Details |
HP: 2425k
ATK: 266k
DEF: 268k
CRT: 5.16k
KI: 2.59k
unique衝撃属性に対する自身の被ダメージを15%カット(消去不可)
自身の体力が0になった時、一度だけ体力を40%回復する(消去不可)
打撃アーツの攻撃に対してカバーチェンジした場合、敵を遠距離まで吹き飛ばす(アシストアクション時発動可)
【追撃可能アーツ】
・必殺アーツ
自身のユニークゲージが30%以上かつ自身が以下の状態の時、敵の打撃アーツまたは一部を除く突進技などの必殺・特殊アーツに対し、自身のユニークゲージを全て消費してカウンターが発動する(発動回数3回)
・行動していない状態またはスワイプ移動中
・左右へのステップ中
・被攻撃中
※状態異常または特定のアーツによる特殊なやられ状態を除く
※カバーチェンジ時を除く
※カウンターが3回発動すると、自身のユニークゲージが消失する
※自身のユニークゲージは、自身が場に出ている間減少し、控えにいる間徐々に回復する
【追撃可能アーツ】
・必殺アーツ
・究極アーツ
さらに、カウンター発動時、以下の効果を発動する
・自身の気力を50回復
・自身の能力低下・状態異常を解除
・味方の待機カウントを5カウント短縮
・敵の手札を全て破棄する
自身が場に出ている時、敵のアーツによる攻撃を受けた時、以下の効果を発動する
・自身の体力を10%回復(発動回数2回)
・敵の気力を30減少(発動回数2回)
味方が2人戦闘不能になると、この発動回数は1度だけリセットされる
|
HP: 3145k
ATK: 338k
DEF: 236k
CRT: 5.03k
KI: 2.35k
uniqueバトル開始時、自身に以下の効果を発動する
・与ダメージを90%アップ(消去不可)
・被ダメージを35%カット(消去不可)
・状態異常を無効にする(60カウント)(消去不可)
敵の攻撃終了後、以下の効果を発動する
・次に発動する自身のアーツの与ダメージを30%アップ(重複不可)
・自身のアーツカードドロー速度を2段階アップ(10カウント)(重複不可)
・敵全体に交代禁止を付与する(3カウント)
味方が1人戦闘不能になると、自身に以下の効果を発動する
・自身が受ける被ダメージの属性相性不利を無効化する(消去不可)
・自身の体力が0になった時、一度だけ体力を25%回復する(消去不可)
ZENKAI uniqueバトル開始時、自身に以下の効果を発動する
・与ダメージを90%アップ(消去不可)
・被ダメージを35%カット(消去不可)
・状態異常を無効にする(60カウント)(消去不可)
・自身の体力が0になった時、一度だけ体力を25%回復する(消去不可)
敵の攻撃終了後、以下の効果を発動する
・次に発動する自身のアーツの与ダメージを30%アップ(重複不可)
・自身のアーツカードドロー速度を2段階アップ(10カウント)(重複不可)
・敵全体に交代禁止を付与する(3カウント)
味方が1人戦闘不能になると、自身に以下の効果を発動する
・射撃アーツコストを5ダウン(消去不可)
・受ける被ダメージの属性相性不利を無効化する(消去不可)
ZENKAI Unique VI自身の射撃アーツヒット時、以下の効果を発動する
・自身の射撃アーツ与ダメージを15%アップ(10カウント)
・自身の必殺アーツコストを3ダウン(10カウント)
・敵に「体力被回復量15%ダウン」の能力低下効果を与える(10カウント)
さらに、戦闘不能なバトルメンバーがいると、自身に以下の効果を発動する(発動回数1回)
※味方が2人戦闘不能になると、この発動回数は1度だけリセットされる
・次に発動する必殺与ダメージを20%アップ(消去不可)
・敵がカバーチェンジ時に発動する専用のアクションを無効化する状態強化効果を付与する(10カウント)
ZENKAI Unique IIIWhen you enter the field, activate the following effects on yourself - Draw a shooting arts card next time (1 activation) - Recover 50 energy (1 activation) In addition, for each battle member who is unable to fight , activates the following effects on yourself ・Recovers energy by 1 ・Increases shooting damage by 25% (10 counts) ・Increases arts card draw speed by 15 step (1 counts)
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HP: 2690k
ATK: 350k
DEF: 255k
CRT: 5k
KI: 2.29k
unique「タグ:サイヤ人」に対する、自身の射撃与ダメージを20%アップ(消去不可)
バトル開始時、自身に以下の効果を発動する
・与ダメージを90%アップ(消去不可)
・被ダメージを40%カット(消去不可)
場に出た時、自身に以下の効果を発動する
・気力を50回復
・与ダメージを40%アップ(15カウント)(発動回数4回)
・被ダメージを30%カット(15カウント)(発動回数4回)
・能力低下・状態異常を解除
味方が2人戦闘不能になると、自身の体力を35%回復
ZENKAI unique「タグ:サイヤ人」に対する、自身の与ダメージを20%アップ(消去不可)
バトル開始時、自身に以下の効果を発動する
・与ダメージを90%アップ(消去不可)
・被ダメージを40%カット(消去不可)
場に出た時、自身に以下の効果を発動する
・気力を50回復
・与ダメージを50%アップ(15カウント)(発動回数4回)
・被ダメージを30%カット(15カウント)(発動回数4回)
・能力低下・状態異常を解除
味方が2人戦闘不能になると、自身の体力を35%回復
|
HP: 2374k
ATK: 348k
DEF: 227k
CRT: 4.64k
KI: 2.34k
unique打撃アーツの攻撃に対してカバーチェンジした場合、敵を遠距離まで吹き飛ばす(アシストアクション時発動可)
【追撃可能アーツ】
・必殺アーツ
自身が場に出ている時、気力チャージの時間に応じて自身のユニークゲージが超高速で増加する。
ユニークゲージが最大値になると、自身に以下の効果を発動する
・特殊アーツカードを次にドローする(発動回数1回)
味方が1人戦闘不能になると、この発動回数は1度だけリセットされる
・手札が3枚以下の場合、カードをランダムに1枚ドローする
・体力を15%回復(発動回数5回)
・気力を40回復
・与ダメージを15%アップ(消去不可)(発動回数3回)
・必殺与ダメージを10%アップ(消去不可)(発動回数3回)
・究極与ダメージを10%アップ(消去不可)(発動回数3回)
・KI RESTOREを20%アップ(消去不可)(発動回数3回)
・状態異常・能力低下を解除
自身が場に出ている時、敵のアーツによる攻撃を受けた時、以下の効果を発動する
・自身の与ダメージを20%アップ(10カウント)
・自身の体力を5%回復(発動回数5回)
味方が1人戦闘不能になると、この発動回数は1度だけリセットされる
・敵の気力を20減少(発動回数5回)
味方が1人戦闘不能になると、この発動回数は1度だけリセットされる
|
HP: 2452k
ATK: 326k
DEF: 220k
CRT: 4.81k
KI: 2.37k
unique打撃アーツの攻撃に対してカバーチェンジした場合、敵を遠距離まで吹き飛ばす(アシストアクション時発動可)
【追撃可能アーツ】
・必殺アーツ
自身がバニシングステップすると、以下の効果を発動する
・自身の手札をランダムで1枚破棄し、特殊アーツカードを次にドローする(発動回数1回)
・自身の気力を30回復
・自身の復活確率を15%アップ(消去不可)
・味方の待機カウントを2カウント短縮
場に出た時、自身に以下の効果を発動する
・気力を20回復
・与ダメージを50%アップ(15カウント)
さらに、戦闘不能なバトルメンバー1人につき、復活確率を30%ずつアップ(消去不可)
交代時、この効果はリセットされる
バトル経過カウントに応じて、自身に以下の効果を発動する
20カウント経過後:KI RESTOREを50%アップ(消去不可)
40カウント経過後:体力を20%回復
60カウント経過後:アーツカードドロー速度を1段階アップ(消去不可)
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HP: 2431k
ATK: 369k
DEF: 210k
CRT: 4.9k
KI: 2.33k
unique打撃アーツの攻撃に対してカバーチェンジした場合、敵を遠距離まで吹き飛ばす(アシストアクション時発動可)
【追撃可能アーツ】
・必殺アーツ
自身が場に出ている時、自身のユニークゲージが増加する
ユニークゲージが最大値になると、自身のユニークゲージを全て消費し、自身に以下の効果を発動する
・手札が3枚以下の場合、カードを最大3枚までランダムにドローする
・体力を20%回復
・気力を60回復
・バニシングゲージを100%回復
・与ダメージを60%アップ(消去不可)(発動回数1回)
・与ダメージを20%アップ(70カウント)(消去不可)
・アーツカードドロー速度を1段階アップ(70カウント)(消去不可)
・敵がカバーチェンジ時に発動する専用のアクションを無効化する状態強化効果を付与する(15カウント)
・能力低下・状態異常を解除
自身が場に出ている時、敵がアーツカードを使用する度、自身に以下の効果を発動する
・手札が3枚以下の場合、カードをランダムに1枚ドローする
・与ダメージを20%アップ(15カウント)
・アーツカードドロー速度を1段階アップ(10カウント)
場に出た時、以下の効果を発動する
・自身の気力を30回復
・自身を除く味方の「エピソード:Z セル編」または「タグ:再生」の与ダメージを15%アップ(消去不可)(発動回数1回)
さらに、戦闘不能なバトルメンバー1人につき、自身のユニークゲージを20%ずつ増加
|
HP: 3031k
ATK: 280k
DEF: 193k
CRT: 5k
KI: 2.27k
Unique after transformation変身時、自身に以下の効果を発動する
・与ダメージを70%アップ(消去不可)
・射撃アーツコストを10ダウン(消去不可)
・必殺アーツコストを10ダウン(消去不可)
場に出た時、自身に以下の効果を発動する
・射撃アーツカードを次にドローする
・KI RESTOREを50%アップ(15カウント)
・CRITICAL発生率を20%アップ(15カウント)
味方が2人戦闘不能になると、自身に以下の効果を発動する
・KI RESTOREを50%アップ(消去不可)
・ユニークゲージを100%増加
|
HP: 2581k
ATK: 309k
DEF: 209k
CRT: 4.97k
KI: 2.54k
unique打撃アーツの攻撃に対してカバーチェンジした場合、敵を遠距離まで吹き飛ばす(アシストアクション時発動可)
【追撃可能アーツ】
・必殺アーツ
自身が場に出ている時、アーツカードをドローする度に、自身に以下の効果を発動する
・体力を2%回復
・気力を10回復
自身が打撃・射撃アーツカードを使用する度に、自身に以下の効果を発動する
・必殺与ダメージを10%アップ(10カウント)
・究極与ダメージを10%アップ(10カウント)
・KI RESTOREを10%アップ(10カウント)
自身が場に出ている時、敵がライジングラッシュを発動すると、以下の効果を発動する(発動回数1回)
・自身のバニシングゲージを100%回復
・敵の能力強化&状態強化を消去
味方が2人戦闘不能になると、自身に以下の効果を発動する
・ユニークゲージを100%増加
・攻撃時、敵の「体力が0になった時、体力を回復する」効果を無効化する(消去不可)
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HP: 2526k
ATK: 319k
DEF: 174k
CRT: 4.95k
KI: 2.44k
ZENKAI Unique VIWhen 2 allies become unable to fight, the following effects will be applied to yourself: ・Increases damage dealt by 50% (cannot be erased) ・Reduces damage taken by 25% (cannot be erased) ・Increases KI RESTORE by 60% (cannot be erased)・Increase arts card draw speed by 1 level (cannot be erased)
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HP: 3056k
ATK: 276k
DEF: 196k
CRT: 4.97k
KI: 2.25k
Unique after transformation変身時、自身に以下の効果を発動する
・与ダメージを40%アップ(消去不可)
・自身の体力が0になった時、一度だけ体力を30%回復する(消去不可)
場に出た時、自身に以下の効果を発動する
・打撃アーツカードを次にドローする
・気力を20回復
・打撃与ダメージを20%アップ(重複不可)
・アーツカードドロー速度を1段階アップ(重複不可)
場に出た時または変身時、戦闘不能なバトルメンバー1人につき、自身に以下の効果を発動する
・体力を15%ずつ回復
・与ダメージを40%ずつアップ
・KI RESTOREを40%ずつアップ
交代時に、この効果はリセットされる
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HP: 2735k
ATK: 356k
DEF: 197k
CRT: 4.94k
KI: 2.39k
ZENKAI uniqueOnly when changing cover for the first time, switch without taking damage from the opponent (can be activated during assist action) If one ally becomes incapacitated, activate the following effects on yourself ・Increase damage dealt by 1% (cannot be erased) ) ・ Adds the ability enhancement effect of ``waiting count is reduced by 30 counts'' (cannot be erased)
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HP: 3258k
ATK: 262k
DEF: 186k
CRT: 4.79k
KI: 2.32k
ZENKAI Unique VIAfter 70 counts from the start of the battle, activate the following effects on yourself ・Increase damage dealt by 15% (cannot be erased) ・Increase special damage by 15% (cannot be erased) Activates the following effects:-Recovers 2% physical strength and restores 15 morale-Increase the number of dragon balls by 50-Increase arts card draw speed by 2 stage (1 counts)
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HP: 2464k
ATK: 248k
DEF: 222k
CRT: 4.87k
KI: 2.24k
uniqueWhen you enter the battlefield, activate the following effects on yourself ・Draw a batting arts card next time ・Recover 10% physical strength ・Recover 20 morale ・Reduce damage taken by 15% (10 counts) In addition, you can not fight Activates the following effects for each ally or enemy battle member ・Increases damage dealt by 1% (cannot be erased) ・Reduces all arts cost by 25 (cannot be erased) ・Increases KI RESTORE by 2% ( (Cannot be erased) This effect is reset when replaced.
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HP: 2762k
ATK: 325k
DEF: 212k
CRT: 5.41k
KI: 2.51k
uniqueOnly at the time of the first cover change, it will be replaced without being damaged by the opponent (can be activated at the time of assist action) When it comes into play, for each battle member who can not fight, the following effects will be activated for itself ・ Physical strength 1 Recovers by% ・ Increases damage dealt by 10% (cannot be erased) ・ Increases ultimate damage dealt by 20% (cannot be erased)
ZENKAI uniqueAt the start of the battle, if two battle members other than yourself have "Tag: GT", increase the number of uses of your special cover change by 2. At the start of the battle, the battle members other than yourself will have "Tag: GT ” or “Tag: Son Ichizoku” is organized by two people, gives yourself the ability-enhancing effect of “Reduces standby count by 1 count” (cannot be erased) When changing cover, change without receiving damage from the opponent Do (2 activation) (Can be activated during assist action) When on the battlefield, activate the following effects on yourself for each battle member who is unable to fight ・Recover physical strength by 1% ・Damage dealt by 1% Increases by 1 (cannot be erased) ・Increases ultimate damage by 10% (cannot be erased) This effect is reset when replaced
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HP: 2804k
ATK: 347k
DEF: 178k
CRT: 4.54k
KI: 2.26k
ZENKAI Unique VIWhen one ally becomes incapacitated, the following effects will be applied to yourself: ・Reduce damage taken by 1% (cannot be erased) ・Increase KI RESTORE by 10% (cannot be erased) ・Increase arts card draw speed by 100 step (cannot be erased) not allowed)
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HP: 2759k
ATK: 271k
DEF: 207k
CRT: 4.66k
KI: 2.22k
uniqueIncreases self-fire damage by 2% when two teammates are unable to battle
uniqueWhen two teammates are in battle, draw a special arts card next
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HP: 2950k
ATK: 357k
DEF: 177k
CRT: 4.7k
KI: 2.46k
uniqueIncreases the damage dealt by 1% for each incombatable battle member. Increases the damage dealt by 20% when the ally "Character: Trunks" becomes incapacitated.
Unique after transformationIncreases own damage dealt by 1% for each incombatable battle member. Increases own damage dealt by 20% when a friendly "Character: Trunks" becomes incapacitated. When you are in play, the enemy Activates the following effects when replaced.-Recovers your own energy by 30.-Increases your own shooting damage by 30% (15 counts).
ZENKAI uniqueWhen you enter the battlefield, activate the following effects on yourself for each battle member who cannot fight ・Recover physical strength by 1% ・Increase damage dealt by 5% (cannot be erased) ・Cut damage taken by 20% (Cannot be erased) When replaced, this effect will be reset. If your ally "Character: Trunks" becomes incapacitated, increase your damage dealt by 10%. Activates the effect of ・Recovers 30 morale ・Increases shooting damage by 30% (15 counts)
Makeover ZENKAI Unique残された戦士
場に出た時、戦闘不能なバトルメンバー1人につき、自身に以下の効果を発動する
・体力を5%ずつ回復
・与ダメージを20%ずつアップ(消去不可)
・被ダメージを10%ずつカット(消去不可)
交代時、この効果はリセットされる
味方の「キャラクター:トランクス」が戦闘不能になると、自身の与ダメージを30%アップ
自身が場に出ている時、敵が交代すると自身に以下の効果を発動する
・気力を30回復
・射撃与ダメージを15%アップ(20カウント)
・バニシングゲージを50%回復(発動回数1回)
交代時、この発動回数はリセットされる
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HP: 2907k
ATK: 232k
DEF: 173k
CRT: 4.65k
KI: 2.67k
ZENKAI uniqueWhen one ally becomes incapacitated, the following effects will be applied to yourself ・Increase damage dealt by 1% (cannot be erased) ・Increase KI RESTORE by 20% (cannot be erased) ・Increase special damage dealt by 50% (cannot be erased) ) When two allies become incapacitated, the following effects are activated on themselves: ・Recovers 20% of physical strength ・Increases damage dealt by 2% (cannot be erased) ・Reduces damage taken by 20% (cannot be erased) ・Recovers burnishing gauge 20% faster
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HP: 2297k
ATK: 234k
DEF: 214k
CRT: 5.04k
KI: 2.31k
uniqueWhen you become incapable of fighting, activate the following effects on your allies ・ Recover 20% of your health ・ Recover 50 of your energy ・ Increase the damage dealt by 20% (cannot be erased) Activate the effect ・ Increase the arts card draw speed by 1 level (cannot be erased) ・ Increase KI RESTORE by 1% (cannot be erased) ・ Increase the damage dealt by 50% (cannot be erased) ・ Increase the special damage dealt by 50% (cannot be erased) )
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HP: 2754k
ATK: 268k
DEF: 216k
CRT: 4.41k
KI: 2.3k
uniqueAt the time of cover change, cut your damage by 50% until the opponent's attack ends. After activating the effect, increase your standby count by 2 counts. Increase your damage by 1% for each incombatable battle member.
ZENKAI uniqueAt the time of cover change, cut your damage by 50% until the opponent's attack ends. Increase your damage by 1% for each incapable battle member.
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HP: 2557k
ATK: 281k
DEF: 195k
CRT: 4.75k
KI: 2.4k
uniqueAt the beginning of the battle, activate the following effects on yourself ・ Increase the damage dealt by 80% (cannot be erased) ・ Cut the damage taken by 50% (cannot be erased) Activates the following effects: -Recovers health by 1%-Increases damage dealt by 10% (cannot be erased) -Increases KI RESTORE by 30% (cannot be erased) This effect is reset when replaced.
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HP: 2805k
ATK: 330k
DEF: 216k
CRT: 5.11k
KI: 2.57k
ZENKAI Unique IIIWhen two allies become incapacitated, the following effects will be activated on themselves.-Recovers 2% of health.-Cuts damage taken by 15% (cannot be erased).
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HP: 2508k
ATK: 357k
DEF: 164k
CRT: 5k
KI: 2.45k
uniqueバトル開始時、自身に以下の効果を発動する
・与ダメージを90%アップ(消去不可)
・被ダメージを50%カット(消去不可)
・アーツカードドロー速度を1段階アップ(消去不可)
場に出た時、自身に以下の効果を発動する
・気力を40回復
・与ダメージを40%アップ(重複不可)
・被ダメージを15%カット(重複不可)
敵の攻撃をバニシングステップで回避した際、自身に以下の効果を発動する
・気力を20回復
・次に発動するアーツの与ダメージを20%アップ(重複不可)
自身が打撃・射撃アーツカードを使用する度に、自身のユニークゲージを15%回復
味方が2人戦闘不能になると、自身に以下の効果を発動する
・自身の体力が0になった時、一度だけ体力を40%回復する(消去不可)
・ユニークゲージを100%回復
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HP: 2712k
ATK: 348k
DEF: 182k
CRT: 4.42k
KI: 2.5k
uniqueAt the time of cover change, it gives the enemy the ability reduction effect of "reduce the arts card draw speed by one step" (1 counts) When the cover is changed against the attack of hitting arts, the ally's "tag: artificial" that blows the enemy to a long distance When two "humans" become incapacitated, the following effects will be activated on themselves.-Increase damage dealt by 15%.-Increase KI RESTORE by 2%.-Recover health by 50%.
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HP: 2737k
ATK: 296k
DEF: 177k
CRT: 6.16k
KI: 2.41k
ZENKAI uniqueWhen one ally becomes incapacitated, the following effects will be activated on himself.-Arts card draw speed will be increased by 1 level (cannot be erased) -KI RESTORE will be increased by 1% (cannot be erased). When it becomes incapable of fighting, it activates the following effects on itself ・ Increases the damage dealt by 40% (cannot be erased) ・ Increases the special damage dealt by 20% (cannot be erased)
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HP: 2506k
ATK: 315k
DEF: 201k
CRT: 5.17k
KI: 2.63k
uniqueWhen two allies become incapacitated, discard one card at random from their own hand, and when they enter the field to draw the ultimate arts card "Soul Punisher" next time, if there is an incapacitated battle member, the following effects・ Disables the disadvantage of own attribute compatibility (2 counts) (1 activations) ・ Grants a ban on substitution to all enemies (10 counts) (2 activations) When you are in play When an enemy activates Rising Rush, the waiting count of allies is reduced by 5 counts. Increases the damage dealt to "Tag: Mighty Enemy" or "Episode: Theatrical Version" by 2% (cannot be erased). On the other hand, if the cover is changed, the enemy will be blown away to a long distance (can be activated during assist action) [Pursuitable arts] ・ Special arts
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HP: 2485k
ATK: 282k
DEF: 213k
CRT: 4.89k
KI: 2.28k
ultimateA blow that protects the earth Inflicts extraordinary impact damage on enemies.When activated, increase your ultimate damage by 40% (3 counts) In addition, increase your ultimate damage by 1% for each incapable battle member (30 counts) * Shooting armor when rushing
MaineDraw the ultimate arts card "Blow to Protect the Earth" next. Recover 40 health of yourself. Recover 10% of health of allies. In addition, recover 1% of health of each uncombatable battle member. 15 decrease
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HP: 2659k
ATK: 359k
DEF: 179k
CRT: 5.38k
KI: 2.95k
ZENKAI Unique IIIWhen one ally's "Tag: Frieza Army" or "Tag: Evil Genealogy" becomes incapacitated, the following effects will be activated on itself.-Increases damage dealt by 1% (cannot be erased). (20 counts) ・ Shooting arts cost reduced by 30 (cannot be erased)
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HP: 2826k
ATK: 253k
DEF: 218k
CRT: 4.29k
KI: 2.65k
MaineDraws the ultimate arts card, “The Three Great Parents and Children Kamehameha” next, recovers 15% of allies' stamina, and recovers 1% of allies' stamina per uncombatable battle member
ZENKAI mainDraw the ultimate arts card "Parent and Child Three Great Kamehameha" Next Draw 20% increase in damage dealt by allies (20 counts) Recover 15% of allies' physical strength In addition, increase the physical strength of allies for each uncombatable battle member Recover by 1%
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HP: 2428k
ATK: 273k
DEF: 170k
CRT: 5.11k
KI: 2.56k
uniqueWhen it comes into play, for each incapable battle member, activate the following effects on yourself ・ Increase the damage dealt by 1% (cannot be erased) ・ Cut the damage taken by 20% (cannot be erased) ・ Increase health This effect is reset when the recovery is changed by 10%.
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HP: 2453k
ATK: 330k
DEF: 176k
CRT: 4.79k
KI: 2.33k
uniqueAt the time of cover change, cut 20% of your own damage until the end of the opponent's attack If you change the cover against the attack of the hitting arts, blow the enemy to a long distance (can be activated at the time of assist action) Activate the following effects ・ Recover 30 ally's energy ・ Recover 10% of own physical strength When one of your ally's "Episode: Super Space Survival Edition" or "Tag: Android" becomes incapable of fighting, your own damage 1% up (cannot be erased)
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HP: 2305k
ATK: 231k
DEF: 216k
CRT: 5.1k
KI: 2.58k
uniqueAt the time of cover change, when you enter the cut field by 40% of your own damage until the end of the opponent's attack, activate the following effects on yourself for each incapable battle member ・ Increase the damage dealt by 1% (erase) Not possible) ・ Cuts damage taken by 30% (cannot be erased) ・ Increases KI RESTORE by 5% (cannot be erased)
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HP: 2633k
ATK: 273k
DEF: 201k
CRT: 4.73k
KI: 2.32k
uniqueIncreases your own KI RESTORE by 1% for each uncombatable battle member. Increases your shooting damage by 15% for each untagable "Tag: Future".
ZENKAI uniqueWhen it comes into play, increase your KI RESTORE by 1% for each non-combatable battle member. In addition, non-combatable "Tag: Future" or "Tag: Mixed Race Saiyan" or "Tag: Vegeta Clan" 30 Increases the damage dealt to each person by 1% (cannot be erased)
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HP: 2759k
ATK: 313k
DEF: 198k
CRT: 4.29k
KI: 2.34k
uniqueIncreases your damage dealt by 1% for each uncombatable battle member. Increases your KI RESTORE by 20% when an ally, "Character: Pai-Kuhan", becomes uncombatable.
ZENKAI uniqueFor each incombatable battle member, activate the following effects on yourself ・ Increase the damage dealt by 1% (cannot be erased) ・ Increase KI RESTORE by 20% (cannot be erased) Increases your KI RESTORE by 30% when disabled
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HP: 2396k
ATK: 285k
DEF: 170k
CRT: 4.19k
KI: 2.19k
uniqueIncreases your shooting damage by 1% for each battle member who cannot battle
ZENKAI uniqueFor each incombatable battle member, activate the following effects on yourself ・ Increase shooting damage by 1% ・ Increase KI RESTORE by 15%
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HP: 2424k
ATK: 245k
DEF: 216k
CRT: 4.41k
KI: 2.18k
uniqueIncreases self-fire damage by 2% when two teammates are unable to battle
ZENKAI uniqueWhen one or more "Tag: Saiyan" or "Tag: Frieza Army" are organized in battle members other than yourself, the following effects will be activated on yourself and the shooting damage will be increased by 1%. (20 counts) ・ Cuts damage taken by 20% (10 counts) Increases damage dealt by 20% when one ally becomes incapacitated (cannot be erased) When two allies become incapacitated, damage caused by shooting 1% up (cannot be erased)
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HP: 3042k
ATK: 406k
DEF: 186k
CRT: 4.81k
KI: 2.59k
uniqueWhen it comes into play, it cuts its own damage by 40% (5 counts). When it avoids an enemy's attack in a burnishing step, it recovers its own energy by 20. When two allies become incapacitated, its own health is reduced by 2%. recovery
Unique after transformationWhen two allies become incapacitated, their shooting damage is increased by 2%. According to the count that they are in play, their damage is increased (up to 50%). 70 Count elapsed: 5 damage % Up 40 counts elapsed: Increases damage dealt by 10% This effect is reset when changing.
Unique after transformationWhen it comes into play, it cuts its own damage by 40% (5 counts). When it avoids an enemy's attack in a burnishing step, it recovers its own energy by 25. When two allies become incapacitated, its own health is reduced by 2%. Recovery & Special Arts cost reduced by 50 (cannot be erased)
ZENKAI uniqueWhen it comes into play, it cuts its own damage by 40% (10 counts). When it avoids an enemy's attack in a burnishing step, it recovers its own energy by 30. When two allies become incapacitated, its own health is reduced by 2%. recovery
ZENKAI Unique IIIWhen one ally becomes incapacitated, activates the following effects on itself, increases the damage dealt by 1%, and grants the state strengthening effect of "disable the occurrence of ability reduction twice".-Gives a state enhancement effect of "invalidate the occurrence of abnormal conditions twice".
Makeover ZENKAI UniqueI'll settle it !! When two allies become incapacitated, increase their own shooting damage by 2% (cannot be erased) Increase their own damage dealt according to the count they are in play (maximum) (50% up) 70 count progress: 3% increase in damage dealt 40 count progress: 8% increase in damage dealt This effect is reset when replaced.
Makeover ZENKAI UniqueIt seems that only one person can't squeeze ... When it comes into play, it cuts its own damage by 40% (10 counts). When it avoids an enemy's attack in a burnishing step, it activates the following effects on itself. 30 recovery ・ If you have 3 or less cards in your hand, draw 1 card at random. If 2 allies become incapacitated, recover 50% of your health and reduce the deadly arts cost by 15 (cannot be erased).
Transformation ZENKAI Unique IIIWhen one ally becomes incapacitated, activates the following effects on itself, increases the damage dealt by 1%, and grants the state strengthening effect of "disable the occurrence of ability reduction twice".-Gives a state enhancement effect of "invalidate the occurrence of abnormal conditions twice".
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HP: 2758k
ATK: 327k
DEF: 184k
CRT: 5.32k
KI: 2.31k
ZENKAI Unique VIWhen two allies become incapacitated, the following effects will be activated on themselves.-Recovers 2% of physical strength.-Increases damage dealt by 20% (cannot be erased). Activates the following effects on: -Recovers 30 energy-Increases damage dealt by 40% (25 counts)
uniqueActivates the following effects for each uncombatable battle member.-Increases damage dealt by 1%.-Increases KI RESTORE by 30%. 20% increase in ultimate damage
ZENKAI uniqueActivates the following effects for each incombatable battle member ・ Increases own damage dealt by 1% ・ Increases own KI RESTORE by 40% Increases the ultimate damage dealt by 30%
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HP: 2828k
ATK: 299k
DEF: 176k
CRT: 4.36k
KI: 2.3k
ZENKAI Unique IIIWhen two allies become incapacitated, activate the following effects on themselves ・ Increase damage dealt by 2% ・ Reduce shooting arts cost by 30
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HP: 2494k
ATK: 271k
DEF: 194k
CRT: 4.76k
KI: 2.32k
uniqueWhen it comes into play, increase the damage dealt by 1% for each enemy battle member. When changing, this effect is reset. For each incombatable battle member, the following effects are activated. Increases damage dealt by 30% and cuts damage taken by 1%
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HP: 3249k
ATK: 291k
DEF: 181k
CRT: 4.94k
KI: 2.15k
uniqueIncreases damage dealt to your opponent by 1% per battle member who cannot battle
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HP: 2506k
ATK: 306k
DEF: 174k
CRT: 4.91k
KI: 2.24k
uniqueIncreases your damage dealt by 1% for each uncombatable battle member. Increases your KI RESTORE by 15% when your ally "Character: Son Gohan" becomes uncombatable.
ZENKAI uniqueIncreases the damage dealt by 1% for each incombatable battle member. When the ally "Character: Son Gohan" becomes incapacitated, activates the following effects on himself.-Reduces the hitting arts cost by 20.-KI Increase RESTORE by 5%
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HP: 2541k
ATK: 259k
DEF: 226k
CRT: 4.79k
KI: 2.48k
uniqueIncreases damage dealt by each player by 1% per battle member who cannot battle
ZENKAI uniqueIncrease your STRIKE ATK by 1% for each non-combatable battle member
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HP: 2400k
ATK: 247k
DEF: 175k
CRT: 4.48k
KI: 2.34k
uniqueIncreases damage dealt by 1% when one ally becomes incapacitated When incapacitated, activates the following effects on allies ・ Recovers 40% of physical strength ・ Increases KI RESTORE by 20% ・ "Tag: Bardock" Increases the damage dealt by "Team" by 50%
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HP: 2683k
ATK: 353k
DEF: 167k
CRT: 4.58k
KI: 2.32k
Unique after transformationWhen it comes into play, for each incapable battle member, activate the following effects on yourself ・ Increase your own damage dealt by 1% ・ Increase your own deadly damage by 25% In addition, your ally's "Tag" : Bardock Team ”cannot fight, reduce all own arts cost by 20
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HP: 2761k
ATK: 293k
DEF: 176k
CRT: 4.3k
KI: 2.58k
uniqueWhen on the battlefield, for each battle member who is unable to battle, increase his or her own damage by 1%. When entering the battlefield, each KI RESTORE up for one enemy battle member who cannot fight 15 person: KI RESTORE 1% up 1 persons: KI RESTORE 30% up
ZENKAI uniqueWhen it comes into play, increase the damage dealt by 1% for each incapable battle member.When it comes into play, increase your own KI RESTORE according to the enemy battle members who cannot fight.
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HP: 2566k
ATK: 287k
DEF: 178k
CRT: 4.69k
KI: 2.54k
ZENKAI uniqueWhen it comes into play, increase the damage dealt by 1% for each incombatable ally or enemy battle member. When changing, this effect is reset. Each time you make an enemy incombatable, your own shooting Increases damage by 10%
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HP: 2753k
ATK: 248k
DEF: 156k
CRT: 3.95k
KI: 2.01k
uniqueIncreases damage dealt to your opponent by 1% per battle member who cannot battle
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HP: 2518k
ATK: 297k
DEF: 171k
CRT: 4.84k
KI: 2.1k
ZENKAI uniqueAfter 5 counts have passed since entering the battlefield, activate the following effects on yourself. ・ Reduce the cost of hitting and shooting arts by 10 (15 counts). ・ Cut the damage taken by 30% (15 counts). , Increases own damage dealt to "Tag: Evil Genealogy" by 2% (cannot be erased)
ZENKAI uniqueWhen an ally's "Character: Krillin" becomes incapacitated, its own shooting damage is increased by 35%. When it enters the battlefield, each incombatable battle member activates the following effects on itself. Increase by% (1 counts) ・ Recover your own physical strength by 20%
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HP: 2403k
ATK: 212k
DEF: 177k
CRT: 4.6k
KI: 2.47k
uniqueWhen it comes into play, increase the damage dealt by 30% (20 counts). Disable your abnormal condition. When one ally becomes incapacitated, your CRITICAL rate increases by 1%.
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HP: 2505k
ATK: 278k
DEF: 154k
CRT: 4.54k
KI: 2.29k
uniqueIncreases the damage dealt by one ally by 1% when one ally becomes incapacitated. When the ally becomes incapacitated, the following effects are given to the ally's "Tag: Saiyan". 40% up
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HP: 2439k
ATK: 276k
DEF: 178k
CRT: 4.23k
KI: 2.22k
uniqueAfter 40 counts have passed since the start of the battle, if you recover your health by 30% and change the cover against the attack of the arts, the health of the attacked ally will be reduced by 15% and the enemy will be blown away to a long distance (the ally fights) (Cannot be disabled) [Pursuitable Arts] ・ Special Arts When one ally becomes incapacitated, activates the following effects on himself ・ Increases damage dealt by 1% ・ Increases KI RESTORE by 20% ・ Reduces hitting arts cost by 30
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HP: 2518k
ATK: 325k
DEF: 162k
CRT: 4.92k
KI: 2.59k
Unique after transformationWhen it comes into play, for each incapable battle member, activate the following effects on yourself ・ Increase the deadly damage by 1% ・ Reduce all arts cost by 30 Enemy "Episode: Theatrical Version" Increases damage dealt by 3% (15 counts) each time you face each other
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HP: 2108k
ATK: 296k
DEF: 156k
CRT: 4.56k
KI: 2.32k
uniqueWhen it comes into play, activate the following effects for each incapable battle member ・ Increase your damage dealt by 1% (40 counts) ・ Recover your own health by 5% In addition, become a battle member yourself If there is another "Episode: Z Freeza Edition", the damage dealt by yourself will be increased by 15%. At the time of cover change, the damage dealt by yourself will be increased by 30% (20 counts) & the standby count of allies will be reduced by 30 counts.
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HP: 2282k
ATK: 247k
DEF: 171k
CRT: 4.48k
KI: 2.34k
uniqueIncrease your KI RESTORE by 1% for each incombatable battle member. Increase your own arts card draw speed by 30 level for each incombatable "Tag: Frieza Army".
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HP: 2229k
ATK: 249k
DEF: 146k
CRT: 4.82k
KI: 2.38k
uniqueIncreases your damage dealt by 1% and KI RESTORE by 20% for each battle member who cannot fight
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HP: 1894k
ATK: 174k
DEF: 111k
CRT: 3.53k
KI: 1.61k
uniqueIncreases damage dealt to your opponent by 1% per battle member who cannot battle
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HP: 2890k
ATK: 196k
DEF: 129k
CRT: 4.37k
KI: 2.7k
uniqueFor each battle member who is not able to battle, the home run count increase amount when the counter is activated increases by 1
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HP: 2475k
ATK: 229k
DEF: 195k
CRT: 3.86k
KI: 2.29k
uniqueIncreases own hit damage by 1% for each incombatable battle member Increases own damage dealt by 30% for each incombatable "Tag: Girls"
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HP: 2175k
ATK: 236k
DEF: 152k
CRT: 4.55k
KI: 2.09k
uniqueIncreases damage dealt by 1% per battle member who cannot fight
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HP: 2263k
ATK: 259k
DEF: 149k
CRT: 4.46k
KI: 2.48k
uniqueWhen two allies become incapacitated, the following effects will be activated ・ Draw a special arts card next ・ Recover 2% of your own health & recover 50 of your energy ・ Increase your own hit damage by 60% ・ Your own Cuts damage taken by 70% (50 counts) When entering the battlefield, increase your KI RESTORE by 10% for each incombatable "Character: Bulma" or "Tag: Vegeta Clan".
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HP: 2233k
ATK: 216k
DEF: 186k
CRT: 5.22k
KI: 2.37k
uniqueWhen two teammates are unable to battle, their own damage caused by damage is increased by 2%. Each time they face the enemy's character: Son Gohan, their damage caused by damage is increased by 50% (20 counts).
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HP: 2368k
ATK: 249k
DEF: 170k
CRT: 4.04k
KI: 2.23k
unique"Tag: Super Saiyan" increases its shooting damage by 40%. Furthermore, if two allies become incapacitated, their physical strength is recovered by 2% and shooting damage is increased by 50%. Two enemies cannot fight. Then, increase your own KI RESTORE by 40% & reduce shooting arts cost by 2
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HP: 1772k
ATK: 157k
DEF: 111k
CRT: 3.53k
KI: 1.61k
uniqueIncreases damage dealt to your opponent by 1% per battle member who cannot battle
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HP: 2888k
ATK: 219k
DEF: 144k
CRT: 5.34k
KI: 2.23k
uniqueIf there is a "Tag: Saiyan" other than yourself as a battle member, the damage done to you is increased by 30%. If two teammates are unable to battle, the damage done to you is increased by 2% and your physical strength is recovered by 30%.
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HP: 2345k
ATK: 212k
DEF: 201k
CRT: 4.12k
KI: 2.18k
uniqueReduces own blow arts cost by 2 when two allies are unable to battle
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HP: 1997k
ATK: 222k
DEF: 140k
CRT: 4.12k
KI: 2.06k
uniqueIncreases your shooting damage by 1% for each battle member who cannot battle
|
HP: 1945k
ATK: 188k
DEF: 145k
CRT: 4.23k
KI: 1.96k
uniqueIncreases your KI RESTORE by 2% when two teammates are unable to battle
|
HP: 2022k
ATK: 127k
DEF: 117k
CRT: 3.74k
KI: 1.55k
uniqueIncreases your shooting damage by 1% for each uncombatable battle member
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HP: 2509k
ATK: 228k
DEF: 143k
CRT: 3.47k
KI: 1.78k
uniqueWhen 2 teammates are incapable of battle, their own damage damage is increased by 30%.Every time they disable an enemy, their damage damage is increased by 35% (20 counts).
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HP: 2363k
ATK: 214k
DEF: 209k
CRT: 3.92k
KI: 2.12k
uniqueIncreases your damage by 2% when two allies are in battle
uniqueIncreases own deadly arts power by 2% when two allies are unable to battle
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HP: 969k
ATK: 92k
DEF: 72k
CRT: 3.7k
KI: 1.48k
uniqueIncreases your shooting damage by 1% for each battle member who cannot battle
|
HP: 2444k
ATK: 183k
DEF: 126k
CRT: 7.1k
KI: 2.58k
uniqueIncreases your CRITICAL rate by 2% when two allies are unable to battle
|
HP: 173k
ATK: 193k
DEF: 113k
CRT: 4.23k
KI: 1.66k
uniqueIncreases damage dealt by each player by 1% per battle member who cannot battle
|
HP: 1526k
ATK: 134k
DEF: 87k
CRT: 3.24k
KI: 1.34k
uniqueIncreases damage dealt to your opponent by 1% per battle member who cannot battle
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