SPARKING Yamcha Saibaiman match
Lv5000 full boost limit break ★7+ evaluation and data
Yamcha Saibaiman match
When you enter the field, if three enemy battle members are alive, you will be able to increase your draw speed, reduce the cost of hitting and shooting arts, and nullify the enemy's hold, strengthening your attack performance! Furthermore, the main ability activates effects such as prohibiting substitution on all enemies!
PvP checkpoint
If your opponent is using Yamcha in PvP, please keep the following points in mind.
- Main ability prohibits all enemies from being replaced!
- Various buffs will be given if there are many battle members alive. Also disable stepping.
- Debuffs all enemies with the ultimate art. Shooting armor included.
- Draw up to 2 cards with special arts and nullify special covers.
- Seals the enemy's shooting arts when it comes into play.
- If you are unable to fight, allies will recover their health, damage dealt will be increased, 2 Dragon Balls will be added, enemies will have 100 energy, and substitutions will not be allowed.
User rating | Please rate |
STRIKE ATK 55st | ★ ★ ★ ★ ★ |
BLAST ATK #310 | ★★★☆ ☆ |
CRITICAL 145th | ★ ★ ★ ★☆ |
Physical strength 176th | ★ ★ ★ ★☆ |
111th defense | ★ ★ ★ ★ ★ |
Boost character | Winter Snow Duel (2024-2-21) |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Alternate buffs and debuffs | Activate ``Effects favorable to allies'' or ``Effects unfavorable to enemies'' at the timing of returning to standby when changing characters |
Get Dragon Ball | Increase the number of Dragon Balls and shorten the time until Rising Rush |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Falling buffs and debuffs | By becoming incapacitated, "advantageous effect on allies" or "unfavorable effect on enemies" will be activated. |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Yamcha Saibaiman match |
Rarity | SPARKING |
number | DBL70-02S |
attribute | BLU |
Battle style | Blow type |
episode | Z Saiyan Edition |
Character tag | Super warrior |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Let me do it | Draw the ultimate arts card “Rōga Kaze Kamehameha” next. Restores 25% HP and 40 HP Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 50% (15 counts) Eliminate enemy ability enhancement & state enhancement Add prohibition to all enemies (3 counts)Terms of use: After 25 counts |
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Deadly range | Kamehameha | |||||||||
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Causes extraordinary shock damage to the enemy. 15% increase in own death damage when activated (3 counts) In addition, depending on the number of surviving enemy battle members, activate the following effects on yourself 3 people: Increases deadly damage by 35% (3 counts) 2 people: Increases deadly damage by 15% (3 counts) 1 people: Increases deadly damage by 10% (3 counts)Cost: 50 |
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Ultimate range | Rōga style Kamehameha | |||||||||
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Causes extraordinary shock damage to the enemy. Increases your ultimate damage by 40% when activated (3 counts) When hit, activate the following effects on all enemies ・ Gives the ability reduction effect of "50% reduction in health recovery amount" (15 counts) ・Ability reduction effect of "KI RESTORE 50% down" is given (15 counts) ・Ability reduction effect of "All arts cost 3 increase" (15 counts) ・Gives ability reduction effect of "standby count extension by 3 counts" (15 counts) * Shooting armor when chargingCost: 20 |
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- | Fist wolf stance | |||||||||
If you have 3 or less cards in your hand, draw up to 2 cards at random. Restores 40 morale Increases own damage by 20% (10 counts) Give yourself a state strengthening effect that nullifies the effect of "power reduction" triggered by the enemy (5 counts) In addition, when 3 enemy battle members are alive, give yourself a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (5 counts)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | At the start of battle, increase draw speed by 1 level (cannot be erased) When 3 enemy battle members are alive, increase draw speed by 1 step (this effect is reset when replaced) |
Unique ability
Unique ability | Effective under conditions |
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Don't take us lightly...!! | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Up 100% of KI RESTORE (cannot be erased) ・All arts cost reduced by 5 (cannot be erased) ・CRITICAL incidence increased by 40% (cannot be erased) When in play, activate the following effects. ・Recovers 25 of your own energy ・ Increases own damage dealt by 80% (cannot be erased) (1 activations) ・ Seal enemy shooting arts Sealed arts cannot be used for a certain count (5 counts) Additionally, when 3 enemy battle members are alive, activate the following effects on yourself: ・Increase damage dealt by 50% When replaced, this effect will be reset ・Arts card draw speed increased by one step When replaced, this effect will be reset ・Striking/shooting arts cost reduced by 5 When replaced, this effect will be reset - When attacking yourself, nullify the enemy's "recover physical strength when physical strength reaches 0" effect (15 counts) (cannot be erased) |
Earth's most elite | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) Activates the following effects when changing cover -Nullify the attribute compatibility disadvantage of the damage received by yourself (10 counts) ・ Gives the enemy the ability reduction effect of "Arts card draw speed 2 step down" (3 counts) Activates the following effects when self returns ・ Recovers 5% of allies' health ・Increases damage dealt by allies by 15% (15 counts) ・Gives the enemy a ``15% reduction in hitting/shooting arts power'' ability reduction effect (10 counts) If you become incapable of battle, activate the following effects. ・ Increase your own dragon ball by one ・ Recovers 15% of allies' health Increases damage dealt to allies by 35% (cannot be erased) ・Reduces enemy's energy by 100 ・ Gives "KI RESTORE 100% down" ability reduction effect to all enemies (10 counts) ・Give all enemies a 5% increase in arts cost (10 counts) ・Add prohibition to all enemies (5 counts) Every time a battle member other than yourself is attacked by an enemy's arts, your standby count is reduced by 1 count (activated 10 times) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
BLUYamcha |
Super Warrior/Z Saiyan Edition |
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ZI (100~) Yellow★0~2 |
Attribute:BLU”Basic STRIKE ATK/Basic BLAST DEF increased by 22% |
ZII (700~) Yellow★3~5 |
At the time of battle, "attribute:BLUOr "attribute:PUR”Basic STRIKE ATK/Basic BLAST DEF increased by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
At the time of battle, "attribute:BLUOr "attribute:PUR” or “Episode: Z Saiyan Edition” basic STRIKE ATK and basic BLAST DEF increased by 30% & “Episode: Z Saiyan Edition” basic BLAST ATK increased by 15% |
Ⅳ (9999) Red 7+ |
At the time of battle, "attribute:BLUOr "attribute:PUR” or “Episode: Z Saiyan Edition” basic STRIKE ATK and basic BLAST DEF increased by 35% & “Episode: Z Saiyan Edition” basic BLAST ATK increased by 18% |
Strengthening with ZENKAI abilities
You can enhance "Yamcha: Saibaiman Battle" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.