SPARKING Super Saiyan Son Gohan
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan Son Gohan
If you have an incapable ally, nullify the attribute compatibility disadvantage and draw a special art next!Special arts disable the occurrence of damage increase, status ailments, and ability deterioration!Let's fight while taking advantage of the excellent performance such as the ability to hold on for the first time as a mixed race and the ability to seal the enemy's arts card!
PvP checkpoint
If your opponent is using Super Saiyan Gohan in PvP, please keep the following points in mind.
- Seal the hitting arts with a special arts hit
- Disable sticking with ultimate arts (3 counts)
- Special kill with main ability, seal special (10 counts)
- Disable attribute compatibility disadvantage if there are members who cannot fight (15 counts)
- Disables shooting arts with a special cover change and discards 2 enemy cards
- Recovers 0% of your health only once when your health reaches 40
- Unique fragment effect recovers HP of allies after enemy attack ends (4 times)
Unique fragment
Introducing Unique Fragments that can be equipped by your character.You can expect a significant enhancement over normal Unique Fragments.
フ ラ グ メ ン ト | Effect *Only the maximum value is shown |
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User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 139st | ★ ★ ★ ★☆ |
BLAST ATK #472 | ★☆☆☆☆ |
CRITICAL 191th | ★ ★ ★ ★☆ |
Physical strength 221th | ★ ★ ★ ★☆ |
105th defense | ★ ★ ★ ★ ★ |
LEGENDS ticket exchange | Characters that can be exchanged with LEGENDS tickets that can be obtained in Gasha |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Resurrection / stepping | Restores or revives physical strength when the physical strength gauge reaches 0 |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Super Saiyan Son Gohan |
Rarity | SPARKING |
number | DBL31-01S |
attribute | YEL |
Battle style | Blow type |
episode | Z Android |
Character tag | Mixed race saiyan-Grandson family-Super saiya-jin-future |
Possessing Arts | Blow / Blow *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Warrior against despair | Next, draw the ultimate arts card "Explosion Ranbu". Restores 50 power. Gives yourself an ability enhancement effect that deducts 100% of the effect of "damage cut" activated by the enemy (10 counts) Seal the enemy's deadly special arts. Sealed arts cannot be used for a certain count (10 counts)Terms of use: After 25 counts |
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Deadly range | Kamehameha | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, increase your own damage by 20% (15 counts) When hit, seal the enemy's batting arts. Sealed arts cannot be used for a certain count (5 counts)Cost: 50 |
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Ultimate range | Explosive dance | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, the following effects are activated. ・Increase your ultimate damage by 40% (3 counts) -When attacking yourself, negate the effect of "recovering health when the enemy's health becomes 0" (3 counts) In addition, if your health is 50% or less, your ultimate damage is increased by 20% (3 counts). * Shooting armor when chargingCost: 20 |
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- | Last fighting spirit | |||||||||
Restores 50 power. Disables the occurrence of own abnormal condition / reduced ability (20 counts) 30% cut of your own damage received next (non-overlapping) This effect applies until the end of the combo. Increases own damage by 20% (20 counts)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
When activated, restores 10% of your burnishing gaugeCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | When entering the field, increase draw speed by 1 level (cannot be stacked) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "RED” can be increased and the damage received can be reduced.
Disadvantage nullification | When entering the field, if there is a battle member who cannot fight, the attribute compatibility disadvantage will be nullified (15 counts) (activated 2 times) |
Unique ability
Unique ability | Effective under conditions |
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The struggle to connect hope | When in play, activate the following effects. ・Increases damage dealt by allies by 25% (15 counts) ・Increases own damage by 45% (cannot be erased) (up to 90%) ・ Increase your own arts card draw speed by one level (cannot be duplicated) In addition, if there is a battle member who cannot fight, the following effects will be activated for himself. ・Draw a special arts card next (2 activation) ・ Disable attribute compatibility disadvantage (15 counts) (2 activations) |
Immortal will | Activates the following effects when changing cover ・ Disables attacks by enemy shooting arts (can be activated during assist action) ・Randomly discard 2 enemy hand After the enemy's attack ends, activate the following effects ・Increases damage dealt by allies by 25% (20 counts) ・ Cuts your own damage by 30% (cannot be erased) (1 activation) Recovers 0% of your health only once when your health reaches 40 |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
YELSuper Saiyan Son Gohan |
Mixed-Blood Saiyan, Son Clan, Super Saiyan, Future, Z Android |
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ZI (100~) Yellow★0~2 |
At the time of battle, the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" are increased by 22%. |
ZII (700~) Yellow★3~5 |
At the time of battle, the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" or "Tag: Mixed Race Saiyan" are increased by 22%. |
ZⅢ (2400~) Black★6~Red★6+ |
At the time of battle, "Tag: Future" or "Tag: Mixed-race Saiyan" basic STRIKE ATK / Basic STRIKE DEF increased by 32% & "Tag: Future" and "Tag: Mixed-race Saiyan" basic BLAST DEF increased by 15% To do |
Ⅳ (9999) Red 7+ |
At the time of battle, "Tag: Future" or "Tag: Mixed-race Saiyan" basic STRIKE ATK / Basic STRIKE DEF increased by 37% & "Tag: Future" and "Tag: Mixed-race Saiyan" basic BLAST DEF increased by 18% To do |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can enhance "Super Saiyan Son Gohan: One-Armed Standing" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Kamehameha (Special) | ・ Causes extraordinary damage to enemies |
Explosion Ranbu (Ultimate) | ・ Causes extraordinary damage to enemies |
At the beginning of the turn / self |
・ Increases damage dealt by 40% (cannot be erased) (2 activations) ・ Increase KI RESTORE by 50 (1 turn) |
At the beginning of the turn / If there is an ally who cannot fight / Self |
・ Increases hit damage by 40% (1 turn) |
Immediately before being attacked by shooting arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
Immediately after being attacked / multiple |
・ Cuts your own damage by 25% (cannot be erased) (1 activation) ・ Increases damage dealt to allies within range by 20% (1 turn) |
Excellent special arts that are easy to use as a time stop, general-purpose type special arts, and immortal nullification ultimate with super armor.You can also support your allies, and since you are immortal, you can also use it as a shield for the rising rush and aim for burnishing recovery with hitting arts.Wait a minute, Gohan-chan isn't too perfect.I'm glad I didn't look like someone who made a big mistake at the counter and was torn down
I don't have enough unique abilities
I fixed it, thank you!