[DB Legends] Special Strike Arts & Shooting Arts Card Summary [Dragon Ball Legends]

This is a summary of characters that can use special batting arts cards and shooting arts cards that have effects.There may be special effects on the possessed arts cards that can be used only by yourself or shared by members.

Special hitting arts card

A character that has a special effect on the batting arts card that he uses.It also includes shooting armor for batting.

[Blow (stunning)]
On hit, there is a 5% chance to stun an enemy.
[Blow (Increase damage taken)]
When hit, gives the enemy a "10% increase in damage taken" ability reduction effect (15 counts) * Shooting armor when charging
[Blow]
Shooting Armor Character Strike
[Strike (increase damage dealt)]
Increases damage dealt by 15% when activated (10 count)
[Blow (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when charging
[Blow (decreased energy)]
Reduces enemy's morale by 30 when hit *Rush armor
[Blow (Increase damage taken)]
When hit, inflicts a "10% increase in damage taken" ability reduction effect on all enemies (10 counts)
[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Blow]
Shooting Armor Character Strike
[Strike (increase damage dealt)]
Increases damage dealt by 20% when activated (5 count)
[Blow (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when charging
[Blow]
Shooting Armor Character Strike
[Blow (all arts cost down)]
When hit, reduce all arts costs by 3 (4 counts) * Shooting armor when charging
[Blow (damage cut penetration)]
When hit, grants the ability enhancement effect that increases the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor at the time of rush
[Blow (extreme bleeding)]
When hit, there is a 30% chance to inflict extreme bleeding on the enemy. * Shooting armor when charging
[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy.
[Blow]
Shooting Armor Character Strike
[Blow (damage cut penetration)]
When hit, gives you an ability strengthening effect that reduces the effect of the enemy's "damage cut" by 10% (10 counts)
[Blow]
Shooting Armor Character Strike
[Blow (all arts cost down)]
When hit, reduces all own arts cost by 2 (10 counts)
[Blow (energy recovery)]
On hit, restores 5 power
[Blow (Increase damage taken)]
When hit, gives the enemy a "10% increase in damage taken" ability reduction effect (15 counts) * Shooting armor when charging
[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy.
[Blow (Increase damage taken)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)
[Blow]
Shooting Armor Character Strike
[Blow (strong bleeding)]
100% chance of inflicting heavy bleeding on hit
[Blow (strong bleeding)]
When hit, there is a 100% chance of causing heavy bleeding to the enemy.
[Blow]
Shooting Armor Character Strike
[Strike (increase damage dealt/shooting armor)]
Son Goku: When activated, increases own damage dealt by 15% (10 counts) Freeza: Shooting armor characteristic hit
[Blow (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when charging
[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Blow (Bridge Bleeding)]
On hit, inflict heavy bleeding on the enemy with a 100% chance. *Rush shooting armor
[Blow (damage increase)]
Shooting Armor characteristic hit (impact attribute) When activated, increase own hit damage by 25% (10 counts)
[Blow (energy recovery)]
Strike (Impact attribute) Restores 5 morale when hit
[Blow (KI RESTORE up)]
Increases your KI RESTORE by 30% when activated (15 counts)
[Blow]
Shooting Armor Character Strike
[Blow (special arts cost reduction)]
When hit, reduces own special arts cost by 3 (15 counts) * Shooting armor when charging
[Blow (strong bleeding)]
On hit, inflicts heavy bleeding on enemies with a 30% chance
[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Blowing (bleeding)]
On hit, give the enemy bleeding with a 50% chance
[Blow (extreme bleeding)]
When hit, it gives the enemy extreme bleeding with a 100% chance.
[Blow (extreme bleeding)]
When hit, give the enemy extreme bleeding with a 30% chance.
[Blow (Decrease in power)/Blow]
Reduces enemy's morale by 30 when hit *Rush armor
[Blow]
Shooting Armor Character Strike
[Strike (increase damage dealt)]
Increases damage dealt to allies by 5% when activated
[Blow]
Shooting Armor Character Strike
[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Blow (shooting arts cost reduction)]
When hit, reduces own shooting arts cost by 3 (15 counts)
[Blow (strong bleeding)]
On hit, inflicts heavy bleeding on enemies with a 30% chance
[Blow (arts card draw speed up)]
When activated, increases arts card draw speed by one level (1 counts)
[Blow]
Shooting Armor Character Strike
[Blow (paralysis)]
When hit, paralyzes the enemy with a 20% chance.
[Blow (energy recovery)]
When activated, restores your energy to 5
[Blow (damage increase)]
Increases damage caused by hitting yourself by 20% when activated (5 counts)
[Blow (energy recovery)]
When activated, restores your energy to 5
[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance.
[Blow (stunning)]
On hit, there is a 5% chance to stun an enemy.
[Blow (Increase damage taken)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)
[Blow (energy recovery)]
When activated, restores your energy to 5
[Blow (recovery of physical strength)]
When activated, restores 3% of your physical strength
[Blow (KI RESTORE up)]
Increases your spirit recovery rate by 20% when activated (15 counts)
[Blow]
Shooting Armor Character Strike
[Blow (arts card draw speed up)]
When activated, increases arts card draw speed by one level (1 counts)
[Blowing (bleeding)]
When hit, bleeding is attached to the enemy with a 50% chance.
[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy.
[Blow]
Shooting Armor Character Strike
[Blow (damage cut)]
When activated, cuts your own damage by 20% (3 counts)
[Blow (Special Attack Saiyan)]
When activated, grants the ability enhancement effect that increases the damage dealt to "Tag: Saiyan" by 10% (10 counts) (cannot be erased)
[Blow (shooting damage up)]
When hit, gives the enemy a “10% increase in damage taken” ability reduction effect (15 counts)
[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Blow (damage cut penetration)]
When hit, grants the ability enhancement effect that deducts the effect of "damage cut" activated by the enemy by 10% (10 counts)
[Blow]
Shooting Armor Character Strike
[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy.
[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance.
[Blow]
When activated, restores 10% of your burnishing gauge
[Blow]
Shooting Armor Character Strike
[Blow (recovery of physical strength)]
When activated, restores 3% of your physical strength
[Blow (Increase damage received)]
When hit, it gives the enemy an ability reduction effect of "damage taken + 20% up" (15 counts)
[Blowing (bleeding)]
On hit, give the enemy bleeding with a 50% chance
[Blow (Desperate damage up)]
When activated, increases deadly damage by 20% (15 counts)
[Blow]
Shooting Armor Character Strike
[Blow (recovery of physical strength)]
When activated, restores 3% of your physical strength
[Batting (Increasing the cost of batting arts)]
When hit, gives the enemy a "2 hit arts cost up" ability-degrading effect (15 counts)
[Blow (paralysis)]
When hit, paralyzes the enemy with a 30% chance.
[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance.
[Blow (poison)]
When hit, poison is given to the enemy with a 50% chance.
[Blow]
Shooting Armor Character Strike
[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy.
[Blowing (bleeding)]
When hit, bleeding is attached to the enemy with a 30% chance.
[Blow (poison)]
When hit, it gives a 50% chance of poisoning the enemy.
[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 30% chance.
[Blow]
Shooting Armor Character Strike
[Blow]
Shooting Armor Character Strike

Special shooting arts card

A character that has a special effect on the shooting arts card that you use.

[Shooting (Increase damage dealt)]
Increases damage dealt by 15% when activated (10 count)
[Shooting (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 10% (10 counts)
[Shooting (decreased energy)]
On hit, reduces enemy's energy by 30
[Shooting (against armor)]
Increases shooting night damage against enemy armor by 170%
[Shooting (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Shooting (Increase damage dealt)]
Increases damage dealt by 20% when activated (5 count)
[Shooting (decreased energy)]
On hit, reduces enemy's energy by 30
[Shooting (recovery of energy)]
When activated, restores your energy to 5
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (all arts cost increase)]
When hit, gives the ability reduction effect of "all arts cost 15 up" to all enemies (3 counts)
[Shooting (all arts cost reduction)]
When hit, reduces all own arts cost by 3 (4 counts)
[Shooting (recovery of energy)]
When activated, restores your energy to 10
[Shooting (against armor)]
Increases shooting damage to enemy armor by 100%
[Shooting (recovery of energy)]
When activated, restores your energy to 10
[Shooting (damage up)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)
[Shooting (bleeding)]
On hit, bleeds are attached to the enemy with a 30% chance.
【shooting】
Physical shooting
[Shooting (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Shooting (all arts cost increase)]
When hit, gives the ability reduction effect of "all arts cost 30 up" to all enemies (3 counts)
[Shooting (increases amount of physical strength recovered)]
When activated, increase the amount of physical strength recovered by 5% (15 counts)
[Shooting (all arts cost reduction)]
When hit, reduces all own arts cost by 2 (10 counts)
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (recovery of energy)]
When activated, restores your energy to 5
[Shooting (recovery of energy)]
When activated, restores your energy to 10
[Shooting (damage up)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (Increase damage dealt)]
Son Goku: Increases own damage dealt by 15% when activated (10 counts)
[Shooting (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when charging
[Shooting (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Shooting (damage up)]
When hit, inflicts a "10% increase in damage taken" ability reduction effect on all enemies (10 counts)
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (special damage increase)]
When activated, increases deadly damage by 15% (15 counts)
[Shooting (damage cut penetration)]
When activated, grants an ability-enhancing effect that reduces the "damage cut" effect triggered by the enemy by 20% (5 counts).
[Shooting (arts card draw speed up)]
When activated, increases own arts card draw speed by 1 step (5 counts)
[Shooting (special arts cost reduction)]
When hit, reduce your special arts cost by 3 (15 counts)
[Shooting (against armor)]
Increases shooting damage against enemy armor by 180%
[Shooting/shooting (energy reduction)]
On hit, reduces enemy's energy by 30
[Shooting (all arts cost increase)]
When hit, gives the enemy an ability reduction effect of "10 All Arts Cost Up" (3 counts)
[Shooting (Increase damage dealt)]
Increases damage dealt to allies by 5% when activated
[Shooting (damaged by hitting)]
When hit, gives all enemies a "10% increase in damage taken" ability reduction effect (15 counts)
[Shooting (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 10% (10 counts)
[Shooting (recovery of energy)]
When activated, restores your energy to 10
[Shooting (decreased energy)]
On hit, reduces enemy's energy by 30
[Shooting (shooting arts cost reduction)]
When hit, reduces own shooting arts cost by 3 (15 counts)
[Shooting (damage up)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)
[Shooting (damage up)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)
[Shooting (recovery of energy)]
When activated, restores your energy to 5
[Shooting (Increase shooting damage)]
Increases your shooting damage by 20% when activated (5 counts)
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (special arts card)]
When hit, discard all deadly arts cards in the enemy's hand
[Shooting (increasing the amount of recovery of physical strength)]
Increases your physical recovery by 5% when activated (15 counts)
[Shooting (against armor)]
Increases shooting damage to enemy armor by 150%
[Shooting (damage cut)]
When activated, cuts your own damage by 20% (3 counts)
[Shooting (Special Attack Saiyan)]
When activated, grants the ability enhancement effect that increases the damage dealt to "Tag: Saiyan" by 10% (10 counts) (cannot be erased)
[Shooting (shooting arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts)
[Shooting (recovery of energy)]
Recovers 5 energy when activated
[Shooting (damaged by hitting)]
When hit, gives the enemy a “10% increase in damage taken” ability reduction effect (15 counts)
[Shooting (damage up)]
When hit, gives the enemy a "10% increase in damage" ability reduction effect (10 counts)
[Shooting (against armor)]
Increases shooting damage to enemy armor by 50%
[Shooting (recovery of energy)]
When activated, restores your energy to 5
[Shooting (against Armor)]
Increases shooting damage to enemy armor by 100%
[Shooting (physical recovery)]
When activated, restores 3% of your physical strength
[Shooting (KI RESTORE down)]
When hit, gives the enemy a "KI RESTORE 20% down" ability-decreasing effect (10 counts).
[Shooting (card discard)]
Randomly destroy 1 card from the enemy's hand when hit
[Shooting (burnishing gauge recovery)]
Physical Fire (Impact attribute) When activated, restores 10% of your burnishing gauge.
[Shooting (recovery of energy)]
When activated, restores your energy to 10
[Shooting (recovery of energy)]
When activated, restores your energy to 5
[Shooting (damage up)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (10 counts)
【shooting】
Physical shooting
[Shooting (burnishing gauge recovery)]
When activated, restores 10% of your burnishing gauge.
[Shooting (card discard)]
Upon hit, randomly discard 1 enemy hand
[Shooting (paralysis)]
When hit, paralyzes the enemy with a 50% chance.
[Shooting (bleeding)]
When hit, bleeding is attached to the enemy with a 50% chance.
[Shooting (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance.
[Shooting (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance.

Special possession arts card

Since the possessed arts card can be shared by the members who will be in the battle, it can also be used by other characters.

Blow [Damage increase]
Shooting [Shooting damage up]
Blow [Recovery amount of physical strength down]
Shooting [Recovery amount down]
Shooting [Armor Break]
Shooting [Armor Break]
Blow [Hand Seal]
Shooting [Hand Seal]
Blow
Shooting [paralysis]
Blow [Damage increase]
Blow
Blow [Increases physical strength recovery]
Shooting [physical strength recovery amount down]
Blow [Damage increase]
Shooting [Shooting damage up]
Blow
Shooting [Shooting damage up]
Shooting [Increased damage taken from shooting]
Shooting [Hand Seal]
Blow [Damage increase]
Blow
Shooting [damage up]
Shooting [damage up]
Strike [energy recovery]
shooting
Blow
Shooting [damage up]
Blow
Shooting [damage up]
Blow [damage up]
Blow
Shooting [damage up]
shooting
Blow [Damage increase]
Shooting [Shooting damage up]
Shooting [Recovery of energy]
Shooting [Recovery of energy]
Blow
Shooting [damage up]
Blow [Damage increase]
Blow
Blow
Shooting [World damage increase]
Strike [energy recovery]
Shooting [Recovery of energy]
Blow [damage up]
Shooting [damage up]
Blow [damage up]
Shooting [Shooting damage up]
Blow [Card Discard]
Shooting [Card Discard]
Blow [Damage increase]
shooting
Blow [Recovery of physical strength]
Shooting [physical recovery]
Blow [damage up]
Shooting [damage up]
Shooting [damage up]
Shooting [Shooting damage up]
Strike [power reduction]
shooting
Blow [Card Discard]
shooting
Blow [Recovery amount of physical strength down]
Shooting [Recovery amount down]
Strike [energy recovery]
Shooting [Recovery of energy]
Blow
Shooting [Shooting damage up]
Blow
Shooting [paralysis]
Blow
Shooting [paralysis]
Blow
Shooting [damage up]
Blow
Shooting [Increase the amount of physical strength recovered]
Blow [Damage increase]
Blow
Blow [damage up]
Shooting [damage up]
Blow [Damage increase]
Shooting [Shooting damage up]
Blow [damage up]
Shooting [damage up]
Blow [damage up]
shooting
Blow [Damage increase]
shooting
Strike [power reduction]
shooting
Blow [damage up]
Shooting [damage up]
Blow [Damage increase]
Blow
Blow
Shooting [special damage increase]
Blow [Recovery of physical strength]
Blow
Strike [KI RESTORE up]
Shooting [KI RESTORE up]
Shooting [Shooting damage up]
Shooting [Shooting damage up]
Blow [poison]
Shooting [paralysis]
Blow [damage up]
Blow [damage up]
Blow [Damage increase]
Shooting [Shooting damage up]
Blow [Hand Seal]
Blow [Hand Seal]
Strike [KI RESTORE down]
Blow
Blow [damage up]
shooting
Blow [Damage increase]
Blow [Blow damage up]
Blow [damage up]
Shooting [damage up]
Blow [Damage increase]
Shooting [Shooting damage up]
Blow [damage up]
special
Blow
Shooting [bleeding]
Blow [Card Discard]
Blow
Blow
Shooting [Recovery of energy]
Blow [paralysis]
shooting
Blow [Damage increase]
Blow
Blow [Damage increase]
Shooting [shooting damage up]
Blow
Shooting [Card Discard]
Blow [damage up]
shooting
Strike [energy recovery]
Blow
Blow
Shooting [Shooting damage up]
Deadly
Shooting [damage up]
shooting
Shooting [paralysis]
Blow
Shooting [physical recovery]
Blow [Damage increase]
Blow
Shooting [Card Discard]
shooting
Blow [damage up]
Blow
Blow
Shooting [damage up]
Strike [energy recovery]
Blow
Strike [energy recovery]
shooting
Blow [damage up]
shooting
Blow
Shooting [Card Discard]
Blow [Damage increase]
Blow
Blow [damage up]
Blow [damage up]
Blow [Card Discard]
shooting
Shooting [Shooting damage up]
shooting
Strike [KI RESTORE up]
Strike [KI RESTORE down]
Strike [KI RESTORE up]
Shooting [KI RESTORE up]
Blow [Card Discard]
shooting
Shooting [damage up]
shooting
Strike [KI RESTORE up]
Shooting [KI RESTORE up]
Strike [CRITICAL rate increase]
Strike [CRITICAL rate increase]
Shooting [Shooting Seal]
shooting
Blow [damage up]
Blow
Blow
Shooting [paralysis]
Blow [Damage increase]
Shooting [damage up]
Blow [damage up]
Blow
Blow
Shooting [Card Discard]
Strike [energy recovery]
Blow
Shooting [Recovery of energy]
shooting
Shooting [Increased damage taken from shooting]
shooting
Blow [damage up]
Blow
Blow [Hand Seal]
shooting
Blow [Recovery amount of physical strength down]
Shooting [Recovery amount down]
Blow [poison]
Blow
Shooting [Shooting damage up]
shooting
Blow [Recovery of physical strength]
Blow
Shooting [Card Discard]
shooting
Blow
Shooting [Shooting damage up]
Shooting [Shooting damage up]
shooting
Blow [Hand Seal]
Blow
Blow [damage up]
shooting
Blow [bleeding]
Shooting [bleeding]
Shooting [bleeding]
shooting
Blow [bleeding]
shooting
Blow [bleeding]
Blow
Blow
Shooting [bleeding]
shooting
Shooting [Card Discard]
Shooting [paralysis]
special
Blow [poison]
Blow
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