ULTRA The Secret of Selfishness "Trillion" Son Goku
Lv5000 full boost limit break ★7+ evaluation and data
Selfish secret "trillion" Son Goku
Introducing ULTRA Selfish Secret ``Cho'' Son Goku, who has the defensive power to avoid attacks in various situations and the offensive power that can break through the enemy's special cover changes, and can be active in both offense and defense!
Prevent enemy cover changes and special cover changes, draw ultimate arts and apply prohibition of substitution! You can aim for great damage with a follow-up attack! He is a shooting attacker who also has strong defensive performance such as automatic evasion and defeat nullification of Dokabaki Impact!
ULTRA
PvP checkpoint
In PvP, if your opponent is using the Selfish Secret "Trillion" Son Goku, please keep the following points in mind.
- Cover change is disabled when attacking your own blow/shooting arts! When disabled, you can draw the ultimate, prohibit substitution, and follow up with each art.
- Automatic evasion action of tap action, hitting, and shooting by consuming unique gauge.
- Evasion action for rush-type arts (blow, special, special) when being attacked.
- Automatic evasion upon defeat of Dokabaki Impact.
- Draw the ultimate/special in the main. Disables pressure, recovers physical strength, energy, and unique gauge
- Unique gauge recovery when activating ultimate arts, Rising Rush sealed, elemental compatibility disadvantage nullified if there is a member who is unable to fight
- Discards all of the enemy's specials and specials when it hits a special hit.
- Special arts invalidate special cover and erase enemy ability enhancement effects
- The number of members who are unable to fight increases the damage dealt, strengthens the draw speed, and recovers a unique gauge. When there is only one person left, it cannot be erased without counting.
- When the enemy's ultimate Rising Rush is activated, recovers physical strength, nullifies disadvantageous attribute compatibility of damage received, reduces enemy's vanishing by 0, reduces energy by 100, reduces ultimate power by 50%
Cellulan highest ranking | 1th (France) |
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 414st | ★★☆☆☆ |
BLAST ATK #13 | ★ ★ ★ ★ ★ |
CRITICAL 73th | ★ ★ ★ ★ ★ |
Physical strength 228th | ★ ★ ★ ★☆ |
92th defense | ★ ★ ★ ★ ★ |
Evasion Obstruction | Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step. |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Own a unique game | Various effects appear when the gauge reaches 100% |
Automatic avoidance | Evasion action is triggered against the specified attack and automatically evades |
ULTRA/leader special ability | If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare) |
Buff erase | Effects that erase ability enhancements such as increased damage dealt to enemies, effects that are different from status changes, and effects that cannot be erased cannot be erased. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Alternate buffs and debuffs | Activate ``Effects favorable to allies'' or ``Effects unfavorable to enemies'' at the timing of returning to standby when changing characters |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Team formation sample
Super Universe Survival Edition & Universe Representative Party
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UL Son Family/God's Qi/Space Representative/Saiyan Super Space Survival Edition "Trillion" Son Goku - The Secret of Yolk Selfishness
1591436
2524530
260879
400117
187267
270178
5098
2373
330498
228723
-
LL Saiyan, Son Clan, Space Representative, Frieza Army, Transformation Warrior, Genealogy of Evil, Warrior of the Other World, Anniversary, 5th Anniversary Super Space Survival Tag Purple Son Goku & Final Form Frieza
1574350
2541619
380999
269432
257399
216318
4762
2441
325216
236859
-
LL Saiyan/God's Qi/Space Representative/Vegeta Clan/Son Clan/Super Saiyan God SS Super Space Survival Edition Tag Green Super Saiyan God SS Evolution Vegeta & Kaioken Son Goku
1572045
2579935
305366
381046
249659
185184
4954
2439
343206
217422
-
SP Universe 9/Rival Universe/Universe Representative Super Universe Survival Red Bergamo
1534288
3258634
260618
263901
185888
187196
4792
2321
262260
186542
-
UL Universe 6/Mighty Enemy/Rival Universe/Space Representative Super God of Destruction Champa Edition Red Hit
1509670
2655507
375896
240537
241226
172658
5089
2608
308217
206942
-
LL Android/Twins/Universe Representative Super Space Survival Edition Blue Android 17
1428293
2581359
256074
357648
234447
201515
4721
2365
306861
217981
Coalition warrior
Character basic information
character | Selfish secret "trillion" Son Goku |
Rarity | ULTRA |
number | DBL66-04U |
attribute | YEL |
Battle style | Shooting type |
episode | Super Space Survival |
Character tag | Grandson family-God's mind-space representative-Saiyan |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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unconscious beyond consciousness | Randomly discard 2 cards from your hand and draw 1 special arts card/ultimate arts card ``Flash of the Flash''. Restores 30% HP and 30 HP Recover 50% of your unique gauge When attacking yourself, nullify the effect of "Recover health when physical strength reaches 0" of the enemy (15 counts)Terms of use: After 25 counts |
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Deadly range | Innocent fist | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects on itself. ・Recovers 30 energy ・Increase special damage by 35% (3 counts) (cannot be erased) When hit, discard all special and special arts cards in the enemy's hand. * Shooting armor when chargingCost: 50 |
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Ultimate range | Instant flash | |||||||||
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Inflicts extraordinary damage with impact on the enemy. When activated, activates the following effects ・Increase your ultimate damage by 50% (3 counts) (cannot be erased) ・ Recover 70% of your own unique gauge -Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts). ・ Seal the enemy's rising rush (10 counts) Furthermore, if there is a battle member who is unable to fight, his own attribute compatibility disadvantage will be nullified (3 counts) (cannot be erased) * Shooting armor when chargingCost: 20 |
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- | signs of awakening | |||||||||
Draw the shooting arts card next Restores 15% HP and 50 HP Increases own damage by 15% (10 counts) Increases the damage dealt by your next shooting arts by 40% (non-overlapping) Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts) Eliminates ability enhancement effects of enemiesCost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
Increases damage dealt by 20% when activated (5 count)Cost: 20 | ||||||||||
Increases damage dealt by 20% when activated (5 count)Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
ULTRA ability
ULTRA ability | At the beginning of the battle, if you are the leader, activate the following effects on yourself ・Increases damage dealt by 30% (cannot be erased) ・Up 30% of KI RESTORE (cannot be erased) At the start of the battle, if you are not the leader, the following effects will be applied to you for each "Tag: Space Representative" battle/support member. ・Increases damage dealt by 5% (cannot be erased) ・Increase KI RESTORE by 5% (cannot be erased) * Up to 3 support members are reflected. |
Unique gauges and effects
Unique gauge | Activates evasive action by consuming 30% of your unique gauge against the following enemy attacks while you are not acting or swiping. * Your unique gauge gradually decreases while you are in play, and gradually recovers while you are on hold. [Avoidable actions] ・Tap action ・Striking Arts ・Shooting Arts However, the avoidance action will not be activated in the following cases ・ When the remaining amount of your own unique gauge is less than the consumption amount ・ When there is a gap immediately after an action such as your own step or attack action |
Unique gauge | When you are being attacked by an enemy, consume 30% of your own unique gauge and activate an evasive action against the enemy's striking arts or special arts such as rush techniques (with the exception of some) (3 activations) times) However, the avoidance action will not be activated in the following cases ・ When the remaining amount of your own unique gauge is less than the consumption amount ・When in a special hurt state due to abnormal status or specific arts ・When changing the cover When evasive action is activated, the following effects will be activated: ・Draw a special arts card next (1 activation) ・Increase own damage by 15% (15 counts) ・Your own arts cost reduced by 5 (10 counts) ・Give yourself a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (10 counts) ・Reduce the waiting count of allies by 1 |
gauge increase | Unique gauge 100% at the start of battle 50% recovery when using main ability 70% recovery when using ultimate arts When entering the field, 2% recovery for 50 surviving battle members When entering the field, 1% recovery for 100 surviving battle members Increases recovery amount by 30% when returning to standby |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | At the start of battle, increase draw speed by 1 level (cannot be erased) When it comes into play, the draw speed increases by one level depending on the number of surviving battle members. 1 people: 3 counts, 5 people: 2 counts, 10 person: Cannot be erased |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "RED” can be increased and the damage received can be reduced.
Disadvantage nullification | When using ultimate arts, if there is a battle member who is unable to fight, your own attribute compatibility disadvantage will be nullified (3 counts) (cannot be erased) |
Unique ability
Unique ability | Effective under conditions |
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The pride and promise entrusted to us | If you are defeated by Dokabaki Impact, avoid the attack and take no damage. *Excluding forced victory effects caused by abilities. At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 150% (cannot be erased) ・70% damage reduction (cannot be erased) ・Up 50% of KI RESTORE (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) When in play, activates the following effects on yourself. ・Recovers 30 energy ・Shooting Arts cost reduced by 10 (10 counts) ・ Nullify the attribute compatibility disadvantage of received damage (5 counts) In addition, depending on the number of surviving battle members, activate the following effects on yourself. 3 people: Increase damage dealt by 30% (15 counts) (cannot be erased) & increase arts card draw speed by 1 level (5 counts) 2 people: Increase damage dealt by 50% (15 counts) (cannot be erased) & increase arts card draw speed by 1 level (10 counts) & recover 50% unique gauge 1 person: Increases damage dealt by 70% (cannot be erased) & increases arts card draw speed by 1 level (cannot be erased) & recovers 100% unique gauge Activates the following effects when self returns ・Increase own unique gauge recovery amount by 30% (10 counts) ・ Increases the amount of physical strength recovered by 50% (10 counts) ・Your physical strength gradually recovers every 1 count (20 counts) ・Release own ability deterioration/status ailment ・ Reduce the enemy's dragon ball by 1 (2 activations) When you are on the battlefield, the following effects will be activated when the enemy activates Ultimate/Awakening Arts or Rising Rush. ・ Recovers 30% of your physical strength (1 activations) -Nullify the attribute compatibility disadvantage of the damage received by yourself (5 counts) ・Reduce the waiting count of allies by 5 ・Reduces enemy's energy by 100 ・ Set the enemy's burnishing gauge to 0% (2 activations) ・Gives the enemy the ability-decreasing effect of "Ultimate/Awakening Arts Power 50% Down" (3 counts) |
An increasingly sophisticated offense and defense | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts Activates evasive action by consuming 30% of your unique gauge against the following enemy attacks while you are not acting or swiping. * Your unique gauge gradually decreases while you are in play, and gradually recovers while you are on hold. [Avoidable actions] ・Tap action ・Striking Arts ・Shooting Arts However, the avoidance action will not be activated in the following cases ・ When the remaining amount of your own unique gauge is less than the consumption amount ・ When there is a gap immediately after an action such as your own step or attack action When you are being attacked by an enemy, consume 30% of your own unique gauge and activate an evasive action against the enemy's striking arts or special arts such as rush techniques (with the exception of some) (3 activations) times) However, the avoidance action will not be activated in the following cases ・ When the remaining amount of your own unique gauge is less than the consumption amount ・When in a special hurt state due to abnormal status or specific arts ・When changing the cover When evasive action is activated, the following effects will be activated: ・Draw a special arts card next (1 activation) ・Increase own damage by 15% (15 counts) ・Your own arts cost reduced by 5 (10 counts) ・Give yourself a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (10 counts) ・Reduce the waiting count of allies by 1 When the enemy changes cover in response to your own striking/shooting arts attack, disables the enemy's cover change or the special action that is activated when the cover changes, and blows the enemy away a long distance (activates once) If there are two battle members who are unable to fight when you enter the field, the number of activations will be reset. When disabled, activate the following effects ・Draw the ultimate arts card “Shunshin no Shingeki” next ・Recovers 60 of your own energy ・Add prohibition to all enemies (3 counts) [Arts that can be pursued] ・Striking Arts ・Shooting Arts ・ Deadly Arts ・Ultimate Arts |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
YELSelfish secret "trillion" Son Goku | Son Family/God's Spirit/Space Representative/Saiyan/Super Space Survival Edition |
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ZI (100~) Yellow★0~2 |
During battle, increase basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" by 28% |
ZII (700~) Yellow★3~5 |
During battle, increase basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" or "Tag: Saiyan" by 30% |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the ultimate/awakening damage of "Tag: Space Representative" by 3% & increase the basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" or "Tag: Saiyan" by 38% |
Ⅳ (9999) Red 7+ |
During battle, increase the ultimate/awakening damage of "Tag: Space Representative" by 5% & increase the basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" or "Tag: Saiyan" by 42% |
Strengthening with ZENKAI abilities
You can strengthen "Son Goku: Trillion", the secret of selfishness, with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
I still think selfishness is broken.
That's too scary
Is it possible for a character to surpass this guy?
Well, that's what I thought about Janemba too, but it disappeared easily without the blue color.
For some reason, I feel that the management's ability to adjust characters is excellent.
Scary? w
I hit it selfishly three times and went crazy. It's the best!
I'm not selfish, so every time I meet someone in PVP, I lose motivation.
I already tried to get a bonus of about 10 yen, but it didn't come out.
It doesn't seem to be on my device.
This time, Zenkai Goji 4 is the desired slot for those who couldn't draw Selfish Badalot, so I'll destroy the Saiya with the red-green combined Saiya, I'll do it...!
A huge explosion without backing down
I get annoyed every time I'm shown off in PVP.
PVP is nothing but selfish. It's too dangerous considering there's no charge.
It is strong because it compensates for the low durability of selfishness.
However, it's hard that the ultimate has more firepower than I expected and doesn't have the ability to penetrate.
I realized that ULTRA doesn't spoil as the number of ur vegibles increases.
Selfishness will last for a year.
I lost my balance completely.
I was disappointed
I won't be playing PvP for a while.
Seriously, purple death notice
If you get caught in the combo, you're out, even if you run away, you're out.
The opponent won't get used to it either, so if you can draw it now, you'll be unparalleled in PvP.
REDIt's going to be a null game until a countermeasure is established.
Vraiment impressionnant surtout quand l'adversaire change il l'a bloc ainsi il récupère une carte ultime qui fait plus de 3000000 de dégâts juste a 5* trop bien
I can't connect the combo at all, it's too brutal
Special cover chains are also destroyed.
What is this guy lol
Seriously, that's it...
I don't have it so I want it!
I plan to spin a lot of gacha.