SPARKING Goku black
Lv5000 full boost limit break ★7+ evaluation and data
Goku black
When a special arts hits, the amount of physical strength recovered by the enemy is reduced by 100% & the standby count is given to all enemies by 3 counts! If you are the leader, your own special damage and KI RESTORE are increased! Granted! Possess a deadly arts card on your card!
User rating | Please rate |
STRIKE ATK 208st | ★ ★ ★ ★☆ |
BLAST ATK #420 | ★★☆☆☆ |
CRITICAL 72th | ★ ★ ★ ★ ★ |
Physical strength 345th | ★★☆☆☆ |
302th defense | ★★★☆ ☆ |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Alternate buffs and debuffs | Activate ``Effects favorable to allies'' or ``Effects unfavorable to enemies'' at the timing of returning to standby when changing characters |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Special forces | Damage up to "future".Increases damage to specific tags and characters |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Goku black |
Rarity | SPARKING |
number | DBL50-03S |
attribute | BLU |
Battle style | Support type |
episode | Super Future Trunks |
Character tag | Saiyan-future-Mighty enemy |
Possessing Arts | Deadly / Blow *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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a stated ideal | Draw a special arts card next Restores 20% health to allies Destroy all enemy hands Give yourself the ability-enhancing effect of "reduce the standby count by 5 counts" When replaced, this effect will be resetTerms of use: After 10 counts |
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Deadly range | Explosive spirit | |||||||||
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Causes explosive damage to enemies. When hit, activates the following effects ・Gives the enemy a "100% reduction in HP recovery" ability reduction effect (3 counts) ・ Give 3 standby counts to all enemies * Shooting armor when chargingCost: 50 |
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- | honed power | |||||||||
Draw one card randomly Reduced the waiting count of allies by 3 Removes allies' status ailments and ability declines Increases own special damage by 30% (cannot be erased) (2 activations)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
When hit, reduce your special arts cost by 5 (15 counts)Cost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Harbinger of Ruin | Increases damage dealt to "Tag: Future" by 25% (cannot be erased) At the beginning of the battle, activate the following effects ・ Increases own damage by 80% (cannot be erased) ・ Cuts own damage by 50% (cannot be erased) Increases damage dealt to allies by 15% (cannot be erased) In addition, if you are the leader, activate the following effects on yourself: Increases deadly damage by 30% (cannot be erased) ・Up 80% of KI RESTORE (cannot be erased) When you are in play, draw an arts card to activate the following effects on yourself. Hitting Arts Card: Increases damage dealt by 20% (15 counts) Shooting Arts Card: Increases damage dealt by 20% (15 counts) Special arts card: Increase arts card draw speed by one level (1 counts) Special Arts Card: Restores 50 energy |
unknown enemy | Activates the following effects when changing cover ・Gives all enemies a "special / deadly arts cost 15 up" ability reduction effect (5 counts) ・ Cuts your damage by 20% until the opponent's attack ends. Activates the following effects when self returns ・ Recovers 10% of your physical strength (5 activations) ・Recovers 30 allies' energy ・Gives a 15% increase in damage damage to all enemies (15 counts) ・Gives all enemies a ``hit/shooting arts cost 5 increase'' ability reduction effect (10 counts) Decrease enemy's morale by 70 every time you incapacitate an enemy If you have 3 or less cards in your hand when the enemy changes while you are on the battlefield, randomly draw 1 card. After the enemy's attack ends, if you have 3 or less cards in your hand, draw up to 4 cards randomly. |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
BLUGoku black | Saiyan/Future/Mighty Enemy/Super Future Trunks |
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ZI (100~) Yellow★0~2 |
Increases basic STRIKE ATK and basic BLAST DEF of "Tag: Mirai" by 20% during battle |
ZII (700~) Yellow★3~5 |
Increases the basic STRIKE ATK and basic BLAST DEF of "Tag: Mirai" or "Tag: Mighty Enemy" by 26% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
Increases Special Damage of "Tag: Mirai" by 2% during battle & Increases basic STRIKE ATK and basic BLAST DEF of "Tag: Mirai" or "Tag: Mighty Enemy" by 30% |
Ⅳ (9999) Red 7+ |
Increases Special Damage of "Tag: Mirai" by 3% during battle & Increases basic STRIKE ATK and basic BLAST DEF of "Tag: Mirai" or "Tag: Mighty Enemy" by 35% |
Strengthening with ZENKAI abilities
You can enhance "Goku Black:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Explosive Spirit (Deadly) | ・ Causes extraordinary damage to enemies |
When attack hits / Target is "Tag: Future" / Self |
・ Increases damage dealt by 15% (instant) |
At the start of the battle / self |
・Increases damage dealt by 70% (cannot be erased) ・25% damage reduction (cannot be erased) |
At the beginning of the second turn / Activate special action / Self |
・Increases damage dealt by 25% (cannot be erased) ・Up 40% of KI RESTORE (cannot be erased) |
At the start of the first turn / multiple |
・Increase damage dealt by "Tag: Future" or "Tag: Mighty Enemy" of allies within range by 10% ・Increase KI RESTORE of "Tag: Future" or "Tag: Mighty Enemy" for allies within range by 30 ・ Gives all enemies a "15% increase in damage" ability reduction effect (2 turn) |
At the end of the 2nd turn/multiple |
・Increase damage dealt by "Tag: Future" or "Tag: Mighty Enemy" of allies within range by 10% ・Releasing ability deterioration and abnormal status of "Tag: Future" or "Tag: Mighty Enemy" of allies within range ・ Gives all enemies a "15% increase in damage" ability reduction effect (2 turn) |