Date published: 2024 May 01

SPARKING Super 17 GT
Lv5000 full boost limit break ★7+ evaluation and data

Super 17 GT

Ultimate arts draw when changing your own special cover! When using special arts, it will absorb the enemy's air bullet type attacks! When absorption is successful, all enemies are prohibited from being replaced! (3 counts) Furthermore, you will recover your own vanishing gauge by 100% and reduce the enemy's vanishing gauge to 0%!

Legendary finish

PvP checkpoint

If your opponent is using Super No. 17 in PvP, please keep the following points in mind.

  • Absorbs energy bullets with special arts, nullifies unfavorable attribute compatibility when activated, and seals main abilities and rising rush.
  • When absorption is successful, full recovery of vanishing, 0 enemy vanishing, prohibition of substitution.
  • Special arts: Seal the enemy's hand, special arts draw
  • The effect of ultimate arts increases as the number of opponent members decreases, nullifies standing, damages all enemies, and draws special arts.
  • Seal the enemy's hand when shooting arts hit
  • When the third hit of tap attack, tap shot, or quick attack hits, the blow and special arts are sealed.
  • Special cover for hitting arts, special/ultimate follow-up attack possible
  • Draw the ultimate art at the first special cover
User rating ★ ★ ★ ★ ★
STRIKE ATK 396st ★★☆☆☆
BLAST ATK #45 ★ ★ ★ ★ ★
CRITICAL 143th ★ ★ ★ ★
Physical strength 174th ★ ★ ★ ★
31th defense ★ ★ ★ ★ ★
Boost character Winter Snow Duel (2024-2-21)
Evasion Obstruction Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step.
Own a unique game Various effects appear when the gauge reaches 100%
Prohibit use of main ability Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
No replacement Restricts the enemy's character change to a certain count
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Penetration Deal damage not only to opposing enemy characters but also to all enemies including reserves
Air bullet absorption Absorbs shooting arts or bullet-based specials, ultimate arts, various effects upon success
LL / LF A special effect when the battle ends with an ultimate or special move
Super No. 17 Recommended Fragment

Available Gasha & Emission Period

  • '24 / 3/13

Team formation sample

Super 17 sample organization

Character basic information

character Super 17 GT
Rarity SPARKING
number DBL67-05S
attribute RED
Battle style Shooting type
episode GT Super No. 17
Character tag Artificial human-GT-融合-Coalition warrior-Mighty enemy
Possessing Arts Blow / Shoot [Paralysis]

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
I'll show you a little trick Discard one card at random from your hand and draw the ultimate arts card "Flash Bomber" next.
Restores 30% HP and 50 HP
Gives all enemies a 20% increased damage damage reduction effect (50 counts)
Gives all enemies the ability reduction effect of "Arts card draw speed 1 step down" (20 counts)

In addition, depending on the number of surviving enemy battle members, activate the following effects on yourself
3 people: Gives an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 30% (10 counts)
2 people: Gives an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 40% (10 counts)
1 people: Gives an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 70% (10 counts)Terms of use: After 25 counts
Deadly range hell's blitz
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects
・Recovers 30 of your own energy
-Randomly seal one enemy hand frame
You cannot use a certain number of sealed hand frames (10 counts)

When hit, activates the following effects
・Draw a special arts card next (1 activation)
・ Give 3 standby counts to all enemies
* Shooting armor when chargingCost: 50
Ultimate range Flash bomber
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Recovers 30 energy
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

In addition, depending on the number of surviving enemy battle members, activate the following effects on yourself
3 people: Increase ultimate damage by 20% (3 counts)
2 people: Increase ultimate damage by 40% (3 counts)
1 people: Increase ultimate damage by 70% (3 counts)

When hit, activates the following effects
・Draw a special arts card next (1 activation)
・Half of the damage dealt will be given to the enemy's standby members (standby members will not become incapacitated)

* Shooting armor when chargingCost: 20
- Energy absorption
Absorb enemy attacks
When activated, activates the following effects
・ Disables own attribute compatibility disadvantage (10 counts)
・Reduces enemy's energy by 50
・ Prohibit the use of main abilities for all enemies (5 counts)
・ Seal the enemy's rising rush (5 counts)

Upon successful absorption, activates the following effects
・Recover 100% of your own burnishing gauge (3 triggers)
・Increase own unique gauge increase amount by 100% (5 counts)
・Increase the damage caused by your own shooting arts by 50% (10 counts)
・Reduces enemy's energy by 50
・ Set the enemy's burnishing gauge to 0%
・Prohibit replacement by all enemies (3 counts) (2 activations)Cost: 20
- Impact of shooting/shooting arts
When hit, inflicts a "10% increase in damage taken" ability reduction effect on all enemies (10 counts)Cost: 20
Increases shooting night damage against enemy armor by 170%Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen the Unique Gauge reaches its maximum value, it consumes all of your Unique Gauge and activates the following effects:
・Draw the shooting arts card next
・Recover 10% of your physical strength and 40 energy
・ Increases own damage by 25% (50 counts) (cannot be erased)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
・Release own ability deterioration/status ailment
・ Reduce the enemy's dragon ball by 1 (3 activations)
gauge increaseUnique gauge increases each time you use an arts card
When absorption is successful, increase unique gauge increase amount by 100% (5 counts)
When it comes into play, increase the unique gauge increase amount of the next activated art by 400% (cannot be duplicated) (cannot be erased)
Increases unique gauge increase by 3% (50 counts) when the third hit of tap attack, tap shot, or quick attack hits.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "BLU” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen special arts are activated, nullify attribute compatibility disadvantage (10 counts)

Unique ability

Unique ability Effective under conditions
The ultimate android tainted with evil At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 100% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
- Shooting/Special/Ultimate Arts cost reduced by 10 (cannot be erased)

When in play, activates the following effects on yourself.
・Recovers 30 energy
・ Increases damage dealt by 90% (cannot be erased) (1 activations)
・Increases the unique gauge increase amount of the next activated art by 400% (cannot be duplicated) (cannot be erased)

Each time you use a shooting arts card, activate the following effects on yourself
・Recovers 10 energy
・ Increases deadly damage by 15% (cannot be erased) (3 activation count)
・ KI RESTORE increased by 20% (cannot be erased) (4 activations)

Activates the following effects when hitting your own shooting arts
-Randomly seal one enemy hand frame
You cannot use a certain number of sealed hand frames (10 counts)
・Gives a 80% reduction in HP recovery to all enemies (3 counts)

When the third hit of a tap attack, tap shot, or quick attack hits, the following effects will be activated:
・Increase own unique gauge increase amount by 50% (10 counts)
・Seal the enemy's blows and special arts
Sealed arts cannot be used for a certain count (2 counts)
infinitely increasing energy Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts
・Ultimate Arts

When changing special cover, randomly discard one card from your hand and draw the ultimate arts card "Flash Bomber" next (activated once) (can be activated during assist action)

When you are in play, each time you use an arts card, your unique gauge increases.
When the Unique Gauge reaches its maximum value, it consumes all of your Unique Gauge and activates the following effects:
・Draw the shooting arts card next
・Recover 10% of your physical strength and 40 energy
・ Increases own damage by 25% (50 counts) (cannot be erased)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
・Release own ability deterioration/status ailment
・ Reduce the enemy's dragon ball by 1 (3 activations)

When you are in play, each time an enemy uses an arts card, the following effects will be activated.
・ If you have 3 or less cards in your hand, draw up to 3 cards at random.
・Recover 3% of your physical strength
・Give all enemies a 2% increase in arts cost (15 counts)

When the player is in play, the following effects are activated when the enemy changes.
・Draw the shooting arts card next
・Recovers 30 of your own energy
-Nullify the attribute compatibility disadvantage of the damage received by yourself (5 counts)
・Reduces enemy's energy by 20
・ Give 2 standby counts to all enemies

While you are in play, each time the enemy uses a special arts card, erases the enemy's status enhancement effect (activates 3 times)

While you are in play, when the enemy activates Ultimate/Awakening Arts or Rising Rush, the following effects will be activated (activated twice)
・Reduce the waiting count of allies by 5
・Gives the enemy the ability-decreasing effect of "Ultimate/Awakening Arts Power 50% Down" (3 counts)
・Erase the enemy's state strengthening effect

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

REDSummary of Z abilities that can strengthen Super 17 GT
REDSuper 17
Android/GT/Fusion/Combined Warrior/Mighty Enemy/GT Super No. 17
ZI (100~)
Yellow★0~2
During battle, increase basic BLAST ATK and basic STRIKE DEF of "Tag: GT" by 22%
ZII (700~)
Yellow★3~5
During battle, increase basic BLAST ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Android" by 26%
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the basic BLAST ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Android" or "Tag: Mighty Enemy" by 30% & increase the basic BLAST DEF of "Tag: GT" by 15%
Ⅳ (9999)
Red 7+
During battle, increase the basic BLAST ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Android" or "Tag: Mighty Enemy" by 38% & increase the basic BLAST DEF of "Tag: GT" by 18%

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Super No. 17: GT" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Android" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Android" or "Tag: Regeneration" by 30% & increase the basic STRIKE DEF of "Tag: Mighty Enemy" by 18%
(Ⅳ) During battle, “Attribute:REDAnd the following status of "Tag: GT" has been improved.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Playback" by 28%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Mighty Enemy" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Saiyan" or "Episode: Z Saiyan Edition" or "Tag: Mighty Enemy" by 30%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Android" have been updated.
・Basic STRIKE ATK increased by 15%
・Basic BLAST ATK increased by 20%
・Basic STRIKE DEF increased by 20%
・Basic BLAST DEF increased by 15%
(Ⅲ) During battle, increase the basic BLAST ATK and basic BLAST DEF of "Tag: Android" or "Tag: Regeneration" by 26% & increase the basic BLAST ATK of "Tag: Android" and "Tag: Regeneration" by 15% up
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Combined Warrior" have the following stats up
・Basic STRIKE ATK increased by 15%
・Basic BLAST ATK increased by 15%
・Basic STRIKE DEF increased by 20%
・Basic BLAST DEF increased by 20%
(Ⅲ) During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: Combined Warrior" by 35% & increase the basic STRIKE ATK of "Character: Vegito" by 15%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Android" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Android" by 29%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Mighty Enemy" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: God's Spirit" or "Tag: Future" by 30%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Android" have been updated.
・Basic STRIKE ATK increased by 25%
・Basic STRIKE DEF increased by 25%
(Ⅲ) During battle, “Attribute:REDBasic BLAST ATK/Basic BLAST DEF increased by 22%
(Ⅳ) During battle, “Attribute:REDAnd the following status of "Tag: GT" has been improved.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Son Family" by 22%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Combined Warrior" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Increase the basic STRIKE DEF by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" by 22%
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Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
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