Date published: 2020 May 02

How to choose the arts card bill in Co-op Rising Rush

Editor: Master Roshi

I will introduce how to choose and think about the arts card during the rising rush on Co-op. It is not certain, but if you think about buddies and increase the probability, you can increase the winning rate and shorten the battle time.

How to choose a Rising Rush card on Co-op

Check out the articles below to ensure a successful rising rush in raids and co-ops.

Is the special land mine?For the time being, don't kill yourself!How to make a successful rising rush with raids and joint battles

Own rising rush

At the time of your rising rush, choose a special arts card or an arts card you are not good at. For example, if you are a batting type, choose a shooting arts card. Don't choose a Special Arts card as it will reduce the overall damage.

When RR of Buddy, choose opponent's weak card or special

When your opponent uses Rising Rush, choose the card that your opponent is not good at. For example, if the opponent is a shooting type, choose a batting arts card. If you are a buddy that considers the damage of his rising rush as above, this method has a high probability of becoming perfect and the damage is most likely to occur. However, the hit shooting arts card often selects the enemy, and the risk of counterattack increases.

It is also good to choose a special one. For the time being, there are many people who choose special arts.

If you absolutely do not want to wear it at the time of buddy's RR, choose deadly arts

Convenience store If you have enough firepower and you do not want to suffer from the buddy's chosen card, choose deadly arts. It is premised that the buddy never chooses the deadly arts considering the firepower.

I almost never wear it as a buddy, but on the contrary, it does not become PERFECT. Note that the chances of the cards falling apart and being counterattacked are much less, but not certain.

For the time being, unify with special arts cards

Many people choose special arts cards. Many special arts cards are chosen because the damage during the rising rush is hard to grow.

What is the rising rush of the opponent/enemy NPC?

It seems that they do not select arts cards according to their strengths or weaknesses. Since it has a high degree of randomness, it seems important to avoid wearing it as a buddy. Considering that there are many people who push special arts reflexively, is it appropriate to hit, shoot, or kill arts?

Summary of the best or recommended hand selection

Own RR My weak card or special
Opponent's RR My weak card or special
Opponent Do not wear with a buddy
Recommendations Unified to special card
Get rid of Select Deadly Arts
Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !

Leave a comment

You can also post images

3 comments

Team ranking (latest 2)

Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
  • Latest comments

    Question

    Guild member recruitment

    5rd Anniversary Shenron QR Code Wanted