Date published: 2023 May 05

PvP ability quick reference table for those who can't win before battle [Preparation] Updated May 23'

Editor: Master Roshi

Legends character abilities are complex and why were they avoided when playing PvP?I feel like my ability isn't activated...I often get confused.On this page, we will pick up and introduce the characteristic abilities of characters that are frequently used in PvP.Prepare before the battle and fight to your advantage.

Suspicious to be avoided in consecutive burnishing steps There may be an ability to recover the vanishing gauge
Instant death without stomp may have been disabled
I can't win even though it's an advantageous attribute Invalidation of attribute compatibility disadvantage may be activated

New character pickup

Characters that have not yet been selected for the top 20 PvP usage rate.

SP GRN Super Saiyan God SS Vegeta ``Recovers allies' physical strength with main ability, discards 3 cards from enemy's hand'' ``Disables special cover change at 20 counts at the start of battle'' ``Reduces enemy's energy by 25 when confronted'' ``Buffs himself for each card drawn "
SP YEL Ultimate Son Gohan ``If you defeat the enemy yourself, the burnishing will be fully recovered, and the firepower will increase.'' ``When your health drops below 50%, you will recover your health and increase your Dragon Balls by 1. Discard 2 cards from the enemy's hand.'' , Seal two cards from the enemy's hand" "Increase CRITICAL rate and power with main ability"
SP RED Carceral ``If there are two members who are unable to fight, give yourself a fluff'' ``Decrease the enemy's energy when changing cover, discard the hand, and set the vanishing gauge to 2%'' ``If there is a combat-minded member when using the main ability, the enemy will Prohibition of substitution (0 counts) "Disable sticking to ultimate arts" "Discard 5 cards from hand when special arts hit" "Strengthen allies each time an arts card is used, shorten standby count"
SP GRN CAWAY ``Set vanishing gauge to 0% with special arts (2 times)'' ``Disable special cover change with main ability (10 counts)'' ``Disable ultimate arts, when hit, discard all enemy cards, and 4 Draw" "Full recovery of burnishing after the burnishing step (1 time)" "Full recovery of burnishing at 50% or less physical strength (1 time)" "Special cover change to hitting arts, special follow-up attack possible"
SP YEL Jiren: Full power "Transform into full power Jiren with main ability. Increase one dragon ball and discard all enemy's hand" "Decrease the firepower of all enemies when transformed" "Reduce one dragon ball with cover change, increase all arts cost to all enemies by 1 , draw speed down" "Special cover change for shooting arts, deadly follow-up possible" "Disable enemy range special arts (1 time)" "Disable special cover change with main ability after transformation (20 counts )” “Invalidate the attribute compatibility disadvantage of damage received when it comes into play” “Blow counter with special arts after transformation, when successful, invalidate special cover change with follow-up (1 counts)”
LL PUR Son Goku & Final Form Frieza Tag"GokuPURFreezaBLUAttribute (not reversal)" "Counter to enemy's Rising Rush (1 time)" "Frieza only hits with shooting armor" "Despite sticking invalid" "Freeza's special blow seal (4 counts) Son Goku waits count 3 Pursuit possible by granting" "Recover physical strength at tag change, disable special cover change with Son Goku → Freeza (10 counts)" "The more tag changes, the stronger" "Both special cover change for hitting, special follow-up attack possible" ``Recovers stamina after the enemy's attack ends, gives the enemy a draw speed reduction and cost increase'' ``Recovers stamina when there is a member unable to fight, discards 3 enemy cards, reduces morale by 30, seals main ability'' ``Son Goku: field Get 1 Dragon Ball (1 time)" "Freeza: Special draw when the enemy changes, seal 1 card"

Characters with high PvP usage

Selected from the top 2 characters in the PvP usage rate ranking of the past two times.

UL YEL Majin Buu: Pure ``Full recovery of vanishing after special arts (2 times)'' ``Prohibition of replacement to all enemies after special arts (3 counts, unique gauge maximum)'' ``Invalidation of ultimate arts (2 counts), main ability sealed ( 5 counts)" "Disable special cover change for 10 counts after hitting range special arts" "When physical strength becomes 0, recover 30% physical strength only once (cannot be erased)" "Special cover for hitting arts Change, special follow-up attack possible" "When Rising Rush is activated, burnishing is fully recovered and the opponent's buff is canceled" "Two allies are incapable of fighting and are constantly disabled"
LL BLU SS3 Son Goku & SS2 Vegeta Tag"Son Goku: Favorable attributeRED Disadvantageous attributesGRN” “Vegeta: Advantageous attributeGRN Disadvantageous attributesRED"If you tag change to Vegeta when the Unique Gauge is full, the ``Super Kamehameha'' will be ready." ``When the Unique Gauge reaches 0, the ``Super Kamehameha'' that cannot be evaded will be activated.Disabling sticking, disabling attribute compatibility disadvantage (2 counts) damage also in reserve" ""Transcendence Kamehameha" Vegeta special in ready state disables enemy's tap action, hitting / shooting arts when ready, main when successful Seal ability (10 counts), discard all cards in hand, allow special arts follow-up" ""Transcendence Kamehameha" Vegeta in the ready state is difficult to drop due to damage cut, damage attribute compatibility disadvantageous invalidation, etc." "Tag Vegeta Always recovers physical strength when changing" "When the enemy uses Rising Rush, the standby count is reduced by 10 (1 time)" "Special cover change for shooting arts, special follow-up attack possible"
SP RED Second form cell 「25カウント後のメインアビリティで完全体へ変身しバニシングゲージを全回復」「特殊アーツは破棄したカード枚数で最大15%体力を回復する」「第二形態は人造人間、完全体はサイヤ人に25%特攻」「敵の体力が50%以下で属性相性不利を無効化(10カウント1回)」「打撃アーツに対して特殊カバーチェンジ、必殺追撃可」「第二形態は敵の攻撃終了後に60カウント体力を徐々に回復」「完全体は受けたダメージの80%を回復(1回)」「完全体時のメインアビリティでバニシングを全回復、踏ん張りを無効化(10カウント)」
SP PUR Super Saiyan Trunks: Adolescents ``Invalidation of deadly sticking (3 counts)'' ``Invalidation of special cover change in special arts (10 counts), 50% recovery of vanishing gauge'' ``Rescue cover change (1 time) +1 number of uses with main ability (total 2 25% rescue)" "God's mind special attack 25%" "Special draw after first hit and shooting arts hit" "Damage up debuff with hit/shooting arts hit, obstruction of physical recovery" "When the enemy uses Rising Rush Restores physical strength by 10% and reduces standby count by XNUMX"
UL GRN Super Saiyan Rose Goku Black ``Various effects on special arts''paralysis'', ``delete status enhancement effect'', ``cost increase'', ``strong bleeding'', ``very poison'', ``seal the opponent's special arts by using blows, specials, and specials during abnormal status ( 3 counts), effects such as morale reduction" "Draw a blow / special card with special arts (2 times)" "Disable attribute compatibility disadvantage with main ability (20 counts)" "Disable sticking to ultimate arts" " If the physical strength is 50% or less when entering the battlefield, the main ability of all enemies is sealed (5 counts) "Special cover change for hitting arts, deadly follow-up possible" "Seal the enemy's main ability after cover change (5 counts )” “When the unique gauge is at maximum, draw the ultimate arts up to 2 times after using the batting arts” “Reduce one dragon ball after the enemy attack ends”
LL GRN Super Saiyan God SS Son Goku Resurrection Transformation: Selfish Secret "Trillion"「体力が0で体力80%で復活し「身勝手の極意"兆"」に変身」「変身前のメインアビリティで属性相性不利無効化(10カウント)」「変身前の特殊はバニシングゲージを50%回復」「変身後の必殺は踏ん張り無効化(3カウント)」「変身後は40カウントの特殊カバーチェンジ無効化(消去不可)」「変身後はユニークゲージ100%、打撃、射撃、タップアクションに自動回避状態になる(ゲージ30%消費)」「特殊アーツでユニークゲージを30%回復」「変身後のメインアビリティは必殺ドローにユニークゲージ50%回復、必殺威力が50%上がる」「打撃アーツに対して特殊カバーチェンジ、必殺追撃可」
UL RED hit "Unique gauge maximum and special use to all range "time skip" stops counting other than yourself, disables fluff, removes buffs, reduces recovery amount by 100%" "Draws special arts when unique gauge is maxed" "Unique gauge is Increases even in the reserve (be careful after the middle stage) "Full recovery of burnishing after using ultimate arts" "Ineffective sticking with ultimate arts" "Disadvantage attribute when entering the battlefieldBLUIncreases damage dealt to (2 times)" "Special cover change for both striking and shooting, special follow-up attack possible" "Reduce one dragon ball when you defeat the enemy yourself"
LL BLU Android 17 「究極アーツで踏ん張り無効化(3カウント)、戦闘不能なメンバーがいると属性相性不利を無効化(15カウント)、ドラゴンボールを1つ減らす」「メインアビリティで特殊カバーチェンジを無効化(30カウント)」「特殊アーツで特殊カバーチェンジを無効化(10カウント)」「タグ「合体戦士」への射撃特攻」「自身の体力が0になった時、一度だけ体力を25%回復する(消去不可)」「味方がライジングラッシュを使用すると味方の与ダメージ70%アップ(3カウント)、敵の被体力回復量70%ダウン」「ユニークゲージ最大時のバニシングステップ後はバニシングゲージを80%回復(1回)」「射撃アーツに対して特殊カバーチェンジ、必殺追撃可」「ユニークゲージ最大でドラゴンボールを1つ減らし、メインアビリティ封印(15カウント)」「自身の生存、戦闘不能関係なく敵の味方に対する必殺、究極、覚醒アーツのダメージを50%ダウンする(3カウント3回)」
UL PUR Super Saiyan God SS Gogeta 「ユニークゲージ最大時に射撃アーツ、射撃系の必殺・特殊アーツにカウンター(3回)必殺・究極アーツで追撃可能。カウンター発動時に必殺ドロー(1回)」「ユニークゲージ最大で属性相性不利と特殊カバーチェンジ無効化、ドラゴンボールを1つ減らす」「究極アーツに踏ん張り無効化」「特殊アーツで必殺ドロー(2回)」「30カウント経過後の特殊アーツ使用で属性相性不利を無効化(5カウント)60カウント以降は属性相性不利無効化&バニシング70%回復」「メインアビリティで敵の全アーツを破棄」「自身がライジングラッシュを使用するとバニシングを全回復、敵の踏ん張りを無効化」「打撃、射撃のどちらにも特殊カバーチェンジ(2回)必殺追撃可。」「敵が必殺、覚醒、究極アーツを使用すると5カウントの被ダメージ属性相性不利の無効化(2回)」
SP BLU Zamas 「特殊アーツで打撃系タップと打撃アーツを無効化」「メインアビリティで敵の射撃アーツを封印(3カウント)」「敵のアーツによる攻撃を受けると気力を30(1回)(交代時、発動回数はリセット)、20(2回)下げる」「体力50%以下で味方の与ダメージを20%上げる(1回)」「自身の体力が0になった時、一度だけ体力を30%回復する(消去不可)」「味方が打撃、射撃アーツを受けると待機カウント1下げる(10回)」「場に出た時にデバフ。敵全体にドロー速度ダウン、必殺・究極・覚醒威力40%ダウン」
LL YEL Trunks & Vegeta Tag"Trunks: Favorable attributePUR Disadvantageous attributesRED” “Vegeta: Advantageous attributeRED Disadvantageous attributesPUR」「双方の必殺に踏ん張りの無効化(3カウント)」「トランクス特殊アーツで必殺ドロー(2回)、残体力に応じてバニシングゲージ50~70%回復」「ベジータの特殊アーツは射撃ドロー、残体力に応じて敵の手札を1~2枚破棄」「タッグチェンジ時にどちらも体力を回復」「ベジータ→トランクスタッグチェンジ時にバニシングゲージ70%回復」「特殊カバーチェンジはトランクス(射撃)ベジータ(打撃)に対して発動、必殺追撃可」「どちらも体力が50%以下になると敵の気力を80下げる(1回)」「射撃アーツ使用時に特殊カバーチェンジを無効化(それぞれ1回2カウント)」「射撃アーツは射撃アーマーに対して与ダメージ180%アップ」
LL PUR Goku Black Super Saiyan Rose``Always nullifies the effect of the enemy's ``recovering physical strength when the physical strength reaches 0'' (cannot be erased). "Reduces the enemy's Dragon Ball by 15" "Reduces energy by 1 and discards 50 cards when the enemy changes cover" "Damage cut effect is 2% less with the main ability" "The power of the ultimate arts increases as the number of enemies decreases" "Special cover change to hitting arts, special follow-up attack possible" "When special arts is activated, attribute compatibility disadvantage (100 count)" "Special draw with special arts"
SP PUR Android 17 GT``Death kill is a death hit when hit, special arts are discarded'' ``Standing invalid when using special arts, hindering recovery of all enemies'' ``Main ability increases standby count of all enemies by 2'' ``Grandson family, special attack on androids 20 % (cannot be erased)" "Debuffs the number of times it comes into play. 1 time or more: Increases damage taken, 2 times or more: Reduces the number of dragon balls by 1, 3 times or more: Special cost increases by 15 (20 counts)" " Battle progress count increases damage dealt, recovers physical strength, increases damage dealt to allies, etc. "Your own standby count is always minus 2."
LL GRN Super Saiyan 4 Son Goku & Vegeta GT"Son Goku: Favorable attributeBLU Disadvantageous attributesPUR” “Vegeta: Advantageous attributePUR Disadvantageous attributesBLU''Both deadly arts are disabled (3 counts)'' ``Death increases damage according to the discarded hand, and restores the vanishing gauge up to the maximum'' ``Special arts can be pursued in a range system, and recovers physical strength "Recovers 20% of physical strength no matter which tag change" "Son Goku → Vegeta increases the draw speed and Vegeta → Son Goku draws special arts" "If 3 enemies are alive, special cover change at tag change (10 counts)" "Special cover change for blows, deadly follow-up possible" "When the enemy uses ultimate, awakening, or rising rush, all enemies are prohibited from changing (5 counts), ally standby count is reduced by 10"
LL BLU Son Gohan Beast「究極アーツに踏ん張り無効化(3カウント)戦闘不能なメンバーがいるとバニシングゲージを70%回復」「メインアビリティ使用時に戦闘不能なメンバーがいると敵のドラゴンボールを2つ減らす」「必殺アーツに属性相性不利無効化(3カウント)バニシングゲージを70%回復」「ユニークゲージ最大時特殊アーツ使用で敵の手札を全破棄、属性相性不利無効化(5カウント)、バニシングゲージ70%回復」「バトル開始時ユニークゲージは100%」「場に出た時に被ダメージ属性相性不利を無効化(10カウント5回)」「打撃、射撃のどちらにも特殊カバーチェンジ、必殺追撃可」「敵がライジングラッシュを使用すると体力を30%回復し踏ん張り状態になる(消去不可)」「ユニークゲージ最大になると特殊カバーチェンジを無効化(15カウント)」
SP RED Bread "Theatrical version with Z-ability, increase physical strength of mixed-race Saiyan" "Special arts hinder energy and physical strength recovery, seal main ability (3 times), reduce ally's standby count by 3" "Main ability reduces attribute compatibility disadvantage Nullifies, draws special arts" "Debuffs enemies when entering the battlefield, buffs allies when backed up" "Special cover change for batting arts, special follow-up attack possible" "Depends on enemy's batting, shooting, and special arts When attacked, reduces morale by 15 and gives standby count 2 (1 time) Reduces the standby count of Son Gohan and Piccolo by 1” “Increases damage dealt to allies and recovers physical strength after enemy attack ends” “Special Arts Increases the number of Dragon Balls by 1 (3 times) and reduces the standby count by 5 when hit."
UL PUR Broly Legendary Super Saiyan「ユニークゲージが最大で敵のバニシングゲージを0%にする」「ユニークゲージが最大でドラゴンボールを1つ減らす、特殊カバーチェンジ無効化(10カウント)」「「状態異常:行動不能」を無効化(消去不可)」「究極アーツに踏ん張り無効化」「メインアビリティで敵の気力を70下げKI RESTORE100%ダウン5カウント」「特殊アーツヒットでバニシングゲージ70%回復、敵全体に交代禁止(5カウント)、メインアビリティ封印(5カウント)」「敵が交代すると被ダメージ属性相性不利の無効化(5カウント)」「打撃、射撃、一部を除く必殺、特殊、覚醒アーツの特殊カバーチェンジ。特殊、必殺で追撃可。」
UL YEL Super vegetto ``Invalidate the ultimate arts, invalidate the attribute compatibility disadvantage if there is a member who cannot fight (3 counts)'', ``Fully recover vanishing with the main ability'', ``Invalidate the attribute compatibility disadvantage with special arts that can be pursued (5 count)" "Recover 0% of your physical strength only once when your physical strength reaches 30 (cannot be erased)" "Special cover change for hitting arts, special and deadly can be pursued" "Special arts can be pursued So you can continue the combo as it is" "If the enemy uses shooting arts and tap shots when using hitting arts, it will deal damage with a counter" "Disable the special cover change when the counter succeeds (10 counts)"
LL RED Selfish secret Son Goku ``Use 30% of the unique gauge to automatically avoid and counter'' ``Recover the unique gauge by using special arts, hitting/shooting arts, etc.'' ``The unique gauge decreases while you are on the battlefield, but it gradually recovers ``Forced victory against Dokabaki Impact'' ``Special cover change for both hitting and shooting (2 times)'' ``Two allies are unable to fight and are stuck (cannot be erased)'' ``Disable special cover change with main ability Transformation (2 counts)" "Invalidating sticking with ultimate arts (30 counts), reducing damage cut effect by 3% (100 counts)"
UL YEL Super Saiyan God SS Kaiouken Son Goku ``Reduces energy by 70 when special arts hit'' ``Destroys enemy's special arts when shooting arts hit'' ``Disables sticking to ultimate arts (3 counts)'' ``Disables special cover change with main ability (30 counts)'' ``Unique Fully recover vanishing with maximum gauge (5 times) "Recover unique gauge with energy charge" "Enemy draw speed reduction when entering the battlefield (10 counts)" "Seal hitting arts when facing an enemy (2 counts)" "Special cover change for hitting arts, special follow-up attack possible"
UL BLU Super gogeta ``Destroy all enemy hands with a hit of special arts'' ``Disable sticking to ultimate arts (30 counts)'' ``Disable special cover change to special arts (10 counts) recover debuffs, cancel buffs (2 times)'' ``Unique Draw deadly arts with maximum gauge" "Draw ultimate arts when 2 allies are incapacitated" "Nullify attribute compatibility disadvantage if there are members who are incapacitated (10 counts 2 times) Prohibit replacement for all enemies (5 counts 2 times)" "Special attack for theatrical version" "Special cover change for hitting arts, special follow-up attack possible"
LL PUR Super Saiyan God SS: Son Goku & Vegeta Goku Vegeta"Son Goku: Favorable attributeGRN Disadvantageous attributesYEL” “Vegeta: Advantageous attributeYEL Disadvantageous attributesGRN``Recovers 15% of physical strength each time you change tags, recovers 3% each time you use striking shooting arts'' ``When the enemy activates a resurrection ability, the number of dragon balls increases by 2 and the number of enemies decreases by 2'' ``Son Goku shoots, Vegeta has a special cover change for blows. Only Vegeta can perform a special follow-up attack.” “Special draw with special arts (1 time each) Disable special cover change for Vegeta (15 counts).” Disable sticking to special arts. Sticking disabled (3 count)"
LL YEL Super Saiyan Son Gohan``Seal hitting arts with special arts hit'' ``Invalidate sticking with ultimate arts (3 counts)'' ``Special with main ability, seal special (10 counts)'' ``Disable attribute compatibility disadvantage if there are members who cannot fight (15 counts)" "Disable special cover change for shooting arts, discard 2 enemy cards" "When your physical strength reaches 0, recover 40% of your physical strength only once" " Unique Fragment effect recovers HP of allies after the enemy's attack ends (4 times)
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