Date published: 2024 May 02

Implemented on 2/29! Cell Edition ULTRA Super Saiyan 2 Son Gohan! Cant Believe It…

Editor: Master Roshi

The latest information on Dragon Ball Legends. This time, there will be no Yurereje broadcast, but the implementation of ULTRA Super Saiyan 2 Son Gohan: Boyhood has been released on Official X (Twitter).

ULTRA "Super Saiyan 2 Son Gohan: Boyhood" with powerful multiple counters and excellent attack power is now available!

■Strength Point ① Unique gauge, counter with special arts!
・Unique gauge is consumed and counters are activated against the enemy's striking arts and special arts of rush techniques!
 When a counter is activated, all cards in the enemy's hand will be discarded, so stay calm and prepare!
・Counter is activated even with special arts!
 The special counter that activates after determining the enemy's arts attack is extremely exhilarating!

■Strength point ② Survival power and overwhelming attack power after becoming alone
- Possesses a stepping effect!
・If there are two battle members who are unable to fight, they will nullify the enemy's stomping effect and increase card draw speed when they come into play!
 You can also draw the ultimate art, and it has the power to turn things around even from the last one!

Seal Rising Rush main ability with main ability

Draw the ultimate arts card “Ryusho Tenkuuha” next.
Restores 30% HP and 60 HP
Recover 50% of your unique gauge
Seal the enemy's rising rush (10 counts)
Grant the main ability use prohibition to all enemies (10 counts)

Z ability is mixed race Saiyan and Son clan

  • Z1: Increases the basic blow and BLAST DEF of "Tag: Hybrid Saiyan" by 28% during battle.
  • Z2: During battle, increase the basic blow and BLAST DEF of "Tag: Mixed Race Saiyan" or "Tag: Son Family" by 30%
  • Z3: During battle, increase the special damage dealt by "Tag: Mixed Race Saiyan" by 3% & increase the basic blow and BLAST DEF of "Tag: Mixed Race Saiyan" or "Tag: Son Family" by 38%
  • Z4: During battle, increase the special damage dealt by "Tag: Mixed Race Saiyan" by 5% & increase the basic blow and BLAST DEF of "Tag: Mixed Race Saiyan" or "Tag: Son Family" by 42%

Counter with special arts!

Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased deadly damage by 50% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts)

Counters are activated when attacked by enemy arts, except for some
When the counter is activated, it activates the following effects on itself
・Draw one card randomly
・Recovers 50 energy
・Resolved ability deterioration and abnormal status

Special range arts that can be pursued!

When activated, activates the following effects on itself.
・Draw one card randomly
・Recovers 50 energy
・Increase damage dealt by 25% (10 counts)

When hit, activates the following effects
・Release own ability deterioration/status ailment
・ Give 3 standby counts to all enemies
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts
・Ultimate Arts

The ultimate art that nullifies attribute compatibility disadvantages!

Inflicts extraordinary damage with impact on the enemy.
When activated, activates the following effects on itself.
・Increased ultimate damage by 50% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

Furthermore, if there are two battle members who are unable to fight, their own attribute compatibility disadvantage will be nullified (2 counts) (cannot be erased)

When hit, activate the following effects on the enemy
・Discard all cards
・Reduces energy by 100
* Shooting is invalid when rushing

Draw the ultimate art with 2 bodies that are unable to fight!

At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 170% (cannot be erased)
・70% damage reduction (cannot be erased)
・Up 40% of KI RESTORE (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)

When in play, activates the following effects on yourself.
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Recovers 30 energy
・ Increases damage dealt by 50% (cannot be duplicated) (cannot be erased)
・All arts cost reduced by 5 (15 counts)

Furthermore, if there are two battle members who are unable to fight, the following effects will be activated on yourself.
・Discard one card at random from your hand and draw the ultimate arts card “Ryusho Tenkuuha” next.
・Increases damage dealt by 70% (cannot be erased)
・ Arts card draw speed increased by 1 step (20 counts) (cannot be erased)
・ 100% recovery of unique gauge
・When attacking, nullifies the effect of the enemy's "recovering physical strength when physical strength reaches 0" (cannot be erased)

Each time you use a batting/shooting arts card, activate the following effects on yourself.
・ 20% recovery of unique gauge
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) (1 activations)
・Gives a status strengthening effect that nullifies the effect of "discard hand" activated by the enemy (5 counts) (activated once)
When replaced, this trigger count is reset

When the player hits or shoots at the arts, activates the following effects on himself.
・ Draw one card at random (1 activations)
・ Recover 25 energy (1 activations)
When replaced, this trigger count is reset

When you perform a vanishing step, activate the following effects on yourself depending on the number of battle members who are unable to fight.
1 or more people: Nullifies the attribute compatibility disadvantage of received damage (10 counts) (activation 1 time)
When replaced, this trigger count is reset
2 people: Recover 70% of the vanishing gauge (activated once)

Stay strong!

Cuts your own damage against impact attributes by 15% (cannot be erased)
When your health becomes 0, recover 40% health only once (cannot be erased)
Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

Automatic counter for rush type! Special and ultimate pursuit!

When your own unique gauge is 30% or more and you are in the following conditions, all of your own unique gauge will be consumed and a counter will be activated against the enemy's striking arts or special arts such as rush techniques with some exceptions. (Activation number of times: 3 times)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
* If the counter is activated 3 times, your unique gauge will disappear.
* Your unique gauge decreases while you are in play and gradually recovers while you are on hold.
[Arts that can be pursued]
・ Deadly Arts
・Ultimate Arts

Additionally, when a counter is activated, the following effects will be activated:
・Recovers 50 of your own energy
・Release own ability deterioration/status ailment
・Reduce the waiting count of allies by 5
・Discard all enemy hands

Activates the following effects when attacked by enemy arts while on the battlefield:
・ Recovers 10% of your physical strength (2 activations)
・Reduces enemy's morale by 30 (activates 2 times)
If one ally becomes incapacitated, this activation count is reset only once.

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  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
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