Date published: 2023 May 05

5th Anniversary "Son Goku & Final Form Frieza" Gasha Starts at 16:XNUMX!Advance performance summary

Editor: Master Roshi

This is a brief summary of previously published information.Gasha seems to start at 16:5. A character PV for the 15th anniversary has also been released. XNUMX o'clock is wrong.

Goku instead of attribute compatibility reversalPUR, friezaBLUA new tag character that changes attributes appears!
The biggest feature is the counter against Rising Rush!
Possessing a unique gauge that gradually decreases at 100% from the beginning,
If the enemy activates Rising Rush while the Unique Gauge is over 1%,
A counter is activated against Rising Rush!
It's a powerful ability that can overturn the situation at once!
More!Goku and Frieza will be strengthened more and more according to the number of tag changes,
A super-powerful tag character whose maximum firepower will be tremendous as the battle approaches the end!

Son Goku PUR
Final form freezer BLU
Shooting armor for hitting
Tag Saiyan Grandson Clan Frieza Army Warrior of the Other World Transformation Warrior Genealogy of Evil Space Representative
Z-ability III: During battle, increase the basic STRIKE ATK/DEF of "Tag: Space Representative" or "Tag: Saiyan" or "Tag: Genealogy of Evil" by 30% & increase the basic BLAST DEF of "Tag: Space Representative" by 15 %up
IV: During battle, increase the basic STRIKE ATK/DEF of "Tag: Space Representative" or "Tag: Saiyan" or "Tag: Evil Genealogy" by 38% & increase the basic BLAST DEF of "Tag: Space Representative" by 18 %up
change ability 1 Tag change to "Freeza"
set its own attributes to "attributes:BLUswitch to
Restores 15% HP and 40 HP
Increases own damage by 30% (15 counts)
Give yourself a status enhancement effect that nullifies the special action that is activated when the enemy changes cover.
(10 counts) (cannot be erased)
Conditions of use: Maximum change gauge
change ability 2 Tag change to "Goku"
set its own attributes to "attributes:PURswitch to
Restores 20% HP and 25 HP
Increases own blow damage by 30% (15 count)
Your physical strength gradually recovers every 1 count (15 counts)
Conditions of use: Maximum change gauge
Deadly Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased deadly damage by 30% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
* Shooting armor when charging
Special (Son Goku)

When activated, activates the following effects on itself.
・Recovers 40 energy
・Increase damage dealt by 20% (20 counts)
・Resolved ability deterioration and abnormal status

When hit, activates the following effects
・Increase your arts card draw speed by one level (1 counts)
・ Give 3 standby counts to all enemies
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・Special arts
・ Deadly Arts
* Shooting armor when charging

Special (final form Frieza)

If you have 3 or less cards in your hand, draw up to 3 cards at random.
Restores 50 morale
Seal enemy batting arts
Sealed arts cannot be used for a certain count (4 counts)
Recovers 70% of own vanishing gauge when there is a battle member who cannot fight.

Unique ability 1
※Son Goku

At the beginning of a battle or when it appears in a tag change, it activates the following effects on itself
・Increase damage dealt by 90%(cannot be erased)
・60% less damage(cannot be erased)
・60% increase in KI RESTORE(cannot be erased)
・Striking/shooting arts cost reduced by 3(cannot be erased)
・Arts card draw speed increased by one step(cannot be erased)
This effect is reset when you tag change to "Freeza".

When in play, activate the following effects.
・Recovers 25 of your own energy
・Increases damage done by 50%(cannot be erased) (1 activation)
・ Cuts your own damage by 10%(15 counts)
・ Increase your own dragon ball by one(1 activation)
・Increase damage dealt by ally "Tag: Space Representative" by 20%(20 counts)
Activates the following effects on himself according to the number of times he tag-changed to "Son Goku".

1st time: Increase damage dealt by 20%(cannot be erased)& Hitting/shooting arts cost reduced by 3(cannot be erased)
2nd time or more: Increases damage dealt by 40%(cannot be erased)& Hitting/shooting arts cost reduced by 6(cannot be erased)
This effect is reset when you tag change to "Freeza".

Unique ability 2
Son Goku

Blasting enemies at a long distance when changing cover against the attack of batting arts
(Can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When your unique gauge is 1% or more and you are in the following state, against the enemy's rising rush,
Consume all of your own unique gauge and activate the counter (1 activation)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
・When changing the cover
* Excluding status ailments or special injuries caused by specific arts.
* If the counter is activated 1 times, your unique gauge will disappear.
* Your own Unique Gauge gradually decreases while you are on the field or while you are in reserve.
* When changing cover, if the enemy has a status enhancement effect that nullifies the special action that is activated at the time of cover change, the counter will not be activated.

When it comes into play, if there is a battle member who cannot fight, the following effects will be activated.
・ Recovers 20% of your physical strength (2 activations)
・Reduce the waiting count of allies by 2
・Randomly discards 3 cards from the enemy's hand (1 activation)
・Reduces enemy's energy by 30
・ Prohibit the use of main abilities for all enemies (3 counts)

In addition, if there are 2 battle members who are unable to fight, recover 100% of your own unique gauge.
*If your own unique gauge is lost, the unique gauge will not recover.

Each time you use a batting/shooting arts card, activate the following effects on yourself.
・Recover 2% physical strength
・Recovers 5 energy

In addition, if there is a battle member who cannot fight, the following effects will be activated for himself.
・Increase damage dealt by 20% (10 counts)
・ Increases the amount of health recovery by 20% (10 counts)

Unique ability 1
Final form freezer

When it appears in a tag change, it activates the following effects on itself
・Increases damage dealt by 90% (cannot be erased)
・60% damage reduction (cannot be erased)
Increases deadly damage by 20% (cannot be erased)
・Reduce deadly arts cost by 10 (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
This effect is reset when you tag change to "Goku"

When the player is in play, the following effects are activated when the enemy changes.
・Draw a Special Arts card next (1 activation)
 This activation count is reset at the time of change or tag change.
・Recovers 30 of your own energy
・Increase own special damage by 30% (non-overlapping)
 This effect is reset when switching or changing tags.
-Randomly seal one enemy hand frame
 You cannot use a certain number of sealed hand frames (5 counts)

Activates the following effects on himself according to the number of times he tag-changed to "Freeza".
1st time: Reduces special arts cost by 5 (cannot be erased) & increases CRITICAL occurrence rate by 30% (cannot be erased)
2nd time or more: Decrease special arts cost by 10 (cannot be erased) & increase CRITICAL occurrence rate by 60% (cannot be erased)
This effect is reset when you tag change to "Goku"

Unique ability 2
Final form freezer

Blasting enemies at a long distance when changing cover against the attack of batting arts
(Can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When your unique gauge is 1% or more and you are in the following state, against the enemy's rising rush,
Consume all of your own unique gauge and activate the counter (1 activation)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
・When changing the cover
* Excluding status ailments or special injuries caused by specific arts.
* If the counter is activated 1 times, your unique gauge will disappear.
* Your own Unique Gauge gradually decreases while you are on the field or while you are in reserve.
* When changing cover, if the enemy has a status enhancement effect that nullifies the special action that is activated at the time of cover change, the counter will not be activated.

When it comes into play, if there is a battle member who cannot fight, the following effects will be activated.
・ Recovers 20% of your physical strength (2 activations)
・Reduce the waiting count of allies by 2
・Randomly discards 3 cards from the enemy's hand (1 activation)
・Reduces enemy's energy by 30
・ Prohibit the use of main abilities for all enemies (3 counts)

In addition, if there are 2 battle members who are unable to fight, recover 100% of your own unique gauge.
*If your own unique gauge is lost, the unique gauge will not recover.

After the enemy's attack ends, activate the following effects
・ Recovers 10% of your physical strength (3 activations)
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts)
・ Gives the enemy the ability reduction effect of "total arts cost 5 up" (5 counts)

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