Date published: 2020 May 06

2nd Anniversary Challenge Rush High difficulty battle 1

Editor: Master Roshi

2ND ANNIVERSARY CHALLENGE RUSH BATTLE-1

Enemy character

The advantageous attribute isPUR,BLU,YELWill be. Is the tag common to the other person the god's mind?

Recommended configuration

Of the latest charactersYELTrunks has a godly spirit and a special attack on regeneration. EX Trunks is a regeneration special attack. Legends Road Trunks has a special attack with event bonuses. ZENKAI awakening is also planned for the second anniversary.

REDBattle with 1 or more characters

REDThe designated recommendation is Trunks. Has a special attack on regeneration. Also ZENKAI awakenedPURSon Gohan also has a rehabilitation special attack. There is an event bonus for connecting with mixed-race SaiyansBLUI will also introduce trunks. To the effect of the eventREDAs strong as possibleREDI would like to make a structure with.

GRNBattle with 2 or more characters

PURNote! strongYELThe

GRNUnfavorable attribute ofPURIt will be difficult to fight if you stay in the united Zamas for a long time. High firepowerYELPutPURLet's scrape the union of Zamas early. We also recommend Son Goku from Legends Road, which has a regenerative attack.

Saiyan composition. Son Goku of Legends Road is a regeneration special attack. It is necessary to awaken ZENKAI in order to grant the regeneration special attack. Resurrecting an immortal flesh, Zamas can nullify activation with the ultimate arts of Kephra and Legends Road Goku.

Composition of a coalition warrior. Overall, the firepower is high and the deadly arts are strong.

Of RaditzYELPlayback configuration with piccolo added.

Future configuration with vegeta added.GRNSon Gohan is an old character, but this time the event has a special effect.YELThe trunk is also suitable for this stage with event correction.

Clear within 140 counts

It's a good idea to select a character with a high firepower and a character that can nullify the resurrection of Zamas as much as possible.

Attack character

Damage given +50% Damage taken -30%

Damage given +30% Damage taken -20%

Damage given +20% Damage taken -15%

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