Date published: 2021 May 06

Elite Soldier N Summary and Tips [SP Nappa: Adolescence]

Editor: Master Roshi

Event "Elite Soldier N" will be reprinted! Elite Soldier N was involved in the "Battle to Determine the Strongest Ever"! This event is a Legends original story that happened behind the main story, and in order to play the event, the main story 3 part 3 chapter 1 episode must be cleared.

Elite Soldier N

Strategy related articles

Date

2021/06/30 15:00(JST) ~ 2021/07/21 15:00(JST)

AvailableSP Nappa: Adolescent'

SPARKING Nappa: adolescence PURPurple attribute

Deluxe Bomber Causes enormous damage of impact to the enemy.
Restores 30% of your burnishing gauge on hitCost: 50
Violent Restores 10% of your health
Cut 15% of your next damage
This effect is applied until the combo endsCost: 15

Event-only fragment

…Oh yeah!!
① Basic BLAST ATK 13.00%
② Basic STRIKE DEF 18.00%
③ "Attribution:REDOr "attribute:BLU", STRIKE ATK 10.00% increase
Movie version & PUR
[Elite Soldier N]

Bonus ability characters

If you add a character with bonus ability to the party, the number of exchange items will increase. The effect is applied when you use the skip ticket, and not only the battle member but also the effect of the reserved character will be applied, so I want to consider it when organizing.

Z Power [Nappa: Adolescence] Increased number of acquisitions

Increased number of screws

Increased number of lazy iron plates

Increase the number of acquired parts

Event limited title

Replacement items and exchanges

Items obtained at the event can be exchanged for exchange items at the exchange.

Exchange period

2021/06/30 15:00(JST) ~ 2021/07/28 15:00(JST)

Stage details

1 story
Screw x 10
  1. Clear without anyone falling
  2. One main ability
  3. 1 special skill
  4. Within 100 counts
  5. Within 80 counts
  6. Within 60 counts
  7. Clear without using Rising Rush
2 story
Lazy iron plate x around 10
  1. Clear without anyone falling
  2. One main ability
  3. 1 special skill
  4. Within 100 counts
  5. Within 80 counts
  6. Within 60 counts
  7. Clear without using Rising Rush
3 story
Mysterious parts x around 10
  1. Clear without anyone falling
  2. One main ability
  3. 1 special skill
  4. Within 100 counts
  5. Within 80 counts
  6. Within 60 counts
  7. Clear without using Rising Rush
4 story
Screw x 20
  1. Clear without anyone falling
  2. One main ability
  3. 2 special skill
  4. Performs 2 Special Moves
  5. Within 80 counts
  6. Within 60 counts
  7. Clear without using Rising Rush
5 story
Lazy iron plate x around 20
  1. Clear without anyone falling
  2. One main ability
  3. 2 special skill
  4. Performs 2 Special Moves
  5. Within 80 counts
  6. Within 60 counts
  7. Clear without using Rising Rush
6 story
Mysterious parts x around 15
  1. Clear without anyone falling
  2. One main ability
  3. 2 special skill
  4. Performs 2 Special Moves
  5. Within 80 counts
  6. Within 60 counts
  7. Clear without using Rising Rush
Grassland 1-1
Screw x 40
  1. First attack
  2. One main ability
  3. 1 special skill
  4. Change character twice
  5. 1 cover change
  6. Attributes:PUR1 or more characters
  7. Clear without using Rising Rush
Grassland 1-2
Screw x 30
  1. Clear without anyone falling
  2. First attack
  3. One main ability
  4. 2 cover change
  5. Clear without receiving more than 10 damage
  6. Attributes:PURAttack with 5 characters
  7. Clear without using Rising Rush
Grassland 2-1
Lazy iron plate x around 40
  1. First attack
  2. One main ability
  3. 1 special skill
  4. Change character twice
  5. 1 cover change
  6. Attributes:PUR1 or more characters
  7. Clear without using Rising Rush
Grassland 2-2
Lazy iron plate x around 30
  1. Clear without anyone falling
  2. First attack
  3. One main ability
  4. 2 cover change
  5. Clear without receiving more than 10 damage
  6. Attributes:PURAttack with 5 characters
  7. Clear without using Rising Rush
Urban area 1-1
Mysterious parts x around 40
  1. First attack
  2. One main ability
  3. 1 special skill
  4. Change character twice
  5. 1 cover change
  6. Attributes:PUR1 or more characters
  7. Clear without using Rising Rush
Urban area 1-2
Mysterious parts x around 30
  1. Clear without anyone falling
  2. First attack
  3. One main ability
  4. 2 cover change
  5. Clear without receiving more than 10 damage
  6. Attributes:PURAttack with 5 characters
  7. Clear without using Rising Rush
Grassland 6-1
Super Soul for Nappa
Rising Soul for Nappa
  1. First attack
  2. One main ability
  3. 1 special skill
  4. Change character twice
  5. 1 cover change
  6. Attributes:PUR1 or more characters
  7. Clear without using Rising Rush
Grassland 6-2
Super Soul for Nappa
Rising Soul for Nappa
  1. First attack
  2. One main ability
  3. 1 special skill
  4. Change character twice
  5. 1 cover change
  6. Attributes:PUR1 or more characters
  7. Clear without using Rising Rush
Grassland 6-3
Super Soul for Nappa
Rising Soul for Nappa
  1. Clear without anyone falling
  2. First attack
  3. One main ability
  4. 2 cover change
  5. Clear without receiving more than 10 damage
  6. Attributes:PURAttack with 5 characters
  7. Clear without using Rising Rush
Grassland 6-4
Super Soul for Nappa
Rising Soul for Nappa
  1. Clear without anyone falling
  2. First attack
  3. One main ability
  4. 2 cover change
  5. Clear without receiving more than 10 damage
  6. Attributes:PURAttack with 5 characters
  7. Clear without using Rising Rush
City area 2
Twice a day
Screw x 110
Lazy iron plate x around 150
Mysterious parts x around 110
  1. Clear without anyone falling
  2. First attack
  3. Battle in Nappa
  4. One main ability with Nappa
  5. 1 cover change
  6. Attributes:PURAttack with 5 characters
  7. RISING KO
Grassland 3
First time → Screw x 1000
Screw x 10
  1. Clear within 150 counts
  2. Clear within 140 counts
  3. Clear within 130 counts
  4. Clear within 120 counts
  5. Clear within 110 counts
  6. Clear within 100 counts
  7. Clear within 80 counts
Grassland 4
First time → 1000 x XNUMX iron plates
Lazy iron plate x around 10
  1. Clear within 150 counts
  2. Clear within 140 counts
  3. Clear within 130 counts
  4. Clear within 120 counts
  5. Clear within 110 counts
  6. Clear within 100 counts
  7. Clear within 80 counts
Grassland 5
First time → Mysterious parts × 1000
Mysterious parts x around 10
  1. Clear within 150 counts
  2. Clear within 140 counts
  3. Clear within 130 counts
  4. Clear within 120 counts
  5. Clear within 110 counts
  6. Clear within 100 counts
  7. Clear within 80 counts
CHALLENGE BATTLE
  1. Clear within 150 counts
  2. Clear within 145 counts
  3. Clear within 140 counts
  4. Clear within 130 counts
  5. Clear within 120 counts
  6. Clear within 110 counts
  7. Clear within 100 counts
Grassland 7
Nappa: adolescenceZ power x 5
  1. Clear without anyone falling
  2. First attack
  3. 2 cover change
  4. Battle with shallots
  5. Within 50 counts
  6. EXTREME2 characters
  7. Clear without using Rising Rush
Grassland 8
Nappa: adolescenceZ power x 5
  1. Clear without anyone falling
  2. First attack
  3. 2 cover change
  4. Battle with shallots
  5. Within 50 counts
  6. EXTREME2 characters
  7. Clear without using Rising Rush
City area 3
Nappa: adolescenceZ power x 5
  1. Clear without anyone falling
  2. First attack
  3. 2 cover change
  4. Battle with shallots
  5. Within 50 counts
  6. EXTREME2 characters
  7. Clear without using Rising Rush

Event mission

Completed "Elite Soldier N Episode 1" once Rising Soul [Nappa: Youth] x 100
Completed "Elite Soldier N Episode 1" once Rising Soul [Nappa: Youth] x 100
Completed "Elite Soldier N Episode 1" once Rising Soul [Nappa: Youth] x 100
Completed "Elite Soldier N Episode 1" once Rising Soul [Nappa: Youth] x 100
Completed "Elite Soldier N Episode 1" once Rising Soul [Nappa: Youth] x 100
Completed "Elite Soldier N Episode 1" once Rising Soul [Nappa: Youth] x 100
Completed "Elite Soldier N Episode 1" once Nappa: adolescenceZ power x 50
"Nappa: Adolescence (DBL-EVT-11S)To the limit of 1 Young Elite Saiyan ★1
"Nappa: Adolescence (DBL-EVT-11S)To the limit of 2 Young Elite Saiyan ★1
"Nappa: Adolescence (DBL-EVT-11S)To the limit of 3 Young Elite Saiyan ★1
"Nappa: Adolescence (DBL-EVT-11S)To the limit of 4 Young Elite Saiyan ★1
"Nappa: Adolescence (DBL-EVT-11S)Up to class "fighter" Nappa: adolescenceZ power x 20
"Nappa: Adolescence (DBL-EVT-11S)Up to class "Adept" Nappa: adolescenceZ power x 20
"Nappa: Adolescence (DBL-EVT-11S)Up to class "Master" Nappa: adolescenceZ power x 20
"Nappa: Adolescence (DBL-EVT-11S)Up to class "Super" Nappa: adolescenceZ power x 20
"Nappa: Adolescence (DBL-EVT-11S)Up to class "powerful" Nappa: adolescenceZ power x 20
"Nappa: Adolescence (DBL-EVT-11S)”And perform 15 special moves Nappa: adolescenceZ power x 50
"Nappa: Adolescence (DBL-EVT-11S)”And perform 30 special moves Nappa: adolescenceZ power x 50
Win 15 times with characters belonging to "Kids" Nappa: adolescenceZ power x 50
Win 30 times with characters belonging to "Kids" Nappa: adolescenceZ power x 50
Collect 2 event items Elite Soldier N
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