Date published: 2023 May 11

SPARKING Ultimate Son Gohan Transformation: Beast
Lv5000 full boost limit break ★7+ evaluation and data

Ultimate Son Gohan Transformation: Beast

Transform into “Beast” by using the main ability!
If used when the Unique Gauge is at maximum, it will reduce the enemy's Vanishing Gauge to 0%!
Before transforming, you can fight while supporting your allies!After transformation, attack performance will be greatly improved!

Legendary finish

PvP checkpoint

If your opponent is using Ultimate Gohan in PvP, please keep the following points in mind.

  • Transform into a beast with the main ability!
  • If the unique gauge is at maximum when transforming into a beast, discard all cards in the opponent's hand and set the vanishing gauge to 0.
  • The main ability after transformation is special draw, 2% unique gauge increase with 100 members unable to fight, and rising rush sealed.
  • Increase damage that cannot be erased according to the battle progress count!
  • After transformation, Vanishing recovers every 4 counts (3 times)
  • Disabling special ranges.
  • Special cover for shooting arts, special pursuit attack possible.
  • Unique gauge recovery with energy charge is super fast!Disadvantageous attribute compatibility is nullified when the unique gauge is at maximum.
User rating ★ ★ ★ ★ ★
STRIKE ATK 6st ★ ★ ★ ★ ★
BLAST ATK #98 ★ ★ ★ ★ ★
CRITICAL 177th ★ ★ ★ ★
Physical strength 102th ★ ★ ★ ★ ★
64th defense ★ ★ ★ ★ ★
Evasion Obstruction Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step.
rise type A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Get Dragon Ball Increase the number of Dragon Balls and shorten the time until Rising Rush
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
LL / LF A special effect when the battle ends with an ultimate or special move
Ultimate Son Gohan Recommended Fragment

Available Gasha & Emission Period

  • '24 / 1/17

Team formation sample

Ultimate Son Gohan sample organization

Character basic information

character Ultimate Son Gohan Transformation: Beast
Rarity SPARKING
number DBL65-02S
attribute RED
Battle style Blow type
episode Movie version
Character tag Mixed race saiyan-Grandson family-Movie Dragon Ball Super Super Hero
Possessing Arts Blow [Recovery of energy] / Shooting

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
The power of the awakened beast Transform into "Beast"
Restores 30% HP and 50 HP
Cut 30% of damage taken against impact and slashing attributes (20 counts)
Releases one's own ability deterioration/status abnormality

[When used when the Unique Gauge is at maximum]
Consumes all own Unique Gauge and activates the following effects:
・Draw special arts card next
・ Increase your unique gauge by 100%
・Discard all enemy hands
・ Set the enemy's burnishing gauge to 0%

[When used when the unique gauge is less than 100%]
Consumes all own unique gauge and increases own unique gauge by 30%Terms of use: After 25 counts
...Is this the extent (transformation)? Draw a Special Arts card next
Restores 20% HP and 50 HP
Gives a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (10 counts)

In addition, depending on the number of uncombatable battle members, the following effects will be activated.
1 or more people: Recovers your physical strength by 15% & increases your next special damage by 30%
2 people: Increase own unique gauge by 100% & seal enemy's rising rush (15 counts)Usable: after 15 counts
Deadly range Explosive Dragon Shogun
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・ Recover 70% of vanishing gauge (3 activations)
・Increased deadly damage by 30% (3 counts)

[When used when the Unique Gauge is at maximum]
When activated, activates the following effects on itself.
・Draw one card randomly
・Increase 1 dragon ball (3 activation)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
* Shooting armor when chargingCost: 50
Deadly range Purple electric beast kick (transformation)
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・ Recover 70% of vanishing gauge (3 activations)
・Increased deadly damage by 40% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects on yourself.
・Draw one card randomly
・ Increase 1 dragon balls
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
* Shooting armor when chargingCost: 50
- ultimate fighting spirit
Draw a Special Arts card next (2 activations)
Restores 10% HP and 50 HP
Increases own damage by 20% (15 counts)
Discard all special arts cards in the enemy's hand
Ability reduction effect of "Recovery of physical strength reduced by 30%" is given to all enemies (30 counts)Cost: 20
- Impact of shooting/shooting arts
Shooting Armor Character StrikeCost: 20
When hit, gives the ability reduction effect of "all arts cost 15 up" to all enemies (3 counts)Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen using the main ability when the unique gauge is at maximum, consumes all of the own unique gauge and activates the following effects:
・Draw special arts card next
・ Increase your unique gauge by 100%
・Discard all enemy hands
・ Set the enemy's burnishing gauge to 0%
Unique gaugeWhen the unique gauge is at maximum, the following effects will be activated on yourself when special arts are activated.
・Draw one card randomly
・Increase 1 dragon ball (3 activation)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
Unique gaugeWhen the unique gauge reaches the maximum value, the following effects will be activated (1 activation count).
-Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts)
・ Recovers 15% of allies' health
・Reduce the waiting count of allies by 10
・Reduce 1 enemy dragon balls
Unique gauge[Transformation] When a special art is activated when the unique gauge is at maximum, consumes all of your own unique gauge and activates the following effects on yourself.
・Draw one card randomly
・ Increase 1 dragon balls
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
Unique gauge[Transformation] When the unique gauge reaches its maximum value, activate the following effects on yourself.
・Recovers 50 energy
・Increase arts card draw speed by one level (1 counts) (cannot be duplicated) (cannot be erased)
・ Disable attribute compatibility disadvantage (10 counts) (3 activations)
gauge increaseWhen using the main ability when the unique gauge is less than 100%, consumes all of your unique gauge and increases your unique gauge by 30%.
Increased by 40% after 50 counts
Increases slightly each time an ally is attacked by an enemy's arts.
While you are in play, when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush, increase by 30%
When you are in play, increase at a super high speed according to the time of energy charge
[Transformation] Increased by 2% if there are 100 battle members who are unable to fight when using the main ability.
[Transformation] Increase by 50% when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush while you are in play.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)
[Transformation] When the unique gauge reaches its maximum value, increase the draw speed by 1 step (20 counts) (cannot be duplicated) (cannot be erased)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "BLU” can be increased and the damage received can be reduced.

Disadvantage nullification[Transformation] When the unique gauge reaches its maximum value, the attribute compatibility disadvantage is nullified (10 counts) (activated 3 times)

Unique ability

Unique ability Effective under conditions
The ultimate power of anger At the beginning of the battle, activate the following effects
・ Increases own damage by 100% (cannot be erased)
・Increases damage caused by own blow by 40% (cannot be erased)
・ Cuts own damage by 70% (cannot be erased)
・ Increase your own arts card draw speed by one level (cannot be erased)
・Increases shooting damage to allies by 30% (cannot be erased)

When in play, activate the following effects.
・Recovers 25 of your own energy
・If you have 3 or less cards in your hand, draw 1 card randomly.
・ Cancel the effect of reducing one's ability
・Randomly discard 1 enemy hand

Depending on the battle progress count, activate the following effects on yourself.

After 10 counts: Increase damage dealt by 20% (cannot be erased) & reduce all arts costs by 5 (cannot be erased)
After 25 counts: Increase damage dealt by 20% (cannot be erased) & KI RESTORE by 60% (cannot be erased)
After 40 counts: Increase damage dealt by 20% (cannot be erased) & increase unique gauge by 50%

Activate the following effects on yourself every 4 counts after you enter the battlefield
・Recovers 15 energy
・Increased deadly damage by 10% (30 counts)
・Reduced deadly arts cost by 3 (30 counts)
Super awakening (transformation) unleashed by anger When in play, activate the following effects.
・If you have 3 or less cards in your hand, draw 1 card randomly.
・Recovers 30 of your own energy
・ Cancel the effect of reducing one's ability
・Randomly discard 1 enemy hand

Depending on the battle progress count, activate the following effects on yourself.
After 25 counts: Increase damage dealt by 20% (cannot be erased) & KI RESTORE by 60% (cannot be erased)
After 40 counts: Increases damage dealt by 20% (cannot be erased)

After transformation or after entering the field, the following effects will be activated on yourself every 4 counts.
・Recovers 15 energy
・ Recover 70% of vanishing gauge (3 activations)
・Increased deadly damage by 10% (30 counts)
・Reduced deadly arts cost by 3 (30 counts)

When you are in the following state, nullify the attack by the enemy's range-based special arts (1 activation)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
Will to protect friends If the cover is changed for the attack of shooting arts, the enemy is blown away to a long distance (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

Each time an ally is attacked by an enemy's arts, your Unique Gauge will increase slightly.
When the unique gauge reaches the maximum value, the following effects will be activated (1 activation count).
-Nullify the attribute compatibility disadvantage of the damage received by yourself (30 counts)
・ Recovers 15% of allies' health
・Reduce the waiting count of allies by 10
・Reduce 1 enemy dragon balls

After the enemy's attack ends, activates the following effects on yourself.
・Recovers 10% physical strength (3 activations)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

Each time a battle member other than yourself is attacked by an enemy's arts, the following effects will be activated on yourself.
・Increase damage dealt by 20% (10 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

When you are on the battlefield, the following effects will be activated when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush.
・ Increase your unique gauge by 30%
・Increase the amount of physical strength recovered by allies by 20% (3 counts)
・Reduce the waiting count of allies by 4
・Gives the enemy a "Special/Ultimate/Awakening Arts Power 40% Down" ability reduction effect (3 counts)
・Erase the enemy's state strengthening effect
A blow with all your power (transformation) Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

When you are in play, your unique gauge will increase at super-fast speeds depending on the time of your energy charge.
When the unique gauge reaches the maximum value, the following effects will be applied to yourself.
・Recovers 50 energy
・Increase arts card draw speed by one level (1 counts) (cannot be duplicated) (cannot be erased)
・ Disable attribute compatibility disadvantage (10 counts) (3 activations)

After the enemy's attack ends, activates the following effects on yourself.
・Recovers 10% physical strength (3 activations)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

Each time a battle member other than yourself is attacked by an enemy's arts, the following effects will be activated on yourself.
・Increase damage dealt by 20% (10 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

When you are on the battlefield, the following effects will be activated when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush.
・ Increase your unique gauge by 50%
・Increase the amount of physical strength recovered by allies by 20% (3 counts)
・Reduce the waiting count of allies by 4
・Gives the enemy a "Special/Ultimate/Awakening Arts Power 40% Down" ability reduction effect (3 counts)
・Erase the enemy's state strengthening effect

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

REDUltimate Son Gohan Transformation: Summary of Z abilities that can strengthen the beast
REDUltimate Son Gohan
Mixed Race Saiyan/Grandson Family/Movie Dragon Ball Super Super Heroes/Theatrical Edition
ZI (100~)
Yellow★0~2
Increases the basic STRIKE ATK and basic STRIKE DEF of "Episode: Theatrical Edition" by 22% during battle
ZII (700~)
Yellow★3~5
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Episode: Theatrical Version" or "Tag: Mixed Race Saiyan" by 26%.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Episode: Theatrical Edition" or "Tag: Mixed Race Saiyan" or "Tag: Son Family" by 30% & "Episode: Theatrical Edition" and "Tag: Mixed Race" Saiyan's basic BLAST ATK increased by 15%
Ⅳ (9999)
Red 7+
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Episode: Theatrical Edition" or "Tag: Mixed Race Saiyan" or "Tag: Son Family" by 38% & "Episode: Theatrical Edition" and "Tag: Mixed Race" Saiyan's basic BLAST ATK increased by 18%

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Ultimate Son Gohan: Transformation: Beast" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:RED"And the following status of "Tag: Mixed Race Saiyan" has been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Mixed Race Saiyan" or "Tag: Vegeta Clan" by 30%
(Ⅳ) During battle, “Attribute:REDAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Playback" or "Episode: Movie version" by 35%
(Ⅳ) During battle, “Attribute:REDAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE DEF and basic BLAST DEF of “Episode: Movie Version” or “Tag: Mixed Race Saiyan” by 28%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Hybrid Saiyan" or "Tag: Son Clan" by 33%
(Ⅳ) During battle, “Attribute:RED"And the following status of "Tag: Mixed Race Saiyan" has been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Increase the basic STRIKE DEF by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Mixed Race Saiyan" by 24%
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2 comments

  1. What's written is strong, and it's actually strong, but it seems like "Bunny recovery (4 times) every 3 counts" is activated even when there's a Bunny.
    In other words, when both of them are left alone, their skills are like unreliable trash...huh?

    Rating: 5

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Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
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