SPARKING perfect body cell self-destruct
Lv5000 full boost limit break ★7+ evaluation and data
perfect body cell self-destruct
If an ally is alive and becomes incapacitated, it will deal damage to all enemies!Furthermore, discard all the cards in the enemy's hand and give all enemies the prohibition of switching! (3 counts) When you are on the battlefield, your unique gauge will increase, and when it reaches its maximum value, you can activate various buffs on yourself!
PvP checkpoint
If your opponent is using Perfect Cells in PvP, please keep the following points in mind.
- When incapacitated, self-explodes and causes massive damage to all enemies.
- When self-destructing, discard all cards from hand, reduce draw speed, prohibit substitution, main ability, seal Rising Rush
- Stun with probability with special arts
- Full recovery of vanishing with unique gauge maximum, disable special cover change
- Special cover change for hitting arts, deadly follow-up possible
- Can be pursued with ranged special arts
- 150% special attack on shooting armor for shooting arts
User rating | Please rate |
STRIKE ATK 48st | ★ ★ ★ ★ ★ |
BLAST ATK #40 | ★ ★ ★ ★ ★ |
CRITICAL 177th | ★ ★ ★ ★☆ |
Physical strength 333th | ★★★☆ ☆ |
158th defense | ★ ★ ★ ★☆ |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Firepower Z-Ability | It is especially useful in events such as battle member's hitting & BLAST ATK Z ability, advanced joint fighting etc. |
Own a unique game | Various effects appear when the gauge reaches 100% |
Prohibit use of main ability | Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Falling buffs and debuffs | By becoming incapacitated, "advantageous effect on allies" or "unfavorable effect on enemies" will be activated. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Allies are incapacitated and strengthened | A character that becomes stronger when an ally becomes incapacitated |
Penetration | Deal damage not only to opposing enemy characters but also to all enemies including reserves |
Special forces | Damage up to "Array".Increases damage to specific tags and characters |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Future party
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trunks
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LL Regeneration/Fusion/Super Warrior/Namek Alien/Transformation Warrior/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Version Resurrection Transformation Green Orange Piccolo
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Android party
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LL Android/Future/Regeneration/Absorption/Mighty Enemy Z Cell Edition Suicide Murasaki Perfect Cell
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371285
367787
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210285
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LL Android/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Edition Tag Yellow Gamma No.1 & Gamma No.2
1573327
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LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
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Character basic information
character | perfect body cell self-destruct |
Rarity | SPARKING |
number | DBL61-03S |
attribute | PUR |
Battle style | Shooting type |
episode | Z cell |
Character tag | Artificial human-future-regeneration-absorption-Mighty enemy |
Possessing Arts | Strike/Shoot [Increase world damage] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Let's wrap this up... | Draw a Special Arts card next Restores 30% HP and 40 HP Increase your unique gauge by 30% Allies' health gradually recovers with each count (1 counts)Terms of use: After 20 counts |
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Deadly range | Perfect Kamehameha | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects on itself. ・Increased deadly damage by 30% (3 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) Depending on the number of surviving battle members, the following effects will be activated. 3 people: 10% chance to stun the enemy on hit 2 people: 20% chance to stun the enemy on hit 1 people: 30% chance to stun the enemy on hit * Shooting armor when chargingCost: 50 |
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Special range | Punishment Storm | |||||||||
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When activated, activates the following effects on itself. ・Recovers 50 energy ・Increase unique gauge by 20% (3 activation) ・Shoot damage increased by 20% (20 counts) ・Disable the occurrence of ability deterioration/status abnormality (20 counts) When hit, give 3 standby counts to all enemies [Arts that can be pursued] ・Striking Arts ・Shooting Arts ・ Deadly ArtsCost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
On hit, restores 5 powerCost: 20 | ||||||||||
Increases shooting damage to enemy armor by 150%Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique gauges and effects
Unique gauge | When the unique gauge reaches the maximum value, it consumes all of its own unique gauge and activates the following effects on itself. ・ If you have 3 or less cards in your hand, draw up to 3 cards at random. ・Recover 20% physical strength ・Recovers 60 energy ・ 100% recovery of vanishing gauge ・ Increases damage dealt by 60% (cannot be erased) (1 activations) ・ Increases damage dealt by 20% (70 counts) (cannot be erased) ・ Arts card draw speed increased by 1 step (70 counts) (cannot be erased) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (15 counts) ・Resolved ability deterioration and abnormal status |
gauge increase | Increased by 30% when using main ability Increase by 20% when special arts are activated (activated 3 times) Increased by 85% at the start of battle Increase when you are in play When entering the field, increase by 1% for each battle member who is unable to fight. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | When the unique gauge reaches its maximum value, the draw speed increases by one level (1 counts) (cannot be erased) When you are in play, increase the draw speed by 1 step (10 counts) |
Unique ability
Unique ability | Effective under conditions |
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ending of the cell games | When a battle member other than yourself is alive, if you become incapacitated, deal huge explosive damage to the enemy. In addition, half of the damage dealt is also given to the enemy's reserve member. * Damage caused by this attack does not make the enemy or the enemy's reserve member incapacitated. * Cannot be activated when you become incapacitated due to an enemy's self-destruct attack. * Co-op does not activate in a fierce battle Activates the following effects when hit by an incapacitated counterattack. ・Discard all enemy hands ・ Gives the enemy the ability reduction effect of "Arts card draw speed 2 step down" (5 counts) ・Gives the enemy a "50% reduction in HP recovery" ability reduction effect (30 counts) ・Add prohibition to all enemies (3 counts) In addition, when two or more enemy battle members are alive, the following effects will be activated. ・ Seal the enemy's rising rush (5 counts) ・ Prohibit the use of main abilities for all enemies (5 counts) At the beginning of the battle, activate the following effects on yourself ・Increase Unique Gauge by 85% ・Increases damage dealt by 90% (cannot be erased) ·"attribute:YEL], increase damage dealt by 40% (cannot be erased) Increases deadly damage by 30% (cannot be erased) ・70% damage reduction (cannot be erased) ・ Shooting / Special Arts cost reduced by 10 (cannot be erased) In addition, if there are 3 "Tag: Saiyan" or "Tag: Son Clan" among enemy battle members, increase own damage by 20% (cannot be erased) When you are in the reserve, when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush, your standby count is reduced by 4 counts. |
Impeccable super power | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts Increases own Unique Gauge when you are in play When the unique gauge reaches the maximum value, it consumes all of its own unique gauge and activates the following effects on itself. ・ If you have 3 or less cards in your hand, draw up to 3 cards at random. ・Recover 20% physical strength ・Recovers 60 energy ・ 100% recovery of vanishing gauge ・ Increases damage dealt by 60% (cannot be erased) (1 activations) ・ Increases damage dealt by 20% (70 counts) (cannot be erased) ・ Arts card draw speed increased by 1 step (70 counts) (cannot be erased) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (15 counts) ・Resolved ability deterioration and abnormal status When you are in play, each time an enemy uses an arts card, you will activate the following effects on yourself. ・ If you have 3 or less cards in your hand, draw 1 card at random. ・Increase damage dealt by 20% (15 counts) ・Arts card draw speed increased by 1 step (10 counts) When in play, activate the following effects. ・Recovers 30 of your own energy ・ Increases damage dealt by "Episode: Z Cell Edition" or "Tag: Regeneration" for allies other than yourself by 15% (cannot be erased) (1 activation) In addition, increase your unique gauge by 1% for each battle member who is unable to fight. |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
PURWhole body cell |
Android, Future, Regeneration, Absorption, Mighty Enemy, Z Cell Edition |
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ZI (100~) Yellow★0~2 |
Increases basic STRIKE ATK and basic BLAST ATK of "Tag: Mirai" by 22% during battle |
ZII (700~) Yellow★3~5 |
Increases the basic STRIKE ATK and basic BLAST ATK of "Tag: Mirai" or "Tag: Regeneration" or "Tag: Android" by 26% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase basic STRIKE ATK/basic BLAST ATK of "Tag: Mirai" or "Tag: Regeneration" or "Tag: Android" by 30% & Increase basic STRIKE DEF of "Tag: Mighty Enemy" by 15% |
Ⅳ (9999) Red 7+ |
During battle, increase basic STRIKE ATK/basic BLAST ATK of "Tag: Mirai" or "Tag: Regeneration" or "Tag: Android" by 38% & Increase basic STRIKE DEF of "Tag: Mighty Enemy" by 18% |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can enhance "Perfect Cell: Self-destruction" with the ZENKAI ability of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Perfect Kamehameha (Deadly) | ・ Causes extraordinary damage to enemies |
At the start of battle / multiple |
・ Increases own damage by 90% (cannot be erased) ・ Cuts own damage by 25% (cannot be erased) ・ Gives all enemies a "10% increase in damage" ability reduction effect (2 turn) ・ Gives "KI RESTORE 30 down" ability reduction effect to all enemies (2 turn) |
At the start of turn/per enemy's "Tag: Saiyan" or "Tag: Grandson Clan"/Self |
・Increase damage dealt by 5% (1 turn) (cannot be erased) ・ Increase KI RESTORE by 50 (1 turn) (cannot be erased) |
At the beginning of the second turn / Activate special action / Enemies within range |
・ Gives the ability reduction effect of "damage taken 10% up" (2 turn) ・ Gives the ability reduction effect of "KI RESTORE 30 down" (2 turns) |
When special arts is activated / enemies within range |
・ Gives the ability reduction effect of "damage taken 15% up" (1 turn) |
Immediately before being attacked by hitting arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
At the start of turn/per incapacitated enemy/self |
・Increase special move gauge by 5% ・Increase special damage by 10% (1 turn) ・Increase KI RESTORE by 2% (1 turn) |
Immediately after being attacked / multiple |
・Recover 1% of your physical strength ・ Increase your Special Move gauge by 5% ・ Gives all enemies a "10% increase in damage" ability reduction effect (1 turn) |