Date published: 2023 May 05

23'5/17 Protagonist "Shallot" promoted from HE to SP!How to enhance rarity

Editor: Master Roshi

With the update on May 2023, 05 (UTC+17) (the latest version is "9"), the rarity of the main story hero "Shallot" has been changed.HEROfrom (HE)SPARKING(SP) can now be promoted.

Raise the SP rarity of the main character “Shallot”

Shallot's SP Release Conditions

If you clear the main story part 10, chapter 3, episode 9, Shallot SPARKING You can increase the degree.No special items are required.

Rarity changed from MENU > Customize > Transformation. It can be changed with the HE and SP radio buttons.

Earn character tags with costumes!

You can now acquire additional character tags when equipping certain costumes.Since it is valid only during battle, it seems that the Z ability and the activation conditions of each ability are satisfied.

* Additional character tags are valid only during battle.It does not apply to fragment equipment conditions or character sortie conditions.

Costume and tag summary

Below are the confirmed costumes and tags.There are many costumes without tags.

Vegeta battle uniform Frieza Force
Martial arts at Tianjin Super warrior
Piccolo Demon Outfit Super warrior
Radits battle uniform Frieza Force
Bardack combat uniform Bardack team
Yamcha uniform Super warrior

SPARKINGShallot performance check

Pick up and introduce enhanced arts and abilities.The first is Z-ability.It was excellent just to raise the physical strength of the Saiyan, but "Episode: Game Original" was added to the target.values ​​are also rising.

HE SP
Increases the maximum basic physical strength of "Tag: Saiyan" by 18% during battle. During battle, increase the maximum basic physical strength of "Tag: Saiyan" or "Episode: Game Original" by 20%

Normal shallot

Since the original Shallot's ability was in its initial state, it was quite simple, but it has been enhanced in a modern way.A major feature is that an unerasable damage increase has been added and a special cover change has been added.

HE SP
*Special arts
Increases your hit damage by 15% 20 counts
Draw batting arts card next
Restores 30 morale
Releases one's own ability deterioration/status abnormality
Increases your own damage by 20% (20 counts)
*Main ability
Restores 20% of your physical strength and 20% more damage to your allies and shooting (15 counts)

Restores 30% HP and 40 HP
Increases own damage by 30% (cannot be erased)
Increase your own arts card draw speed by one level (cannot be erased)
Increases damage dealt by allies by 25% (cannot be erased)
Increases damage dealt by ally "Episode: Game Original" by 15% (cannot be erased)
Reduced the waiting count of allies by 3
*Unique Ability
Increases damage dealt to your opponent by 1% per battle member who cannot battle
At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 80% (cannot be erased)
・60% damage reduction (cannot be erased)

When in play, activates the following effects on yourself.
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Recovers 20 energy
Increase hit damage by 20% (15 counts)

In addition, if there is a battle member who cannot fight, the following effects will be activated for himself.
・Recover 15% physical strength
・Increase damage dealt by 70%
・70% increase in KI RESTORE
This effect is reset when changing or transforming

*Unique Ability

After 3 counts have passed since you entered the battlefield, activate the following effects on yourself.
・Recover 30 energy
・Increase damage dealt by 60%
This effect is reset when changing or transforming

If you change the cover against a hitting arts attack, blow away the enemy to a long distance (assist action can be activated)
[Arts that can be pursued]
・ Special arts except some such as area attacks

Activates the following effects when changing cover
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation)
・ Cuts your damage by 10% until the opponent's attack ends.
・ Recovers 5% of the physical strength of allies' "Episode: Game Original" (activates 4 times)

Recovers 40% of the damage received when changing cover

super saiyan shallot

Special arts special draw and burnishing gauge 70% recovery seem to be strong.It is also characteristic to increase one dragon ball after transformation.It is a character that becomes stronger according to the battle progress count.

HE SP
*Special arts
Increases your hit damage by 15% 20 counts

Draw a Special Arts card next (2 activations)
Restores 30 morale
70% recovery of own burnishing gauge (3 activation)
Increases own damage by 20% (15 counts)
Releases one's own ability deterioration/status abnormality
Main Ability: After transformation
Restores 25% of your physical strength and 30% more damage/damage to allies
Draw a special arts card next
Restores 30% HP and 50 HP
Increase your own arts card draw speed by one level (cannot be erased)
Decrease all own arts cost by 5 (cannot be erased)
Unique Ability: After Transformation
Increases damage caused by your own hit by 20% when "Tag: Saiyan" is a battle member

When transforming, activates the following effects on yourself.
・Increases damage dealt by 50% (cannot be erased)
・Up 50% of KI RESTORE (cannot be erased)
・Reduce deadly arts cost by 10 (cannot be erased)
・ Increase 1 dragon balls

when it hits the field.Apply the following effects to yourself
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Recovers 20 energy
・Striking damage increased by 20% (15 counts)

Depending on the battle elapsed count after transformation, activate the following effects on yourself.
After 10 counts: Increases damage dealt by 15% (cannot be erased) & Increases special damage by 10% (cannot be erased)
After 20 counts: Increases damage dealt by 15% (cannot be erased) & Increases special damage by 10% (cannot be erased)
After 30 counts: Increases damage dealt by 15% (cannot be erased) & Increases special damage by 10% (cannot be erased)

Unique Ability: After Transformation

If you change the cover against a hitting arts attack, blow away the enemy to a long distance (assist action can be activated)
[Arts that can be pursued]
・ Special arts except some such as area attacks

When entering the battlefield or when transforming, if there are battle members who are unable to fight, the following effects will be applied to themselves (activated once).
・ Draw the Special Arts Card next
・Recovers 50 energy
・ Increase 1 dragon balls

super saiyan 2 shallot

Super Saiyan 2 Shallot has a solid unique ability even in HE, but there are more.Characteristic features are the addition of fluff and increased draw speed.It also strengthens allies when retreating, so it is a supportive character that can hold back Rising Rush.

HE SP
After special arts transformation
Restores your own energy by 25. Increases your damage by blow by 35% (25 counts)
Restores 40 morale
Increases own blow damage by 35% (25 count)
Reduced the waiting count of allies by 3
Releases one's own ability deterioration/status abnormality
Main Ability: After transformation
Restores 25% of your physical strength and 35% more damage to your allies
Destroy all cards in your hand and draw 4 random cards.
Restores 60 morale
Reduces own blow arts cost by 5 (25 counts)
Increases damage done by allies by 35% (25 counts)
Unique Ability: After Transformation
When two teammates are unable to fight, their damage is increased by 2%. The following effects are displayed according to the number of players on the field. After 70 counts, cut your damage by 5% and 30 counts have passed. After: Increases hit damage by 10%. When replaced, this effect is reset.
When transforming, activates the following effects on yourself.
・Increases damage dealt by 40% (cannot be erased)
・ When your health becomes 0, you can recover 30% of your health only once (cannot be erased).

When in play, activates the following effects on yourself.
・Draw the batting arts card next
・Recovers 20 energy
・ Increases hit damage by 20% (cannot be duplicated)
・ Arts card draw speed increased by 1 level (cannot be duplicated)

When entering the battlefield or when transforming, activate the following effects on yourself for each battle member who cannot fight.
・ Recovers 15% of physical strength
・Increases damage dealt by 40%
・Increase KI RESTORE by 40%
When replaced, this effect is reset

Unique Ability: After Transformation
When you return to yourself, give the following effects to your teammates: Increase hit damage by 25% (15 counts) ・KI RESTORE by 35% (15 counts) Giving ・Damage increased by 2% (25 counts) ・CRITICAL occurrence rate increased by 15%
If you change the cover against a hitting arts attack, blow away the enemy to a long distance (assist action can be activated)
[Arts that can be pursued]
・ Special arts except some such as area attacks

When you return to yourself, activate the following effects on your allies.
・Recovers 30 energy
・Increase damage dealt by 20% (15 counts)
・40% increase in KI RESTORE (15 counts)

In addition, give the following effects to the friendly "Tag: Super Saiyan 2" or "Episode: Game Original"
・Increase damage dealt by 20% (15 counts)
・CRITICAL incidence increased by 30% (15 counts)

super saiyan 3 shallot

The time of Super Saiyan 3 who transforms with the main ability has been increased from 45 counts to 60 counts.Added full recovery of burnishing gauge and invalidation of special cover change when using main ability.After transforming, disabling Fubari is added to the main ability.It is an attacker type with many damage-up systems, such as increasing the damage dealt when using hitting arts.

HE SP
Special Arts: After Transformation
Recovers one's own morale by 45 Resolves one's own ability deterioration and status abnormal
Draw batting arts card next
Restores 55 morale
Increases own blow damage by 20% (15 count)
Releases one's own ability deterioration/status abnormality
Main Ability: Before Transformation
Transform into "Super Saiyan 3"
Transformation time: 45 counts
Transform into "Super Saiyan 3"
Transformation time: 60 counts
Restores 20% HP and 30 HP
100% recovery of own burnishing gauge
Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts)
Main Ability: After transformation
Restores 20% of your health
Increases own damage by 30% (15 counts)
Increases your arts card draw speed by one level (1 counts)
Restores 25% HP and 30 HP
Increases own damage by 30% (30 counts)
Reduces your own striking and shooting arts cost by 5 (30 counts)
Increases your arts card draw speed by one level (1 counts)
When you attack yourself, nullify the enemy's "Recover your health when your health reaches 0" effect (20 counts) (cannot be erased)
Unique Ability: After Transformation
When transforming, activates the following effects on yourself.
・Increase damage dealt by 30% (30 counts)
・Increase damage dealt by 20% (45 counts)
・Increase damage dealt by 20% (30 counts)
Increases damage dealt by 1% per battle member who cannot fight
When changing cover, cut 40% of your damage to the end of your opponent's attack
Until the end of transformation, activate the following effects on yourself.
・Increases damage dealt by 70% (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・ Adds an ability effect that reduces the effect of "damage cut" activated by the enemy by 10% (cannot be erased)

When entering the battlefield or transforming, if there are battle members who are unable to fight, the following effects will be applied to themselves.
・Recovers 30 energy
・Increases damage dealt by 30% (cannot be erased)
This effect is reset at the time of change or end of transformation

At cover change, randomly discard 1 enemy hand

Unique Ability: After Transformation
Each time you use an arts card, increase your damage damage by 10% (10 count)
After being attacked, the following effects will be activated depending on your remaining physical strength.
[When the remaining physical strength is 50% or more]
Increases your damage by 20% after being attacked (20 counts)
[When the remaining physical strength is less than 50%]
Increases your damage by 70% after being attacked (1 activation)
If you change the cover against a hitting arts attack, blow away the enemy to a long distance (assist action can be activated)
[Arts that can be pursued]
・ Special arts except some such as area attacks

Each time you use an arts card, you activate the following effects on yourself
・Recovers 5 energy
・Increase damage dealt by 15% (10 counts)

After the enemy's attack ends, the following effects will be applied to you according to your remaining physical strength.
When remaining physical strength is 50% or more: Increases damage dealt by 30% (15 counts)
When remaining physical strength is less than 50%: Increases damage dealt by 60% (cannot be erased) (1 activation)

super saiyan god shallot

The special cover change for hitting arts has been changed from God to shooting.Invalidation of special cover change is added to special arts.The main ability is simple, but it is non-erasable and increases the damage of deadly arts.The card draw and energy recovery when entering the battlefield, the draw speed increase after the enemy's attack ends, and the use of arts increases the damage dealt and the special cost reduction, giving the impression that it is easy to use.

HE SP
After Transformation: Special Arts
When activated, restores your energy to 50
On hit, increases arts card draw speed by one level (1 counts)
[Arts that can be pursued]
Hitting/Shooting/Special/Deadly Arts (excluding some)
When activated, restores your energy to 50
When hit, activate the following effects on yourself
・ Arts card draw speed increased by 1 level (10 counts) (cannot be duplicated)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・Special arts
・ Special Moves (Excluding some)
After Transformation: Main Ability
Draw a Special Arts card next
Restores 20% HP and 50 HP
Increases own damage by 30% (30 counts)
20% cut your own damage (30 counts)
Usage condition After 10 counts
Draw a Special Arts card next
Restores 20% HP and 50 HP
Increases own special damage by 30% (cannot be erased)
Eliminate the effect of strengthening the enemy's condition
After Transformation: Unique Ability
When transforming, activates the following effects on yourself.
・Increases damage dealt by 60% (cannot be erased)
・Reduces shooting arts cost by 10 (cannot be erased)
・Up 100% of KI RESTORE
・Invalidity is granted 3 times
・Give invalidity to occurrence of status error 3 times

When transforming, activates the following effects on yourself.
・Increases damage dealt by 50% (cannot be erased)
・Striking Arts cost reduced by 5 (cannot be erased)
・Shooting Arts cost reduced by 10 (cannot be erased)
・Up 100% of KI RESTORE (cannot be erased)
・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration 3 times"
・Provide the effect of "Invalid occurrence of abnormal status twice"

When in play, activates the following effects on yourself.
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Recover 30 energy
・ Increases the damage dealt by the next batter arts by 30% (cannot be duplicated)

After the enemy's attack ends, activates the following effects on yourself.
・Recovers 10% physical strength (3 activations)
・ Arts card draw speed increased by 1 level (10 counts) (cannot be duplicated)

After Transformation: Unique Ability
Each time you use an arts card, increase your damage by 10% (10 count)
Each time your own attack is avoided in the burnishing step, your next damage will be reduced by 15% (non-overlapping)
This effect is applied until the combo ends

If you change the cover against the attack of shooting arts, blow away the enemy to a long distance (assist action can be activated)
[Arts that can be pursued]
・ Special arts except some such as area attacks

Activate the following effects on yourself every time you use an arts card
・Increase damage dealt by 15% (10 counts)
・Reduced deadly arts cost by 3 (10 counts)

Activates the following effects when the enemy performs a vanishing step while you are on the battlefield.
・If you have 3 or less cards in your hand, draw 1 card randomly.
・Recovers 20 of your own energy
・ Cut your next damage taken by 10% (cannot be duplicated) (continue until the end of the enemy combo)
・Reduce the waiting count of allies by 2

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  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
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