A summary of characters that can automatically avoid by activating "avoid action" while they are not acting or swiping.
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HP: 2719kATK: 354kDEF: 222kCRT: 4.84kKI: 2.6kuniqueUntil the second cover change, if the enemy's attack is a hitting or shooting art, it will blow the enemy away to a long distance (can be activated during assist action) *If disabled, the number of activations will not be consumed. While not in a state or during swipe movement, consume your own unique gauge and activate evasion action against the following attacks of the enemy [Avoidable action] ・Tap attack ・Tap shot ・Tackle ・Blow arts ・Shooting arts However, the following In the case of , the evasion action will not be activated ・When the remaining amount of your unique gauge is less than the consumption ・When there is a gap immediately after your own step or attack action Gradually decreases while in play, and gradually recovers while in reserveZENKAI uniqueCuts the damage received from "Tag: Combined Warrior" by 15% (cannot be erased) When changing cover, if the enemy's attack is a hitting or shooting art, blow the enemy away (2 activations) (assist action (Can be activated at time) * The number of activations will be consumed even if you change the cover to an attack other than hitting or shooting arts. * If you are disabled, the number of activations will not be consumed. Consume 30% of your own unique gauge and activate an evasive action against the attack [Avoidable action] ・Tap action ・Blowing arts ・Shooting arts However, in the following cases, the evasive action will not be activated ・Own unique gauge When the remaining amount is less than the consumption ・When there is a gap immediately after your own step or attack action *Your unique gauge gradually decreases while you are on the battlefield Gradually recover while in
HP: 2386kATK: 380kDEF: 184kCRT: 5.38kKI: 2.64kUnique after transformationWhen the cover is changed against the attack of the hitting arts, the enemy is blown away to a long distance (can be activated during the assist action) [Pursuitable arts] ・The following attacks of the enemy while the deadly arts itself is not acting or swiping Consume 30% of your own unique gauge and activate an evasive action [Avoidable action] ・Tap action ・Blowing arts ・Shooting arts However, in the following cases, the evasive action will not be activated ・Your own unique gauge remaining amount is less than the consumption ・When there is a gap immediately after your own step or action such as an attack action *Your own unique gauge gradually decreases while you are on the battlefield recover gradually
HP: 2508kATK: 357kDEF: 164kCRT: 5kKI: 2.45kuniqueWhen rushing techniques such as striking and ultimate arts collide at the same time, except for some, it forcibly wins the Dokabaki Impact and damages the enemy. * The damage caused by this attack does not make the enemy incapable of fighting. At the time of cover change, if the enemy's attack is a blow / shooting arts, the enemy is blown away to a long distance (2 activations) (can be activated during assist action) * Strike / The number of activations will be consumed even if the cover is changed to an attack other than shooting arts. * If disabled, the number of activations will not be consumed. Activates evasive action by consuming 30% of the unique gauge [Avoidable action] ・ Tap attack ・ Tap shot ・ Tackle ・ Blow arts ・ Shooting arts In the case of further blow ・ Shooting arts, the counter will be activated after the evasive action and the enemy will be attacked. Causes impact damage. * The damage caused by this attack does not make the enemy incapable of fighting. However, in the following cases, the avoidance action will not be activated.-When the remaining amount of your unique gauge is less than the consumption amount.-Immediately after your step or attack action, etc. When there is a gap * Your unique gauge decreases while you are in play and gradually recovers while you are on hold.
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