Date published: 2023 May 04

Co-op VS “Trunks” party organization and tips [until February 2th]

Editor: Master Roshi

This is a collection of recommended characters and beginner tips for the current co-op.Check out the recommended characters at the bottom of the page.

*Added reasons for dissolution/retirement

Co-op VS Trunks

You can also get the initial form Cell (DBL-EVT-79S)'s Z power and episode medal [Z Cell Edition]

Date 2024/02/07 15:00(UTC+9) ~ 2024/02/28 15:00(UTC+9)
Limited reward Master/Advanced: Kizuna Coin x100
*Super level only Great Kizuna Coin
Intermediate: Kizuna Coin x60
Beginner: Kizuna Coin x30
Unique fragment
Z power (limited reward) Master/Advanced: 50
Intermediate/Beginner: 20~30

Fragment: “Wow!!!”


Vegeta clan
[Co-op]
time machine flying away (1) Special Move Damage10% (2) Basic STRIKE DEF20%(2) If there are 3 "Tag: Vegeta clan" in the battle members, your own STRIKE ATK12% (3) Basic BLAST DEF20%(3) If there are 3 “Tag: Vegeta clan” as battle members, your own BLAST ATK12%

Beginner/Intermediate Recommended: “Vegeta Clan or Android”

Advanced recommendation: “Vegeta family or Android”

Advanced Optimal Formation 【RED] LL Gamma 1 & 2
【PUR]LL Android No. 17
1th candidate
2th candidate

Optimal Organization and Candidates for Super Class

This time, the special attack character is old, so it may be difficult to fight. It would be a good idea to use it once you have developed the first form of event distribution cells to a certain extent.

After training the first form Cell, we also recommend teaming up with event-limited Androids.

Optimal formation of super class 【RED]LL Android No. 17
【PUR]SP Bra (Vegeta)
Action ① Destroy the shield at the beginning with the 1st attribute, and replace with the following 2nd attribute characters due to the attribute change
Action ② Use Rising Rush with the 2nd attribute during the strike chance after breaking the shield
*It is necessary to check whether the allies in the joint fight have changed to the second attribute.
fastest lap Use up to sharpening rising rush with the first advantageous character. *Both sides need a certain amount of firepower
1th candidate
2th candidate

Reason for being dismissed on the departure screen

The reasons for disbanding during matchmaking on the departure screen in the lobby are as follows.

Cannot be organized with special attack characters It is recommended to organize two characters each with a special attack character.
different order of attributes Advantage attributesPUR-BLUbut the organization is
BLU-PURHas become
Ability/combat power bonus is extremely low Firepower is low because there is no Z ability
Not equipped with 3 fragments Always equip 3 Fragments
Fragment grade is low Preferably all Z or Z+, at least A
B and below are often disbanded

Why opponents retire during battle

The following reasons can be considered for the opponent to retire during the battle.It's important to have some understanding of the co-op game system.

Do not change cover while incapacitated It will be judged that you do not understand the system of joint fighting
Do not use Rising Rush at the same time If you fail the Rising Rush at the same time, it will take time, so it is more efficient to retire and start again.
Stop an enemy with a short-range tap attack Collecting dragon balls using arts cards is the top priority

Tips for rudimentary joint struggle

* Strike chance (attack chance after shield destruction)

  • Enemies do not change attributes if you continue the combo
    • You need to stop the combo if you can't use Rising Rush unless the enemy's attributes change.
  • Do not change characters before enemy attributes change
    • If your buddy continues to attack, the enemy's attributes will not change, so you may not be able to shoot the optimal rising rush.Be sure to check the attribute changes before changing your character.
  •  Do not use rising rush while deploying shield
    • Damage will be cut
  • Generate an assist action (cover change) while deploying the shield
    • Link rises and draw speed increases during strike chance (easy to connect combos)
  • 2021-08-25 Provocation is strengthened, and the effect of 10 count damage cut is given after use.
  • The enemy's bind attack that disables the buddy can be canceled with an assist action, special death, ultimate, special, etc.
  • Advanced and above basically use Rising Rush at the same time and aim to end the battle with the first strike chance.
    • If you collect all the Rising Rush dragon balls while the gauge is expanding, it will be difficult to match the strike chance immediately afterward.I want to adjust well by acquiring the last ball during a strike chance.
    • If you use deadly arts etc. during shield deployment at advanced level etc., you may not be able to collect the necessary dragon balls because it will be a strike chance due to early deployment.On the other hand, if it is super class, it may become inefficient if you do not use deadly arts etc. to reduce it while deploying the shield.Think and adjust for each battle.
  • slow attribute change
    • If the combo does not stop due to arts, etc., the enemy character's attributes will not change.
    • It is necessary to stop the attack to some extent and change the attribute
  • Not suitable for transformation characters. If it's a new character, it's okay, but if it's an old character that transforms, it won't have any firepower, so be careful.
Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !

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6 comments

  1. Hyperdimensions are collaborative work.
    If you don't feel like doing it
    Please do not participate in the first place
    It's a nuisance (waste of time)

    Even though the other person (the person in the photo) approved it.
    The player in the photo below is
    It didn't move at all (non-participation?)

    If you don't like it, take a break

  2. I don't need garbage that shoots Rising Rush without checking attributes
    Understand and press the super button
    Can you read or super-class characters?

  3. Other than the proper characters, I mainly kick, but I can't even cover up, isn't there too much garbage?
    It's a "joint fight" so if you can't fight together, don't come

  4. To be honest, if you just want Z Souls, it doesn't matter how much you spin
    If you do the missions for the event properly and get to ☆ 2, then you'll have two days' worth of limited rewards and two regular rewards and you'll be fine.
    Occasionally, there are idiots who only team up with special attacks and ignore elemental guns, but it's okay to disband
    If you don't have a strong character to some extent even for beginners, it's so dull that you'll have to worry about being guarded twice.

  5. The garbage that comes from event distribution should be advanced
    Why are you coming to the super class other than the first day?
    Clear the parasite yes, but stop the parasite cycle

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