Date published: 2022 May 01

Should I draw the "LL Bardock" that becomes stronger due to the inability to fight allies?And performance commentary

Editor: Master Roshi

The LL Bardock Gacha, which started on January 2022, 1, is a consideration of whether to draw.This time, the SP rate and Z power are doubled.The Legends Festival was tripled, but I'm happy to think that there will be double and triple gachas in the future.

Bardock that goes well with the Saiyan & Bardock team

Bardock is a character that goes well with Saiyans and is more compatible with Saiyan's "Bardock Team".In addition, new EX Celipa and Tohma have been added in this gacha.I think that it will continue to be the core character of the Bardock team because it can improve the physical strength of the Bardock team.

ZI (100~)
Yellow★0~2
22% more basic BLAST ATK and basic BLAST DEF of "Tag: Saiyan" at the time of battle
ZII (700~)
Yellow★3~5
At the time of battle, the basic BLAST ATK and basic BLAST DEF of "Tag: Saiyan" are increased by 26% & the maximum basic physical strength of "Tag: Bardock Team" is increased by 10%.
ZⅢ (2400~)
Black★6~Red★6+
At the time of battle, the basic BLAST ATK and basic BLAST DEF of "Tag: Saiyan" are increased by 30% & the maximum basic physical strength of "Tag: Bardock Team" is increased by 12%.
Ⅳ (9999)
Red 7+
At the time of battle, the basic BLAST ATK and basic BLAST DEF of "Tag: Saiyan" are increased by 35% & the maximum basic physical strength of "Tag: Bardock Team" is increased by 13%.

Bardock team I want you to match

The Bardock team is characterized by a lot of rarity EX. Please note that there are more EXs than SPs and the emission rate of one body is quite low.It is realistic to expect to get out of various gachas in the long run.

Disables the attribute compatibility disadvantage with the inability to fight allies!Special arts also change

Bardock is a popular type of character who can aim for a reversal.The following effects are exhibited when allies cannot fight.

unique When one ally becomes incapacitated, activates the following effects on itself.
-Nullify the attribute compatibility disadvantage of the damage received by yourself (cannot be erased)
・ When your health becomes 0, you can recover 25% of your health only once (cannot be erased).
Special arts Restores 15% HP and 30 HP
Draw one card randomly
Furthermore, if there is a battle member who cannot fight, the following effects will be activated.
・Randomly discard 2 enemy hand
・Recover 60% of your own burnishing gauge (3 triggers)

After the enemy's attack is over, the draw speed is increased and replacement is prohibited.

It's a little confusing to increase the draw speed and prohibit replacement.The activation condition is "after the enemy's attack is over".Don't you miss the person you hit?It's a performance like that.

unique After the enemy's attack ends, activate the following effects
・ Increases the damage dealt by your next activated arts by 30% (cannot be duplicated)
・ Increase your own arts card draw speed by 2 levels (10 counts) (cannot be duplicated)
・Add prohibition to all enemies (3 counts)

The longer you spend in play, the stronger you become

A good match with the above prohibition of substitution is the effect of strengthening yourself according to the number of counts in play.Also, if the opponent takes turns and escapes, various effects will be activated.

unique Activates the following effects on yourself every 4 counts after you enter the battlefield.
・ Increases damage dealt by 10% (7 activations) (cannot be erased)
・ Reduce all arts cost by 1 (7 activations) (cannot be erased)
unique When the player is in play, the following effects are activated when the enemy changes.
・ Cut your next damage taken by 25% (cannot be duplicated) (continue until the end of the enemy combo)
・ Reduced the standby count of allies by 2 (5 activations)
・Reduces enemy's energy by 25

Deadly arts that increase in power depending on the number of discarded cards

The power of Special Arts changes according to the number of discarded cards in your hand.Pay attention to the points you use.

Deadly Increases your deadly damage according to the number of destroyed arts cards.
1: Increases deadly damage by 10% (3 counts)
2: Increases deadly damage by 20% (3 counts)
3: Increases deadly damage by 35% (3 counts)

Disable special cover chains and fluffy with main abilities and ultimate arts

The main ability and ultimate arts are complicated, and the main ability activates special cover change invalidation, opponent's obstruction, etc., and ultimate arts activates effects such as fluffy invalidation.

Maine Next draw the ultimate arts card "Revenger Assault"
Restores 25% HP and 30 HP
Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts)
Ability reduction effect of "Recovery of physical strength reduced by 50%" is given to all enemies (50 counts)
ultimate Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased ultimate damage by 50% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 50% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
* Shooting armor when charging

Since the probability of EX is low, it may be a little difficult to suddenly form a "bardock team" if you do not have many characters on hand.However, since it is a character that can be used with the "Saiyan" tag, it is easy to use and well worth the draw.

[DB Legends] 4 LLs such as Gogeta 4! reroll recommended!Ranking per strongest character [Dragon Ball Legends]

Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !

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