ULTRA Super Vegito
Lv5000 full boost limit break ★7+ evaluation and data
Super vegetto
Possess a new type of unique gauge that activates a counter against some enemy attacks when hitting arts rush!In addition, it has a stepping force and an arts card draw speed increase, and although it is a defensive type, it also has ULTRA-like firepower!
PvP checkpoint
If your opponent is using Super Vegito in PvP, please keep the following points in mind.
- Invalidate the ultimate arts, invalidate the attribute compatibility disadvantage if there are members who cannot fight (3 counts)
- Full recovery of vanishing with main ability
- Disable attribute compatibility disadvantage with special arts that can be pursued (5 counts)
- When your health becomes 0, recover 30% health only once (cannot be erased)
- Special cover change for hitting arts, special and deadly follow-up possible
- Special arts can be followed up, so you can continue the combo as it is.
- If the enemy uses shooting arts and tap shots when using hitting arts, it will deal damage with a counter.
- Disable special cover change when counter is successful (10 counts)
User rating | ★ ★ ★ ★☆ |
STRIKE ATK 415st | ★★☆☆☆ |
BLAST ATK #369 | ★★☆☆☆ |
CRITICAL 65th | ★ ★ ★ ★ ★ |
Physical strength 161th | ★ ★ ★ ★☆ |
24th defense | ★ ★ ★ ★ ★ |
Strengthened by continuous combo | Ability enhancement using hitting/shooting arts cards |
Own a unique game | Various effects appear when the gauge reaches 100% |
ULTRA/leader special ability | If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare) |
counter | Counterattack if you use the specified arts at the right time. |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Resurrection / stepping | Restores or revives physical strength when the physical strength gauge reaches 0 |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Team formation sample
Z Majin Buu Party
-
LL Saiyan, Super Saiyan 3, Son Clan, Son Goku Z Majin Buu Edition See you again!Green Super Saiyan 3 Son Goku
1586944
2784166
273435
293605
252192
250007
4522
2612
283520
251100
-
UL Saiyan/Super Saiyan/Combined Warrior/Potala/Anniversary/4th Anniversary Z Majin Buu Edition Yellow Super Vegetto
1510930
2607662
253410
255542
245425
248784
5117
2485
254476
247105
-
LL Saiyan, Son Clan, Vegeta Clan, Super Saiyan 3, Super Saiyan 2, Warrior of the Other World Z Majin Buu Edition Tag Blue SS3 Son Goku & SS2 Vegeta
1483427
2524263
291003
352757
242386
174868
4931
2317
321880
208627
-
SP Event Limited / Full Power Fierce Fighting Exchange Z Majin Buu Green Pui Pui
1448142
2909409
243442
249780
170813
166074
4711
2417
246611
168444
-
SP Saiyan/Super Saiyan 2/Vegeta Clan/Event Limited/Full Power Fierce Fighting Exchange Z Majin Buu Hen Purple Majin Vegeta
1447399
2557664
316317
245894
222237
168367
4754
2400
281106
195302
-
SP Regeneration / Absorption / Mighty Enemy Z Majin Buu Hen Ultimate Son Gohan Absorption Red Majin Buu
1442927
2451548
326460
322522
163552
162262
4947
2512
324491
162907
Coalition warrior party
-
LL Warriors of the Otherworld, Saiyans, Super Saiyans, Combined Warriors, Fusion, Fusion of the Dragon Ball Z Movie Revival!! Goku and Vegeta Movie Edition Resurrection Super Gogeta Green Paikuhan
1631300
2607555
276474
285040
270950
270493
5071
2413
280757
270722
-
SP Mixed-Blood Saiyan, Super Saiyan 3, Combined Warrior, Fusion Kids Z Majin Buu, Super Saiyan 3, Yellow Gotenks
1628536
3190350
283799
258620
205130
203046
4647
2779
271210
204088
-
UL Saiyan, God's Qi, Combined Warrior, Super Saiyan God SS, Future, Potala Super Future Trunks Edition Blue Red Super Saiyan God SS Vegetto
1592679
2622900
394827
265460
265045
189461
4885
2491
330144
227253
-
UL Saiyan/Super Saiyan/Combined Warrior/Potala/Anniversary/4th Anniversary Z Majin Buu Edition Yellow Super Vegetto
1510930
2607662
253410
255542
245425
248784
5117
2485
254476
247105
-
UL Saiyan/Super Saiyan/Warrior of the Other World/Combined Warrior/Fusion/Movie Dragon Ball Z Resurrection Fusion!! Goku and Vegeta Movie Version Blue Super Gogeta
1509848
2506397
375045
255964
236661
166363
5166
2627
315505
201512
Movie version
Mighty enemy
-
UL Saiyan/Combined Warrior/Fusion/Kami no Ki/Super Saiyan God SS/Movie Dragon Ball Super Broly Movie Version Purple Super Saiyan God SS Gogeta
1503413
2629312
376587
241896
244236
166631
5090
2558
309242
205434
Character basic information
character | Super vegetto |
Rarity | ULTRA |
number | DBL49-01U |
attribute | YEL |
Battle style | Defense type |
episode | Z Majin Buu |
Character tag | Saiyan-Super saiya-jin-Coalition warrior-Potala-Anniversary-4 anniversary |
Possessing Arts | Batter [damage up] / Batter [damage up] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
It ’s good to be disappointed. | Next draw the ultimate arts card "Spirits Divider" Restores 20% HP and 50 HP Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 50% (20 counts) 100% recovery of own burnishing gauge Gives all enemies the ability reduction effect of "25% increase in slashing damage" (20 counts)Terms of use: After 25 counts |
|||||||||
Deadly range | Finish strike | |||||||||
|
Causes extraordinary shock damage to the enemy. When activated, restores your energy to 30 At the time of hit, if you have 3 or less cards in your hand, draw up to 4 cards at random. * Shooting armor when chargingCost: 50 |
|||||||||
Ultimate range | Spirits divider | |||||||||
|
Inflicts extraordinary slashing damage on enemies. When activated, activates the following effects on itself. ・Increased ultimate damage by 40% (3 counts) ・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts) In addition, if there is a battle member who can not fight, the disadvantage of own attribute compatibility is invalidated (3 count) * Shooting armor when chargingCost: 20 |
|||||||||
Special range | I'll do it! | |||||||||
|
When activated, activates the following effects on itself. ・Recovers 40 energy ・Disable attribute compatibility disadvantage (5 counts) When hit, activate the following effects on yourself ・Draw the shooting arts card next ・Increase damage dealt by 20% (15 counts) ・All arts cost reduced by 3 (10 counts) [Arts that can be pursued] ・Striking Arts ・Shooting Arts ・Special arts ・ Deadly Arts ・Ultimate ArtsCost: 15 |
|||||||||
- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
ULTRA ability
Resonance of power (coalescence warrior) | At the beginning of the battle, if you are the leader, activate the following effects on yourself ・Increases damage dealt by 30% (cannot be erased) ・Up 30% of KI RESTORE (cannot be erased) At the beginning of the battle, if you are not the leader, the following effects will be activated for each "Tag: Combined Warrior" of the battle / support member. ・Increases damage dealt by 5% (cannot be erased) ・Increase KI RESTORE by 5% (cannot be erased) * Up to 3 support members are reflected. |
Unique gauges and effects
Unique gauge | From the activation of your own hitting arts to the end of the rush, if your unique gauge is 30% or more, the counter will be activated by consuming all your unique gauge against the enemy's tap shot / shooting arts, and the enemy Inflicts impact damage on * Damage caused by this attack is treated as batter arts, and if the used arts card has an ability, that effect will be applied. * Damage caused by this attack does not make the enemy incapacitated. * Your unique gauge decreases while you are in play and recovers while you are on hold. When the counter is activated, it activates the following effects on itself ・Recovers 20 energy ・ Increases damage dealt by batter arts by 100% (2 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) |
gauge increase | When you are in play, restore 10% of your unique gauge each time an enemy uses a hit / shoot arts card. 20% recovery after enemy attack ends |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | Each time you use a hitting/shooting arts card, increase the draw speed by 1 step (4 counts) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "RED” can be increased and the damage received can be reduced.
Disadvantage nullification | When using ultimate arts, if there is a battle member who is unable to fight, your own attribute compatibility disadvantage will be nullified (3 counts) When special arts are activated, nullify attribute compatibility disadvantage (5 counts) |
Unique ability
Unique ability | Effective under conditions |
---|---|
The ultimate warrior who brings hope | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 110% (cannot be erased) ・50% damage reduction (cannot be erased) When in play, activates the following effects on yourself. ・Increase damage dealt by 20% (non-overlapping) ・20% cut damage (15 counts) Each time you use a batting/shooting arts card, activate the following effects. ・Recovers 5 of your own energy ・Increase your arts card draw speed by one level (1 counts) ・Gives a 15% increase in damage damage to all enemies (10 counts) When your health becomes 0, recover 30% health only once (cannot be erased) |
The power of two people to increase fellowship | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・Special arts ・ Deadly Arts When you are in play, restore 10% of your unique gauge each time an enemy uses a hit / shoot arts card. After the enemy's attack ends, activate the following effects ・ Recovers 10% of your physical strength (7 activations) ・ Recover 20% of your own unique gauge ・Reduce the waiting count of allies by 1 From the activation of your own hitting arts to the end of the rush, if your unique gauge is 30% or more, the counter will be activated by consuming all your unique gauge against the enemy's tap shot / shooting arts, and the enemy Inflicts impact damage on * Damage caused by this attack is treated as batter arts, and if the used arts card has an ability, that effect will be applied. * Damage caused by this attack does not make the enemy incapacitated. * Your unique gauge decreases while you are in play and recovers while you are on hold. When the counter is activated, it activates the following effects on itself ・Recovers 20 energy ・ Increases damage dealt by batter arts by 100% (2 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
YELSuper vegetto | Saiyan, Super Saiyan, Combined Warrior, Potara, Anniversary, 4th Anniversary, Z Majin Buu Edition |
---|---|
ZI (100~) Yellow★0~2 |
At the time of battle, the foundation STRIKE DEF and foundation BLAST DEF of "Tag: Combined Warrior" are increased by 28%. |
ZII (700~) Yellow★3~5 |
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 30%. |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the damage dealt by the hitting arts of "Tag: Combined Warrior" by 3% & increase the foundation STRIKE DEF / Basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 38%. |
Ⅳ (9999) Red 7+ |
During battle, increase the damage dealt by the hitting arts of "Tag: Combined Warrior" by 5% & increase the foundation STRIKE DEF / Basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 42%. |
Strengthening with ZENKAI abilities
You can strengthen "Super Vegito:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Finish Strike (Desperate) | ・ Causes extraordinary damage to enemies |
Spirits Divider (Ultimate) | ・ Inflicts extraordinary damage on enemies |
At the start of the battle / self |
・Increases damage dealt by 70% (cannot be erased) ・25% damage reduction (cannot be erased) ・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration" ・ Gives the effect of "invalidating the occurrence of abnormal conditions" |
At the end of the second turn / Activate special action / Self |
・ Increases damage dealt by 30% (2 turns) (cannot be erased) ・ Cuts damage taken by 10% (2 turn) |
When attacking by hitting / shooting arts / multiple |
・ Increase your own KI RESTORE by 30 (cannot be erased) ・ Gives all enemies a "10% increase in damage" ability reduction effect (1 turn) |
Immediately before being attacked by shooting arts / self |
・ The counter activates and damages the enemy (1 activation) * The damage caused by this attack does not make the enemy incapacitated. |
Immediately before being attacked by hitting arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
Immediately after being attacked / self |
・ KI RESTORE increased by 30 (cannot be erased) (3 activations) ・ 15% increase in Special Move gauge (3 activation) |
At the start of the battle / allies ULTRA |
・Striking damage increased by 5% (cannot be erased) |
At the start of the battle / per ally's "Tag: Combined Warrior" / yourself ULTRA |
・Increases damage dealt by 5% (cannot be erased) ・ KI RESTORE is increased by 5 (cannot be erased) |
Immediately after being attacked / own health is 50% or less / own ULTRA |
・Recovers 4% physical strength (1 activations) ・ Strengthen Special Arts (1 activation) |
Even though Hideno is a year older than Ultra Vegito Blue, he's still losing to Ultra Vegetto Blue in terms of durability.
Even if it's a defensive type
After being mounted compatible with Ultra Hit and Vegito Blue, it is powerless to nullify the holding when the recently popular Rising Rush is activated + the level of defensive performance that falls in the first place is the ultimate.Is this guy really necessary for a united warrior right now...?Without a doubt, it would be smarter to bring LL17 or Gokufuri.
It's not super strong, it's not super weak, it feels like it can be used
I didn't think you couldn't keep up with the Beast environment.
I'm keeping up lol
Because the current environment is very weak
Don't continue the combo all the time
Envy and spiciness that I couldn't beat
By disabling the special attribute disadvantage, damage will be done to some extent, and the ultimate half of Urgoji will be reduced.too strong
It's a combo that keeps going because it's fast
It's fast
It's fast and fast
6666