SPARKING Gamma 1 & Gamma 2 Tag
Lv5000 full boost limit break ★7+ evaluation and data
Gamma 1 & Gamma 2 Tag
It's easy to fill up the Change Gauge with UniAvi, and the Unique Gauge will increase each time you tag change yourself!After a certain amount of time has passed after tag-changing when the Unique Gauge is at maximum, activate the "Core Breaker" for the entire range!
Legendary finish
PvP checkpoint
If your opponent is using Gamma 1 & Gamma 2 in PvP, please keep the following points in mind.
- Reduce the number of dragon balls when special arts hit
- If there is a member who is unable to fight, it will be deadly stuck and disabled
- Special arts reduce the enemy's energy, Gamma No. 1's special arts seals the enemy's special arts, No. 2 erases ability enhancement
- Recover 70% vanishing with special arts when there are members who are unable to fight
- Activate core breaker when changing unique gauge maximum
- Activated core breaker cannot be evaded
- Disable attribute compatibility disadvantage of 3 counts at tag change, disable special cover change
Cellulan highest ranking | 1st place (Hong Kong) |
User rating | ★ ★ ★ ★☆ |
STRIKE ATK 356st | ★★☆☆☆ |
BLAST ATK #30 | ★ ★ ★ ★ ★ |
CRITICAL 181th | ★ ★ ★ ★☆ |
Physical strength 258th | ★★★☆ ☆ |
38th defense | ★ ★ ★ ★ ★ |
Strengthened by continuous combo | Ability enhancement using hitting/shooting arts cards |
rise type | A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Own a unique game | Various effects appear when the gauge reaches 100% |
tag change | It is possible to switch characters with the main ability, and it exerts effects such as attribute reversal. |
Buff erase | Effects that erase ability enhancements such as increased damage dealt to enemies, effects that are different from status changes, and effects that cannot be erased cannot be erased. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Penetration | Deal damage not only to opposing enemy characters but also to all enemies including reserves |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Android party
- SP Android / Regeneration / Girls / Transformation Warrior / Absorption / Mighty Enemy / Fighters Dragon Ball Fighters Fighters Collaboration Purple Android No. 21: Evil 1627977 3427085 320515 281813 189946 191310 4846 2234 301164 190628
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LL Android/Future/Regeneration/Absorption/Mighty Enemy Z Cell Edition Suicide Murasaki Perfect Cell
1573996
2431348
371285
367787
228605
191965
4898
2327
369536
210285
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LL Android/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Edition Tag Yellow Gamma No.1 & Gamma No.2
1573327
2478257
269130
377157
222982
256489
4889
2340
323144
239736
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LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
1569184
2575540
257408
366860
259785
226306
4957
2339
312134
243046
-
SP Android Z Cell Edition Green Android No. 16
1537564
2445681
346130
253589
260321
226098
4779
2235
299860
243210
-
SP Android/DB/Movie Dragon Ball The Road to the Strongest Movie Version Hatchan Blue Android No. 8
1530373
2442003
356900
282871
257208
191958
4817
2215
319886
224583
5th Anniversary & Superhero Party
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LL Regeneration/Fusion/Super Warrior/Namek Alien/Transformation Warrior/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Version Resurrection Transformation Green Orange Piccolo
1631966
2467656
392801
329691
254323
184077
5343
2770
361246
219200
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LL Android/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Edition Tag Yellow Gamma No.1 & Gamma No.2
1573327
2478257
269130
377157
222982
256489
4889
2340
323144
239736
-
SP Son Clan/Mixed-Blood Saiyan/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Edition Red Son Gohan
1530670
2554562
338464
335242
184967
180758
5007
2317
336853
182863
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LL Mixed Race Saiyan/Grandson Family/Movie Dragon Ball Super Super Hero Theatrical Edition Beast Blue Son Gohan
1490968
2562637
353757
255953
237160
202398
4792
2497
304855
219779
- SP Regeneration/Fusion/Super Warrior/Namek Alien/Movie Dragon Ball Super Super Hero Movie Edition Potential Release Purple Piccolo 1443272 2456927 330471 343058 168313 167304 4668 2231 336765 167809
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SP Mixed Race Saiyan/Grandson Family/Girls/Kids/Movie Dragon Ball Super Super Hero Theatrical Edition Red Bread
1440793
2872702
238214
233494
169751
171440
5906
2445
235854
170596
Movie version party
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LL Hybrid Saiyan/Son Clan/Dragon Ball Super Super Hero Movie Transformation: Beast Red Ultimate Son Gohan
1633274
2723431
401184
340585
267269
191545
4898
2257
370885
229407
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LL Warriors of the Otherworld, Saiyans, Super Saiyans, Combined Warriors, Fusion, Fusion of the Dragon Ball Z Movie Revival!! Goku and Vegeta Movie Edition Resurrection Super Gogeta Green Paikuhan
1631300
2607555
276474
285040
270950
270493
5071
2413
280757
270722
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UL Transforming warrior, rebirth, powerful enemy, fusion of the Dragon Ball Z movie revival!! Goku and Vegeta Movie Edition Blue Super Janemba
1592619
2609778
395267
266041
190441
269438
5002
2291
330654
229940
-
LL Son Family/Saiyan/Kids/DB/Dragon Ball Movie The Road to the Strongest Theatrical Edition The Road to the Strongest Purple Son Goku: Boyhood
1573493
2588527
361199
367214
222730
190836
4943
2339
364207
206783
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LL Android/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary Movie Edition Tag Yellow Gamma No.1 & Gamma No.2
1573327
2478257
269130
377157
222982
256489
4889
2340
323144
239736
-
SP Mixed Race Saiyan/Grandson Family/Girls/Kids/Movie Dragon Ball Super Super Hero Theatrical Edition Red Bread
1440793
2872702
238214
233494
169751
171440
5906
2445
235854
170596
Character basic information
character | Gamma 1 & Gamma 2 Tag |
Rarity | SPARKING |
number | DBL60-03S |
attribute | YEL → YEL |
Battle style | Shooting type |
episode | Movie version |
Character tag | Artificial human-Movie Dragon Ball Super Super Hero-Anniversary-5 anniversary |
Possessing Arts | Strike [Increase damage taken] / Shooting [Increase damage dealt] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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terms of use: | ||||||||||
Deadly range | Gamma Impact/Gamma Blaster | |||||||||
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[Gamma 1: Gamma Impact] Causes extraordinary shock damage to the enemy. When activated, activates the following effects ・ Increases own special damage by 30% (3 counts) -Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts). ・ Reduce the enemy's dragon ball by 1 (2 activations) In addition, if there are battle members who are unable to fight, nullify the enemy's "recover physical strength when physical strength reaches 0" effect when attacking (3 counts). * Shooting armor when charging [Gamma 2: Gamma Blaster] Causes extraordinary shock damage to the enemy. When activated, activates the following effects ・ Increases own special damage by 30% (3 counts) -Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts). ・ Reduce the enemy's dragon ball by 1 (2 activations) In addition, if there are battle members who are unable to fight, nullify the enemy's "recover physical strength when physical strength reaches 0" effect when attacking (3 counts). * Shooting armor when chargingCost: 50 |
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- | Pressure Bout/Appeal Time | |||||||||
[Gamma 1: Pressure Bout] Draw a Special Arts card next (1 activations) Restores 10% HP and 50 HP Reduces enemy energy by 40 Seal the enemy's special arts Sealed arts cannot be used for a certain count (10 counts) Gives all enemies a 20% increased damage damage reduction effect (15 counts) In addition, if there is a battle member who cannot fight, the following effects will be activated for himself. ・Increase unique gauge by 25% (1 activation) *If your unique gauge is decreasing or has disappeared, the unique gauge will not increase. ・Increase change gauge by 30% ・ 70% recovery of vanishing gauge [Gamma 2: Appeal Time] Draw a Special Arts card next (1 activations) Restores 10% HP and 50 HP Increases own damage by 15% (15 counts) Reduces enemy energy by 40 Eliminates ability enhancement effects of enemies In addition, if there is a battle member who cannot fight, the following effects will be activated for himself. ・Increase unique gauge by 25% (1 activation) *If your unique gauge is decreasing or has disappeared, the unique gauge will not increase. ・Increase change gauge by 30% ・ 70% recovery of vanishing gaugeCost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
Increases shooting damage to enemy armor by 150%Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique gauges and effects
Unique gauge | When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Gives the ability enhancement effect of ``Reduce the waiting count by 2 counts'' (cannot be erased) -Gives an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased) |
Unique gauge | When using a change ability when the unique gauge is at maximum, the user becomes ready for "Core Breaker" Activates the following effects and gradually decreases your Unique Gauge while you are on the battlefield. ・In case of "Gamma No. 2", tag change to "Gamma No. 1" ・ Recovers 10% of allies' health ・Reduce the waiting count of allies by 10 ・Reduce 1 enemy dragon balls Furthermore, if there is a battle member who cannot fight, the following effects will be activated. ・Recover 25% of your physical strength -Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts) ・Reduce 1 enemy dragon balls *If the character is sealed while in the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled and your unique gauge will disappear. * If you become incapacitated during the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled. * After starting the "Core Breaker" preparation state, your change ability will be disabled until the end of the battle. When your Unique Gauge reaches 0%, activate "Core Breaker" for all ranges. When activated, activates the following effects on yourself and inflicts supreme impact damage on the enemy. ・Tag change to "Gamma No. 2" ・Recover 15% physical strength ・Increases damage dealt by 20% (cannot be erased) ・ 100% recovery of vanishing gauge ・Disable attribute compatibility disadvantage (2 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts) In addition, half of the damage dealt is also given to the enemy's reserve member. * The damage from this attack does not incapacitate the enemy's standby members. *This attack cannot be evaded with the burnishing step. *This attack cannot change cover. * After the attack hits, own unique gauge disappears. *This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends. * When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting. |
gauge increase | When special arts are activated, if there is a battle member who is unable to fight, increase by 25% (activated once) *If your own unique gauge is decreasing or disappearing, your unique gauge will not increase. Increases slightly each time you use a change ability. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | At the start of battle, increase draw speed by 1 level (cannot be erased) When the enemy changes cover while you are in play, increase the draw speed by 1 step (5 counts) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "RED” can be increased and the damage received can be reduced.
Disadvantage nullification | When using a change ability when the unique gauge is at maximum, nullify attribute compatibility disadvantage (2 counts) When using a change ability when the unique gauge is less than 100%, nullify your own attribute compatibility disadvantage (3 counts) |
Change & Unique Abilities
It can be used by using arts and consuming the change gauge that accumulates due to damage.You can use it as many times as you like as long as the change gauge is full.
Changeability | No limit on the number of times you can activate it yourself |
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hero change | [When used when the Unique Gauge is at maximum] Enters the "Core Breaker" ready state Activates the following effects and gradually decreases your Unique Gauge while you are on the battlefield. ・ Recovers 10% of allies' health ・Reduce the waiting count of allies by 10 ・Reduce 1 enemy dragon balls Furthermore, if there is a battle member who cannot fight, the following effects will be activated. ・Recover 25% of your physical strength -Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts) ・Reduce 1 enemy dragon balls *If the character is sealed while in the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled and your unique gauge will disappear. * If you become incapacitated during the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled. * After starting the "Core Breaker" preparation state, your change ability will be disabled until the end of the battle. When your Unique Gauge reaches 0%, activate "Core Breaker" for all ranges. When activated, activates the following effects on yourself and inflicts supreme impact damage on the enemy. ・Tag change to "Gamma No. 2" ・Recover 15% physical strength ・Increases damage dealt by 20% (cannot be erased) ・ 100% recovery of vanishing gauge ・Disable attribute compatibility disadvantage (2 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts) In addition, half of the damage dealt is also given to the enemy's reserve member. * The damage from this attack does not incapacitate the enemy's standby members. *This attack cannot be evaded with the burnishing step. *This attack cannot change cover. * After the attack hits, own unique gauge disappears. *This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends. * When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting. [When used when the unique gauge is less than 100%] ・Tag change to "Gamma No. 2" ・Recover 10% of your physical strength and 40 energy ・ Increases own damage dealt by 20% (cannot be erased) (1 activations) ・ Disables own attribute compatibility disadvantage (3 counts) -Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (3 counts)Conditions of use: Maximum change gauge |
hero change | [When used when the Unique Gauge is at maximum] Enters the "Core Breaker" ready state Activates the following effects and gradually decreases your Unique Gauge while you are on the battlefield. ・Tag change to "Gamma No. 1" ・ Recovers 10% of allies' health ・Reduce the waiting count of allies by 10 ・Reduce 1 enemy dragon balls Furthermore, if there is a battle member who cannot fight, the following effects will be activated. ・Recover 25% of your physical strength -Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts) ・Reduce 1 enemy dragon balls *If the character is sealed while in the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled and your unique gauge will disappear. * If you become incapacitated during the "Core Breaker" preparation state, the "Core Breaker" preparation state will be canceled. * After starting the "Core Breaker" preparation state, your change ability will be disabled until the end of the battle. When your Unique Gauge reaches 0%, activate "Core Breaker" for all ranges. When activated, activates the following effects on yourself and inflicts supreme impact damage on the enemy. ・Tag change to "Gamma No. 2" ・Recover 15% physical strength ・Increases damage dealt by 20% (cannot be erased) ・ 100% recovery of vanishing gauge ・Disable attribute compatibility disadvantage (2 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts) In addition, half of the damage dealt is also given to the enemy's reserve member. * The damage from this attack does not incapacitate the enemy's standby members. *This attack cannot be evaded with the burnishing step. *This attack cannot change cover. * After the attack hits, own unique gauge disappears. *This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends. * When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting. [When used when the unique gauge is less than 100%] ・Tag change to "Gamma No. 1" ・Recover 10% of your physical strength and 40 energy ・ Increases own damage dealt by 20% (cannot be erased) (1 activations) ・ Disables own attribute compatibility disadvantage (3 counts) -Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (3 counts)Conditions of use: Maximum change gauge |
Unique ability
Unique ability | Effective under conditions |
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heroes combination | [Gamma No. 1: Heroes Combination] At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・70% damage reduction (cannot be erased) ・ Disable abnormal status (60 counts) (cannot be erased) ・Shooting Arts cost reduced by 5 (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) When in play, activate the following effects. ・Recovers 25 of your own energy ・ Increases own damage dealt by 70% (cannot be erased) (1 activations) ・ Cancel the effect of reducing one's ability ・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts) Depending on the battle progress count, activate the following effects After 20 counts: Increases damage dealt by allies by 15% (cannot be erased) After 40 counts: Increases the amount of physical strength recovered by 20% (cannot be erased) When it appears in a tag change, it activates the following effects on itself ・ If you have 3 or less cards in your hand, draw 1 card at random. ・ 30% recovery of vanishing gauge ・All arts cost reduced by 5 (10 counts) ・50% increase in KI RESTORE (10 counts) When the player hits or shoots at the arts, activates the following effects on himself. ・ 10% recovery of vanishing gauge ・Increase change gauge by 30% (1 activation) *When changing tags, the number of activations is reset. [Gamma No. 2: Heroes Combination] When in play, activate the following effects. ・Recovers 25 of your own energy ・Increase own KI RESTORE by 50% (cannot be erased) (1 activation) ・ Cancel the effect of reducing one's ability ・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts) Depending on the battle progress count, activate the following effects After 20 counts: Increases damage dealt by allies by 15% (cannot be erased) After 40 counts: Increases the amount of physical strength recovered by 20% (cannot be erased) When it appears in a tag change, it activates the following effects on itself ・ If you have 3 or less cards in your hand, draw 1 card at random. ・ 30% recovery of vanishing gauge ・All arts cost reduced by 5 (10 counts) ・50% increase in KI RESTORE (10 counts) When the player hits or shoots at the arts, activates the following effects on himself. ・ 10% recovery of vanishing gauge ・Increase change gauge by 30% (1 activation) *When changing tags, the number of activations is reset. |
energy released | [Gamma No. 1: Released Energy] When you are on the battlefield, if you are attacked by an enemy's arts, the following effects will be activated (1 activation) ・Recover 10% of your physical strength ・Reduce the waiting count of allies by 2 ・Reduces enemy's energy by 20 This activation count is reset at the time of change or tag change. If the cover is changed for the attack of shooting arts, the enemy is blown away to a long distance (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts Activates the following effects when changing cover -Nullify the attribute compatibility disadvantage of the damage received by yourself (3 counts) ・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation) ・Add prohibition to all enemies (3 counts) When you are on the battlefield, the following effects will be activated when the enemy changes cover. ・Increase your arts card draw speed by one level (1 counts) ・ Recovers 5% of allies' health ・Randomly discard 2 enemy hand Each time you use a Change Ability, your Unique Gauge will increase slightly. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Gives the ability enhancement effect of ``Reduce the waiting count by 2 counts'' (cannot be erased) -Gives an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased) [Gamma No. 2: Released Energy] When you are on the battlefield, if you are attacked by an enemy's arts, the following effects will be activated (1 activation) ・Recover 10% of your physical strength ・Reduce the waiting count of allies by 2 ・Reduces enemy's energy by 20 This activation count is reset at the time of change or tag change. If you change the cover against the enemy's shooting arts attack, invalidate the attack (can be activated during assist action) Activates the following effects when changing cover -Nullify the attribute compatibility disadvantage of the damage received by yourself (3 counts) ・Randomly discard one of your own hands and draw a special arts card next (1 activations) ・Add prohibition to all enemies (3 counts) Activates the following effects on the enemy during a special cover change (can be activated during an assist action). ・Discard all cards ・ Gives the ability reduction effect of "Arts card draw speed 2 step down" (5 counts) When you are on the battlefield, the following effects will be activated when the enemy changes cover. ・Increase your arts card draw speed by one level (1 counts) ・ Recovers 5% of allies' health ・Randomly discard 2 enemy hand Each time you use a Change Ability, your Unique Gauge will increase slightly. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Gives the ability enhancement effect of ``Reduce the waiting count by 2 counts'' (cannot be erased) ・ Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
YELGamma 1 & Gamma 2 |
Android/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary/Theatrical Edition |
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ZI (100~) Yellow★0~2 |
22% increase in BLAST ATK and BLAST DEF of "Episode: Theatrical Edition" at the time of battle |
ZII (700~) Yellow★3~5 |
Increases basic BLAST ATK and basic BLAST DEF of "Episode: Theatrical Edition" or "Tag: Android" by 26% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase basic BLAST ATK and basic BLAST DEF of "Episode: Movie Edition" or "Tag: Android" by 30% & Increase basic STRIKE DEF of "Tag: Android" by 15% |
Ⅳ (9999) Red 7+ |
During battle, increase basic BLAST ATK and basic BLAST DEF of "Episode: Movie Edition" or "Tag: Android" by 38% & Increase basic STRIKE DEF of "Tag: Android" by 18% |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can strengthen "Gamma 1 & Gamma 2: Tag" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Gamma Impact/Gamma Blaster (Special) | ・Inflicts huge damage to enemy/Inflicts huge damage to enemy |
At the start of battle / multiple |
・ Increases own damage by 90% (cannot be erased) ・ Cuts own damage by 20% (cannot be erased) ・ Increase your own KI RESTORE by 20% (cannot be erased) ・ Gives all enemies a "10% increase in damage" ability reduction effect (2 turn) ・ Gives the ability reduction effect of "Recovery amount 10% down" to all enemies (2 turn) |
At the end of the second turn / self |
・Tag change ・Increases damage dealt by 15% (cannot be erased) Increases deadly damage by 10% (cannot be erased) ・ Increased Special Move gauge by 10% |
At the end of the second turn / self |
・Tag change ・Increases damage dealt by 15% (cannot be erased) Increases deadly damage by 10% (cannot be erased) ・ Increased Special Move gauge by 10% |
At the end of the 3rd turn/Own physical strength is 50% or less/Multiple |
・Change tags yourself ・Recover 3% of your physical strength ・ Increase your Special Move gauge by 20% ・ Gives "10% more damage" ability reduction effect to all enemies |
Immediately before being attacked by shooting arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
At the beginning of the second turn / Special action activation / Enemy |
・ Gives the ability reduction effect of "damage taken 10% up" (2 turn) ・ Gives the ability reduction effect of "10% reduction in health recovery amount" (2 turn) ・Inflicts ability reduction effect of "KI RESTORE 10% down" (2 turn) |
At the beginning of the second turn / Activate special action / Self |
・Recover 3% physical strength ・5% damage reduction (cannot be erased) ・ Release ability decline |
I'm strong without a core breaker
glad you didn't
directing is god
Gamma No. 1 & No. 2 Confirmed No. 1 Sales Ranking in Hong Kong
I can't even get to the core breaker
I still want the inversion
Other features are reasonably easy to use