SPARKING Son Goku GT Super Ultra Genkidama
Lv5000 full boost limit break ★7+ evaluation and data
Son Goku GT Super Ultra Genkidama
Introducing LEGENDS LIMITED “Son Goku” who has high defense performance and super powerful ultimate art “Super Ultra Genkidama”!
It is a character with high defensive performance such as abundant physical strength recovery methods and trampling effects! When the unique gauge reaches its maximum value, special/ultimate arts and main abilities will be strengthened and effects will be added!
Legendary finish
PvP checkpoint
If your opponent is using Goku in PvP, please keep the following points in mind.
- Added effect for battle members whose main ability is combat brain. 0 or more people: 100% damage cut, 1 or more people: Substitution prohibited, 2 or more people receive 0% vanishing gauge.
- The ultimate is to nullify the pressure, and the maximum unique gauge is to nullify the disadvantageous attribute compatibility.
- Special arts grant flash + special draw, reduce damage taken by 50%, reduce dragon balls
- After the enemy's attack ends, you will recover 30% of the damage you received, increase your draw speed, and the enemy will have less energy, less dragon balls, and less energy.
- A stickler who recovers 0% when his physical strength is 40.
- Special cover for hitting arts, special pursuit possible
- Disables special cover for energy recovery by using hitting/shooting arts cards, resets once but when replaced
User rating | ★ ★ ★ ★☆ |
STRIKE ATK 371st | ★★☆☆☆ |
BLAST ATK #181 | ★ ★ ★ ★☆ |
CRITICAL 211th | ★ ★ ★ ★☆ |
Physical strength 206th | ★ ★ ★ ★☆ |
5th defense | ★ ★ ★ ★ ★ |
Boost character | Winter Snow Duel (2024-2-21) |
Invalidate damage cut | Effect that can reduce the effect of received damage by 100% |
Evasion Obstruction | Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step. |
Strengthened by continuous combo | Ability enhancement using hitting/shooting arts cards |
Own a unique game | Various effects appear when the gauge reaches 100% |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Get Dragon Ball | Increase the number of Dragon Balls and shorten the time until Rising Rush |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Resurrection / stepping | Restores or revives physical strength when the physical strength gauge reaches 0 |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
GT party
-
LL Saiyan/Combined Warrior/Fusion/Super Saiyan 4/GT/3rd Anniversary/Anniversary GT Evil Dragon Edition GT Green Super Saiyan 4 Gogeta
1665662
2759791
288377
280096
270468
272305
5173
2462
284237
271387
-
LL Son Family/Saiyan/Kids/GT GT Evil Dragon Edition GT Super Ultra Genkidama Blue Son Goku
1569852
2524447
264054
313805
265601
262686
4836
2351
288930
264144
-
LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
1569184
2575540
257408
366860
259785
226306
4957
2339
312134
243046
-
SP Vegeta Clan/Mixed Race Saiyan/GT/Girls/Saiyan GT Super Baby Edition Purple Bra: Vegeta (Assist)
1532218
2445681
259482
293196
247786
256669
4789
2374
276339
252228
-
SP Mixed-race Saiyan, Son Clan, Vegeta Clan, GT Girls GT Ultimate Dragon Ball Search Edition Yellow Panties: Trunks Gil (Assist)
1526290
2445681
362475
322848
221025
186640
4796
2249
342662
203833
- EX Saiyan, Son Clan, GT, Kids, Son Goku GT Super 17th Edition GT Purple Son Goku 1347937 2830748 237495 208848 151230 154479 4500 2324 223172 152855
Grandson clan party
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LL Hybrid Saiyan/Son Clan/Dragon Ball Super Super Hero Movie Transformation: Beast Red Ultimate Son Gohan
1633274
2723431
401184
340585
267269
191545
4898
2257
370885
229407
-
UL Son Clan/Mixed Race Saiyan/Super Saiyan 2 Z Cell Edition Green Super Saiyan 2 Son Gohan: Boyhood
1590589
2425707
266646
267003
266516
270709
5162
2588
266825
268613
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LL Saiyan, Son Clan, GT, Super Saiyan 4, Son Goku GT Evil Dragon Edition GT Yellow Super Saiyan 4 Son Goku
1586101
2762098
380204
269913
245032
179623
5414
2507
325059
212328
-
LL Son Family/Saiyan/Kids/DB/Dragon Ball Movie The Road to the Strongest Theatrical Edition The Road to the Strongest Purple Son Goku: Boyhood
1573493
2588527
361199
367214
222730
190836
4943
2339
364207
206783
-
LL Saiyan/Son Clan/Bardock Team Game Original Parent-Child Tag Blue Son Goku & Bardock
1573101
2575625
367100
256731
260273
187395
5074
2391
311916
223834
-
LL Son Family/Saiyan/Kids/GT GT Evil Dragon Edition GT Super Ultra Genkidama Blue Son Goku
1569852
2524447
264054
313805
265601
262686
4836
2351
288930
264144
Character basic information
character | Son Goku GT Super Ultra Genkidama |
Rarity | SPARKING |
number | DBL67-01S |
attribute | BLU |
Battle style | Defense type |
episode | GT Evil Dragon |
Character tag | Grandson family-Saiyan-Eur-lex.europa.eu eur-lex.europa.eu-GT |
Possessing Arts | Hitting [Increases physical strength recovery] / Shooting [Decreases physical strength recovery] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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I'm not dead yet | Draw the ultimate arts card “Super Ultra Genkidama” next Restores 25% HP and 50 HP Releases one's own ability deterioration/status abnormality When your own unique gauge is at its maximum value, the following effects will be activated depending on the number of enemy battle members who are unable to fight. 0 or more: Give yourself an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 100% (30 counts) 1 person: Inflicts prohibition on all enemies (3 counts) 2 people: Set enemy's vanishing gauge to 0%Terms of use: After 25 counts |
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Deadly range | Kamehameha | |||||||||
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Causes extraordinary shock damage to the enemy. 40% increase in own death damage when activated (3 counts) If your unique gauge is at maximum value, activate the following effects on the enemy when hit: ・Reduces energy by 100 ・Eliminate Ability Enhancement & State EnhancementCost: 50 |
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Ultimate range | Super Ultra Genkidama | |||||||||
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Inflicts extraordinary damage with impact on the enemy. When activated, activates the following effects on itself. ・Increased ultimate damage by 50% (3 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) If your own unique gauge is at its maximum value, when activated, nullify your own attribute compatibility disadvantage (3 counts) * Shooting armor when chargingCost: 20 |
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Special range | Sun fist | |||||||||
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When activated, restores your energy to 50 When hit, activates the following effects ・ Draw the Special Arts Card next ・Apply a flash to the enemy -Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 50% (10 counts). ・ Reduce the enemy's dragon ball by 1 (1 activations)Cost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique gauges and effects
Unique gauge | [Main ability] When your own unique gauge is at its maximum value, the following effects will be activated depending on the number of enemy battle members who are unable to fight. 0 or more: Give yourself an ability strengthening effect that reduces the effect of "damage cut" activated by the enemy by 100% (30 counts) 1 person: Inflicts prohibition on all enemies (3 counts) 2 people: Set enemy's vanishing gauge to 0% |
Unique gauge | [Special Arts] If your unique gauge is at maximum value, activate the following effects on the enemy when hit: ・Reduces energy by 100 ・Eliminate Ability Enhancement & State Enhancement |
Unique gauge | [Ultimate Arts] If your own unique gauge is at its maximum value, when activated, nullify your own attribute compatibility disadvantage (3 counts) |
Unique gauge | When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Recovers 30% physical strength and 30 stamina ・Increases damage dealt by 30% (cannot be erased) ・ Increase 1 dragon balls ・ Strengthen deadly arts ・ Strengthen the ultimate arts ・ Strengthen main abilities |
gauge increase | Increases unique gauge by 15% when attacked by enemy arts. If there is a battle member who is unable to fight, the unique gauge will be increased by 100%. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | Increase arts card draw speed by 1 level at the start of battle (cannot be erased) After the enemy's attack ends, increase your arts card draw speed by 1 level (20 counts) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "GRN” can be increased and the damage received can be reduced.
Disadvantage nullification | If your own unique gauge is at its maximum value, when you activate the ultimate art, your own attribute compatibility disadvantage will be nullified (3 counts) |
Unique ability
Unique ability | Effective under conditions |
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indomitable soul | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 100% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) When in play, activate the following effects. ・ Increases own damage dealt by 40% (cannot be erased) (2 activations) -Nullify the attribute compatibility disadvantage of the damage received by yourself (5 counts) ・Your physical strength gradually recovers every 1 count (15 counts) ・Increases damage dealt by ally's "Tag: GT" by 20% (20 counts) ・Gives all enemies a "hitting, shooting, special arts cost increase by 5" ability reduction effect (5 counts) Activates the following effects when attacked by enemy arts while on the battlefield: ・Gives the enemy the ability reduction effect of "10% reduction in the power of hitting/shooting arts" (15 counts) (1 activation) When replaced, this trigger count is reset ・ Recovers 3% of your physical strength (10 activations) ・ Increase your unique gauge by 15% After the enemy's attack ends, the following effects will be activated: ・Increase your arts card draw speed by one level (1 counts) ・Recover 30% of the damage received (up to 30% of your physical strength) ・Reduces enemy's energy by 20 ・ Reduce the enemy's dragon ball by 1 (1 activations) When your health reaches 0, activate the following effects on yourself (1 activation) ・Recover 40% physical strength - Nullifies the attribute compatibility disadvantage of received damage (cannot be erased) |
The predicament of reversal | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts Each time you use a batting/shooting arts card, activate the following effects on yourself. ・Recovers 10 energy -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) (1 activations) When replaced, this trigger count is reset Furthermore, if there is a battle member who is unable to fight, the following effects will be activated (activated once): ・Increase Unique Gauge by 100% ・Increases ultimate damage by 30% (cannot be erased) Each time an ally uses a hitting/shooting arts card, your own unique gauge increases slightly. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Recovers 30% physical strength and 30 stamina ・Increases damage dealt by 30% (cannot be erased) ・ Increase 1 dragon balls ・ Strengthen deadly arts ・ Strengthen the ultimate arts ・ Strengthen main abilities When you are on the battlefield, the following effects will be activated when the enemy activates Ultimate/Awakening Arts or Rising Rush. ・Removes own ability reduction/status abnormality (activates twice) ・Erase the enemy's state strengthening effect |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
BLUSon Goku |
Son Family/Saiyan/Kids/GT/GT Evil Dragon Edition |
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ZI (100~) Yellow★0~2 |
At the time of battle, the basic STRIKE DEF and basic BLAST DEF of "Tag: GT" are increased by 22%. |
ZII (700~) Yellow★3~5 |
During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: GT" or "Tag: Son Family" by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: GT" or "Tag: Son Family" or "Tag: Saiyan" by 30% & increase the basic BLAST ATK of "Tag: GT" by 15% |
Ⅳ (9999) Red 7+ |
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: GT" or "Tag: Son Family" or "Tag: Saiyan" by 38% & increase the basic BLAST ATK of "Tag: GT" by 18% |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can strengthen "Son Goku: GT Super Ultra Genkidama" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
It's strong... I seriously wouldn't be able to do anything without green.
This is strong
LL at this time is God (Future Gohan) → Garbage (Bada) → God (No. 17) → This guy. There are also badalots on almost No. 17, but I wonder how far they can go...I think they are normally strong, though.
The production could have been a little cooler.
It's a bit disappointing since the character performance is strong.
The character pace is too fast, it's already a stone
The catalog specs are good, but the performance is a little weird.