Date published: 2024 May 03

New characters “LL Super Baby 2 (Great Monkey)” and “Trunks Parasitic Baby”!

Editor: Master Roshi

Dragon Ball Legends will release new characters on Official X on March 2024, 3! usuallySPARKING``Trunks (parasitic) baby''.

Super Baby 2 has been released at LEGENDS LIMITED (LL). Nemesis appears one after another in Dragon Ball Legends! Since it was announced that enemy characters may be featured for a while.

Also, this LL Super Baby 2 transforms into a giant ape with LL's Legendary Finish.

I've been saying this for a while, but I'd like to see raid battles with giant bosses implemented. The anime Dragon Ball DAIMA is also starting this year, so I hope it does its best. I'm just sad that Akira Toriyama-sensei is gone. I wish you all the best in your life.

 

postscript. New character information has been published on the official website. The attribute isYELIt seems to be.REDWeak toPURIt is an attribute that is strong against UL and is the same as UL selfishness, but recently it is strongPURIs the problem that there aren't more characters? On the other hand, red has many strong characters such as Ultimate Son Gohan and Super No. 17. However, it should be attractive to those who want to organize a GT party.

https://dble.bn-ent.net/news/jp/

Introducing LEGENDS LIMITED's "Super Baby 2", which has excellent ability to stop enemy combos and deals huge damage that is immune to elemental compatibility disadvantages!

■Strength Point ① Demonstrate the true power of the revenge demon with powerful combo stops!
- Possesses a unique gauge that increases when attacked!
 When the unique gauge reaches its maximum, you can discard 2 cards from the enemy's hand, reduce their energy by 50, and also prohibit the use of their main abilities, stopping the combo!

・When the unique gauge is at maximum, the enemy's vanishing gauge is set to 0% and the special art is also drawn!
 The special art when the unique gauge is at maximum is super powerful with unfavorable attribute compatibility and immunity to trampling!

■Strength Point ② Great damage combo from hitting/shooting arts!
・While nullifying the enemy's special Kabachen with the first blow and shooting arts, the CRITICAL occurrence rate increases up to 60%!
 Furthermore, when the enemy changes, the damage dealt by hitting and shooting arts will be greatly increased & if you have 3 or less cards in your hand, draw up to 2 cards!
 The amount of damage when switching enemies is amazing!

・If there is even one battle member who is unable to fight, the draw speed will increase to 1 levels!
 If the two of you are unable to fight, you can also nullify your own attribute compatibility disadvantages!

If you combine it with LL “Super No. 17” that absorbs enemy energy bullets in a “GT” or “mighty enemy” party, you can create a party with high blocking performance!

Inflict fear on your enemies with LEGENDS LIMITED's Super Baby 2, an evil creature bent on revenge!

attribute YEL
Z-ability Z4: During battle, increase the basic strike/BLAST DEF of "Tag: GT" or "Tag: Mighty Enemy" or "Tag: Regeneration" by 38% & increase the basic STRIKE ATK of "Tag: Regeneration" by 18%
Deadly

Causes extraordinary shock damage to the enemy.
50% increase in own death damage when activated (3 counts)
When hit, blind the enemy's hand (5 counts)
The arts cards in your hand are shuffled in position, and the arts cards are turned face down for the duration of the effect.

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects on yourself.
・Increased deadly damage by 20% (3 counts)
・Disable attribute compatibility disadvantage (10 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)

special

When activated, activates the following effects
・Recover 15% of your physical strength and 50 energy
・Increase own damage by 20% (15 counts)
・ Disables own attribute compatibility disadvantage (10 counts)
・Reduces enemy's energy by 60

When ready, a counter is activated against the opponent's batting tap actions and batting arts.
When the counter is activated, it activates the following effects on itself
・ If you have 3 or less cards in your hand, draw up to 3 cards at random.
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts
・Ultimate Arts

ultimate

Causes explosive damage to enemies.
When activated, activates the following effects on itself.
・ 100% recovery of vanishing gauge
・Increased ultimate damage by 50% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects:
・Increase your ultimate damage by 70% (3 counts) (cannot be erased)
・Add prohibition to all enemies (3 counts)
* Shooting armor when charging

unique

Increases damage dealt to allies by 30% against "Tag: Saiyan" (cannot be erased)

At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 100% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Up 70% of KI RESTORE (cannot be erased)
・Reduce deadly arts cost by 10 (cannot be erased)

When in play, activate the following effects.
・Draw one card randomly
・Recover 15% of your physical strength and 20 energy
・ Increases own damage dealt by 80% (cannot be erased) (1 activations)
・Randomly discard 1 enemy hand
・Reduces enemy's energy by 20

In addition, depending on the number of battle members who can not fight, activate the following effects on yourself.
1 person: Nullifies the attribute compatibility disadvantage of received damage (10 counts) & increases arts card draw speed by 1 level (10 counts)
2 people: Nullify attribute compatibility disadvantage (10 counts) & increase arts card draw speed by 1 level (15 counts)

Each time you use a batting/shooting arts card, activate the following effects on yourself.
・Increase damage dealt by 20% (5 counts)
・Increase CRITICAL occurrence rate by 30% (5 counts) (upper limit is 60%)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) (1 activations)
When replaced, this trigger count is reset

unique

Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

Activates the following effects when changing cover
・Recovers 30 of your own energy
・Gives the enemy a ``10% reduction in hitting/shooting arts power'' ability reduction effect (10 counts)
・Gives the enemy a "Special/Ultimate/Awakening Arts Power 20% Down" ability reduction effect (10 counts)

While you are in play, your unique gauge increases greatly each time you are attacked by an enemy's arts.
When the Unique Gauge reaches its maximum value, the following effects will be activated.
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (2 activation)
・Recover 25% of your physical strength and 50 energy
・Release own ability deterioration/status ailment
・Increase own dragon ball by 1 (1 activation)
・Randomly discard 2 enemy hand
・Reduces enemy's energy by 50
・ Set the enemy's burnishing gauge to 0% (2 activations)
・ Prohibit the use of main abilities for all enemies (10 counts)

Activates the following effects when the enemy changes while you are on the battlefield:
・Recovers 30 of your own energy
・ If you have 3 or less cards in your hand, draw up to 2 cards at random.
・Increase damage dealt by own hitting and shooting arts by 50% (5 counts)
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (5 counts)
・Gives a 10% increase in damage taken to enemies' ability reduction effect (10 counts)

While you are in play, when the enemy activates Ultimate Awakening Arts or Rising Rush, reduce the standby count of your allies by 5 counts.

Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !

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