Date published: 2023 May 12

SPARKING Son Goku & Bardock parent-child tag
Lv5000 full boost limit break ★7+ evaluation and data

Son Goku & Bardock parent-child tag

The powerful defensive ability “Immortality” is now available for the first time! "Immortality" is an ability that allows you to withstand the opponent's attack until the end of the combo when you receive an attack that reduces your physical strength to 0 without becoming incapacitated!You can withstand the enemy's powerful attacks and aim for a counterattack!Attribute is GokuBLU, BardockGRNThat's it!

Legendary finish

PvP checkpoint

If your opponent is using Son Goku & Bardock in PvP, please keep the following points in mind.

  • Attribute is GokuBLU, BardockGRNA tag that is not an inversion of.
  • Immortality is activated when your physical strength is 0 and you are not incapacitated!Upward compatible with the stepping system.Recovers 50% of your health after the combo ends.Nullifies unfavorable attribute compatibility of damage received.
  • Increases damage dealt by 20% on hitting shooting arts hits, invalidates special cover for 2nd hit, increases damage dealt by 3% for 10rd hit.Reset when changing.
  • A special attack that deals damage to the lineage of evil.
  • Special cover for hitting arts, deadly pursuit possible.
  • When the Unique Gauge is at maximum, discarding cards, Ki reduction, and Dragon Ball reduction are disabled.
  • Special arts have a special range and can be followed up.Special covers are also disabled.
  • Shooting armor's special arts are disabled by trampling, Son Goku's special seal, and Bardock's special seal.
  • A special draw when changing when the unique gauge is at its maximum.
  • Both have shooting armor for hitting arts.
User rating ★ ★ ★ ★
STRIKE ATK 53st ★ ★ ★ ★ ★
BLAST ATK #357 ★★☆☆☆
CRITICAL 83th ★ ★ ★ ★ ★
Physical strength 173th ★ ★ ★ ★
81th defense ★ ★ ★ ★ ★
Boost character Winter Snow Duel (2024-2-21)
Game original character Can be obtained through story progression, events, etc.
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
tag change It is possible to switch characters with the main ability, and it exerts effects such as attribute reversal.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
No replacement Restricts the enemy's character change to a certain count
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Special forces Damage up to "Array".Increases damage to specific tags and characters
LL / LF A special effect when the battle ends with an ultimate or special move
Son Goku & Bardock Recommended Fragments

Available Gasha & Emission Period

  • '24 / 1/3

Team formation sample

Son Goku & Bardock sample formation

Character basic information

character Son Goku & Bardock parent-child tag
Rarity SPARKING
number DBL66-01S
attribute BLU → GRN
Battle style Blow type
episode Game original
Character tag Saiyan-Grandson family-Bardack team
Possessing Arts Blow / Shoot

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
terms of use:
Deadly range Indomitable Kamehameha/Revenger Catapult
■Son Goku [Indomitable Kamehameha]
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased deadly damage by 50% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

When hit, seals the enemy's special arts.
Sealed arts cannot be used for a certain count (5 counts)
* Shooting armor when charging

■Bardock [Revenger Catapult]
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased deadly damage by 50% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

When hit, seals the enemy's special arts.
Sealed arts cannot be used for a certain count (5 counts)
* Shooting armor when chargingcost:
Special range Two fighting spirits that will never be lost/Two fighting spirits that are similar
■Son Goku [Two fighting spirits that will never be lost]
When activated, activates the following effects on itself.
・Draw the batting arts card next
・Recovers 50 energy
・Increase damage dealt by 15% (15 counts)
・ Increases the amount of health recovery by 15% (15 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts

[When used when the Unique Gauge is at maximum]
When activated, activates the following effects on itself.
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (15 counts)
・Resolved ability deterioration and abnormal status

■Bardock [Two similar fighting spirits]
When activated, activates the following effects on itself.
・Draw the batting arts card next
・Recovers 50 energy
・Increase damage dealt by 15% (15 counts)
・ Increases the amount of health recovery by 15% (15 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts

[When used when the Unique Gauge is at maximum]
When activated, activates the following effects on itself.
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (15 counts)
・Resolved ability deterioration and abnormal statuscost:
- Impact of shooting/shooting arts
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when chargingCost: 20
When activated, restores your energy to 5Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen the unique gauge is at maximum and special arts are activated, the following effects will be activated on yourself.
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (15 counts)
・Resolved ability deterioration and abnormal status
Unique gaugeWhen appearing as a tag change, if the unique gauge is at maximum, draw the special arts card next (1 activation)
Unique gaugeWhen the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Increases damage dealt by 30% (cannot be erased)
・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (20 counts)
・Gives a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (20 counts)
・Gives a status strengthening effect that nullifies the effect of "reducing Dragon Balls" activated by the enemy (20 counts)
gauge increaseIncreased by 50% after the "Do not become incapacitated" effect ends
Increases slightly each time you use a change ability.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedWhen using change ability, increase draw speed by 1 step (10 counts)
"Son Goku" At the start of battle, increase draw speed by 1 level (cannot be erased)

Change & Unique Abilities

It can be used by using arts and consuming the change gauge that accumulates due to damage.You can use it as many times as you like as long as the change gauge is full.

Changeability No limit on the number of times you can activate it yourself
Son Goku [Final battle between just two people] Change tag to "Bardock"
set its own attributes to "attributes:GRNswitch to
Restores 10% HP and 40 HP
Grants the ability strengthening effect of "standby count reduced by 2 counts" to yourself (cannot be duplicated)
When replaced, this effect will be reset
Increases own damage by 20% (20 counts)
Increases your arts card draw speed by one level (1 counts)Conditions of use: Maximum change gauge
Bardock [The final battle between just two people] Tag change to "Goku"
set its own attributes to "attributes:BLUswitch to
Restores 10% HP and 40 HP
Grants the ability strengthening effect of "standby count reduced by 2 counts" to yourself (cannot be duplicated)
When replaced, this effect will be reset
Increases own damage by 20% (20 counts)
Increases your arts card draw speed by one level (1 counts)Conditions of use: Maximum change gauge

Unique ability

Unique ability Effective under conditions
Saiyans who carry the fate of the Earth/Saiyans who resist the fate of destruction ■Son Goku [The Saiyan who carries the fate of the Earth]
Increases own hit damage to "Tag: Evil Genealogy" by 20% (cannot be erased)

At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 100% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Striking/shooting arts cost reduced by 7 (cannot be erased)
・Reduce deadly arts cost by 10 (cannot be erased)

When in play, activate the following effects.
・Increase own change gauge by 40%
・Recovers 20 of your own energy
・ Increases own damage dealt by 60% (cannot be erased) (1 activations)
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (15 counts)

Activates the following effects on yourself depending on the number of times your hitting/shooting arts hit.
1 time: Increase damage dealt by 20% (20 counts)
2 times: Gives a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (5 counts)
3 or more times: Increases damage dealt by 10% (15 counts)
This number of hits is reset when switching or changing tags.

Activates the following effects when changing cover
・Increase own damage by 15% (20 counts)
・Increases damage done by yourself by 10% (20 count)
・Gives the enemy a ``10% reduction in hitting/shooting arts power'' ability reduction effect (20 counts)
・Gives the enemy a "Special/Ultimate/Awakening Arts Power 20% Down" ability reduction effect (20 counts)

When appearing as a tag change, if the unique gauge is at maximum, draw the special arts card next (1 activation)

■Bardock [Saiyan resisting the fate of destruction]
Increases own hit damage to "Tag: Evil Genealogy" by 20% (cannot be erased)

When in play, activate the following effects.
・Increase own change gauge by 40%
・Recovers 20 of your own energy
・Increase own KI RESTORE by 50% (cannot be erased) (1 activation)
・Gives the enemy a "25% reduction in HP recovery" ability reduction effect (15 counts)

Activates the following effects on yourself depending on the number of times your hitting/shooting arts hit.
1 time: Increase damage dealt by 20% (20 counts)
2 times: Gives a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (5 counts)
3 or more times: Increase CRITICAL occurrence rate by 25% (15 counts) (upper limit is 50%)
This number of hits is reset when switching or changing tags.

Activates the following effects on himself when the enemy changes while he is on the battlefield:
・Increase damage dealt by 20% (10 counts)
・Striking damage increased by 10% (10 counts)
・30% increase in KI RESTORE (10 counts)
・Shooting Arts cost reduced by 5 (10 counts)

When appearing as a tag change, if the unique gauge is at maximum, draw the special arts card next (1 activation)
A great battle to the death/A great fierce battle to the death ■Son Goku [Great fierce battle to the death]
Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you receive an attack that reduces your physical strength to 0, activate the following effects (activate once)
・Gives yourself the effect of "not becoming incapacitated" (cannot be erased) (continues until the end of the enemy's combo)
・Release own ability deterioration/status ailment
・Nullify the occurrence of own ability deterioration/status abnormality (15 counts)
・Reduces enemy's energy by 50
・Randomly discard 2 enemy hand
・Add prohibition to all enemies (5 counts)
*This activation count is shared between "Son Goku" and "Bardock"

After the "Do not become incapacitated" effect ends, activate the following effects on yourself:
・Increase Unique Gauge by 50%
・Recover 50% physical strength
・ Nullify the attribute compatibility disadvantage of received damage (15 counts)

Each time you use a change ability, your unique gauge increases a little.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Increases damage dealt by 30% (cannot be erased)
・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (20 counts)
・Gives a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (20 counts)
・Gives a status strengthening effect that nullifies the effect of "reducing Dragon Balls" activated by the enemy (20 counts)

While you are in play, activate the following effects each time you are attacked by an enemy's Special, Ultimate, or Awakening Arts.
・Recovers 10% physical strength (3 activations)
・Increase change gauge by 70%
・Increase damage dealt by 20% (20 counts)

■Bardock [Great fierce battle to the death]
Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you receive an attack that reduces your physical strength to 0, activate the following effects (activate once)
・Gives yourself the effect of "not becoming incapacitated" (cannot be erased) (continues until the end of the enemy's combo)
・Release own ability deterioration/status ailment
・Nullify the occurrence of own ability deterioration/status abnormality (15 counts)
・Reduces enemy's energy by 50
・Randomly discard 2 enemy hand
・Add prohibition to all enemies (5 counts)
*This activation count is shared between "Son Goku" and "Bardock"

After the "Do not become incapacitated" effect ends, activate the following effects on yourself:
・Increase Unique Gauge by 50%
・Recover 50% physical strength
・ Nullify the attribute compatibility disadvantage of received damage (15 counts)

Each time you use a change ability, your unique gauge increases a little.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Increases damage dealt by 30% (cannot be erased)
・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (20 counts)
・Gives a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (20 counts)
・Gives a status strengthening effect that nullifies the effect of "reducing Dragon Balls" activated by the enemy (20 counts)

While you are in play, activate the following effects each time you are attacked by an enemy's Special, Ultimate, or Awakening Arts.
・Recovers 10% physical strength (3 activations)
・Increase change gauge by 70%
・Increase damage dealt by 20% (20 counts)

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

BLUSummary of Z abilities that can strengthen Son Goku & Bardock parent-child team
BLUSon Goku & Bardock
Saiyan/Son Clan/Bardock Team/Game Original
ZI (100~)
Yellow★0~2
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" by 22% during battle
ZII (700~)
Yellow★3~5
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Game Original" by 26%
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the special damage dealt by "Tag: Saiyan" by 2% & increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Game Original" or "Tag: Son Family" by 30%
Ⅳ (9999)
Red 7+
During battle, increase the special damage dealt by "Tag: Saiyan" by 3% & increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Game Original" or "Tag: Son Family" by 38%

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Son Goku & Bardock: Parent-Child Team" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:GRNAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK and basic BLAST DEF of “Episode: Z Saiyan Edition” or “Tag: Son Clan” or “Tag: Regeneration” by 30%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Girls" or "Tag: Son Family" by 24%
(Ⅳ) During battle, “Attribute:GRNAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: Saiyan" by 28%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Saiyan" or "Tag: Super Saiyan" by 30%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Super Saiyan" by 23%
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22 comments

  1. I'll just wait and see until Ultra is announced.
    It seems like it's going to be crazy.
    I'm scared when I see the lineup, so I can't afford it right now.

  2. I used stones, but they are stronger than the catalog specs say.
    It's hilarious that the person who died in the bombing was giving such a low rating for no reason lol

    Rating: 5
  3. Gacha is seriously too shitty
    If there are any changes to the specifications, please announce them on the air.
    It's my fault for not noticing, but I got so excited that I shoved everything in.
    Moreover, the mother body is 0
    I'm tired of it, so I'm deleting my account and retiring.

    Rating: 1
    1. Gokubata will disappear once the boost runs out.
      The response this time is terrible.
      I canceled my subscription and won't be charged this time.
      It seems like there's an uproar overseas too, so we'll have to wait and see.

      Rating: 1
  4. The best!The performance is super cool!
    It's like a dream to be able to see Son Goku and Bardock fighting together in the Legends graphics!Please keep doing a good job!

    Rating: 5
  5. I don't have Gokufuri either, so I'd like to know the specs for a tag character that changes colors.
    With this character, the blue Saiyan Zenkai Abi is on Goku's side, but I understand that if he changes to Bada, he won't be able to ride it?

      1. Thank you for the information as I am close to making a comeback!Are you going to ride Abi?

        New Bakayarou, Gokubada, LL Bada
        Abi personnel, old idiot, Ryuken 4, and more
        I wonder if blue (green) yellow like this is strong?

        Rating: 5

Team ranking (latest 2)

Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.