Date published: 2024 May 02

ULTRA Super Saiyan 2 Son Gohan: Boyhood
Lv5000 full boost limit break ★7+ evaluation and data

Super Saiyan 2 Son Gohan: Boyhood

When the unique gauge is over 30%, a counter will be activated against the enemy's blow arts and special arts such as rush techniques (excluding some)! (Activated 3 times) Furthermore, he has a shooting arts card with the new function "Armor Break" effect!

ULTRA

PvP checkpoint

If your opponent is using Super Saiyan 2 Son Gohan: Youth in PvP, please keep the following points in mind.

  • Counter with special arts.
  • Ultimate ineffectiveness. The ultimate in Rasichi is that the attribute compatibility disadvantage is nullified.
  • Seal your opponent's main ability and rising rush with your main ability.
  • Special arts can be followed up in range.
  • Armor break in possession arts. Disables shooting armor.
  • You can counter rush-type arts and follow up with special/ultimate attacks.
User rating ★ ★ ★ ★ ★
STRIKE ATK 366st ★★☆☆☆
BLAST ATK #323 ★★★☆ ☆
CRITICAL 51th ★ ★ ★ ★ ★
Physical strength 346th ★★★☆ ☆
3th defense ★ ★ ★ ★ ★
Boost character Winter Snow Duel (2024-2-21)
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
ULTRA/leader special ability If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare)
Prohibit use of main ability Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
counter Counterattack if you use the specified arts at the right time.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Resurrection / stepping Restores or revives physical strength when the physical strength gauge reaches 0
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Allies are incapacitated and strengthened A character that becomes stronger when an ally becomes incapacitated
Super Saiyan 2 Son Gohan: Boyhood Recommended Fragments

Team formation sample

Super Saiyan 2 Son Gohan: Boyhood Sample Formation

Character basic information

character Super Saiyan 2 Son Gohan: Boyhood
Rarity ULTRA
number DBL68-03U
attribute GRN
Battle style Shooting type
episode Z cell
Character tag Grandson family-Mixed race saiyan-Super saiyan 2
Possessing Arts Shooting [Armor Break] / Shooting [Armor Break]

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
It's over for you... Draw the ultimate arts card “Ryusho Tenkuuha” next.
Restores 30% HP and 60 HP
Recover 50% of your unique gauge
Seal the enemy's rising rush (10 counts)
Grant the main ability use prohibition to all enemies (10 counts)Terms of use: After 25 counts
Deadly range Angry Kamehameha
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased deadly damage by 50% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts)

Counters are activated when attacked by enemy arts, except for some
When the counter is activated, it activates the following effects on itself
・Draw one card randomly
・Recovers 50 energy
・Resolved ability deterioration and abnormal statusCost: 50
Ultimate range Ryushou Tenku Wave
Inflicts extraordinary damage with impact on the enemy.
When activated, activates the following effects on itself.
・Increased ultimate damage by 50% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

Furthermore, if there are two battle members who are unable to fight, their own attribute compatibility disadvantage will be nullified (2 counts) (cannot be erased)

When hit, activate the following effects on the enemy
・Discard all cards
・Reduces energy by 100
* Shooting is invalid when rushingCost: 20
- Explosive fighting spirit
When activated, activates the following effects on itself.
・Draw one card randomly
・Recovers 50 energy
・Increase damage dealt by 25% (10 counts)

When hit, activates the following effects
・Release own ability deterioration/status ailment
・ Give 3 standby counts to all enemies
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts
・Ultimate ArtsCost: 20
- Impact of shooting/shooting arts
Increases damage dealt by 15% when activated (10 count)Cost: 20
Increases damage dealt by 15% when activated (10 count)Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

ULTRA ability

Resonance of Power (Hybrid Saiyan) At the beginning of the battle, if you are the leader, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)

At the start of the battle, if you are not the leader, activate the following effects for each battle/support member with "Tag: Mixed Race Saiyan":
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
* Up to 3 support members are reflected.

Unique gauges and effects

Unique gaugeWhen your own unique gauge is 30% or more and you are in the following conditions, all of your own unique gauge will be consumed and a counter will be activated against the enemy's striking arts or special arts such as rush techniques with some exceptions. (Activation number of times: 3 times)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
* If the counter is activated 3 times, your unique gauge will disappear.
* Your unique gauge decreases while you are in play and gradually recovers while you are on hold.
[Arts that can be pursued]
・ Deadly Arts
・Ultimate Arts

Additionally, when a counter is activated, the following effects will be activated:
・Recovers 50 of your own energy
・Release own ability deterioration/status ailment
・Reduce the waiting count of allies by 5
・Discard all enemy hands
gauge increaseMain ability recovers 50% of own unique gauge
If two battle members are unable to fight, 2% unique gauge is recovered.
Recovers 20% unique gauge every time you use a hitting/shooting arts card.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedIncrease draw speed by 1 level at the start of battle (cannot be erased)
If there are two battle members who are unable to fight, the draw speed will be increased by one level (2 counts) (cannot be erased)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "PUR” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen using the ultimate arts, if there are two battle members who are unable to fight, your own attribute compatibility disadvantage will be nullified (2 counts) (cannot be erased)

Unique ability

Unique ability Effective under conditions
Son Gohan explodes!! At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 170% (cannot be erased)
・70% damage reduction (cannot be erased)
・Up 40% of KI RESTORE (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)

When in play, activates the following effects on yourself.
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Recovers 30 energy
・ Increases damage dealt by 50% (cannot be duplicated) (cannot be erased)
・All arts cost reduced by 5 (15 counts)

Furthermore, if there are two battle members who are unable to fight, the following effects will be activated on yourself.
・Discard one card at random from your hand and draw the ultimate arts card “Ryusho Tenkuuha” next.
・Increases damage dealt by 70% (cannot be erased)
・ Arts card draw speed increased by 1 step (20 counts) (cannot be erased)
・ 100% recovery of unique gauge
・When attacking, nullifies the effect of the enemy's "recovering physical strength when physical strength reaches 0" (cannot be erased)

Each time you use a batting/shooting arts card, activate the following effects on yourself.
・ 20% recovery of unique gauge
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) (1 activations)
・Gives a status strengthening effect that nullifies the effect of "discard hand" activated by the enemy (5 counts) (activated once)
When replaced, this trigger count is reset

When the player hits or shoots at the arts, activates the following effects on himself.
・ Draw one card at random (1 activations)
・ Recover 25 energy (1 activations)
When replaced, this trigger count is reset

When you perform a vanishing step, activate the following effects on yourself depending on the number of battle members who are unable to fight.
1 or more people: Nullifies the attribute compatibility disadvantage of received damage (10 counts) (activation 1 time)
When replaced, this trigger count is reset
2 people: Recover 70% of the vanishing gauge (activated once)
Awakened true power Cuts your own damage against impact attributes by 15% (cannot be erased)
When your health becomes 0, recover 40% health only once (cannot be erased)
Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When your own unique gauge is 30% or more and you are in the following conditions, all of your own unique gauge will be consumed and a counter will be activated against the enemy's striking arts or special arts such as rush techniques with some exceptions. (Activation number of times: 3 times)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
* If the counter is activated 3 times, your unique gauge will disappear.
* Your unique gauge decreases while you are in play and gradually recovers while you are on hold.
[Arts that can be pursued]
・ Deadly Arts
・Ultimate Arts

Additionally, when a counter is activated, the following effects will be activated:
・Recovers 50 of your own energy
・Release own ability deterioration/status ailment
・Reduce the waiting count of allies by 5
・Discard all enemy hands

Activates the following effects when attacked by enemy arts while on the battlefield:
・ Recovers 10% of your physical strength (2 activations)
・Reduces enemy's morale by 30 (activates 2 times)
If one ally becomes incapacitated, this activation count is reset only once.

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

GRNSuper Saiyan 2 Son Gohan: Summary of Z abilities that can strengthen your youth
GRNSuper Saiyan 2 Son Gohan: Boyhood Son Family/Mixed Race Saiyan/Super Saiyan 2/Z Cell Edition
ZI (100~)
Yellow★0~2
At the time of battle, the basic STRIKE DEF and basic BLAST DEF of "Tag: Mixed Race Saiyan" are increased by 28%.
ZII (700~)
Yellow★3~5
Increased the basic STRIKE DEF and basic BLAST DEF of "Tag: Mixed Race Saiyan" or "Tag: Son Clan" by 30% during battle.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the special damage dealt by "Tag: Mixed Race Saiyan" by 3% & increase the basic STRIKE DEF and basic BLAST DEF of "Tag: Mixed Race Saiyan" or "Tag: Son Family" by 38%
Ⅳ (9999)
Red 7+
During battle, increase the special damage dealt by "Tag: Mixed Race Saiyan" by 5% & increase the basic STRIKE DEF and basic BLAST DEF of "Tag: Mixed Race Saiyan" or "Tag: Son Family" by 42%

Strengthening with ZENKAI abilities

You can enhance "Super Saiyan 2 Son Gohan: Youth:" with the ZENKAI abilities of the following characters. Please consider not only the ZENKAI ability but also the compatibility of the Z ability and the party.

(Ⅳ) During battle, “Attribute:GRNAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK and basic BLAST DEF of “Episode: Z Saiyan Edition” or “Tag: Son Clan” or “Tag: Regeneration” by 30%
(Ⅳ) During battle, “Attribute:GRN"And the following status of "Tag: Mixed Race Saiyan" has been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Hybrid Saiyan" or "Tag: Son Clan" by 33%
(Ⅳ) During battle, “Attribute:GRN"And the following status of "Tag: Mixed Race Saiyan" has been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic CRITICAL values ​​of "Tag: Mixed Race Saiyan" by 24%
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9 comments

  1. It's a really cool production of the cell title scene.The counter performance is too bad, but how about handing out 1,000 yen stones to commemorate the appearance of ULTRA Super Saiyan 2 Son Gohan in his youth!?

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