Date published: 2020 May 11

[Updated on 11/8] Battle specification changes including PvP Battle version 2.3

Editor: Master Roshi

From November 2020, 11, it will be battle version 18 with specifications such as battle changed.

Battle version 2.3 summary

Rising Rush Reading Adjustments for Defeat

It is the abolition of the RR confirmed counterattack, which was often talked about on the net. Changed so that you can avoid the chase from the opponent by making the time of "Suki" small.If you are targeted by the rising rush and the targeted side wins by choosing a card, you can not connect the combo and reverse.

Adjustment of the initial number of Dragon Ball possessions (PvP only)

Until now, the number of dragon balls given to arts cards at the start of battle was different.Fixed the number of dragon balls given to arts cards at the start of battle to 2, and adjusted the time to shoot the rising rush to be fair. * This adjustment applies only to PvP

Combo correction adjustment

Reduced the probability that Dragon Ball will be given to arts cards while a combo that sandwiches steps such as the so-called step combo that uses steps etc. is ongoing.Characters who can draw hit arts cards or continue combos after using simple draw speedups and Vegetto's hit arts seem to have been too strong because they can immediately collect dragon balls and use the rising rush.

Cover change adjustment

Until now, the number of cover changes that can be made while being comboed (under attack) was limited to one.Battle version 1 removes this limitation.Depending on the standby count, you can change the cover continuously.This also addresses the problem that the above combo is too strong.

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