Date published: 2023 May 07

ULTRA Super Saiyan God SS Vegito Blue
Lv5000 full boost limit break ★7+ evaluation and data

Super Saiyan God SS Vegetto Blue

Activate the new function "Arts Action" during the ultimate arts hit!If successful, super-large damage will increase even more!It's a hit attacker with super-strong offensive performance that makes it easy to collect dragon balls!

PvP checkpoint

If your opponent is using Super Saiyan God SS Vegito in PvP, please keep the following points in mind.

  • Invalidate the ultimate arts and discard all cards
  • When entering the field, seal Rising Rush when using special arts
  • Hitting, shooting, countering tap actions with special arts, disabling unfavorable attribute compatibility
  • Reduces the enemy's burnishing to 1 only once when it comes into play.
  • Seal the special arts when confronted
  • Special cover change for hitting arts, deadly follow-up possible
  • Using Rising Rush disables disadvantageous attribute compatibility, disables sticking
  • Vanishing is fully recovered when an enemy is defeated, HP of allies is recovered.
Cellulan highest ranking 1st place (Japan, Hong Kong, France, Italy)
User rating ★ ★ ★ ★ ★
STRIKE ATK 21st ★ ★ ★ ★ ★
BLAST ATK #354 ★★★☆ ☆
CRITICAL 197th ★ ★ ★ ★
Physical strength 165th ★ ★ ★ ★
95th defense ★ ★ ★ ★ ★
Evasion Obstruction Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step.
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
ULTRA/leader special ability If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare)
Hand seal Disables the enemy's hand and hinders or restricts their actions.
counter Counterattack if you use the specified arts at the right time.
Get Dragon Ball Increase the number of Dragon Balls and shorten the time until Rising Rush
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Penetration Deal damage not only to opposing enemy characters but also to all enemies including reserves
Super Saiyan God SS Vegito Recommended Fragment

Team formation sample

Super Saiyan God SS Vegetto Sample Organization

Character basic information

character Super Saiyan God SS Vegetto Blue
Rarity ULTRA
number DBL61-01U
attribute RED
Battle style Blow type
episode Super Future Trunks
Character tag Saiyan-God's mind-Coalition warrior-Super Saiyan God SS-future-Potala
Possessing Arts Blow / Shoot

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
let me do it!! Randomly discard one card from your hand and draw the ultimate arts card "Maximum Impact Rush" next.
Restores 30% HP and 50 HP
Releases one's own ability deterioration/status abnormality
Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 50% (15 counts)Terms of use: After 20 counts
Deadly range final spirits slash
Causes slashing damage to enemies.
30% increase in own death damage when activated (3 counts)
When hit, give the enemy extreme bleeding with a 100% chance.
* Shooting armor when chargingCost: 50
Ultimate range maximum impact lash
Inflicts extraordinary damage with impact on the enemy.
When activated, activates the following effects on itself.
・Increased ultimate damage by 20% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)

On hit, some damage done is also given to the enemy's backup member (the backup member does not become incapable)

Arts action is activated during hit
If you achieve a certain number of consecutive hits within the time limit, the following effects will be activated.
・Increase damage
・Discard all enemy hands
* Shooting armor when chargingCost: 20
- versatile counter
When activated, activates the following effects
・Recover 15% of your physical strength
・ Disables own attribute compatibility disadvantage (10 counts) (cannot be erased)
・ Seal the enemy's rising rush (5 counts)

When ready, a counter is activated against enemy tap actions, hitting arts, and shooting arts.
When the counter is activated, the following effects are activated.
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation)
・Recovers 50 of your own energy
・Gives the enemy a "100% reduction in HP recovery" ability reduction effect (10 counts)
[Arts that can be pursued]
・ Deadly Arts
・Ultimate ArtsCost: 15
- Impact of shooting/shooting arts
When hit, gives the enemy a "10% increase in damage taken" ability reduction effect (15 counts) * Shooting armor when chargingCost: 20
When activated, restores your energy to 5Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

ULTRA ability

Resonance of power (coalescence warrior) At the beginning of the battle, if you are the leader, activate the following effects on yourself

・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)

At the beginning of the battle, if you are not the leader, the following effects will be activated for each "Tag: Combined Warrior" of the battle / support member.

・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)

* Up to 3 support members are reflected.

Unique gauges and effects

Unique gaugeWhen the unique gauge reaches the maximum value, it consumes all of its own unique gauge and activates the following effects on itself.
・Draw the batting arts card next
・Recovers 10% physical strength and 50 stamina
・ Increases damage dealt by 30% (15 counts) (cannot be erased)
・ Increase KI RESTORE by 40% (15 counts) (cannot be erased)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
gauge increaseIncreases each time you use an arts card while you are in play.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)
At the start of battle, increase draw speed by 1 step (30 counts)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "BLU” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen using special arts, nullify attribute compatibility disadvantage (10 counts) (cannot be erased)
When you activate Rising Rush, nullify attribute compatibility disadvantage (10 counts) (cannot be erased)

Unique ability

Unique ability Effective under conditions
blue light that dispels despair At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 150% (cannot be erased)
・Striking damage increased by 30% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Arts card draw speed increased by 1 step (30 counts)
・All arts cost reduced by 5 (cannot be erased)
・ Adds a state enhancement effect that nullifies the effect of "reduce dragon balls" activated by the enemy (60 counts) (cannot be erased)
・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (30 counts)

When in play, activate the following effects.
・Draw the batting arts card next
・Increase your KI RESTORE by 20% (15 counts)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
・ Seal the enemy's rising rush (5 counts)
・ Set the enemy's burnishing gauge to 0% (1 activations)

In addition, when 3 enemy battle members are alive, allies' ability deterioration and status ailments are canceled.

Activates the following effects each time you confront an enemy
・Recovers 30 of your own energy
・ Gives the enemy a "15% CRITICAL occurrence rate down" ability reduction effect (15 counts)
・Seal the enemy's deadly arts
Sealed arts cannot be used for a certain count (3 counts)

When you are on the battlefield, when you are attacked by enemy arts, and your remaining physical strength is 50% or less, activate the following effects on yourself (1 activation)
・Recover 30% physical strength
・ Nullify the attribute compatibility disadvantage of received damage (30 counts)
・ Increase 1 dragon balls
・Resolved ability deterioration and abnormal status
A union that seizes the future Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you are in play, each time you use an arts card, your unique gauge increases.
When the unique gauge reaches the maximum value, it consumes all of its own unique gauge and activates the following effects on itself.
・Draw the batting arts card next
・Recovers 10% physical strength and 50 stamina
・ Increases damage dealt by 30% (15 counts) (cannot be erased)
・ Increase KI RESTORE by 40% (15 counts) (cannot be erased)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)

When you activate Rising Rush, activate the following effects on yourself:
・ Increase 1 dragon balls
・Up 40% of KI RESTORE (cannot be erased)
-Disable attribute compatibility disadvantage (10 counts) (cannot be erased)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

Activates the following effects when you incapacitate an enemy:
・ Recover 100% of your own vanishing gauge
・ Recovers 10% of allies' health

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

REDSummary of Z abilities that can strengthen Super Saiyan God SS Vegetto Blue
REDSuper Saiyan God SS Vegetto
Saiyan, God's Qi, Combined Warrior, Super Saiyan God SS, Future, Potara, Super Future Trunks Edition
ZI (100~)
Yellow★0~2
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" by 28% during battle
ZII (700~)
Yellow★3~5
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Future" by 30% during battle.
ZⅢ (2400~)
Black★6~Red★6+
Increases ultimate damage dealt by "Tag: Combined Warrior" by 3% during battle & Increases basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Mirai" by 38%
Ⅳ (9999)
Red 7+
Increases ultimate damage dealt by "Tag: Combined Warrior" by 5% during battle & Increases basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Mirai" by 42%

Strengthening with ZENKAI abilities

You can strengthen "Super Saiyan God SS Vegito: Blue" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: God's Qi" have been improved
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: God's Spirit" or "Tag: Mighty Enemy" or "Tag: Future" by 30%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, “Attribute:RED"Basic STRIKE ATK/Basic BLAST ATK increased by 30%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Future" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" or "Tag: Vegeta Clan" by 30%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Combined Warrior" have the following stats up
・Basic STRIKE ATK increased by 15%
・Basic BLAST ATK increased by 15%
・Basic STRIKE DEF increased by 20%
・Basic BLAST DEF increased by 20%
(Ⅲ) During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: Combined Warrior" by 35% & increase the basic STRIKE ATK of "Character: Vegito" by 15%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 20%
・Basic BLAST ATK increased by 20%
・Basic STRIKE DEF increased by 15%
・Basic BLAST DEF increased by 15%
(Ⅲ) During battle, increase the maximum basic physical strength of "Character: Son Goku" by 18%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Combined Warrior" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Increase the basic STRIKE DEF by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" by 22%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Saiyan" by 24%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Final Spirits Slash (Deadly) ・ Causes extraordinary damage to enemies
Maximum Impact Rush (Ultimate) ・ Inflicts extraordinary damage on enemies
At the start of the battle / self ・Increases damage dealt by 90% (cannot be erased)
・15% damage reduction (cannot be erased)
・Up 20% of KI RESTORE (cannot be erased)
・ Increased the amount of Special Move Gauge acquired by 30% (cannot be erased)
At the beginning of the turn / self ・Recover 1% physical strength
・ Increases hit damage by 10% (1 turns) (cannot be erased)
When attacking with hitting arts / self ・Increases damage dealt by 10% (cannot be erased)
Hit Arts Hit / Enemy ・ 25% chance to chase with hitting arts * Effect is up to once per turn
Immediately before being attacked by hitting arts / self ・ Activate a special action to invalidate the attack (once activated)
After activating a special action / multiple ・ Increase your own KI RESTORE by 10% (cannot be erased)
・ Increase your Special Move gauge by 25%
・ Gives "10% more damage" ability reduction effect to all enemies
Every time you disable an enemy / yourself ・ 25% increase in Special Move gauge (1 activation)
When special arts hit/multiple ・Increase own special move gauge by 15% (1 activations)
・ Strengthen your own special arts (1 activation)
・Inflict extreme bleeding on the enemy (2 turn)
At the start of the battle / Allied "Tag: Combined Warrior"
ULTRA
・ Increased Special Move gauge by 5%
At the start of the battle / for each ally "Tag: Combined Warrior" / yourself
ULTRA
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
When Ultimate Arts is activated/Self
ULTRA
・Increases damage dealt by 20% (cannot be erased)
All character list
Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !

Leave a comment

You can also post images

18 comments

  1. If you make a special cut when you have never used a special cut, there is a high probability that the ultimate will fly.On the other hand, if you turn off the main when there is a special, the special will fly.what's this

      1. Even after Gogeta is implemented, you will never die.That's how bad his blow counters are.

        Because there is a resurrected Gogeta in the comment made one week before the announcement of the resurrected Gogeta!Isn't there a difference...?

  2. I want early future Gohan to come full throttle.Then, when the buff becomes unerasable, Urvegible becomes dangerous.You can only stop combos with 3 levels of initial drop speed (2 levels after the drop speed runs out), 15 hits, 30 up damage, or Blue Zamasu.

  3. I was worried if I could master the counter, but it responds to taps and the past XNUMX is an easy timing.
    Even with disadvantageous attributes, the evaluation of reluctance to grind is reasonable
    Vegetables are the best

    Rating: 5
Post this article on X and let's make "Legends" even more exciting together.

Team ranking (latest 2)

Character evaluation (during recruitment)

  • It was helpful
  • Quite strong
  • When the enemy's ultimate or special move is activated, damage dealt is reduced by 50%, so it is quite useful defensively.
  • It's very easy to understand!! I wish they would fix the problem where the screen moves when you swipe down!!!
  • I've been studying a lot lately so I can't play Legends...
  • Latest comments

    Question

    Guild member recruitment

    5rd Anniversary Shenron QR Code Wanted