ULTRA Super Saiyan God SS Vegito Blue
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan God SS Vegetto Blue
Activate the new function "Arts Action" during the ultimate arts hit!If successful, super-large damage will increase even more!It's a hit attacker with super-strong offensive performance that makes it easy to collect dragon balls!
PvP checkpoint
If your opponent is using Super Saiyan God SS Vegito in PvP, please keep the following points in mind.
- Invalidate the ultimate arts and discard all cards
- When entering the field, seal Rising Rush when using special arts
- Hitting, shooting, countering tap actions with special arts, disabling unfavorable attribute compatibility
- Reduces the enemy's burnishing to 1 only once when it comes into play.
- Seal the special arts when confronted
- Special cover change for hitting arts, deadly follow-up possible
- Using Rising Rush disables disadvantageous attribute compatibility, disables sticking
- Vanishing is fully recovered when an enemy is defeated, HP of allies is recovered.
Cellulan highest ranking | 1st place (Japan, Hong Kong, France, Italy) |
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 21st | ★ ★ ★ ★ ★ |
BLAST ATK #354 | ★★★☆ ☆ |
CRITICAL 197th | ★ ★ ★ ★☆ |
Physical strength 165th | ★ ★ ★ ★☆ |
95th defense | ★ ★ ★ ★ ★ |
Evasion Obstruction | Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step. |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Own a unique game | Various effects appear when the gauge reaches 100% |
ULTRA/leader special ability | If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare) |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
counter | Counterattack if you use the specified arts at the right time. |
Get Dragon Ball | Increase the number of Dragon Balls and shorten the time until Rising Rush |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Penetration | Deal damage not only to opposing enemy characters but also to all enemies including reserves |
Team formation sample
Future party
-
LL Mixed Blood Saiyan / Super Saiyan / Future / Vegeta Clan Super Future Trunks Hope Sword Blue Super Saiyan Trunks: Adolescence
1669588
2745493
405341
289883
238634
269783
4954
2345
347612
254209
-
UL Saiyan, God's Qi, Combined Warrior, Super Saiyan God SS, Future, Potala Super Future Trunks Edition Blue Red Super Saiyan God SS Vegetto
1592679
2622900
394827
265460
265045
189461
4885
2491
330144
227253
-
LL Android/Future/Regeneration/Absorption/Mighty Enemy Z Cell Edition Suicide Murasaki Perfect Cell
1573996
2431348
371285
367787
228605
191965
4898
2327
369536
210285
-
UL Saiyan, Future, God's Qi, Super Saiyan Rose, Mighty Enemy Super Future Trunks Green Super Saiyan Rose, Goku Black
1508377
2650961
373131
246612
235872
168810
5090
2657
309872
202341
-
LL Vegeta Clan/Future/Saiyan/Super Saiyan God SS/Mixed Race Saiyan/Super Saiyan 2/God's Qi Super Future Trunks Edition Tag Yellow Trunks & Vegeta
1474743
2592089
242171
355152
199661
238198
4917
2295
298662
218930
-
SP Girls / Future Super Future Trunks Edition Green My
1255116
2634617
194265
217609
149764
149116
3971
2106
205937
149440
trunks
Ally
Coalition warrior party
-
LL Saiyan/Combined Warrior/Fusion/Super Saiyan 4/GT/3rd Anniversary/Anniversary GT Evil Dragon Edition GT Green Super Saiyan 4 Gogeta
1665662
2759791
288377
280096
270468
272305
5173
2462
284237
271387
-
LL Saiyan/Son Clan/God's Spirit/Super Saiyan God SS/Vegeta Clan/Combined Warrior Fusion/Fusion/Dragon Ball Super Broly the Movie Gogeta Blue 6th Anniversary Yellow Super Saiyan God SS Son Goku & Vegeta
1636584
3006769
411464
287571
264381
229915
4827
2229
349518
247148
-
LL Saiyan/Vegeta Clan/Warriors of the Otherworld/Son Clan/Super Saiyan/Combined Warrior/Potara Z Majin Buu Arc Super Vegito Blue Vegeta & Son Goku
1635307
2853134
393651
283080
233491
271009
4945
2463
338366
252250
-
UL Saiyan, God's Qi, Combined Warrior, Super Saiyan God SS, Future, Potala Super Future Trunks Edition Blue Red Super Saiyan God SS Vegetto
1592679
2622900
394827
265460
265045
189461
4885
2491
330144
227253
-
UL Saiyan GT Fusion Warrior Super Saiyan 4 GT Evil Dragon Edition 6th Anniversary Purple Super Saiyan 4 Gogeta
1592643
2588278
270983
250363
195351
196495
5060
2490
260673
195923
-
LL Saiyan, Super Saiyan, Combined Warrior, Potala, 1st Anniversary, Anniversary Z Majin Buu 1st Anniversary Purple Super Vegetto
1588087
3092431
367887
257311
238440
180348
5435
2564
312599
209394
regeneration
Character basic information
character | Super Saiyan God SS Vegetto Blue |
Rarity | ULTRA |
number | DBL61-01U |
attribute | RED |
Battle style | Blow type |
episode | Super Future Trunks |
Character tag | Saiyan-God's mind-Coalition warrior-Super Saiyan God SS-future-Potala |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
let me do it!! | Randomly discard one card from your hand and draw the ultimate arts card "Maximum Impact Rush" next. Restores 30% HP and 50 HP Releases one's own ability deterioration/status abnormality Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 50% (15 counts)Terms of use: After 20 counts |
|||||||||
Deadly range | final spirits slash | |||||||||
|
Causes slashing damage to enemies. 30% increase in own death damage when activated (3 counts) When hit, give the enemy extreme bleeding with a 100% chance. * Shooting armor when chargingCost: 50 |
|||||||||
Ultimate range | maximum impact lash | |||||||||
|
Inflicts extraordinary damage with impact on the enemy. When activated, activates the following effects on itself. ・Increased ultimate damage by 20% (3 counts) ・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts) On hit, some damage done is also given to the enemy's backup member (the backup member does not become incapable) Arts action is activated during hit If you achieve a certain number of consecutive hits within the time limit, the following effects will be activated. ・Increase damage ・Discard all enemy hands * Shooting armor when chargingCost: 20 |
|||||||||
- | versatile counter | |||||||||
When activated, activates the following effects ・Recover 15% of your physical strength ・ Disables own attribute compatibility disadvantage (10 counts) (cannot be erased) ・ Seal the enemy's rising rush (5 counts) When ready, a counter is activated against enemy tap actions, hitting arts, and shooting arts. When the counter is activated, the following effects are activated. ・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation) ・Recovers 50 of your own energy ・Gives the enemy a "100% reduction in HP recovery" ability reduction effect (10 counts) [Arts that can be pursued] ・ Deadly Arts ・Ultimate ArtsCost: 15 |
||||||||||
- | Impact of shooting/shooting arts | |||||||||
When hit, gives the enemy a "10% increase in damage taken" ability reduction effect (15 counts) * Shooting armor when chargingCost: 20 | ||||||||||
When activated, restores your energy to 5Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
ULTRA ability
Resonance of power (coalescence warrior) | At the beginning of the battle, if you are the leader, activate the following effects on yourself ・Increases damage dealt by 30% (cannot be erased) ・Up 30% of KI RESTORE (cannot be erased) At the beginning of the battle, if you are not the leader, the following effects will be activated for each "Tag: Combined Warrior" of the battle / support member. ・Increases damage dealt by 5% (cannot be erased) ・Increase KI RESTORE by 5% (cannot be erased) * Up to 3 support members are reflected. |
Unique gauges and effects
Unique gauge | When the unique gauge reaches the maximum value, it consumes all of its own unique gauge and activates the following effects on itself. ・Draw the batting arts card next ・Recovers 10% physical strength and 50 stamina ・ Increases damage dealt by 30% (15 counts) (cannot be erased) ・ Increase KI RESTORE by 40% (15 counts) (cannot be erased) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) |
gauge increase | Increases each time you use an arts card while you are in play. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | At the start of battle, increase draw speed by 1 level (cannot be erased) At the start of battle, increase draw speed by 1 step (30 counts) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "BLU” can be increased and the damage received can be reduced.
Disadvantage nullification | When using special arts, nullify attribute compatibility disadvantage (10 counts) (cannot be erased) When you activate Rising Rush, nullify attribute compatibility disadvantage (10 counts) (cannot be erased) |
Unique ability
Unique ability | Effective under conditions |
---|---|
blue light that dispels despair | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 150% (cannot be erased) ・Striking damage increased by 30% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Arts card draw speed increased by 1 step (30 counts) ・All arts cost reduced by 5 (cannot be erased) ・ Adds a state enhancement effect that nullifies the effect of "reduce dragon balls" activated by the enemy (60 counts) (cannot be erased) ・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (30 counts) When in play, activate the following effects. ・Draw the batting arts card next ・Increase your KI RESTORE by 20% (15 counts) -Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) ・ Seal the enemy's rising rush (5 counts) ・ Set the enemy's burnishing gauge to 0% (1 activations) In addition, when 3 enemy battle members are alive, allies' ability deterioration and status ailments are canceled. Activates the following effects each time you confront an enemy ・Recovers 30 of your own energy ・ Gives the enemy a "15% CRITICAL occurrence rate down" ability reduction effect (15 counts) ・Seal the enemy's deadly arts Sealed arts cannot be used for a certain count (3 counts) When you are on the battlefield, when you are attacked by enemy arts, and your remaining physical strength is 50% or less, activate the following effects on yourself (1 activation) ・Recover 30% physical strength ・ Nullify the attribute compatibility disadvantage of received damage (30 counts) ・ Increase 1 dragon balls ・Resolved ability deterioration and abnormal status |
A union that seizes the future | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts When you are in play, each time you use an arts card, your unique gauge increases. When the unique gauge reaches the maximum value, it consumes all of its own unique gauge and activates the following effects on itself. ・Draw the batting arts card next ・Recovers 10% physical strength and 50 stamina ・ Increases damage dealt by 30% (15 counts) (cannot be erased) ・ Increase KI RESTORE by 40% (15 counts) (cannot be erased) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) When you activate Rising Rush, activate the following effects on yourself: ・ Increase 1 dragon balls ・Up 40% of KI RESTORE (cannot be erased) -Disable attribute compatibility disadvantage (10 counts) (cannot be erased) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) Activates the following effects when you incapacitate an enemy: ・ Recover 100% of your own vanishing gauge ・ Recovers 10% of allies' health |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
REDSuper Saiyan God SS Vegetto |
Saiyan, God's Qi, Combined Warrior, Super Saiyan God SS, Future, Potara, Super Future Trunks Edition |
---|---|
ZI (100~) Yellow★0~2 |
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" by 28% during battle |
ZII (700~) Yellow★3~5 |
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Future" by 30% during battle. |
ZⅢ (2400~) Black★6~Red★6+ |
Increases ultimate damage dealt by "Tag: Combined Warrior" by 3% during battle & Increases basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Mirai" by 38% |
Ⅳ (9999) Red 7+ |
Increases ultimate damage dealt by "Tag: Combined Warrior" by 5% during battle & Increases basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Mirai" by 42% |
Strengthening with ZENKAI abilities
You can strengthen "Super Saiyan God SS Vegito: Blue" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Final Spirits Slash (Deadly) | ・ Causes extraordinary damage to enemies |
Maximum Impact Rush (Ultimate) | ・ Inflicts extraordinary damage on enemies |
At the start of the battle / self |
・Increases damage dealt by 90% (cannot be erased) ・15% damage reduction (cannot be erased) ・Up 20% of KI RESTORE (cannot be erased) ・ Increased the amount of Special Move Gauge acquired by 30% (cannot be erased) |
At the beginning of the turn / self |
・Recover 1% physical strength ・ Increases hit damage by 10% (1 turns) (cannot be erased) |
When attacking with hitting arts / self |
・Increases damage dealt by 10% (cannot be erased) |
Hit Arts Hit / Enemy |
・ 25% chance to chase with hitting arts * Effect is up to once per turn |
Immediately before being attacked by hitting arts / self |
・ Activate a special action to invalidate the attack (once activated) |
After activating a special action / multiple |
・ Increase your own KI RESTORE by 10% (cannot be erased) ・ Increase your Special Move gauge by 25% ・ Gives "10% more damage" ability reduction effect to all enemies |
Every time you disable an enemy / yourself |
・ 25% increase in Special Move gauge (1 activation) |
When special arts hit/multiple |
・Increase own special move gauge by 15% (1 activations) ・ Strengthen your own special arts (1 activation) ・Inflict extreme bleeding on the enemy (2 turn) |
At the start of the battle / Allied "Tag: Combined Warrior" ULTRA |
・ Increased Special Move gauge by 5% |
At the start of the battle / for each ally "Tag: Combined Warrior" / yourself ULTRA |
・Increases damage dealt by 5% (cannot be erased) ・Increase KI RESTORE by 5% (cannot be erased) |
When Ultimate Arts is activated/Self ULTRA |
・Increases damage dealt by 20% (cannot be erased) |
I got Vegito Blue
It's fun to aim for a counter with a special one lol
If you make a special cut when you have never used a special cut, there is a high probability that the ultimate will fly.On the other hand, if you turn off the main when there is a special, the special will fly.what's this
Ultra Super Janemba is the end of Uruvesible.
No, Urvesible is not over.
Ultra Super Janemba is over.
LL Paikuhan revival (Super Gogeta) will be implemented on October 10st.
Even after Gogeta is implemented, you will never die.That's how bad his blow counters are.
Because there is a resurrected Gogeta in the comment made one week before the announcement of the resurrected Gogeta!Isn't there a difference...?
Is hitting counter the only strength?
It ends with attributes.
In other words, if you can't use the counter, it's weak.
Do your best Vegito, you are No.1!
Exactly!
It's true!
I want early future Gohan to come full throttle.Then, when the buff becomes unerasable, Urvegible becomes dangerous.You can only stop combos with 3 levels of initial drop speed (2 levels after the drop speed runs out), 15 hits, 30 up damage, or Blue Zamasu.
Strong and fun to use
Isn't it the most broken character ever?
The card discard invalidation is soberly strong
Bani 0 is difficult to use
It's just that you're not good at it
I was worried if I could master the counter, but it responds to taps and the past XNUMX is an easy timing.
Even with disadvantageous attributes, the evaluation of reluctance to grind is reasonable
Vegetables are the best
That's right
Fun to use, strong, cool
I really want to say thank you for the management
fucking fun to use