Date published: 2021 May 12

Battle operation method and CPU battle / PvP technique manual for "beginners" during the 5th anniversary update

Editor: Master Roshi

I will summarize how to operate the battle for beginners.Also, you can learn how to operate from the special tab in the game "Let's learn with Trunks! Battle lecture to seize victory!", You can get 300 Chrono Crystals by clearing all.

Contents

A simple tutorial on CPU battle

In Legends, the CPU battles fought in the events and main stories are slightly different from the battles in PvP. Severe operation is required in PvP, but it is a little looser to the main story event battle.First, get used to Legends battles through events and the main story, then challenge the severe PvP controls.

First in shooting arts

  • Taking the lead with shooting arts (better than hitting other than hitting armor)
  •  Connect combos when hit
    • If there is no shooting arts, avoid the attack in the burnishing step and connect the combo from the hitting arts
    • If you avoid it, you can take the first move by shooting → avoiding the opponent → attacking the opponent → avoiding yourself → attacking yourself.

Restores energy after combo

  •  After combo, long press to recover energy
    •  After recovering a little energy, avoid the opponent's attack at the burnishing step and connect the combo
    • If there is no burnishing gauge, try to intercept with deadly / shooting arts etc. after long press to recover energy
    • Or switch characters to recover the vanishing gauge

Rising rush, special move, ultimate move surely hit

  • Rising rush is connected after hitting arts and shooting arts.
    • If you use it as it is, it will be avoided if the opponent's burnishing gauge is 100%.
  • Or immediately after the opponent uses the burnishing step (the opponent's burnishing gauge is 99% or less)
    • * There is a possibility that you will be intercepted by deadly arts etc.
    • Can be avoided by changing characters
  • Basically, special moves and ultimate moves are applied in the same way as above.
  • Please note that shooting arts → ultimate arts may not be connected

Utilize character change/replacement

  • When replaced, the vanishing gauge is reset and all is restored
  • After digesting the vanishing gauge, it is recommended to basically replace it.
  • Once you get used to it, it's a good idea to aim for cover changes, etc., and to understand the abilities that are activated during special cover changes and cover changes.

Avoidance tips at the burnishing step

Basically, it's good to hit the horizontal step repeatedly, but it's best to be able to react to the timing of the "!" icon once you get used to it.

  • Single shots (tap shots) use CPU as a trick to consume the burnishing gauge. Basically, you can do the burnishing step by hitting the horizontal step repeatedly, but if you get used to it, take a look at it slowly and deal with it.
  • The burnishing gauge gradually recovers even with a simple continuous step stroke.
  • There is a chance that the opponent can burn the step immediately after being avoided in the burnishing step. Let's step horizontally without giving up.

CPU ultimate arts are easy to avoid

  • The ultimate arts of the CPU can be avoided because there is a gap even in the combo.
    • If the "!" icon appears, it can be avoided, so let's avoid it with a horizontal flick.
    • If you use a cover change immediately at the timing when the CPU uses the ultimate arts, you will miss this timing. let's decide

Attack Tips with Arts Cards

Tapping the arts card activates the technique depending on the card type.

Shooting arts card

It is possible to intercept arts cards and batting arts that use Ki bullets continuously and connect them to combos.Use cost is higher than hitting arts.

Batting arts card

An arts card that rushes to the opponent's position and repeatedly strikes. It can be stopped with shooting arts, but not with tap shot bullets.

Shooting Armor Character Strike

The shooting armor characteristic attack used by some characters can rush while repelling the opponent's shooting, so you can attack without interrupting your action (damage is received).

Also, if special, deadly, and ultimate arts are written as "shooting armor when rushing", shooting armor will be activated.

Be careful as it can be evaded if you are far away.

Deadly Arts Card

Use a powerful special move for each character. Special attacks such as the bullet system can intercept the rising rush. Effective range is different for each character.

Special arts card

Exhibits various effects for each character. There are various effects such as simple damage increase, energy recovery, counter, buff and debuff.

Area-based special or deadly arts

An attack that cannot be evaded with the Vanishing Step.It is a special range that hits in a wide range at close and medium range, but misses at long range.Vanishing Step moves closer to the enemy after dodging, so it is characterized by being hit even if you dodge.Since there are many things that can be followed up, if you hit it, it will lead to a combo.

It will also hit the starting position at the start of the battle.To avoid it, you have to fall backwards.Special kill arts also have special kills in this range.

Arts card draw speed

The arts card draw speed of the speed at which arts are replenished in the hand is 5 stages.Normal draw speed starts from 2 stages.In order to continue the combo for a long time, it is necessary to increase the draw speed with the ability of the character.Various abilities such as special arts, main abilities, and unique abilities have a draw speed increase.Please check with each character.

Three stages Fastest
Three stages High speed 2
Three stages High speed 1
Three stages M
Three stages Slow

Main ability

Basically 1 battle 1 time.There are various effects such as draw of ultimate arts and awakening arts, transformation.A transforming character can use its main ability twice before and after transforming.It is often powerful, such as activating debuffs that seal the opponent's arts and main abilities that restore the overall physical strength.

Change ability

Tag characters do not have main abilities and have change abilities.Change abilities not only change tags, but also have various effects, and unlike main abilities, they can be used any number of times if the conditions are met.

attribute reversal

It should be noted that the attribute compatibility reversal that many tag characters possess does not change the attribute, and the advantage and disadvantage are reversed.

Son GokuPUR advantageousGRN unfavorableYEL
VegetaPURInversion advantageousYEL unfavorableGRN

Ultimate arts card

You can draw mainly by using the main ability. Similar to Special Moves, it has high power, but the cost is around 20 and it is easy to use. It's easy to ski even in a combo, so you need to connect quickly and firmly.

Awakening Arts Card

Saibaiman and gyoza's "self-destruction" are classified as awakening arts.Other awakening arts include Bojack's Galactic Blaster, which deals damage and transforms itself.

Rising rush

It can be used by collecting 7 arts cards with the dragon ball mark.It is the most powerful technique and is an important element in both events and PvP.A giant-killing reversal element.

Reading Rising Rush, not just luck game elements

Rising Rush is sometimes criticized for being too much of a luck game, but it's not just a complete luck game with reading elements.When using Rising Rush, one arts card is selected for the attacking side and the defending side, and if the same arts card is used, Rising Rush will fail.

However, the arts cards used are not the same conditions.The attacking side will select from the arts cards on hand as follows.

Side using Rising Rush Select from your arts card
defender Choose from 4 types of cards

So if you continue to use hitting arts just before using Rising Rush, you will have more shooting, and if you haven't used special or special arts for a long time, you can expect to have special or special moves in your hand.There are also characters that convert attacks and shooting, so if you can understand them, you will be able to read Rising Rush more effectively.

Characters who don't want to use Rising Rush

Rising Rush is also an important factor in PvP.Rising Rush is a card that can almost certainly drop one of the opponent in a 3 to 3 battle.If it is evaded or misfired, it will be much harder to win.When using Rising Rush, be careful of characters with the following abilities.

Treading and immortal meat system Recover health when health is 0
* If you are in a combo, you can continue the combo as it is.
Resurrection system Recovers physical strength at 0 and revives (also transforms)
* Combo will be interrupted once
rescue Swap without taking damage
*Instantaneous movement system
counter system Disable Rising Rush
Implemented in LL Son Goku & Final Form Frieza

You should always keep an eye on whether a character with the above abilities is out of play or on standby and what the wait count is.It's not a rescue system that takes turns without taking damage, it's not a rescue system, it's possible to reduce physical strength even in a resurrection system, so it's not completely useless, but "I used Rising Rush, but I couldn't drop one" is a very disadvantageous situation. will be

There is a limit to the number of uses for the rescue system, such as once, but recently, the main ability can be used twice due to the effect of increasing the number of uses by one, or by increasing the number of uses by one when there is a specific tag member.

Learn the arts that connect combos

You need to connect as many combos as possible in order to fight in the Legends.Let's understand the basic combo specifications.

Blow → shooting
Shooting → hitting
Connect with a basic combo
Special → shooting or hitting Connect if there is no counter or collision detection
If there is a collision detection, it will be different for each character, so check "Pursuitable Arts"
Blow or shoot → deadly Connect
Blow → Ultimate
Shooting → Ultimate
Connect
there is something that does not connect
from hissatsu or ultimate
→ Blow or shoot
it dose not connect
Deadly → Deadly
Ultimate → Deadly
it dose not connect
Special cover change → Arts Check "Pursuitable Arts" as it is different for each character
*Strong characters can often follow up with a deadly attack.
Medium range tackle → hit or shoot Connect
Strike → Main Ability → Ultimate Connect
Shooting → Main Ability → Ultimate it dose not connect

Attack patterns that lead in CPU battles

In solo play against the CPU, combos different from the above may be connected. Combos are easy to connect because the CPU uses a lot of tap shots before action.Therefore, in PvP battles, it is possible to connect special arts → hitting arts, etc., which have a high probability of avoiding burnishing.However, since the CPU does not always use the tap shot, it may not be connected.

* Due to the CPU adjustment in the update, the CPU now behaves a little like a PvP player.A little difficult to connect.

Special Move or Ultimate Move
→ Each arts
Since the CPU often uses tap shots after hitting a special move or ultimate move, it is often connected to any arts.
For example, you can connect even if you are deadly → deadly
Special arts
→ Arts that cannot be pursued
Connect with high probability
Special cover change
→ Arts that cannot be pursued
Connect with high probability

Tap operation

When you tap the screen, the following actions will be taken depending on the distance between you and the other party. If you press and hold it, it will charge your energy.

Tap attack Short range

If you tap the screen at a short distance, it becomes a tap attack, and you can enter up to 3 consecutive times.

Tackle medium range

If you tap the screen at a medium distance, it becomes a tackle.Unlike attacks and shots, it is possible to connect combos from tackles to hitting arts and shooting arts, but the time to connect is short.

Long shot

At medium and short range, tap to make a tap shot that attacks with a bullet. It is different from shooting arts, which can be fired with a single shot. In addition, it can be avoided even by simply moving laterally, which is not a burnishing step.

*Beginners who continuously perform burnishing steps with horizontal flicks will be induced to burnishing steps with this tap shot, so be careful.

Quick Attack Long-range flick up + tap

In the case of a long distance, a quick attack will be activated by tapping during a quick move with an up flick.Since it will be in the middle of flicking up, it is necessary to quickly execute "up flick + tap from a long distance".

  • The range of choices expands in the matchmaking state waiting for attack
  • Move from long range to close range while attacking and eliminating the opponent's openings
  • Use quick move + quick attack to start attack
  • When a quick attack hits, you can act before your opponent, so you can't dodge the fastest.
  • Quick attacks can be countered by tap attacks, shooting arts cannot be evaded during quick movement

Energy charge

Charges the energy needed to use arts. If you press and hold the screen for a long time, it will become energy charge and you can save your energy. However, since it has a rigid time, it is more susceptible to enemy attacks. It is important to move quickly to avoidance actions and arts.

Main ability

It becomes usable when the ability gauge is accumulated. Can only be used once during a battle. It is used for special effects and transformations of each character, as well as for awakening and drawing of ultimate arts.

Boost move and backward step

By flicking upward (towards the enemy), you can move boost and move quickly. If you flick downwards, you step backwards and move away from the enemy.

Burnishing steps

Flick left or right according to the attack to consume the vanishing gauge and avoid it. The vanishing gauge gradually recovers with time, and fully recovers even if you receive an arts attack once. Also, when you replace with a friend, you will recover completely.

Burnishing Step Tips

It will be activated if you flick sideways when the exclamation mark "!" appears. If you are not used to it, you can activate the burnishing step by repeating the flick left and right. However, there are many things that can not be activated with this method, so for those who are not used to it.

Unique gauge

A gauge necessary for some LEGENDS LIMITED and rarity ULTRA characters to activate their special abilities.

attack type Unique gauge increases each time you use arts when you are on the battlefield
Damage type Unique gauge increases each time you are attacked by enemy arts when you are on the battlefield.
charge type Unique gauge increases according to the time of energy charge
avoidance type While you are not acting or swiping, consume your own unique gauge to activate evasion action.
May deal counter damage when evading
counter type Consume a unique gauge and activate a counter against some of the enemy's attacks.
May deal counter damage
Time lapse type Unique gauge increases or decreases according to time
change ability type The Unique Gauge increases or decreases each time you use a Change Ability.

change character

You can tap the character icon on the left to switch. It takes a certain number of times to transfer the once replaced character to battle again. If you change the character, the vanishing gauge will be fully restored.

Cover change

If you change the character while receiving an enemy combo, you can put out the standby character as a substitute and reduce the damage. In addition, there are also characters and counters that can significantly reduce damage when a cover is changed, rescue effects, and effects that can be triggered by a cover change such as adding buffs and debuffs.

Special cover change

Abilities that some characters have that trigger against striking, shooting, or both.When activated, an action that blows away the opponent is activated and no damage is received.Or there is also an ineffective system such as a barrier that is also effective against Ki bullets.Whether or not a follow-up attack is possible is set for each character, and strong characters can often follow-up with a deadly attack.

Continuing combos by taking turns

You can continue the combo even if you switch characters during the combo.in the official tutorial

  • "Blow → Up flick → Alternate → Strike"
  • "Close range shooting → Flick up → Change → Main ability → Ultimate arts"

Is recommended.

Vanishing Gauge Recovery in Alternate

If you switch characters and change characters, the burnishing gauge will recover, so you can avoid the burnishing step → change → burnishing step in succession.

Fastest dodge and burnishing steps

If you use the burnishing step at the optimum timing, it will be the fastest evasion and there will be less chance to counterattack easily.If the opponent uses shooting arts continuously, it may not be possible to counterattack.When the fastest avoidance is successful, a special effect will be activated as shown in the image above.However, since it is a moment, it is for advanced users to judge.

Were you able to evade the opponent's attack as quickly as possible?If the fastest avoidance is not possible, it will be "opponent's attack → own burnishing step avoidance → own attack → opponent's avoidance", and the initiative of the attack will be taken.If the fastest avoidance is possible, you can acquire the initiative of the attack by "opponent's attack → own burnishing avoidance → own attack → opponent cannot avoid".

Dokabaki Impact

Occurs when hits of the same strength such as hitting arts cards collide.Victory or defeat is decided by tap timing.Some special moves such as Kamehameha also have a dokabaki impact. LEGENDS LIMITED's Selfish Secret Son Goku has the ability to forcibly win against this Dokabaki Impact.

status icon

Blue icons are buffs, red icons are debuff effects.Red icons are power saving.

Hit damage up
↓STRIKE ATK down
Shooting damage up
↓ BLAST ATK down
Damage up
↓ Damage dealt down
Special damage up
↓ Special damage down
card draw speed up
↓ Card draw speed down
wait countdown
↓ Waiting count up
Attack arts power up
↓ Blow arts power down
Hit arts damage increase
Shooting arts power up
↓ Shooting arts power down
Shooting arts damage increase
Special Move Arts power up
Suicide bomb damage up
↓Increased self-bomb damage
Self-destruct damage down
Attribute compatibility up
↓ Attribute compatibility down
CRITICAL damage up
↓ CRITICAL damage down
Increase CRITICAL rate
↓ CRITICAL rate down
CRITICAL value up
↓ CRITICAL value down
STRIKE DEF up
↓STRIKE DEF down
BLAST DEF up
↓BLAST DEF down
Damage cut
↓Increase damage taken
Arts cost reduction
↓Increase arts cost
Cost reduction: Strike
↓ Cost increase: Strike
Cost reduction: Shooting
↓ Cost increase: Shooting
Cost reduction: deadly
↓ Cost increase: Special
Cost reduction: special
↓ Cost increase: Special
KI RESTORE up
↓KI RESTORE Down
Physical recovery amount up
↓ Physical recovery amount down
Vanishing gauge recovery speed up
↓ Burnishing gauge recovery speed down
Resistance Up: Poison
↓ Resistance Down: Poison
Resistance Up: Bleeding
↓ Resistance Down: Bleeding
Resistance Up: Faint
↓Resistance Down: Stunned
Resistance Up: Paralysis
↓ Resistance Down: Paralysis
Resistance Up: Unable to move
↓Resistance Down: Unable to act
Resistance Up: Flash
↓ Resistance Down: Flash
Resistance Up: Bleeding
↓ Resistance Down: Bleeding
Resistance Up: Poison
↓ Resistance Down: Poison
Resistance Up: Faint
↓ Resistance Down: Stunned
Resistance Up: Paralysis
↓ Resistance Down: Paralysis
Resistance Up: Impossible to act
↓Resistance Down: Unable to act
Resistance Up: Flash
↓ Resistance Down: Flash
Resistance Up: Impact
↓ Resistance Down: Impact
Resistance Up: Slash
↓ Resistance Down: Slash
Resistance Up: Pierce
↓ Resistance Down: Pierce
Resistance Up: Explosion
↓ Resistance Down: Explosion
Hitting Arts Additional Effect: Stunned
Penetration: cover damage cut

Abnormal status icon

Occurred by some technique such as bleeding due to a kiln cut.

Inoperable
*Short-term action stoppage
Bleeding
*Slip damage
Faint
* Slightly longer action stop
flash
*Short-term action stoppage
paralysis
* Unable to act with a probability at the time of action
poison
*Slip damage

Advanced PvP operation

What are reserved arts?

Arts can be used in order, or can be reserved in advance.If you make a reservation, the overall number of attacks will decrease because actions cannot be sandwiched between the arts described below.It's almost the same to use the arts immediately in order or to reserve and digest the arts.

However, it is not bad to use arts immediately.Interposing actions between arts will also advance the opponent's standby count, so if you use arts immediately, you may be given a chance to change cover even if you have defeated one of your opponents.

Horizontal flick between arts (step)

Hitting arts → horizontal flick (step) → hitting arts By frequently sandwiching horizontal flicks, it promotes card draw and recovers a little energy.This is the easiest operation.

Step Combo (Blow Cancel Combo)

Upper flick → Horizontal flick → Striking or shooting arts attack. Promotes card draw and restores a little energy. Damage is reduced by correction. It is also used to earn time and as a waiting count.

  • The burnishing gauge and energy can also be restored a little.
  • You can advance the count of card draw and replacement standby
  • Since it is difficult to distinguish the arts after cancellation, it is possible to check the special cover change.

shoot cancel combo

Flick up immediately after shooting arts to connect to shooting arts

Full force boost (shooting arts energy charge combo)

Connect with shooting arts from a short distance → advance → energy storage → shooting arts.It is easier to recover energy than the step combo above.It does not connect with hitting arts.

  • You can recover a large amount of energy while connecting combos.
  • Easy to connect to the next attack and widens the range of attacks
  • You can advance the count of card draw and replacement standby
  • Since it is difficult to distinguish the arts after cancellation, it is possible to check the special cover change.

shooting cancel counter

Avoidance method when the shooting arts are avoided by the opponent in the burnishing step.Even if it is avoided, it may be possible to avoid the opponent's attack and counterattack by canceling the gap in the shooting arts.

  • If the shooting arts is avoided by the opponent, flick up to cancel the stiffness
  • Avoid attacks with a horizontal flick

arts cancel technique

  • Reduces gaps in movement due to arts attacks and leads to the next attack
  • In the case of long distance, you can invite the opponent's action
  • Since you use arts cards, you can collect the dragon balls necessary for Rising Rush.

Hit cancellation

Immediately after using the hitting arts, you can cancel the action with the horizontal flick. It is easy to collect dragon balls for the rising rush, and has the effect of fishing the opponent.

Shooting cancellation

After using shooting arts, you can use the upper flick (forward) to release the rigidity and use the burnishing step.

Time stop

For example, use the pause in battle when using main abilities or special arts to determine the opponent's movements.When the battle is stopped, a ``!'' that can be burnished will appear, so it is easy to aim for shooting arts, counters, and rising rushes.

Remove cover change

(commonly known as cover chain removal) A technique that shifts the timing after the art hits and nullifies the effect of the opponent's cover change system.There is also the risk of being avoided by the other party.It would be a good idea to refer to Legends YouTubers for how to use it well.

Single stop

Stop short-distance tap attacks that can be tapped three times in a row. The opponent's burnishing step can be digested and immediately connected to hitting arts.

If you continuously tap this tap attack, if the tap attack is activated at the same time as your opponent, you will get a tap shot. You can move to the attack without issuing this tap shot by stopping the single shot. There is also a method of avoiding it with a single shot and immediately issuing a rising rush and not changing the cover.

Avoidance reading

Anticipate the opponent's evasion when the vanishing gauge is 100% and use arts with a slight shift.The trick is to enter the arts card immediately after the opponent's step.Since the timing is severe, it seems better to push the arts card and release the tap according to the opponent's step to advance the timing.

Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !

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11 comments

  1. If it's a card game, it would be nice to use a turn system.
    100% accidents with lag opponents
    You can't laugh if you flick to the side and accidentally hit the super deadly technique
    You can also make it with the lateral movement button

  2. If you receive one shot, you will be hit with inoperability until you die
    Really fucking game
    You released it a lot
    No guard pre-emptive game, no strategicity or shit

  3. This CPU also comes a long distance than close proximity
    If you enter arts with long-distance arts after restraining with long-distance energy bullets, it is a continuous 4-combination?

  4. It looks like there is an action element
    It’s just a poppy game

    The convex benefits are huge, but too many layers are needed
    This specification is quite a devil in a battle game
    A game that can only be done by people who are prepared to discontinue billing

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