Date published: 2023 May 04

The attention of the playback party has increased! ?Reprint! Should I pull the “UL Majin Buu Pure” Gasha?

Editor: Master Roshi

October 2023, 10 UL Majin Buu is reprinted! disadvantageous to UL VegitoYELDue to his attributes, he was in a disadvantageous environment, but now Vegito has an advantageous situation.BLUWith the implementation of the attribute UL Janemba, we can expect it to be active again.Also, Majin Buu and Janemba have good chemistry in a regeneration party.Since it is a character that is gaining attention again, I think it is possible to attract attention.

April 2023, 4 ULTRA rarity "Majin Buu: Pure" is implemented.Consider whether to withdraw.

Should I draw "UL Majin Buu Pure" Gasha?

The first characteristic is the attributeYEL.YEL ThePURSince it is an attribute that is advantageous to , it will be a strong attribute against UL Gogeta Blue, who will stay in the environment for a long time as the strongest character.Many people would like this alone.

Special rendition of ULTRA

It's pretty cool this time too.The eerie fear of Majin Buu is impressive.Despite his small appearance, he was hopelessly strong, wasn't he, Majin Buu?You can also enjoy the action of battle with tricky movements.

Good compatibility tags are "regeneration" and "mighty enemy"

Compatible parties are regeneration and mighty enemies.However, since it is an ULTRA character, setting it as a leader will make it even more powerful.If you are a leader, it is easy to combine with the latest Super Saiyan 3 Son Goku & Super Saiyan 2 Vegeta.

Z Ability IV During battle, increase special damage of "Tag: Regeneration" by 5% & increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Regeneration" or "Tag: Mighty Enemy" by 42%
ULTRA Ability 1 At the beginning of the battle, if you are the leader, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)
ULTRA Ability 2 At the start of the battle, if you are not the leader, the following effects will be applied to you for each "Tag: Regeneration" battle/support member.
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
* Up to 3 support members are reflected.

Pursue with ranged special arts!Disable special cover change

Special arts are powerful special arts that can be followed up by hitting with ranged attacks.Moreover, 10 counts of special cover changes are also disabled.This is annoying.

Special arts When activated, activates the following effects on itself.
・Recovers 40 energy
・Striking damage increased by 20% (15 counts)
・Convert a shooting arts card in your hand to a hitting arts card
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

If your own unique gauge is at its maximum value, draw a special arts card next when hit
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts
・Ultimate Arts

Keep the Rising Rush in check!

Possesses a tail that recovers when health reaches 0.The opponent will be in a state where it is difficult to use Rising Rush.The draw speed up at the start is also quietly powerful.

Unique ability At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 110% (cannot be erased)
・60% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
-Gives an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased)
・ When your health becomes 0, you can recover 30% of your health only once (cannot be erased).
・ Increases the amount of physical strength recovered by 15% (60 counts) (cannot be erased)
・Nullify the occurrence of ability deterioration and abnormal status (60 counts) (cannot be erased)

The Vanishing Gauge recovers 100% when the opponent's Rising Rush is activated! ?

Also, because it is characteristic, it recovers 100% of the vanishing gauge to itself when the opponent activates Rising Rush.Predicting that it would have consumed vanishing, it seems that it will be avoided if you use Rising Rush roughly.

Unique ability When the enemy activates Rising Rush while you are on the battlefield, the following effects will be activated (1 activation)
・ Recover 100% of your own vanishing gauge
・ Eliminate enemy ability enhancement and status enhancement

Special cover change against blows!A deadly follow-up attack is possible!

A special cover change is a blow.A deadly follow-up attack is possible.

Deadly Causes explosive damage to enemies.
When activated, activates the following effects on itself.
・Recovers 20 energy
・ Recover 100% of vanishing gauge (2 activations)
On hit, destroy all enemy hands
* Shooting armor when charging
If your own unique gauge is at its maximum value, when activated, all enemies are prohibited from being replaced (3 counts)

100% recovery of burnishing gauge to prohibit replacement of special arts

Also, the special kill itself is powerful, recovering 100% of the vanishing gauge when activated, and when the unique gauge is at maximum, all enemies are prohibited from changing.I can't escape...

Ultimate arts damage all!Fumbari is also disabled!Seal the main ability!

Ultimate Arts is a type that damages all enemies and also disables fluff.In addition, all enemies are prohibited from using the main ability for 5 counts.

Ultimate Arts Inflicts enormous explosive damage on the enemy.
When activated, activates the following effects on itself.
・Increased ultimate damage by 20% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

When hit, activates the following effects
・Some of the damage dealt is also given to the enemy's backup member (the backup member will not be incapacitated)
・ Prohibit the use of main abilities for all enemies (5 counts)
* Shooting armor when charging

Summary of Unique Gauges

Unique gauge increase method Increases own Unique Gauge when you are in play or in reserve
Activates the following effects on yourself while the Unique Gauge is at its maximum value. ・Increases damage dealt by 30% (cannot be erased)
・10% damage reduction (cannot be erased)
・All arts cost reduced by 5 (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
After the enemy's attack ends, if the Unique Gauge is at its maximum value, consumes all of your own Unique Gauge and activates the following effects: ・Recover 20% of your physical strength
・ Increases own damage by 10% (cannot be erased)
・Reduce the waiting count of allies by 2
・Randomly discard 2 enemy hand
Deadly If your own unique gauge is at its maximum value, when activated, all enemies are prohibited from being replaced (3 counts)
special If your own unique gauge is at its maximum value, draw a special arts card next when hit
When one ally becomes incapacitated, activates the following effects on itself. ・Increase Unique Gauge by 100%
・When attacking, nullifies the effect of the enemy's "recovering physical strength when physical strength reaches 0" (cannot be erased) 

that's all.With its prime performance, it seems that it has enough performance to deal with UL Super Saiyan God SS Gogeta.It's a little disappointing that there is no attribute compatibility disadvantageous nullification.such as hits and breadREDis likely to rise in value.You should pull!Please check the character page as well.

Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !

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