Date published: 2022 May 07

ULTRA Super Vegito
Lv5000 full boost limit break ★7+ evaluation and data

Super vegetto

Possess a new type of unique gauge that activates a counter against some enemy attacks when hitting arts rush!In addition, it has a stepping force and an arts card draw speed increase, and although it is a defensive type, it also has ULTRA-like firepower!

PvP checkpoint

If your opponent is using Super Vegito in PvP, please keep the following points in mind.

  • Invalidate the ultimate arts, invalidate the attribute compatibility disadvantage if there are members who cannot fight (3 counts)
  • Full recovery of vanishing with main ability
  • Disable attribute compatibility disadvantage with special arts that can be pursued (5 counts)
  • When your health becomes 0, recover 30% health only once (cannot be erased)
  • Special cover change for hitting arts, special and deadly follow-up possible
  • Special arts can be followed up, so you can continue the combo as it is.
  • If the enemy uses shooting arts and tap shots when using hitting arts, it will deal damage with a counter.
  • Disable special cover change when counter is successful (10 counts)
User rating ★ ★ ★ ★
STRIKE ATK 402st ★★☆☆☆
BLAST ATK #357 ★★☆☆☆
CRITICAL 63th ★ ★ ★ ★ ★
Physical strength 156th ★ ★ ★ ★
21th defense ★ ★ ★ ★ ★
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
Own a unique game Various effects appear when the gauge reaches 100%
ULTRA/leader special ability If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare)
counter Counterattack if you use the specified arts at the right time.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Resurrection / stepping Restores or revives physical strength when the physical strength gauge reaches 0
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
super vegetto recommended fragment

Team formation sample

Super Vegetto sample organization

Character basic information

character Super vegetto
Rarity ULTRA
number DBL49-01U
attribute YEL
Battle style Defense type
episode Z Majin Buu
Character tag Saiyan-Super saiya-jin-Coalition warrior-Potala-Anniversary-4 anniversary
Possessing Arts Batter [damage up] / Batter [damage up]

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
It ’s good to be disappointed. Next draw the ultimate arts card "Spirits Divider"
Restores 20% HP and 50 HP
Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 50% (20 counts)
100% recovery of own burnishing gauge
Gives all enemies the ability reduction effect of "25% increase in slashing damage" (20 counts)Terms of use: After 25 counts
Deadly range Finish strike
Causes extraordinary shock damage to the enemy.
When activated, restores your energy to 30
At the time of hit, if you have 3 or less cards in your hand, draw up to 4 cards at random.
* Shooting armor when chargingCost: 50
Ultimate range Spirits divider
Inflicts extraordinary slashing damage on enemies.
When activated, activates the following effects on itself.
・Increased ultimate damage by 40% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)

In addition, if there is a battle member who can not fight, the disadvantage of own attribute compatibility is invalidated (3 count)
* Shooting armor when chargingCost: 20
Special range I'll do it!
When activated, activates the following effects on itself.
・Recovers 40 energy
・Disable attribute compatibility disadvantage (5 counts)

When hit, activate the following effects on yourself
・Draw the shooting arts card next
・Increase damage dealt by 20% (15 counts)
・All arts cost reduced by 3 (10 counts)

[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・Special arts
・ Deadly Arts
・Ultimate ArtsCost: 15
- Impact of shooting/shooting arts
NoneCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

ULTRA ability

Resonance of power (coalescence warrior) At the beginning of the battle, if you are the leader, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)

At the beginning of the battle, if you are not the leader, the following effects will be activated for each "Tag: Combined Warrior" of the battle / support member.
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
* Up to 3 support members are reflected.

Unique gauges and effects

Unique gaugeFrom the activation of your own hitting arts to the end of the rush, if your unique gauge is 30% or more, the counter will be activated by consuming all your unique gauge against the enemy's tap shot / shooting arts, and the enemy Inflicts impact damage on
* Damage caused by this attack is treated as batter arts, and if the used arts card has an ability, that effect will be applied.
* Damage caused by this attack does not make the enemy incapacitated.
* Your unique gauge decreases while you are in play and recovers while you are on hold.

When the counter is activated, it activates the following effects on itself
・Recovers 20 energy
・ Increases damage dealt by batter arts by 100% (2 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)
gauge increaseWhen you are in play, restore 10% of your unique gauge each time an enemy uses a hit / shoot arts card.
20% recovery after enemy attack ends

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedEach time you use a hitting/shooting arts card, increase the draw speed by 1 step (4 counts)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "RED” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen using ultimate arts, if there is a battle member who is unable to fight, your own attribute compatibility disadvantage will be nullified (3 counts)
When special arts are activated, nullify attribute compatibility disadvantage (5 counts)

Unique ability

Unique ability Effective under conditions
The ultimate warrior who brings hope At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 110% (cannot be erased)
・50% damage reduction (cannot be erased)

When in play, activates the following effects on yourself.
・Increase damage dealt by 20% (non-overlapping)
・20% cut damage (15 counts)

Each time you use a batting/shooting arts card, activate the following effects.
・Recovers 5 of your own energy
・Increase your arts card draw speed by one level (1 counts)
・Gives a 15% increase in damage damage to all enemies (10 counts)

When your health becomes 0, recover 30% health only once (cannot be erased)
The power of two people to increase fellowship Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・Special arts
・ Deadly Arts

When you are in play, restore 10% of your unique gauge each time an enemy uses a hit / shoot arts card.

After the enemy's attack ends, activate the following effects
・ Recovers 10% of your physical strength (7 activations)
・ Recover 20% of your own unique gauge
・Reduce the waiting count of allies by 1

From the activation of your own hitting arts to the end of the rush, if your unique gauge is 30% or more, the counter will be activated by consuming all your unique gauge against the enemy's tap shot / shooting arts, and the enemy Inflicts impact damage on
* Damage caused by this attack is treated as batter arts, and if the used arts card has an ability, that effect will be applied.
* Damage caused by this attack does not make the enemy incapacitated.
* Your unique gauge decreases while you are in play and recovers while you are on hold.

When the counter is activated, it activates the following effects on itself
・Recovers 20 energy
・ Increases damage dealt by batter arts by 100% (2 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

YELSummary of Z abilities that can strengthen Super Vegito
YELSuper vegetto Saiyan, Super Saiyan, Combined Warrior, Potara, Anniversary, 4th Anniversary, Z Majin Buu Edition
ZI (100~)
Yellow★0~2
At the time of battle, the foundation STRIKE DEF and foundation BLAST DEF of "Tag: Combined Warrior" are increased by 28%.
ZII (700~)
Yellow★3~5
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 30%.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the damage dealt by the hitting arts of "Tag: Combined Warrior" by 3% & increase the foundation STRIKE DEF / Basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 38%.
Ⅳ (9999)
Red 7+
During battle, increase the damage dealt by the hitting arts of "Tag: Combined Warrior" by 5% & increase the foundation STRIKE DEF / Basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 42%.

Strengthening with ZENKAI abilities

You can strengthen "Super Vegito:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK and basic BLAST DEF of "Tag: Saiyan" by 30% & increase the maximum basic physical strength of "Tag: Bardock Team" by 12%
(Ⅳ) During battle, “Attribute:YELAnd "Tag: Combined Warrior" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the maximum basic physical strength of "Tag: Combined Warrior" or "Tag: Mixed Race Saiyan" by 18%
(Ⅳ) During battle, “Attribute:YEL” and the following status of “Episode: Z Majin Buu”
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, “Attribute:YEL"Basic STRIKE ATK/Basic BLAST ATK increased by 30%
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Son Family" by 32% & increase the basic STRIKE ATK of "Tag: GT" and "Tag: Saiyan" by 15% up
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic BLAST ATK and CRITICAL damage of "Tag: Super Saiyan" by 24%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Finish Strike (Desperate) ・ Causes extraordinary damage to enemies
Spirits Divider (Ultimate) ・ Inflicts extraordinary damage on enemies
At the start of the battle / self ・Increases damage dealt by 70% (cannot be erased)
・25% damage reduction (cannot be erased)
・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration"
・ Gives the effect of "invalidating the occurrence of abnormal conditions"
At the end of the second turn / Activate special action / Self ・ Increases damage dealt by 30% (2 turns) (cannot be erased)
・ Cuts damage taken by 10% (2 turn)
When attacking by hitting / shooting arts / multiple ・ Increase your own KI RESTORE by 30 (cannot be erased)
・ Gives all enemies a "10% increase in damage" ability reduction effect (1 turn)
Immediately before being attacked by shooting arts / self ・ The counter activates and damages the enemy (1 activation) * The damage caused by this attack does not make the enemy incapacitated.
Immediately before being attacked by hitting arts / If the remaining health is 30% or less / Allies within range ・ Change the cover and invalidate the attack (1 activation)
Immediately after being attacked / self ・ KI RESTORE increased by 30 (cannot be erased) (3 activations)
・ 15% increase in Special Move gauge (3 activation)
At the start of the battle / allies
ULTRA
・Striking damage increased by 5% (cannot be erased)
At the start of the battle / per ally's "Tag: Combined Warrior" / yourself
ULTRA
・Increases damage dealt by 5% (cannot be erased)
・ KI RESTORE is increased by 5 (cannot be erased)
Immediately after being attacked / own health is 50% or less / own
ULTRA
・Recovers 4% physical strength (1 activations)
・ Strengthen Special Arts (1 activation)
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13 comments

  1. Even though Hideno is a year older than Ultra Vegito Blue, he's still losing to Ultra Vegetto Blue in terms of durability.
    Even if it's a defensive type

    1. After being mounted compatible with Ultra Hit and Vegito Blue, it is powerless to nullify the holding when the recently popular Rising Rush is activated + the level of defensive performance that falls in the first place is the ultimate.Is this guy really necessary for a united warrior right now...?Without a doubt, it would be smarter to bring LL17 or Gokufuri.

      1. By disabling the special attribute disadvantage, damage will be done to some extent, and the ultimate half of Urgoji will be reduced.too strong

        Rating: 5

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