Date published: 2023 May 06

SPARKING Gamma 1 & Gamma 2 Tag
Lv5000 full boost limit break ★7+ evaluation and data

Gamma 1 & Gamma 2 Tag

It's easy to fill up the Change Gauge with UniAvi, and the Unique Gauge will increase each time you tag change yourself!After a certain amount of time has passed after tag-changing when the Unique Gauge is at maximum, activate the "Core Breaker" for the entire range!

Legendary finish

PvP checkpoint

If your opponent is using Gamma 1 & Gamma 2 in PvP, please keep the following points in mind.

  • Reduce the number of dragon balls when special arts hit
  • If there is a member who is unable to fight, it will be deadly stuck and disabled
  • Special arts reduce the enemy's energy, Gamma No. 1's special arts seals the enemy's special arts, No. 2 erases ability enhancement
  • Recover 70% vanishing with special arts when there are members who are unable to fight
  • Activate core breaker when changing unique gauge maximum
  • Activated core breaker cannot be evaded
  • Disable attribute compatibility disadvantage of 3 counts at tag change, disable special cover change
Cellulan highest ranking 1st place (Hong Kong)
User rating ★ ★ ★ ★
STRIKE ATK 356st ★★☆☆☆
BLAST ATK #30 ★ ★ ★ ★ ★
CRITICAL 181th ★ ★ ★ ★
Physical strength 258th ★★★☆ ☆
38th defense ★ ★ ★ ★ ★
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
rise type A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
tag change It is possible to switch characters with the main ability, and it exerts effects such as attribute reversal.
Buff erase Effects that erase ability enhancements such as increased damage dealt to enemies, effects that are different from status changes, and effects that cannot be erased cannot be erased.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
No replacement Restricts the enemy's character change to a certain count
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Penetration Deal damage not only to opposing enemy characters but also to all enemies including reserves
LL / LF A special effect when the battle ends with an ultimate or special move
Gamma 1 & Gamma 2 Recommended Fragments

Available Gasha & Emission Period

  • '24 / 3/13

Team formation sample

Gamma No. 1 & Gamma No. 2 sample organization

Character basic information

character Gamma 1 & Gamma 2 Tag
Rarity SPARKING
number DBL60-03S
attribute YEL → YEL
Battle style Shooting type
episode Movie version
Character tag Artificial human-Movie Dragon Ball Super Super Hero-Anniversary-5 anniversary
Possessing Arts Strike [Increase damage taken] / Shooting [Increase damage dealt]

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
terms of use:
Deadly range Gamma Impact/Gamma Blaster
[Gamma 1: Gamma Impact]
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects
・ Increases own special damage by 30% (3 counts)
-Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts).
・ Reduce the enemy's dragon ball by 1 (2 activations)

In addition, if there are battle members who are unable to fight, nullify the enemy's "recover physical strength when physical strength reaches 0" effect when attacking (3 counts).
* Shooting armor when charging

[Gamma 2: Gamma Blaster]
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects
・ Increases own special damage by 30% (3 counts)
-Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts).
・ Reduce the enemy's dragon ball by 1 (2 activations)

In addition, if there are battle members who are unable to fight, nullify the enemy's "recover physical strength when physical strength reaches 0" effect when attacking (3 counts).
* Shooting armor when chargingCost: 50
- Pressure Bout/Appeal Time
[Gamma 1: Pressure Bout]
Draw a Special Arts card next (1 activations)
Restores 10% HP and 50 HP
Reduces enemy energy by 40
Seal the enemy's special arts
Sealed arts cannot be used for a certain count (10 counts)
Gives all enemies a 20% increased damage damage reduction effect (15 counts)

In addition, if there is a battle member who cannot fight, the following effects will be activated for himself.
・Increase unique gauge by 25% (1 activation)
*If your unique gauge is decreasing or has disappeared, the unique gauge will not increase.
・Increase change gauge by 30%
・ 70% recovery of vanishing gauge

[Gamma 2: Appeal Time]
Draw a Special Arts card next (1 activations)
Restores 10% HP and 50 HP
Increases own damage by 15% (15 counts)
Reduces enemy energy by 40
Eliminates ability enhancement effects of enemies

In addition, if there is a battle member who cannot fight, the following effects will be activated for himself.
・Increase unique gauge by 25% (1 activation)
*If your unique gauge is decreasing or has disappeared, the unique gauge will not increase.
・Increase change gauge by 30%
・ 70% recovery of vanishing gaugeCost: 15
- Impact of shooting/shooting arts
NoneCost: 20
Increases shooting damage to enemy armor by 150%Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Gives the ability enhancement effect of ``Reduce the waiting count by 2 counts'' (cannot be erased)
-Gives an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased)
Unique gaugeWhen using a change ability when the unique gauge is at maximum, the user becomes ready for "Core Breaker"
Activates the following effects and gradually decreases your Unique Gauge while you are on the battlefield.
・In case of "Gamma No. 2", tag change to "Gamma No. 1"
・ Recovers 10% of allies' health
・Reduce the waiting count of allies by 10
・Reduce 1 enemy dragon balls
Furthermore, if there is a battle member who cannot fight, the following effects will be activated.
・Recover 25% of your physical strength
-Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts)
・Reduce 1 enemy dragon balls
*If the character is sealed while in the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled and your unique gauge will disappear.
* If you become incapacitated during the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled.
* After starting the "Core Breaker" preparation state, your change ability will be disabled until the end of the battle.
When your Unique Gauge reaches 0%, activate "Core Breaker" for all ranges.
When activated, activates the following effects on yourself and inflicts supreme impact damage on the enemy.
・Tag change to "Gamma No. 2"
・Recover 15% physical strength
・Increases damage dealt by 20% (cannot be erased)
・ 100% recovery of vanishing gauge
・Disable attribute compatibility disadvantage (2 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts)
In addition, half of the damage dealt is also given to the enemy's reserve member.
* The damage from this attack does not incapacitate the enemy's standby members.
*This attack cannot be evaded with the burnishing step.
*This attack cannot change cover.
* After the attack hits, own unique gauge disappears.
*This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends.
* When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting.
gauge increaseWhen special arts are activated, if there is a battle member who is unable to fight, increase by 25% (activated once) *If your own unique gauge is decreasing or disappearing, your unique gauge will not increase.
Increases slightly each time you use a change ability.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)
When the enemy changes cover while you are in play, increase the draw speed by 1 step (5 counts)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "RED” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen using a change ability when the unique gauge is at maximum, nullify attribute compatibility disadvantage (2 counts)
When using a change ability when the unique gauge is less than 100%, nullify your own attribute compatibility disadvantage (3 counts)

Change & Unique Abilities

It can be used by using arts and consuming the change gauge that accumulates due to damage.You can use it as many times as you like as long as the change gauge is full.

Changeability No limit on the number of times you can activate it yourself
hero change [When used when the Unique Gauge is at maximum]
Enters the "Core Breaker" ready state
Activates the following effects and gradually decreases your Unique Gauge while you are on the battlefield.
・ Recovers 10% of allies' health
・Reduce the waiting count of allies by 10
・Reduce 1 enemy dragon balls

Furthermore, if there is a battle member who cannot fight, the following effects will be activated.
・Recover 25% of your physical strength
-Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts)
・Reduce 1 enemy dragon balls

*If the character is sealed while in the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled and your unique gauge will disappear.
* If you become incapacitated during the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled.
* After starting the "Core Breaker" preparation state, your change ability will be disabled until the end of the battle.

When your Unique Gauge reaches 0%, activate "Core Breaker" for all ranges.
When activated, activates the following effects on yourself and inflicts supreme impact damage on the enemy.
・Tag change to "Gamma No. 2"
・Recover 15% physical strength
・Increases damage dealt by 20% (cannot be erased)
・ 100% recovery of vanishing gauge
・Disable attribute compatibility disadvantage (2 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts)

In addition, half of the damage dealt is also given to the enemy's reserve member.
* The damage from this attack does not incapacitate the enemy's standby members.
*This attack cannot be evaded with the burnishing step.
*This attack cannot change cover.
* After the attack hits, own unique gauge disappears.
*This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends.
* When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting.

[When used when the unique gauge is less than 100%]
・Tag change to "Gamma No. 2"
・Recover 10% of your physical strength and 40 energy
・ Increases own damage dealt by 20% (cannot be erased) (1 activations)
・ Disables own attribute compatibility disadvantage (3 counts)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (3 counts)Conditions of use: Maximum change gauge
hero change [When used when the Unique Gauge is at maximum]
Enters the "Core Breaker" ready state
Activates the following effects and gradually decreases your Unique Gauge while you are on the battlefield.
・Tag change to "Gamma No. 1"
・ Recovers 10% of allies' health
・Reduce the waiting count of allies by 10
・Reduce 1 enemy dragon balls

Furthermore, if there is a battle member who cannot fight, the following effects will be activated.
・Recover 25% of your physical strength
-Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts)
・Reduce 1 enemy dragon balls

*If the character is sealed while in the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled and your unique gauge will disappear.
* If you become incapacitated during the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled.
* After starting the "Core Breaker" preparation state, your change ability will be disabled until the end of the battle.

When your Unique Gauge reaches 0%, activate "Core Breaker" for all ranges.
When activated, activates the following effects on yourself and inflicts supreme impact damage on the enemy.
・Tag change to "Gamma No. 2"
・Recover 15% physical strength
・Increases damage dealt by 20% (cannot be erased)
・ 100% recovery of vanishing gauge
・Disable attribute compatibility disadvantage (2 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts)

In addition, half of the damage dealt is also given to the enemy's reserve member.
* The damage from this attack does not incapacitate the enemy's standby members.
*This attack cannot be evaded with the burnishing step.
*This attack cannot change cover.
* After the attack hits, own unique gauge disappears.
*This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends.
* When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting.

[When used when the unique gauge is less than 100%]
・Tag change to "Gamma No. 1"
・Recover 10% of your physical strength and 40 energy
・ Increases own damage dealt by 20% (cannot be erased) (1 activations)
・ Disables own attribute compatibility disadvantage (3 counts)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (3 counts)Conditions of use: Maximum change gauge

Unique ability

Unique ability Effective under conditions
heroes combination [Gamma No. 1: Heroes Combination]
At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 90% (cannot be erased)
・70% damage reduction (cannot be erased)
・ Disable abnormal status (60 counts) (cannot be erased)
・Shooting Arts cost reduced by 5 (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)

When in play, activate the following effects.
・Recovers 25 of your own energy
・ Increases own damage dealt by 70% (cannot be erased) (1 activations)
・ Cancel the effect of reducing one's ability
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts)

Depending on the battle progress count, activate the following effects
After 20 counts: Increases damage dealt by allies by 15% (cannot be erased)
After 40 counts: Increases the amount of physical strength recovered by 20% (cannot be erased)

When it appears in a tag change, it activates the following effects on itself
・ If you have 3 or less cards in your hand, draw 1 card at random.
・ 30% recovery of vanishing gauge
・All arts cost reduced by 5 (10 counts)
・50% increase in KI RESTORE (10 counts)

When the player hits or shoots at the arts, activates the following effects on himself.
・ 10% recovery of vanishing gauge
・Increase change gauge by 30% (1 activation)
*When changing tags, the number of activations is reset.

[Gamma No. 2: Heroes Combination]
When in play, activate the following effects.
・Recovers 25 of your own energy
・Increase own KI RESTORE by 50% (cannot be erased) (1 activation)
・ Cancel the effect of reducing one's ability
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts)

Depending on the battle progress count, activate the following effects
After 20 counts: Increases damage dealt by allies by 15% (cannot be erased)
After 40 counts: Increases the amount of physical strength recovered by 20% (cannot be erased)

When it appears in a tag change, it activates the following effects on itself
・ If you have 3 or less cards in your hand, draw 1 card at random.
・ 30% recovery of vanishing gauge
・All arts cost reduced by 5 (10 counts)
・50% increase in KI RESTORE (10 counts)

When the player hits or shoots at the arts, activates the following effects on himself.
・ 10% recovery of vanishing gauge
・Increase change gauge by 30% (1 activation)
*When changing tags, the number of activations is reset.
energy released [Gamma No. 1: Released Energy]
When you are on the battlefield, if you are attacked by an enemy's arts, the following effects will be activated (1 activation)
・Recover 10% of your physical strength
・Reduce the waiting count of allies by 2
・Reduces enemy's energy by 20

This activation count is reset at the time of change or tag change.

If the cover is changed for the attack of shooting arts, the enemy is blown away to a long distance (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

Activates the following effects when changing cover
-Nullify the attribute compatibility disadvantage of the damage received by yourself (3 counts)
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation)
・Add prohibition to all enemies (3 counts)

When you are on the battlefield, the following effects will be activated when the enemy changes cover.
・Increase your arts card draw speed by one level (1 counts)
・ Recovers 5% of allies' health
・Randomly discard 2 enemy hand

Each time you use a Change Ability, your Unique Gauge will increase slightly.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Gives the ability enhancement effect of ``Reduce the waiting count by 2 counts'' (cannot be erased)
-Gives an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased)

[Gamma No. 2: Released Energy]
When you are on the battlefield, if you are attacked by an enemy's arts, the following effects will be activated (1 activation)
・Recover 10% of your physical strength
・Reduce the waiting count of allies by 2
・Reduces enemy's energy by 20

This activation count is reset at the time of change or tag change.

If you change the cover against the enemy's shooting arts attack, invalidate the attack (can be activated during assist action)

Activates the following effects when changing cover
-Nullify the attribute compatibility disadvantage of the damage received by yourself (3 counts)
・Randomly discard one of your own hands and draw a special arts card next (1 activations)
・Add prohibition to all enemies (3 counts)

Activates the following effects on the enemy during a special cover change (can be activated during an assist action).
・Discard all cards
・ Gives the ability reduction effect of "Arts card draw speed 2 step down" (5 counts)

When you are on the battlefield, the following effects will be activated when the enemy changes cover.
・Increase your arts card draw speed by one level (1 counts)
・ Recovers 5% of allies' health
・Randomly discard 2 enemy hand

Each time you use a Change Ability, your Unique Gauge will increase slightly.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Gives the ability enhancement effect of ``Reduce the waiting count by 2 counts'' (cannot be erased)
・ Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

YELSummary of Z abilities that can strengthen Gamma No. 1 & Gamma No. 2 tags
YELGamma 1 & Gamma 2
Android/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary/Theatrical Edition
ZI (100~)
Yellow★0~2
22% increase in BLAST ATK and BLAST DEF of "Episode: Theatrical Edition" at the time of battle
ZII (700~)
Yellow★3~5
Increases basic BLAST ATK and basic BLAST DEF of "Episode: Theatrical Edition" or "Tag: Android" by 26% during battle
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase basic BLAST ATK and basic BLAST DEF of "Episode: Movie Edition" or "Tag: Android" by 30% & Increase basic STRIKE DEF of "Tag: Android" by 15%
Ⅳ (9999)
Red 7+
During battle, increase basic BLAST ATK and basic BLAST DEF of "Episode: Movie Edition" or "Tag: Android" by 38% & Increase basic STRIKE DEF of "Tag: Android" by 18%

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Gamma 1 & Gamma 2: Tag" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Android" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Android" or "Tag: Regeneration" by 33%
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Android" have been updated.
・Basic BLAST ATK increased by 25%
・Basic STRIKE DEF increased by 25%
(Ⅲ) During battle, increase the maximum basic physical strength of "Tag: Android" by 17%
(Ⅳ) During battle, “Attribute:YELAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: Son Family" by 22%
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Android" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Girls" by 24%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Gamma Impact/Gamma Blaster (Special) ・Inflicts huge damage to enemy/Inflicts huge damage to enemy
At the start of battle / multiple ・ Increases own damage by 90% (cannot be erased)
・ Cuts own damage by 20% (cannot be erased)
・ Increase your own KI RESTORE by 20% (cannot be erased)
・ Gives all enemies a "10% increase in damage" ability reduction effect (2 turn)
・ Gives the ability reduction effect of "Recovery amount 10% down" to all enemies (2 turn)
At the end of the second turn / self ・Tag change
・Increases damage dealt by 15% (cannot be erased)
Increases deadly damage by 10% (cannot be erased)
・ Increased Special Move gauge by 10%
At the end of the second turn / self ・Tag change
・Increases damage dealt by 15% (cannot be erased)
Increases deadly damage by 10% (cannot be erased)
・ Increased Special Move gauge by 10%
At the end of the 3rd turn/Own physical strength is 50% or less/Multiple ・Change tags yourself
・Recover 3% of your physical strength
・ Increase your Special Move gauge by 20%
・ Gives "10% more damage" ability reduction effect to all enemies
Immediately before being attacked by shooting arts / If the remaining health is 30% or less / Allies within range ・ Change the cover and invalidate the attack (1 activation)
At the beginning of the second turn / Special action activation / Enemy ・ Gives the ability reduction effect of "damage taken 10% up" (2 turn)
・ Gives the ability reduction effect of "10% reduction in health recovery amount" (2 turn)
・Inflicts ability reduction effect of "KI RESTORE 10% down" (2 turn)
At the beginning of the second turn / Activate special action / Self ・Recover 3% physical strength
・5% damage reduction (cannot be erased)
・ Release ability decline
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3 comments

Team ranking (latest 2)

Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
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