Date published: 2023 May 04

SPARKING SS3 Son Goku & SS2 Vegeta Tag
Lv5000 full boost limit break ★7+ evaluation and data

SS3 Son Goku & SS2 Vegeta Tag

Possess a new type of Unique Gauge that increases each time you use Change Ability!When the Unique Gauge is full, change tags with Vegeta to buy time, and Goku will activate the super-powerful "Super Kamehameha"!

PvP checkpoint

If your opponent is using SS3 Goku & SS2 Vegeta in PvP, please keep the following points in mind.

  • Son Goku: Advantageous attributeRED Disadvantageous attributesGRN
  • Vegeta: Favorable attributesGRN Disadvantageous attributesRED
  • If you tag change to Vegeta when the Unique Gauge is maxed, you will be ready for "Super Kamehameha".
  • When the Unique Gauge reaches 0, the unavoidable "Transcendence Kamehameha" is activated.Disabling holding, disabling disadvantageous attribute compatibility (2 counts) also damages
  • "Transcendence Kamehameha" Vegeta special in the ready state is set up, invalidates the enemy's tap action, hitting / shooting arts, seals the main ability when successful (10 counts), discards all cards, can pursue special arts
  • "Transcendence Kamehameha" Vegeta in the ready state activates damage cut, damage attribute compatibility disadvantageous invalidation, etc. and is difficult to drop
  • Always restore physical strength when changing tags to Vegeta
  • Reduce wait count by 10 when enemy uses Rising Rush (1 time)
  • Special cover change for shooting arts, deadly follow-up possible

Unique fragment

Introducing Unique Fragments that can be equipped by your character.You can expect a significant enhancement over normal Unique Fragments.

フ ラ グ メ ン ト Effect *Only the maximum value is shown

Son Goku & DBL58-01S
[The Strongest Fragment Collection]
desperate counter (1) Basic STRIKE ATK35%(1) Basic BLAST ATK35% (2) Basic physical fitness15%(2) Basic STRIKE DEF35%(2) Basic BLAST DEF35% (3) When appearing as a tag change, the following effects will be applied to yourselfTrigger(3) Damage dealt (activated once)30%(3) If you have 3 or fewer cards in your hand, randomly select one card (activation count 1 times) *Even if you have 2 cards in your hand, the activation count will be consumed.draw(3) When you are in play, when you are attacked by an enemy's arts, if your remaining health is 70% or less, the following effects will apply to you:Trigger(3) Special Arts Cost10 down(3) Special Move Damage15%
User rating ★ ★ ★ ★
STRIKE ATK 286st ★★★☆ ☆
BLAST ATK #65 ★ ★ ★ ★ ★
CRITICAL 158th ★ ★ ★ ★
Physical strength 207th ★ ★ ★ ★
172th defense ★ ★ ★ ★
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
attribute reversal Reversing the compatibility of attributes, giving advantage to disadvantageous attributes, and disadvantageous to advantageous attributes
tag change It is possible to switch characters with the main ability, and it exerts effects such as attribute reversal.
Prohibit use of main ability Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws.
Buff erase Effects that erase ability enhancements such as increased damage dealt to enemies, effects that are different from status changes, and effects that cannot be erased cannot be erased.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Penetration Deal damage not only to opposing enemy characters but also to all enemies including reserves
LL / LF A special effect when the battle ends with an ultimate or special move
SS3 Son Goku & SS2 Vegeta Recommended Fragments

Available Gasha & Emission Period

  • '24 / 1/17
  • '23 / 5/9

Team formation sample

SS3 Son Goku & SS2 Vegeta sample formation

Character basic information

character SS3 Son Goku & SS2 Vegeta Tag
Rarity SPARKING
number DBL58-01S
attribute BLU → reverse
Battle style Shooting type
episode Z Majin Buu
Character tag Saiyan-Grandson family-Vegeta clan-Super saiyan 3-Super saiyan 2-That world warrior
Possessing Arts Blow / Shoot

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
terms of use:
Deadly range Son Goku "Super Dragon Attack" / Vegeta "Infinite Blast"
Son Goku "Super Dragon Attack"
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased deadly damage by 30% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
When hit, erase the enemy's state enhancement effect
* Shooting armor when charging

Vegeta "Infinite Blast"
Causes explosive damage to enemies.
When activated, activates the following effects on itself.
・Increased deadly damage by 30% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
On hit, erases enemy's ability-enhancing effect
* Shooting armor when chargingCost: 50
- Son Goku "Desperate Fight" / Vegeta "Desperate Resistance"
Son Goku "Desperate Battle"
Restores 10% HP and 40 HP
Increases own damage by 30% (15 counts)
Reduces all own arts costs by 3 (10 counts) (non-duplicate)
Releases own ability deterioration

Vegeta "Desperate Resistance"
Restores 10% HP and 40 HP
Increases own damage by 20% (20 counts)
Gives all enemies the ability-decreasing effect of ``Special kill, awakening, and ultimate arts power 15% down'' (15 counts)

[When using special arts while preparing for "Super Kamehameha"]
Disables enemy tap actions, hitting/shooting arts when ready
Activates the following effects upon successful nullification:
・ Prohibit the use of main abilities for all enemies (10 counts)
・Discard all enemy hands

When the shock wave hits when the nullification is successful, the enemy is blown away to a long distance.
[Arts that can be pursued]
・ Deadly ArtsCost: 20
- Impact of shooting/shooting arts
NoneCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen using a change ability when the unique gauge is at maximum, the user becomes ready for "Super Kamehameha"
Activates the following effects, gradually decreasing your Unique Gauge.
・Tag change to "Vegeta"
・Inverts own attribute compatibility
・Draw special arts card next
・If your remaining physical strength is 50% or less, recover your physical strength by 20%.
・ Reduces special arts cost by 10 (15 counts)
・Damage received is reduced while "Super Kamehameha" is ready.
・Nullify the attribute compatibility disadvantage of the damage you receive while in the "Transcendence Kamehameha" preparation state.
・ Seal the enemy's rising rush (15 counts)

* Rising Rush, Change Ability, and Substitution cannot be used while "Super Kamehameha" is ready.
*If the character is sealed while "Super Kamehameha" is ready, the "Super Kamehameha" ready state will be canceled and your Unique Gauge will disappear.
*If you become incapacitated during the "Super Kamehameha" preparation state, the "Super Kamehameha" preparation state will be cancelled.
* Nullifies the effect of forced replacement on yourself while "Transcendence Kamehameha" is ready

When your Unique Gauge reaches 0%, you can activate "Transcendence Kamehameha" for all ranges.
When activated, activates the following effects on yourself and inflicts a large amount of shock attribute damage on the enemy.
・Tag change to "Son Goku"
・Invert attribute compatibility
・Disable attribute compatibility disadvantage (2 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts)
・ Increases damage dealt by 1% (30 counts) when there are 2 or more enemy battle members who are unable to fight.
・ Increases damage dealt by 2% (50 counts) when there are 2 enemy battle members who are unable to fight.

Additionally, deal most of the damage dealt to enemy backup members.
* The damage from this attack does not incapacitate the enemy's standby members.
*This attack cannot be evaded with the burnishing step.
*This attack cannot change cover.
* After the attack hits, own unique gauge disappears.
*This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends.
* When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting.
Unique gaugeWhen the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Recover 30% physical strength
・Increases damage dealt by 30% (cannot be erased)
gauge increaseIncreases each time you use a change ability

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedEvery time you use an arts card, increase the draw speed by 1 step (4 counts)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "GRN” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen activating "Super Kamehameha", nullify attribute compatibility disadvantage (2 counts)

Change & Unique Abilities

It can be used by using arts and consuming the change gauge that accumulates due to damage.You can use it as many times as you like as long as the change gauge is full.

Changeability No limit on the number of times you can activate it yourself
Son Goku "Alright!!! Let's go!!!" [When used when the Unique Gauge is at maximum]
Enters the "Transcendence Kamehameha" ready state.
Activates the following effects, gradually decreasing your Unique Gauge.
・Tag change to "Vegeta"
・Inverts own attribute compatibility
・Draw special arts card next
・If your remaining physical strength is 50% or less, recover your physical strength by 20%.
・ Reduces special arts cost by 10 (15 counts)
・Damage received is reduced while "Super Kamehameha" is ready.
・Nullify the attribute compatibility disadvantage of the damage you receive while in the "Transcendence Kamehameha" preparation state.
・ Seal the enemy's rising rush (15 counts)

* Rising Rush, Change Ability, and Substitution cannot be used while "Super Kamehameha" is ready.
*If the character is sealed while "Super Kamehameha" is ready, the "Super Kamehameha" ready state will be canceled and your Unique Gauge will disappear.
*If you become incapacitated during the "Super Kamehameha" preparation state, the "Super Kamehameha" preparation state will be cancelled.
* Nullifies the effect of forced replacement on yourself while "Transcendence Kamehameha" is ready

When your Unique Gauge reaches 0%, you can activate "Transcendence Kamehameha" for all ranges.
When activated, activates the following effects on yourself and inflicts a large amount of shock attribute damage on the enemy.
・Tag change to "Son Goku"
・Invert attribute compatibility
・Disable attribute compatibility disadvantage (2 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (2 counts)
・ Increases damage dealt by 1% (30 counts) when there are 2 or more enemy battle members who are unable to fight.
・ Increases damage dealt by 2% (50 counts) when there are 2 enemy battle members who are unable to fight.

Additionally, deal most of the damage dealt to enemy backup members.
* The damage from this attack does not incapacitate the enemy's standby members.
*This attack cannot be evaded with the burnishing step.
*This attack cannot change cover.
* After the attack hits, own unique gauge disappears.
*This attack will not be activated during the Kizuna Break in a full-fledged battle, and will be activated after the Kizuna Break ends.
* When attacking, cancels your own incapacity due to status ailments such as incapacity, strong incapacity, flash, and fainting.

[When using when the Unique Gauge is less than 100% or when your own Unique Gauge has disappeared]
・Tag change to "Vegeta"
・Inverts own attribute compatibility
・10% physical strength and 25 energy recovery
・ Increases the amount of physical strength recovered by yourself by 10% (cannot be erased) (1 activation)Conditions of use: Maximum change gauge
Vegeta: "I'm waiting for you!" Tag change to "Goku"
Invert own attribute compatibility
Restores 40 morale
Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 10% (cannot be erased) (3 activations)
If you have 3 or less cards in your hand, draw 1 card at random.Conditions of use: Maximum change gauge

Unique ability

Unique ability Effective under conditions
A battle for the fate of the entire universe Son Goku "Battle for the fate of the entire universe"
At the beginning of a battle or when it appears in a tag change, it activates the following effects on itself
・Increases damage dealt by 90% (cannot be erased)
・Increase damage dealt by 40%
・65% damage reduction (cannot be erased)
・Shooting Arts cost reduced by 10 (cannot be erased)

This effect is reset when you tag change to "Vegeta"

When in play, activates the following effects on yourself.
・Recovers 50 energy
・ Increases damage dealt by 50% (15 counts) (cannot be erased)
This effect is reset when switching or changing tags.
-Disable the occurrence of abnormal conditions (10 counts)

Each time you use an arts card, you activate the following effects on yourself
・Arts card draw speed increased by 1 step (4 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) (1 activations)
When changing tags, this activation count is reset.

Vegeta "Battle for the fate of the whole universe"
When it appears in a tag change, it activates the following effects on itself
・Increases damage dealt by 90% (cannot be erased)
・Increase damage dealt by 40%
・70% damage reduction (cannot be erased)
・Shooting Arts cost reduced by 10 (cannot be erased)

This effect is reset when you tag change to "Goku"

When in play, activate the following effects.
・Recovers 20 of your own energy
・ Increases own damage by 40% (15 counts) (cannot be erased)
This effect is reset when switching or changing tags.
・ Disable the occurrence of own ability deterioration (10 counts)
・Reduces enemy's energy by 30

Each time you use an arts card, activate the following effects.
・Recover 4% of your physical strength
・Gives the enemy a ``10% reduction in hitting/shooting arts power'' ability reduction effect (10 counts)
Strongest Warrior of Unity Son Goku "Strongest Warrior of Unity"
Activates the following effects when changing cover
・Draw a Special Arts card next (2 activation)
・Randomly destroy one arts card from the enemy's hand
・If the enemy's attack is a shooting art, it blows the enemy far away (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

Each time you use a Change Ability, your Unique Gauge will increase.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Recover 30% physical strength
・Increases damage dealt by 30% (cannot be erased)

When the enemy activates Rising Rush when you are on the battlefield, your ally's standby count is reduced by 10 counts (1 activation)

Vegeta "Strongest Warrior of Unity"
Activates the following effects when changing cover
・Randomly destroy one arts card from the enemy's hand
-Randomly seal one enemy hand frame
 You cannot use a certain number of sealed hand frames (5 counts)
・If the enemy's attack is a shooting art, it blows the enemy far away (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

Each time you use a Change Ability, your Unique Gauge will increase.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Recover 30% physical strength
・Increases damage dealt by 30% (cannot be erased)

When the enemy activates Rising Rush when you are on the battlefield, your ally's standby count is reduced by 10 counts (1 activation)

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

BLUSummary of Z abilities that can strengthen SS3 Son Goku & SS2 Vegeta tag
BLUSS3 Son Goku & SS2 Vegeta
Saiyan, Grandson Family, Vegeta Family, Super Saiyan 3, Super Saiyan 2, Warrior of the Other World, Z Majin Buu
ZI (100~)
Yellow★0~2
Increases basic BLAST ATK and basic STRIKE DEF of "Tag: Saiyan" by 22% during battle
ZII (700~)
Yellow★3~5
Increases basic BLAST ATK and basic STRIKE DEF of "Tag: Saiyan" or "Tag: Son Clan" or "Tag: Vegeta Clan" by 26% during battle
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase basic BLAST ATK and basic STRIKE DEF of "Tag: Saiyan" or "Tag: Son Clan" or "Tag: Vegeta Clan" by 30% & increase basic STRIKE ATK of "Episode: Z Majin Buu Hen" 15% up
Ⅳ (9999)
Red 7+
During battle, increase basic BLAST ATK and basic STRIKE DEF of "Tag: Saiyan" or "Tag: Son Clan" or "Tag: Vegeta Clan" by 38% & increase basic STRIKE ATK of "Episode: Z Majin Buu Hen" 18% up

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "SS3 Son Goku & SS2 Vegeta: Tag" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:BLUAnd "Tag: Vegeta Clan" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic BLAST DEF of "Tag: Vegeta Clan" or "Tag: Future" or "Tag: Mixed Race Saiyan" by 30% & "Tag: Future" and "Tag: Vegeta Clan" "Basic STRIKE DEF increased by 15%
(Ⅳ) During battle, “Attribute:BLU” and the following status of “Episode: Z Majin Buu”
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Regeneration" by 26% & increase the basic BLAST DEF of "Tag: Mighty Enemy" by 22%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Girls" or "Tag: Son Family" by 24%
(Ⅳ) During battle, “Attribute:BLUAnd "Tag: Vegeta Clan" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of “Tag: Saiyan” or “Tag: Vegeta Clan” by 30%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Saiyan" or "Tag: Super Saiyan" by 30%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Super Saiyan" by 23%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Super Dragon Strike (Deadly) ・ Causes extraordinary damage to enemies
At the start of the battle / self ・Increases damage dealt by 80% (cannot be erased)
・Increases shooting damage by 20% (cannot be erased)
・20% damage reduction (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)
・Provide the effect of "Invalid occurrence of abnormal status twice"
At the beginning of the second turn / Activate special action / Self ・ Increases damage dealt by 20% (2 turns) (cannot be erased)
・Increase KI RESTORE by 10% (2 turns) (cannot be erased)
At the time of attack / If you are disadvantageous in attribute compatibility / Self ・ Increases damage dealt by 30% (1 turn)
When attacked/If you are unfavorable to attribute compatibility/Self ・ Cuts damage taken by 20% (instant)
Immediately before being attacked by shooting arts / If the remaining health is 30% or less / Allies within range ・ Change the cover and invalidate the attack (1 activation)
At the beginning of turn 3 / self ・Tag change and reverse attribute compatibility
・Recover 4% physical strength
・Increases damage dealt by 15% (cannot be erased)
・In "Super Kamehameha" ready state
Activates "Super Kamehameha" when attacking on the 4th turn ・Tag change and reverse your own attribute compatibility
・ Causes extraordinary damage to enemies
・*This attack cannot be changed cover. *This attack cannot be evaded or nullified with special actions.
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2 comments

Team ranking (latest 2)

Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
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