It seems that the frustration of the extreme duel, which is scheduled to be held regularly as new PvP content, is overflowing on the net. I have roughly summarized the good and bad evaluations.
1 Battle time is too long It is perfectly convex and has the highest physical strength The physical strength of the regenerative power and so on has increased, and the amount of recovery has also increased. |
The operating BOT (Sakura) is also strong, as it is 7+ (it does not lose but the battle continues) |
It is interesting to fight with various configurations (sometimes the opposite) |
High or low BOT (both opinions are available) |
I convex 7 due to an extreme duel, but I am not rewarded due to a defect |
The payer cannot win (because of the difference in convex number) |
★7+ instead of ★7+, the lowest should be adjusted to ★7 |
Rising rush rock-paper-scissors game (higher luck factor) accelerated |
2 weeks is too long |
There seems to be a lot of criticism. The most common opinion is that battle time is long.
Personally, I don't do PvP for such a long time, and I don't care about the time of one battle if I do it as much as I can. However, I think it feels quite fatal to a player who plays dozens of battles a day.
It is a little anxious that the value of the billing by the payer has fallen relatively due to the emphasis on PS (player skill). It is unknown whether it is true, but the retirement declaration of the payer player is also noticeable.
However, I think that this extreme duel is not only bad, considering that it also includes relief for players with insufficient training such as beginners. There is a lot of dissatisfaction on the Internet, and voices of players who are satisfied or do not care about it are small, so I would like the management to carefully respond and adjust the balance.