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[Blow (stunning)]
On hit, there is a 5% chance to stun an enemy. |
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[Blow (Increase damage taken)]
When hit, gives the enemy a "10% increase in damage taken" ability reduction effect (15 counts) * Shooting armor when charging |
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[Blow]
Shooting Armor Character Strike |
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[Strike (increase damage dealt)]
Increases damage dealt by 15% when activated (10 count) |
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[Blow (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when charging |
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[Blow (decreased energy)]
Reduces enemy's morale by 30 when hit *Rush armor |
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[Blow (Increase damage taken)]
When hit, inflicts a "10% increase in damage taken" ability reduction effect on all enemies (10 counts) |
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[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Strike (increase damage dealt)]
Increases damage dealt by 20% when activated (5 count) |
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[Blow (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when charging |
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[Blow]
Shooting Armor Character Strike |
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[Blow (all arts cost down)]
When hit, reduce all arts costs by 3 (4 counts) * Shooting armor when charging |
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[Blow (damage cut penetration)]
When hit, grants the ability enhancement effect that increases the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor at the time of rush |
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[Blow (extreme bleeding)]
When hit, there is a 30% chance to inflict extreme bleeding on the enemy. * Shooting armor when charging |
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[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy. |
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[Blow]
Shooting Armor Character Strike |
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[Blow (damage cut penetration)]
When hit, gives you an ability strengthening effect that reduces the effect of the enemy's "damage cut" by 10% (10 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Blow (all arts cost down)]
When hit, reduces all own arts cost by 2 (10 counts) |
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[Blow (energy recovery)]
On hit, restores 5 power |
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[Blow (Increase damage taken)]
When hit, gives the enemy a "10% increase in damage taken" ability reduction effect (15 counts) * Shooting armor when charging |
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[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy. |
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[Blow (Increase damage taken)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Blow (strong bleeding)]
100% chance of inflicting heavy bleeding on hit |
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[Blow (strong bleeding)]
When hit, there is a 100% chance of causing heavy bleeding to the enemy. |
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[Blow]
Shooting Armor Character Strike |
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[Strike (increase damage dealt/shooting armor)]
Son Goku: When activated, increases own damage dealt by 15% (10 counts) Freeza: Shooting armor characteristic hit |
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[Blow (damage cut penetration)]
When hit, gives an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 10% (10 counts) * Shooting armor when charging |
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[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts) |
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[Blow (Bridge Bleeding)]
On hit, inflict heavy bleeding on the enemy with a 100% chance. *Rush shooting armor |
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[Blow (damage increase)]
Shooting Armor characteristic hit (impact attribute) When activated, increase own hit damage by 25% (10 counts) |
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[Blow (energy recovery)]
Strike (Impact attribute) Restores 5 morale when hit |
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[Blow (KI RESTORE up)]
Increases your KI RESTORE by 30% when activated (15 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Blow (special arts cost reduction)]
When hit, reduces own special arts cost by 3 (15 counts) * Shooting armor when charging |
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[Blow (strong bleeding)]
On hit, inflicts heavy bleeding on enemies with a 30% chance |
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[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts) |
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[Blowing (bleeding)]
On hit, give the enemy bleeding with a 50% chance |
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[Blow (extreme bleeding)]
When hit, it gives the enemy extreme bleeding with a 100% chance. |
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[Blow (extreme bleeding)]
When hit, give the enemy extreme bleeding with a 30% chance. |
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[Blow (Decrease in power)/Blow]
Reduces enemy's morale by 30 when hit *Rush armor |
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[Blow]
Shooting Armor Character Strike |
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[Strike (increase damage dealt)]
Increases damage dealt to allies by 5% when activated |
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[Blow]
Shooting Armor Character Strike |
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[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts) |
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[Blow (shooting arts cost reduction)]
When hit, reduces own shooting arts cost by 3 (15 counts) |
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[Blow (strong bleeding)]
On hit, inflicts heavy bleeding on enemies with a 30% chance |
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[Blow (arts card draw speed up)]
When activated, increases arts card draw speed by one level (1 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Blow (paralysis)]
When hit, paralyzes the enemy with a 20% chance. |
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[Blow (energy recovery)]
When activated, restores your energy to 5 |
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[Blow (damage increase)]
Increases damage caused by hitting yourself by 20% when activated (5 counts) |
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[Blow (energy recovery)]
When activated, restores your energy to 5 |
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[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance. |
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[Blow (stunning)]
On hit, there is a 5% chance to stun an enemy. |
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[Blow (Increase damage taken)]
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts) |
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[Blow (energy recovery)]
When activated, restores your energy to 5 |
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[Blow (recovery of physical strength)]
When activated, restores 3% of your physical strength |
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[Blow (KI RESTORE up)]
Increases your spirit recovery rate by 20% when activated (15 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Blow (arts card draw speed up)]
When activated, increases arts card draw speed by one level (1 counts) |
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[Blowing (bleeding)]
When hit, bleeding is attached to the enemy with a 50% chance. |
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[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy. |
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[Blow]
Shooting Armor Character Strike |
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[Blow (damage cut)]
When activated, cuts your own damage by 20% (3 counts) |
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[Blow (Special Attack Saiyan)]
When activated, grants the ability enhancement effect that increases the damage dealt to "Tag: Saiyan" by 10% (10 counts) (cannot be erased) |
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[Blow (shooting damage up)]
When hit, gives the enemy a “10% increase in damage taken” ability reduction effect (15 counts) |
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[Blow (special arts cost reduction)]
When hit, reduce your special arts cost by 5 (15 counts) |
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[Blow (damage cut penetration)]
When hit, grants the ability enhancement effect that deducts the effect of "damage cut" activated by the enemy by 10% (10 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy. |
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[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance. |
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[Blow]
When activated, restores 10% of your burnishing gauge |
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[Blow]
Shooting Armor Character Strike |
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[Blow (recovery of physical strength)]
When activated, restores 3% of your physical strength |
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[Blow (Increase damage received)]
When hit, it gives the enemy an ability reduction effect of "damage taken + 20% up" (15 counts) |
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[Blowing (bleeding)]
On hit, give the enemy bleeding with a 50% chance |
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[Blow (Desperate damage up)]
When activated, increases deadly damage by 20% (15 counts) |
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[Blow]
Shooting Armor Character Strike |
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[Blow (recovery of physical strength)]
When activated, restores 3% of your physical strength |
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[Batting (Increasing the cost of batting arts)]
When hit, gives the enemy a "2 hit arts cost up" ability-degrading effect (15 counts) |
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[Blow (paralysis)]
When hit, paralyzes the enemy with a 30% chance. |
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[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 50% chance. |
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[Blow (poison)]
When hit, poison is given to the enemy with a 50% chance. |
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[Blow]
Shooting Armor Character Strike |
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[Blow (strong bleeding)]
When hit, there is a 30% chance of causing heavy bleeding to the enemy. |
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[Blowing (bleeding)]
When hit, bleeding is attached to the enemy with a 30% chance. |
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[Blow (poison)]
When hit, it gives a 50% chance of poisoning the enemy. |
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[Blowing (bleeding)]
On hit, bleeds are attached to the enemy with a 30% chance. |
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[Blow]
Shooting Armor Character Strike |
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[Blow]
Shooting Armor Character Strike |