SPARKING Son Goku & Bardock parent-child tag
Lv5000 full boost limit break ★7+ evaluation and data
Son Goku & Bardock parent-child tag
The powerful defensive ability “Immortality” is now available for the first time! "Immortality" is an ability that allows you to withstand the opponent's attack until the end of the combo when you receive an attack that reduces your physical strength to 0 without becoming incapacitated!You can withstand the enemy's powerful attacks and aim for a counterattack!Attribute is GokuBLU, BardockGRNThat's it!
Legendary finish
PvP checkpoint
If your opponent is using Son Goku & Bardock in PvP, please keep the following points in mind.
- Attribute is GokuBLU, BardockGRNA tag that is not an inversion of.
- Immortality is activated when your physical strength is 0 and you are not incapacitated!Upward compatible with the stepping system.Recovers 50% of your health after the combo ends.Nullifies unfavorable attribute compatibility of damage received.
- Increases damage dealt by 20% on hitting shooting arts hits, invalidates special cover for 2nd hit, increases damage dealt by 3% for 10rd hit.Reset when changing.
- A special attack that deals damage to the lineage of evil.
- Special cover for hitting arts, deadly pursuit possible.
- When the Unique Gauge is at maximum, discarding cards, Ki reduction, and Dragon Ball reduction are disabled.
- Special arts have a special range and can be followed up.Special covers are also disabled.
- Shooting armor's special arts are disabled by trampling, Son Goku's special seal, and Bardock's special seal.
- A special draw when changing when the unique gauge is at its maximum.
- Both have shooting armor for hitting arts.
User rating | ★ ★ ★ ★☆ |
STRIKE ATK 53st | ★ ★ ★ ★ ★ |
BLAST ATK #357 | ★★☆☆☆ |
CRITICAL 83th | ★ ★ ★ ★ ★ |
Physical strength 173th | ★ ★ ★ ★☆ |
81th defense | ★ ★ ★ ★ ★ |
Boost character | Winter Snow Duel (2024-2-21) |
Game original character | Can be obtained through story progression, events, etc. |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Own a unique game | Various effects appear when the gauge reaches 100% |
tag change | It is possible to switch characters with the main ability, and it exerts effects such as attribute reversal. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Special forces | Damage up to "Array".Increases damage to specific tags and characters |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Saiyan party
-
LL Warriors of the Otherworld, Saiyans, Super Saiyans, Combined Warriors, Fusion, Fusion of the Dragon Ball Z Movie Revival!! Goku and Vegeta Movie Edition Resurrection Super Gogeta Green Paikuhan
1631300
2607555
276474
285040
270950
270493
5071
2413
280757
270722
-
SP Saiyan/God's Qi/Super Saiyan God SS Game Original Super Saiyan God SS Silver/Silver/White Shallot
1609969
3031539
282146
279522
195581
191652
4995
2270
280834
193617
-
UL Son Family/God's Qi/Space Representative/Saiyan Super Space Survival Edition "Trillion" Son Goku - The Secret of Yolk Selfishness
1591436
2524530
260879
400117
187267
270178
5098
2373
330498
228723
-
LL Vegeta Clan/Saiyan/Super Saiyan Z Cell Edition Red Super Vegeta
1579951
2445558
372022
263856
264109
223367
5078
2390
317939
243738
-
LL Saiyan/Son Clan/Bardock Team Game Original Parent-Child Tag Blue Son Goku & Bardock
1573101
2575625
367100
256731
260273
187395
5074
2391
311916
223834
-
UL Saiyan/Combined Warrior/Fusion/Kami no Ki/Super Saiyan God SS/Movie Dragon Ball Super Broly Movie Version Purple Super Saiyan God SS Gogeta
1503413
2629312
376587
241896
244236
166631
5090
2558
309242
205434
Grandson clan party
-
LL Hybrid Saiyan/Son Clan/Dragon Ball Super Super Hero Movie Transformation: Beast Red Ultimate Son Gohan
1633274
2723431
401184
340585
267269
191545
4898
2257
370885
229407
-
UL Son Clan/Mixed Race Saiyan/Super Saiyan 2 Z Cell Edition Green Super Saiyan 2 Son Gohan: Boyhood
1590589
2425707
266646
267003
266516
270709
5162
2588
266825
268613
-
LL Saiyan, Son Clan, GT, Super Saiyan 4, Son Goku GT Evil Dragon Edition GT Yellow Super Saiyan 4 Son Goku
1586101
2762098
380204
269913
245032
179623
5414
2507
325059
212328
-
LL Son Family/Saiyan/Kids/DB/Dragon Ball Movie The Road to the Strongest Theatrical Edition The Road to the Strongest Purple Son Goku: Boyhood
1573493
2588527
361199
367214
222730
190836
4943
2339
364207
206783
-
LL Saiyan/Son Clan/Bardock Team Game Original Parent-Child Tag Blue Son Goku & Bardock
1573101
2575625
367100
256731
260273
187395
5074
2391
311916
223834
-
LL Son Family/Saiyan/Kids/GT GT Evil Dragon Edition GT Super Ultra Genkidama Blue Son Goku
1569852
2524447
264054
313805
265601
262686
4836
2351
288930
264144
Barduck team party
-
LL Saiyan-Birdack Team Anime Original Edition Yellow Barduck
1661229
3145714
287524
388985
201148
270990
5027
2347
338255
236069
-
LL Saiyan/Son Clan/Bardock Team Game Original Parent-Child Tag Blue Son Goku & Bardock
1573101
2575625
367100
256731
260273
187395
5074
2391
311916
223834
-
SP Saiyan-Birdack Team Anime Original Edition Rebellion Warrior Makeover Red Barduck
1505339
2683957
396277
311128
167735
167394
4579
2318
353703
167565
Frieza Force
-
EX Saiyan / Bardock Team Anime Original Edition Green Toma
1425654
2320172
314968
286905
207992
160477
5057
2526
300937
184235
-
EX Saiyan Girls Bardock Team Anime Original Edition Blue Celipa
1423787
2321862
242244
325522
183287
204681
5053
2444
283883
193984
- EX Saiyan-Birdak Team Anime Original Edition Yellow Pan Boukin 1342929 2340898 307760 214142 190137 146797 4421 2318 260951 168467
Character basic information
character | Son Goku & Bardock parent-child tag |
Rarity | SPARKING |
number | DBL66-01S |
attribute | BLU → GRN |
Battle style | Blow type |
episode | Game original |
Character tag | Saiyan-Grandson family-Bardack team |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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terms of use: | ||||||||||
Deadly range | Indomitable Kamehameha/Revenger Catapult | |||||||||
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■Son Goku [Indomitable Kamehameha] Causes extraordinary shock damage to the enemy. When activated, activates the following effects on itself. ・Increased deadly damage by 50% (3 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) When hit, seals the enemy's special arts. Sealed arts cannot be used for a certain count (5 counts) * Shooting armor when charging ■Bardock [Revenger Catapult] Causes extraordinary shock damage to the enemy. When activated, activates the following effects on itself. ・Increased deadly damage by 50% (3 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) When hit, seals the enemy's special arts. Sealed arts cannot be used for a certain count (5 counts) * Shooting armor when chargingcost: |
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Special range | Two fighting spirits that will never be lost/Two fighting spirits that are similar | |||||||||
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■Son Goku [Two fighting spirits that will never be lost] When activated, activates the following effects on itself. ・Draw the batting arts card next ・Recovers 50 energy ・Increase damage dealt by 15% (15 counts) ・ Increases the amount of health recovery by 15% (15 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) [Arts that can be pursued] ・Striking Arts ・Shooting Arts ・ Deadly Arts [When used when the Unique Gauge is at maximum] When activated, activates the following effects on itself. Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (15 counts) ・Resolved ability deterioration and abnormal status ■Bardock [Two similar fighting spirits] When activated, activates the following effects on itself. ・Draw the batting arts card next ・Recovers 50 energy ・Increase damage dealt by 15% (15 counts) ・ Increases the amount of health recovery by 15% (15 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) [Arts that can be pursued] ・Striking Arts ・Shooting Arts ・ Deadly Arts [When used when the Unique Gauge is at maximum] When activated, activates the following effects on itself. Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (15 counts) ・Resolved ability deterioration and abnormal statuscost: |
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- | Impact of shooting/shooting arts | |||||||||
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when chargingCost: 20 | ||||||||||
When activated, restores your energy to 5Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique gauges and effects
Unique gauge | When the unique gauge is at maximum and special arts are activated, the following effects will be activated on yourself. Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (15 counts) ・Resolved ability deterioration and abnormal status |
Unique gauge | When appearing as a tag change, if the unique gauge is at maximum, draw the special arts card next (1 activation) |
Unique gauge | When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Increases damage dealt by 30% (cannot be erased) ・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (20 counts) ・Gives a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (20 counts) ・Gives a status strengthening effect that nullifies the effect of "reducing Dragon Balls" activated by the enemy (20 counts) |
gauge increase | Increased by 50% after the "Do not become incapacitated" effect ends Increases slightly each time you use a change ability. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | When using change ability, increase draw speed by 1 step (10 counts) "Son Goku" At the start of battle, increase draw speed by 1 level (cannot be erased) |
Change & Unique Abilities
It can be used by using arts and consuming the change gauge that accumulates due to damage.You can use it as many times as you like as long as the change gauge is full.
Changeability | No limit on the number of times you can activate it yourself |
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Son Goku [Final battle between just two people] | Change tag to "Bardock" set its own attributes to "attributes:GRNswitch to Restores 10% HP and 40 HP Grants the ability strengthening effect of "standby count reduced by 2 counts" to yourself (cannot be duplicated) When replaced, this effect will be reset Increases own damage by 20% (20 counts) Increases your arts card draw speed by one level (1 counts)Conditions of use: Maximum change gauge |
Bardock [The final battle between just two people] | Tag change to "Goku" set its own attributes to "attributes:BLUswitch to Restores 10% HP and 40 HP Grants the ability strengthening effect of "standby count reduced by 2 counts" to yourself (cannot be duplicated) When replaced, this effect will be reset Increases own damage by 20% (20 counts) Increases your arts card draw speed by one level (1 counts)Conditions of use: Maximum change gauge |
Unique ability
Unique ability | Effective under conditions |
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Saiyans who carry the fate of the Earth/Saiyans who resist the fate of destruction | ■Son Goku [The Saiyan who carries the fate of the Earth] Increases own hit damage to "Tag: Evil Genealogy" by 20% (cannot be erased) At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 100% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Striking/shooting arts cost reduced by 7 (cannot be erased) ・Reduce deadly arts cost by 10 (cannot be erased) When in play, activate the following effects. ・Increase own change gauge by 40% ・Recovers 20 of your own energy ・ Increases own damage dealt by 60% (cannot be erased) (1 activations) ・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (15 counts) Activates the following effects on yourself depending on the number of times your hitting/shooting arts hit. 1 time: Increase damage dealt by 20% (20 counts) 2 times: Gives a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (5 counts) 3 or more times: Increases damage dealt by 10% (15 counts) This number of hits is reset when switching or changing tags. Activates the following effects when changing cover ・Increase own damage by 15% (20 counts) ・Increases damage done by yourself by 10% (20 count) ・Gives the enemy a ``10% reduction in hitting/shooting arts power'' ability reduction effect (20 counts) ・Gives the enemy a "Special/Ultimate/Awakening Arts Power 20% Down" ability reduction effect (20 counts) When appearing as a tag change, if the unique gauge is at maximum, draw the special arts card next (1 activation) ■Bardock [Saiyan resisting the fate of destruction] Increases own hit damage to "Tag: Evil Genealogy" by 20% (cannot be erased) When in play, activate the following effects. ・Increase own change gauge by 40% ・Recovers 20 of your own energy ・Increase own KI RESTORE by 50% (cannot be erased) (1 activation) ・Gives the enemy a "25% reduction in HP recovery" ability reduction effect (15 counts) Activates the following effects on yourself depending on the number of times your hitting/shooting arts hit. 1 time: Increase damage dealt by 20% (20 counts) 2 times: Gives a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (5 counts) 3 or more times: Increase CRITICAL occurrence rate by 25% (15 counts) (upper limit is 50%) This number of hits is reset when switching or changing tags. Activates the following effects on himself when the enemy changes while he is on the battlefield: ・Increase damage dealt by 20% (10 counts) ・Striking damage increased by 10% (10 counts) ・30% increase in KI RESTORE (10 counts) ・Shooting Arts cost reduced by 5 (10 counts) When appearing as a tag change, if the unique gauge is at maximum, draw the special arts card next (1 activation) |
A great battle to the death/A great fierce battle to the death | ■Son Goku [Great fierce battle to the death] Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts When you receive an attack that reduces your physical strength to 0, activate the following effects (activate once) ・Gives yourself the effect of "not becoming incapacitated" (cannot be erased) (continues until the end of the enemy's combo) ・Release own ability deterioration/status ailment ・Nullify the occurrence of own ability deterioration/status abnormality (15 counts) ・Reduces enemy's energy by 50 ・Randomly discard 2 enemy hand ・Add prohibition to all enemies (5 counts) *This activation count is shared between "Son Goku" and "Bardock" After the "Do not become incapacitated" effect ends, activate the following effects on yourself: ・Increase Unique Gauge by 50% ・Recover 50% physical strength ・ Nullify the attribute compatibility disadvantage of received damage (15 counts) Each time you use a change ability, your unique gauge increases a little. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Increases damage dealt by 30% (cannot be erased) ・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (20 counts) ・Gives a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (20 counts) ・Gives a status strengthening effect that nullifies the effect of "reducing Dragon Balls" activated by the enemy (20 counts) While you are in play, activate the following effects each time you are attacked by an enemy's Special, Ultimate, or Awakening Arts. ・Recovers 10% physical strength (3 activations) ・Increase change gauge by 70% ・Increase damage dealt by 20% (20 counts) ■Bardock [Great fierce battle to the death] Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts When you receive an attack that reduces your physical strength to 0, activate the following effects (activate once) ・Gives yourself the effect of "not becoming incapacitated" (cannot be erased) (continues until the end of the enemy's combo) ・Release own ability deterioration/status ailment ・Nullify the occurrence of own ability deterioration/status abnormality (15 counts) ・Reduces enemy's energy by 50 ・Randomly discard 2 enemy hand ・Add prohibition to all enemies (5 counts) *This activation count is shared between "Son Goku" and "Bardock" After the "Do not become incapacitated" effect ends, activate the following effects on yourself: ・Increase Unique Gauge by 50% ・Recover 50% physical strength ・ Nullify the attribute compatibility disadvantage of received damage (15 counts) Each time you use a change ability, your unique gauge increases a little. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Increases damage dealt by 30% (cannot be erased) ・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (20 counts) ・Gives a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (20 counts) ・Gives a status strengthening effect that nullifies the effect of "reducing Dragon Balls" activated by the enemy (20 counts) While you are in play, activate the following effects each time you are attacked by an enemy's Special, Ultimate, or Awakening Arts. ・Recovers 10% physical strength (3 activations) ・Increase change gauge by 70% ・Increase damage dealt by 20% (20 counts) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
BLUSon Goku & Bardock |
Saiyan/Son Clan/Bardock Team/Game Original |
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ZI (100~) Yellow★0~2 |
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" by 22% during battle |
ZII (700~) Yellow★3~5 |
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Game Original" by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the special damage dealt by "Tag: Saiyan" by 2% & increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Game Original" or "Tag: Son Family" by 30% |
Ⅳ (9999) Red 7+ |
During battle, increase the special damage dealt by "Tag: Saiyan" by 3% & increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Game Original" or "Tag: Son Family" by 38% |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can strengthen "Son Goku & Bardock: Parent-Child Team" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Immortal and special effects are too annoying. Don't make Kabachen invalid for range specials. This guy's tag team is worse than Buu.
I'll just wait and see until Ultra is announced.
It seems like it's going to be crazy.
I'm scared when I see the lineup, so I can't afford it right now.
correct. The announcement will likely be around the 25th.
Extremely high firepower
Even immortals are unpleasant to deal with.
It's simple strength
Dokkan is also number one in Cellulan, but what rank is Legends' Gokubada?
Create an original story
I used stones, but they are stronger than the catalog specs say.
It's hilarious that the person who died in the bombing was giving such a low rating for no reason lol
Badalot is cool but the gacha is disappointing
Badalot yeah
I get angry at the 1% chance of one series.
I decided to retire in a fit of rage.
It's a shame as I was looking forward to it since the day before.
Gacha is seriously too shitty
If there are any changes to the specifications, please announce them on the air.
It's my fault for not noticing, but I got so excited that I shoved everything in.
Moreover, the mother body is 0
I'm tired of it, so I'm deleting my account and retiring.
Gokubata will disappear once the boost runs out.
The response this time is terrible.
I canceled my subscription and won't be charged this time.
It seems like there's an uproar overseas too, so we'll have to wait and see.
The best!The performance is super cool!
It's like a dream to be able to see Son Goku and Bardock fighting together in the Legends graphics!Please keep doing a good job!
Immortal, Tsuyo!
Immortality is too dangerous.I had a prediction for the character.
Immortality is dangerous
I don't have Gokufuri either, so I'd like to know the specs for a tag character that changes colors.
With this character, the blue Saiyan Zenkai Abi is on Goku's side, but I understand that if he changes to Bada, he won't be able to ride it?
If it's the same as Son Goku & Frieza from last time.
BLUThe ZENKAI ability ofBLUAs well as Son Goku,GRNI also ride Bardock.
vice versaGRNThe ZENKAI ability ofBLURide Son Goku.
However, this time there aren't as many tags as Son Goku & Frieza, so there aren't many ZENKAI awakened characters to target.
https://dragonball-zxk.com/108738.html
Thank you for the information as I am close to making a comeback!Are you going to ride Abi?
New Bakayarou, Gokubada, LL Bada
Abi personnel, old idiot, Ryuken 4, and more
I wonder if blue (green) yellow like this is strong?
YELI'm looking forward to Bardock's ZENKAI awakening as well!
If it's not UL, I'll wait and see.
What is immortality? Don't add more zombie characters...
ZENKAI is a Saiyan with 2 attributes and I have a feeling it's going to be bad again.
The strongest durability kitter