HP | When the character's health reaches 0, he dies and recovers on standby. |
power | Character attack power |
speed | Affects avoidance against specific attacks, damage dealt during hits and slams, and reduction of stamina |
stamina | If you are attacked by an enemy or exhausted by a specific attack such as an evasive attack, and your stamina decreases, you may not be able to perform a specific attack or you may receive a heavy attack during a smash |
イ ン パ ク ト | Affects the amount of stamina reduced by an attack, and slightly affects the damage done by a particular attack, such as slamming. |
Avoidance | Power to avoid attacks |
hit | Power to hit |
guard | The higher the value, the less damage from the enemy. |
HP natural recovery rate | Speed of recovery of HP during standby |
Power up required energy | Power required for power-up |
Power-up rate | Rate of increase in various parameters when powering up |
Power-up duration | Time to stay in a power-up state |
Increased energy limit | The maximum value of energy is increased by this number |
Increased energy | The amount of increase in energy is increased by this number |
Super Special Move Release pt | Points required to release Super Special Moves |
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