Dragon Ball Legends will release new characters on Official X on March 2024, 3! usuallySPARKING``Trunks (parasitic) baby''.
Super Baby 2 has been released at LEGENDS LIMITED (LL). Nemesis appears one after another in Dragon Ball Legends! Since it was announced that enemy characters may be featured for a while.
Also, this LL Super Baby 2 transforms into a giant ape with LL's Legendary Finish.
I've been saying this for a while, but I'd like to see raid battles with giant bosses implemented. The anime Dragon Ball DAIMA is also starting this year, so I hope it does its best. I'm just sad that Akira Toriyama-sensei is gone. I wish you all the best in your life.
postscript. New character information has been published on the official website. The attribute isYELIt seems to be.REDWeak toPURIt is an attribute that is strong against UL and is the same as UL selfishness, but recently it is strongPURIs the problem that there aren't more characters? On the other hand, red has many strong characters such as Ultimate Son Gohan and Super No. 17. However, it should be attractive to those who want to organize a GT party.
https://dble.bn-ent.net/news/jp/
Introducing LEGENDS LIMITED's "Super Baby 2", which has excellent ability to stop enemy combos and deals huge damage that is immune to elemental compatibility disadvantages!
■Strength Point ① Demonstrate the true power of the revenge demon with powerful combo stops!
- Possesses a unique gauge that increases when attacked!
When the unique gauge reaches its maximum, you can discard 2 cards from the enemy's hand, reduce their energy by 50, and also prohibit the use of their main abilities, stopping the combo!・When the unique gauge is at maximum, the enemy's vanishing gauge is set to 0% and the special art is also drawn!
The special art when the unique gauge is at maximum is super powerful with unfavorable attribute compatibility and immunity to trampling!■Strength Point ② Great damage combo from hitting/shooting arts!
・While nullifying the enemy's special Kabachen with the first blow and shooting arts, the CRITICAL occurrence rate increases up to 60%!
Furthermore, when the enemy changes, the damage dealt by hitting and shooting arts will be greatly increased & if you have 3 or less cards in your hand, draw up to 2 cards!
The amount of damage when switching enemies is amazing!・If there is even one battle member who is unable to fight, the draw speed will increase to 1 levels!
If the two of you are unable to fight, you can also nullify your own attribute compatibility disadvantages!If you combine it with LL “Super No. 17” that absorbs enemy energy bullets in a “GT” or “mighty enemy” party, you can create a party with high blocking performance!
Inflict fear on your enemies with LEGENDS LIMITED's Super Baby 2, an evil creature bent on revenge!
attribute | YEL |
Z-ability | Z4: During battle, increase the basic strike/BLAST DEF of "Tag: GT" or "Tag: Mighty Enemy" or "Tag: Regeneration" by 38% & increase the basic STRIKE ATK of "Tag: Regeneration" by 18% |
Deadly |
Causes extraordinary shock damage to the enemy. [When used when the Unique Gauge is at maximum] |
special |
When activated, activates the following effects When ready, a counter is activated against the opponent's batting tap actions and batting arts. |
ultimate |
Causes explosive damage to enemies. [When used when the Unique Gauge is at maximum] |
unique |
Increases damage dealt to allies by 30% against "Tag: Saiyan" (cannot be erased) At the beginning of the battle, activate the following effects on yourself When in play, activate the following effects. In addition, depending on the number of battle members who can not fight, activate the following effects on yourself. Each time you use a batting/shooting arts card, activate the following effects on yourself. |
unique |
Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) Activates the following effects when changing cover While you are in play, your unique gauge increases greatly each time you are attacked by an enemy's arts. Activates the following effects when the enemy changes while you are on the battlefield: While you are in play, when the enemy activates Ultimate Awakening Arts or Rising Rush, reduce the standby count of your allies by 5 counts. |