SPARKING Son Goku vs Nappa
Lv5000 full boost limit break ★7+ evaluation and data
Son Goku vs Nappa
When hitting arts hit, there is a 5% chance to stun the enemy! Every time the enemy uses a blow/shooting arts, one of the enemy's hand slots is sealed! (Up to one hand slot can be sealed at the same time) If there are battle members who are unable to fight, they will demonstrate powerful attack performance in various situations!
PvP checkpoint
If your opponent is using Goku in PvP, please keep the following points in mind.
- If you have a battle member who is unable to fight, strengthen yourself by increasing draw speed that cannot be erased. Nullifies special cover and has a chance of fainting from hitting arts.
- Seal enemy blows with special arts. If you have a battle member who is unable to fight and use special arts, the draw speed will further increase.
- Discard all the enemy's cards with special arts.
- Disable trampling with main ability. Removed enemy buffs.
- If there is a battle member who is unable to fight, it is prohibited to replace them when using ultimate arts.
- Special cover for hitting arts, special pursuit attack possible.
- A cover change to the enemy's ultimate art, Rising Rush, negates the disadvantageous attribute compatibility of damage received.
- If a battle member is unable to fight and succeeds in vanishing, they will recover 100%. Activates once and resets when replaced.
User rating | Please rate |
STRIKE ATK 175st | ★ ★ ★ ★☆ |
BLAST ATK #420 | ★★☆☆☆ |
CRITICAL 208th | ★ ★ ★ ★☆ |
Physical strength 289th | ★★★☆ ☆ |
20th defense | ★ ★ ★ ★ ★ |
Boost character | Winter Snow Duel (2024-2-21) |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Son Goku vs Nappa |
Rarity | SPARKING |
number | DBL70-01S |
attribute | YEL |
Battle style | Blow type |
episode | Z Saiyan Edition |
Character tag | Grandson family-Saiyan |
Possessing Arts | Blow / Blow *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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It must be really tough...! | Randomly discard one card from your hand and draw the ultimate arts card "Red Dragon Instant Strike" next. Restores 30% HP and 50 HP When attacking yourself, nullify the effect of "Recover health when physical strength reaches 0" of the enemy (10 counts) Eliminate enemy ability enhancement & state enhancementTerms of use: After 25 counts |
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Deadly range | Dragon attack kick | |||||||||
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Causes enormous damage of impact to the enemy. 40% increase in own death damage when activated (3 counts) When hit, activates the following effects ・Discard all enemy hands ・Gives all enemies an ability reduction effect of “all arts cost up 5” * Shooting armor when chargingCost: 50 |
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Ultimate range | Crimson dragon instant attack | |||||||||
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Causes extraordinary shock damage to the enemy. Increases your ultimate damage by 50% when activated (3 counts) Furthermore, if there is a battle member who is unable to fight, all enemies will be prohibited from being replaced (5 counts) When hit, activate the following effects on yourself ・Increase the next deadly damage by 100% (cannot be erased) ・Increases the damage of the next activated batting arts by 100% (cannot be erased) ・Increases the damage caused by the next firing arts by 100% (cannot be erased) * Shooting armor when chargingCost: 20 |
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- | Yuru-san...!!Kisama-!! | |||||||||
Draw one card randomly Restores 40 morale Increases own damage by 30% (15 counts) Reduces own hit arts cost by 5 (15 counts) (cannot be duplicated) Cancels own ability reduction effect Seal enemy batting arts Sealed arts cannot be used for a certain count (5 counts) In addition, if there is a battle member who cannot fight, the following effects will be activated for himself. ・Recovers 15% physical strength (3 activations) ・ Arts card draw speed increased by 1 level (15 counts) (cannot be duplicated)Cost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
On hit, there is a 5% chance to stun an enemy.Cost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | If there is a battle member who is unable to fight, increase the draw speed by one level (cannot be erased) (activates once) If there is a battle member who is unable to fight and uses special arts, the draw speed will be increased by 1 level (15 counts) (cannot be duplicated) |
Unique ability
Unique ability | Effective under conditions |
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Anger that has no place in it | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・70% damage reduction (cannot be erased) ・Up 50% of KI RESTORE (cannot be erased) When in play, activates the following effects on yourself. ・Recovers 10% physical strength and 20 stamina ・ Increases damage dealt by 60% (15 counts) (cannot be erased) ・Increase damage dealt by 30% (non-overlapping) ・ Increases hit damage by 30% (cannot be duplicated) ・10% cut (15 counts) on damage taken against impact attributes (cannot be erased) ・Blow arts cost reduced by 2 (cannot be erased) (activated 3 times) ・ Nullify the attribute compatibility disadvantage of received damage (10 counts) (3 activations) In addition, if there is a battle member who cannot fight, the following effects will be activated for himself. ・Draw a special arts card next (2 activation) ・Increase damage dealt by 70% (cannot be erased) (activated 1 times) ・ Increases the arts card draw speed by one level (cannot be erased) (1 activation count) ・The probability of fainting when hitting arts hits is increased by 5% (15 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (15 counts) |
desired savior | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts While you are in play, each time the enemy uses a hitting or shooting arts, randomly seal one enemy's hand slot (maximum of one hand slot can be sealed at the same time). You cannot use a certain number of sealed hand frames (10 counts) While you are in play, the following effects will be activated each time the enemy uses a Special, Ultimate, or Awakening Arts card (activated once). -Nullify the attribute compatibility disadvantage of the damage received by yourself (10 counts) ・Reduce the waiting count of allies by 3 ・Gives the enemy a "Special/Ultimate/Awakening Arts Power 50% Down" ability reduction effect (3 counts) When replaced, this trigger count is reset When you are on standby and the enemy activates Ultimate/Awakening Arts or Rising Rush, the following effects will be activated. -Nullify the attribute compatibility disadvantage of the damage received by yourself (10 counts) ・Reduces your own waiting count by 10 ・Gives the enemy the ability-decreasing effect of "Ultimate/Awakening Arts Power 50% Down" (3 counts) When you perform a vanishing step, if there is a battle member who is unable to fight, recover your own vanishing gauge by 100% (activated once) When replaced, this trigger count is reset |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
YELSon Goku |
Son Family/Saiyan/Z Saiyan Edition |
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ZI (100~) Yellow★0~2 |
Increases the basic STRIKE DEF and basic BLAST DEF of "Tag: Sun Ichizoku" by 22% during battle |
ZII (700~) Yellow★3~5 |
During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: Son Family" or "Tag: Saiyan" by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: Son Family" or "Tag: Saiyan" or "Episode: Z Saiyan Edition" by 30% & Basic STRIKE ATK of "Episode: Z Saiyan Edition" 15% increase |
Ⅳ (9999) Red 7+ |
During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: Son Family" or "Tag: Saiyan" or "Episode: Z Saiyan Edition" by 35% & Basic STRIKE ATK of "Episode: Z Saiyan Edition" 18% increase |
Strengthening with ZENKAI abilities
You can enhance "Son Goku: Nappa Battle" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.