I will introduce how to choose and think about the arts card during the rising rush on Co-op. It is not certain, but if you think about buddies and increase the probability, you can increase the winning rate and shorten the battle time.
Contents
- How to choose a Rising Rush card on Co-op
- Own rising rush
- When RR of Buddy, choose opponent's weak card or special
- If you absolutely do not want to wear it at the time of buddy's RR, choose deadly arts
- For the time being, unify with special arts cards
- What is the rising rush of the opponent/enemy NPC?
- Summary of the best or recommended hand selection
How to choose a Rising Rush card on Co-op
Check out the articles below to ensure a successful rising rush in raids and co-ops.
Own rising rush
At the time of your rising rush, choose a special arts card or an arts card you are not good at. For example, if you are a batting type, choose a shooting arts card. Don't choose a Special Arts card as it will reduce the overall damage.
When RR of Buddy, choose opponent's weak card or special
When your opponent uses Rising Rush, choose the card that your opponent is not good at. For example, if the opponent is a shooting type, choose a batting arts card. If you are a buddy that considers the damage of his rising rush as above, this method has a high probability of becoming perfect and the damage is most likely to occur. However, the hit shooting arts card often selects the enemy, and the risk of counterattack increases.
It is also good to choose a special one. For the time being, there are many people who choose special arts.
If you absolutely do not want to wear it at the time of buddy's RR, choose deadly arts
Convenience store If you have enough firepower and you do not want to suffer from the buddy's chosen card, choose deadly arts. It is premised that the buddy never chooses the deadly arts considering the firepower.
I almost never wear it as a buddy, but on the contrary, it does not become PERFECT. Note that the chances of the cards falling apart and being counterattacked are much less, but not certain.
For the time being, unify with special arts cards
Many people choose special arts cards. Many special arts cards are chosen because the damage during the rising rush is hard to grow.
What is the rising rush of the opponent/enemy NPC?
It seems that they do not select arts cards according to their strengths or weaknesses. Since it has a high degree of randomness, it seems important to avoid wearing it as a buddy. Considering that there are many people who push special arts reflexively, is it appropriate to hit, shoot, or kill arts?
Summary of the best or recommended hand selection
Own RR | My weak card or special |
Opponent's RR | My weak card or special |
Opponent | Do not wear with a buddy |
Recommendations | Unified to special card |
Get rid of | Select Deadly Arts |
Why is there a person who has a picture of a character in the arts card in a battle?
Isn't it because the other party's sleeve came to be visible in the update!
Thank you