SPARKING Red Ribbon Army Piccolo
Lv5000 full boost limit break ★7+ evaluation and data
Red Ribbon Army Piccolo
When you return to standby or are unable to battle, the damage dealt to your allies will be increased! The main ability that can be used after 5 counts activates effects such as card draw and nullifying enemy special cover changes!
PvP checkpoint
If your opponent is using Red Ribbon Army Piccolo in PvP, please keep the following points in mind.
- Shooting armor for special arts
- Discard all cards in your hand and draw 2 cards with special arts
- Main ability also discards all cards in hand, draws 4 cards, and invalidates special cover.
- Recovers 10 energy and increases damage dealt each time you draw.
- When attacked by arts, the standby count of allies is reduced.
- Special cover for hitting arts
- When you return to standby, you will recover your energy and increase the damage dealt.Recover physical strength with 2 characters limited to playback, movie version, and event
- Recovers allies when unable to fight, increases damage dealt when unable to be erased
User rating | Please rate |
STRIKE ATK 400st | ★★☆☆☆ |
BLAST ATK #375 | ★★☆☆☆ |
CRITICAL 105th | ★ ★ ★ ★ ★ |
Physical strength 363th | ★★☆☆☆ |
34th defense | ★ ★ ★ ★ ★ |
Event limited | Characters distributed free of charge at events, etc. |
Strengthened by continuous combo | Ability enhancement using hitting/shooting arts cards |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Requires specific battle members | There are abilities that are effective when certain characters and tags are in battle members. |
Alternate buffs and debuffs | Activate ``Effects favorable to allies'' or ``Effects unfavorable to enemies'' at the timing of returning to standby when changing characters |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Falling buffs and debuffs | By becoming incapacitated, "advantageous effect on allies" or "unfavorable effect on enemies" will be activated. |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Available Events & Duration
The event may differ depending on the acquisition of characters and acquisition of training materials
Team formation sample
Character basic information
character | Red Ribbon Army Piccolo |
Rarity | SPARKING |
number | DBL-EVT-76S |
attribute | PUR |
Battle style | Support type |
episode | Movie version |
Character tag | Super warrior-regeneration-融合-Namek Alien-Event limited-Movie Dragon Ball Super Super Hero |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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I can't leave this guy alone... | Discard all of your hand and draw 4 cards randomly. Increases own damage by 20% (cannot be erased) Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (15 counts) Releases own ability deteriorationTerms of use: After 5 counts |
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Deadly range | Magic light barrage | |||||||||
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Causes enormous damage of impact to the enemy. When activated, activates the following effects ・ Increases own special damage by 30% (3 counts) ・Give yourself the ability strengthening effect of "reducing standby count by 5 counts" (10 counts) (cannot be duplicated) ・Reduce the waiting count of allies by 1 * Shooting armor when chargingCost: 50 |
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- | Releasing Qi: Form of Attack | |||||||||
Discard all of your hand and draw 2 cards randomly. Restores 30 morale Increases own damage by 20% (10 counts) Reduced the waiting count of allies by 1Cost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Infiltrating enemy territory | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 85% (cannot be erased) ・60% damage reduction (cannot be erased) ・Up 60% of KI RESTORE (cannot be erased) When in play, activates the following effects on yourself. ・Recovers 30 energy ・Increase damage dealt by 30% (15 counts) When you are in play, each time you draw an arts card, you will activate the following effects on yourself. ・Recovers 10 energy ・Increase damage dealt by 10% (10 counts) Each time you use a batting/shooting arts card, activate the following effects. ・Increase own damage by 10% (10 counts) ・Increase your arts card draw speed by one level (1 counts) ・Increases damage dealt by allies by 5% (10 counts) While you are in play, each time you are attacked by an enemy's arts, reduce the standby count of your allies by 1 count (activated 10 times) |
If I don't do something... | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) Activates the following effects when self returns ・Recovers 20 allies' energy ・Increases damage dealt by allies by 15% (15 counts) ・Gives the enemy a ``10% reduction in hitting/shooting arts power'' ability reduction effect (15 counts) In addition, if there are two battle members with "Episode: Theatrical Edition" or "Tag: Event Limited" or "Tag: Regeneration" other than yourself, the following effects will be activated on your allies. ・Recovers 10% physical strength (5 activations) Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 15% (15 counts) If you become incapable of battle, activate the following effects. ・ Recovers 10% of allies' health Increases damage dealt to allies by 25% (cannot be erased) ・Disables ability reduction and status abnormalities of allies (15 counts) ・Discard all enemy hands |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
PURRed Ribbon Army Piccolo | Super Warrior/Rebirth/Fusion/Namekian/Event Limited/Dragon Ball Super Hero Movie/Movie Edition |
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ZI (100~) Yellow★0~2 |
Increases the basic STRIKE DEF of "Episode: Theatrical Edition" by 19% during battle |
ZII (700~) Yellow★3~5 |
At the time of battle, the basic STRIKE DEF of "Episode: Theatrical Version" or "Tag: Event Limited" is increased by 22%. |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Episode: Movie version" or "Tag: Event limited" or "Tag: Playback" by 29% |
Ⅳ (9999) Red 7+ |
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Episode: Movie version" or "Tag: Event limited" or "Tag: Playback" by 33% |
Strengthening with ZENKAI abilities
You can strengthen "Red Ribbon Army Piccolo:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.