SPARKING Super 17 GT
Lv5000 full boost limit break ★7+ evaluation and data
Super 17 GT
Ultimate arts draw when changing your own special cover! When using special arts, it will absorb the enemy's air bullet type attacks! When absorption is successful, all enemies are prohibited from being replaced! (3 counts) Furthermore, you will recover your own vanishing gauge by 100% and reduce the enemy's vanishing gauge to 0%!
Legendary finish
PvP checkpoint
If your opponent is using Super No. 17 in PvP, please keep the following points in mind.
- Absorbs energy bullets with special arts, nullifies unfavorable attribute compatibility when activated, and seals main abilities and rising rush.
- When absorption is successful, full recovery of vanishing, 0 enemy vanishing, prohibition of substitution.
- Special arts: Seal the enemy's hand, special arts draw
- The effect of ultimate arts increases as the number of opponent members decreases, nullifies standing, damages all enemies, and draws special arts.
- Seal the enemy's hand when shooting arts hit
- When the third hit of tap attack, tap shot, or quick attack hits, the blow and special arts are sealed.
- Special cover for hitting arts, special/ultimate follow-up attack possible
- Draw the ultimate art at the first special cover
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 396st | ★★☆☆☆ |
BLAST ATK #45 | ★ ★ ★ ★ ★ |
CRITICAL 143th | ★ ★ ★ ★☆ |
Physical strength 174th | ★ ★ ★ ★☆ |
31th defense | ★ ★ ★ ★ ★ |
Boost character | Winter Snow Duel (2024-2-21) |
Evasion Obstruction | Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step. |
Own a unique game | Various effects appear when the gauge reaches 100% |
Prohibit use of main ability | Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Penetration | Deal damage not only to opposing enemy characters but also to all enemies including reserves |
Air bullet absorption | Absorbs shooting arts or bullet-based specials, ultimate arts, various effects upon success |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Mighty enemy party
-
LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
1569184
2575540
257408
366860
259785
226306
4957
2339
312134
243046
-
UL Saiyan/Super Saiyan/Mighty Enemy/Dragon Ball Z Movie Burn Out!! Fierce Battle/Fierce Battle/Super Fierce Battle Movie Edition Legendary Super Saiyan Purple Broly
1509372
2629395
269244
255885
239535
236734
4950
2521
262565
238135
-
UL Saiyan, Future, God's Qi, Super Saiyan Rose, Mighty Enemy Super Future Trunks Green Super Saiyan Rose, Goku Black
1508377
2650961
373131
246612
235872
168810
5090
2657
309872
202341
-
UL Absorption/Regeneration/Mighty Enemy Z Majin Buu Komajin Buu: Pure
1506182
2581193
362119
257718
245849
172739
4968
2542
309919
209294
-
SP Saiyan/Super Saiyan/Mighty Enemy/MovieDragon Ball Z Dangerous Two!
1442369
2938757
254545
242772
157122
159166
4977
2333
248659
158144
Grandson family
-
SP God's Qi/Regeneration/Future/Mighty Enemy Super Future Trunks Ao Zamasu
1440964
2578950
242587
326960
231149
197691
4670
2240
284774
214420
Android party
- SP Android / Regeneration / Girls / Transformation Warrior / Absorption / Mighty Enemy / Fighters Dragon Ball Fighters Fighters Collaboration Purple Android No. 21: Evil 1627977 3427085 320515 281813 189946 191310 4846 2234 301164 190628
-
LL Android/Future/Regeneration/Absorption/Mighty Enemy Z Cell Edition Suicide Murasaki Perfect Cell
1573996
2431348
371285
367787
228605
191965
4898
2327
369536
210285
-
LL Android/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Edition Tag Yellow Gamma No.1 & Gamma No.2
1573327
2478257
269130
377157
222982
256489
4889
2340
323144
239736
-
LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
1569184
2575540
257408
366860
259785
226306
4957
2339
312134
243046
-
SP Android Z Cell Edition Green Android No. 16
1537564
2445681
346130
253589
260321
226098
4779
2235
299860
243210
-
SP Android/DB/Movie Dragon Ball The Road to the Strongest Movie Version Hatchan Blue Android No. 8
1530373
2442003
356900
282871
257208
191958
4817
2215
319886
224583
GT party
-
LL Saiyan/Combined Warrior/Fusion/Super Saiyan 4/GT/3rd Anniversary/Anniversary GT Evil Dragon Edition GT Green Super Saiyan 4 Gogeta
1665662
2759791
288377
280096
270468
272305
5173
2462
284237
271387
-
LL Son Family/Saiyan/Kids/GT GT Evil Dragon Edition GT Super Ultra Genkidama Blue Son Goku
1569852
2524447
264054
313805
265601
262686
4836
2351
288930
264144
-
LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
1569184
2575540
257408
366860
259785
226306
4957
2339
312134
243046
-
SP Vegeta Clan/Mixed Race Saiyan/GT/Girls/Saiyan GT Super Baby Edition Purple Bra: Vegeta (Assist)
1532218
2445681
259482
293196
247786
256669
4789
2374
276339
252228
-
SP Mixed-race Saiyan, Son Clan, Vegeta Clan, GT Girls GT Ultimate Dragon Ball Search Edition Yellow Panties: Trunks Gil (Assist)
1526290
2445681
362475
322848
221025
186640
4796
2249
342662
203833
- EX Saiyan, Son Clan, GT, Kids, Son Goku GT Super 17th Edition GT Purple Son Goku 1347937 2830748 237495 208848 151230 154479 4500 2324 223172 152855
Character basic information
character | Super 17 GT |
Rarity | SPARKING |
number | DBL67-05S |
attribute | RED |
Battle style | Shooting type |
episode | GT Super No. 17 |
Character tag | Artificial human-GT-融合-Coalition warrior-Mighty enemy |
Possessing Arts | Blow / Shoot [Paralysis] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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I'll show you a little trick | Discard one card at random from your hand and draw the ultimate arts card "Flash Bomber" next. Restores 30% HP and 50 HP Gives all enemies a 20% increased damage damage reduction effect (50 counts) Gives all enemies the ability reduction effect of "Arts card draw speed 1 step down" (20 counts) In addition, depending on the number of surviving enemy battle members, activate the following effects on yourself 3 people: Gives an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 30% (10 counts) 2 people: Gives an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 40% (10 counts) 1 people: Gives an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 70% (10 counts)Terms of use: After 25 counts |
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Deadly range | hell's blitz | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects ・Recovers 30 of your own energy -Randomly seal one enemy hand frame You cannot use a certain number of sealed hand frames (10 counts) When hit, activates the following effects ・Draw a special arts card next (1 activation) ・ Give 3 standby counts to all enemies * Shooting armor when chargingCost: 50 |
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Ultimate range | Flash bomber | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects on itself. ・Recovers 30 energy ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) In addition, depending on the number of surviving enemy battle members, activate the following effects on yourself 3 people: Increase ultimate damage by 20% (3 counts) 2 people: Increase ultimate damage by 40% (3 counts) 1 people: Increase ultimate damage by 70% (3 counts) When hit, activates the following effects ・Draw a special arts card next (1 activation) ・Half of the damage dealt will be given to the enemy's standby members (standby members will not become incapacitated) * Shooting armor when chargingCost: 20 |
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- | Energy absorption | |||||||||
Absorb enemy attacks When activated, activates the following effects ・ Disables own attribute compatibility disadvantage (10 counts) ・Reduces enemy's energy by 50 ・ Prohibit the use of main abilities for all enemies (5 counts) ・ Seal the enemy's rising rush (5 counts) Upon successful absorption, activates the following effects ・Recover 100% of your own burnishing gauge (3 triggers) ・Increase own unique gauge increase amount by 100% (5 counts) ・Increase the damage caused by your own shooting arts by 50% (10 counts) ・Reduces enemy's energy by 50 ・ Set the enemy's burnishing gauge to 0% ・Prohibit replacement by all enemies (3 counts) (2 activations)Cost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
When hit, inflicts a "10% increase in damage taken" ability reduction effect on all enemies (10 counts)Cost: 20 | ||||||||||
Increases shooting night damage against enemy armor by 170%Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique gauges and effects
Unique gauge | When the Unique Gauge reaches its maximum value, it consumes all of your Unique Gauge and activates the following effects: ・Draw the shooting arts card next ・Recover 10% of your physical strength and 40 energy ・ Increases own damage by 25% (50 counts) (cannot be erased) -Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) ・Release own ability deterioration/status ailment ・ Reduce the enemy's dragon ball by 1 (3 activations) |
gauge increase | Unique gauge increases each time you use an arts card When absorption is successful, increase unique gauge increase amount by 100% (5 counts) When it comes into play, increase the unique gauge increase amount of the next activated art by 400% (cannot be duplicated) (cannot be erased) Increases unique gauge increase by 3% (50 counts) when the third hit of tap attack, tap shot, or quick attack hits. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | At the start of battle, increase draw speed by 1 level (cannot be erased) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "BLU” can be increased and the damage received can be reduced.
Disadvantage nullification | When special arts are activated, nullify attribute compatibility disadvantage (10 counts) |
Unique ability
Unique ability | Effective under conditions |
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The ultimate android tainted with evil | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 100% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) - Shooting/Special/Ultimate Arts cost reduced by 10 (cannot be erased) When in play, activates the following effects on yourself. ・Recovers 30 energy ・ Increases damage dealt by 90% (cannot be erased) (1 activations) ・Increases the unique gauge increase amount of the next activated art by 400% (cannot be duplicated) (cannot be erased) Each time you use a shooting arts card, activate the following effects on yourself ・Recovers 10 energy ・ Increases deadly damage by 15% (cannot be erased) (3 activation count) ・ KI RESTORE increased by 20% (cannot be erased) (4 activations) Activates the following effects when hitting your own shooting arts -Randomly seal one enemy hand frame You cannot use a certain number of sealed hand frames (10 counts) ・Gives a 80% reduction in HP recovery to all enemies (3 counts) When the third hit of a tap attack, tap shot, or quick attack hits, the following effects will be activated: ・Increase own unique gauge increase amount by 50% (10 counts) ・Seal the enemy's blows and special arts Sealed arts cannot be used for a certain count (2 counts) |
infinitely increasing energy | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts ・Ultimate Arts When changing special cover, randomly discard one card from your hand and draw the ultimate arts card "Flash Bomber" next (activated once) (can be activated during assist action) When you are in play, each time you use an arts card, your unique gauge increases. When the Unique Gauge reaches its maximum value, it consumes all of your Unique Gauge and activates the following effects: ・Draw the shooting arts card next ・Recover 10% of your physical strength and 40 energy ・ Increases own damage by 25% (50 counts) (cannot be erased) -Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) ・Release own ability deterioration/status ailment ・ Reduce the enemy's dragon ball by 1 (3 activations) When you are in play, each time an enemy uses an arts card, the following effects will be activated. ・ If you have 3 or less cards in your hand, draw up to 3 cards at random. ・Recover 3% of your physical strength ・Give all enemies a 2% increase in arts cost (15 counts) When the player is in play, the following effects are activated when the enemy changes. ・Draw the shooting arts card next ・Recovers 30 of your own energy -Nullify the attribute compatibility disadvantage of the damage received by yourself (5 counts) ・Reduces enemy's energy by 20 ・ Give 2 standby counts to all enemies While you are in play, each time the enemy uses a special arts card, erases the enemy's status enhancement effect (activates 3 times) While you are in play, when the enemy activates Ultimate/Awakening Arts or Rising Rush, the following effects will be activated (activated twice) ・Reduce the waiting count of allies by 5 ・Gives the enemy the ability-decreasing effect of "Ultimate/Awakening Arts Power 50% Down" (3 counts) ・Erase the enemy's state strengthening effect |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
REDSuper 17 |
Android/GT/Fusion/Combined Warrior/Mighty Enemy/GT Super No. 17 |
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ZI (100~) Yellow★0~2 |
During battle, increase basic BLAST ATK and basic STRIKE DEF of "Tag: GT" by 22% |
ZII (700~) Yellow★3~5 |
During battle, increase basic BLAST ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Android" by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the basic BLAST ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Android" or "Tag: Mighty Enemy" by 30% & increase the basic BLAST DEF of "Tag: GT" by 15% |
Ⅳ (9999) Red 7+ |
During battle, increase the basic BLAST ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Android" or "Tag: Mighty Enemy" by 38% & increase the basic BLAST DEF of "Tag: GT" by 18% |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can strengthen "Super No. 17: GT" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Tsuoi
You can win with LL Super No. 17 just by clicking.