SPARKING Gamma No. 2 Movie Super Hero
Lv5000 full boost limit break ★7+ evaluation and data
Gamma No. 2 Movie Super Hero
CRITICAL damage UP when Special Arts is activated!In addition, depending on the battle progress count, effects such as hitting / shooting arts cost DOWN and arts card draw speed up will be activated!A strong batter attacker in the second half!
User rating | Please rate |
STRIKE ATK 87st | ★ ★ ★ ★ ★ |
BLAST ATK #303 | ★★★☆ ☆ |
CRITICAL 240th | ★★★☆ ☆ |
Physical strength 299th | ★★★☆ ☆ |
219th defense | ★ ★ ★ ★☆ |
rise type | A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Requires specific battle members | There are abilities that are effective when certain characters and tags are in battle members. |
Prohibit use of main ability | Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws. |
Get Dragon Ball | Increase the number of Dragon Balls and shorten the time until Rising Rush |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Gamma No. 2 Movie Super Hero |
Rarity | SPARKING |
number | DBL46-04S |
attribute | BLU |
Battle style | Blow type |
episode | Movie version |
Character tag | Artificial human-Movie Dragon Ball Super Super Hero |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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I'm a little disappointed | Draw a Special Arts card next Restores 50 morale Reduced the waiting count of allies by 3 Increases own deadly damage to be activated by 30% (cannot be erased) Increases own CRITICAL occurrence rate by 25% (cannot be erased)Terms of use: After 10 counts |
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Deadly range | Gamma impact | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, increase your CRITICAL damage by 25% (3 counts) * Shooting armor when chargingCost: 50 |
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- | Superhero visit !! | |||||||||
Draw batting arts card next Restores 5% HP and 30 HP Increases own blow damage by 20% (15 count) Disables own attribute compatibility disadvantage (5 count) Grant the main ability use prohibition to all enemies (5 counts)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
When activated, restores your energy to 5Cost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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The threat created | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・40% damage reduction (cannot be erased) ・Reduce deadly arts cost by 15 (cannot be erased) -Disable the occurrence of abnormal conditions (cannot be erased) When the player is in play, the following effects are activated when the enemy changes. ・Recovers 20 of your own energy -Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 30% (10 counts). ・ Increases own CRITICAL occurrence rate by 50% (10 counts) (cannot be duplicated) ・Gives a 20% increase in damage damage to all enemies (15 counts) |
Mysterious android | When it comes into play, if one or more "Tags: Android" are organized in battle members other than yourself, the following effects will be activated on yourself. ・ Increases damage dealt by 30% (cannot be erased) (cannot be duplicated) ・ KI RESTORE increased by 30% (cannot be erased) (cannot be duplicated) When you are alive, activate the following effects on yourself according to the battle progress count. After 15 counts: Hit/shoot arts cost reduced by 5 (cannot be erased) After 30 counts: Arts card draw speed increased by one level (erasable) After 50 counts: Recovers 40% health After 170 counts: Increase 7 Dragon Balls Activates the following effects when changing cover ・ Cuts your damage by 20% until the opponent's attack ends. ・Randomly discard 1 enemy hand |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
BLUGamma No. 2 |
Android / Movie Dragon Ball Super Super Hero / Movie Version |
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ZI (100~) Yellow★0~2 |
At the time of battle, increase the basic STRIKE ATK / basic BLAST DEF of "Tag: Android" or "Episode: Theatrical Version" by 20%. |
ZII (700~) Yellow★3~5 |
At the time of battle, increase the basic STRIKE ATK / basic BLAST DEF of "Tag: Android" or "Episode: Theatrical Version" by 26%. |
ZⅢ (2400~) Black★6~Red★6+ |
At the time of battle, the basic STRIKE ATK / basic BLAST DEF of "Tag: Android" or "Episode: Theatrical Version" is increased by 32% & the basic BLAST ATK of "Tag: Android" is increased by 12%. |
Ⅳ (9999) Red 7+ |
At the time of battle, the basic STRIKE ATK / basic BLAST DEF of "Tag: Android" or "Episode: Theatrical Version" is increased by 35% & the basic BLAST ATK of "Tag: Android" is increased by 15%. |
Strengthening with ZENKAI abilities
You can enhance "Gamma No. 2: Movie Super Hero" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Gamma Impact (Desperate) | ・ Causes extraordinary damage to enemies |
[At the beginning of the first turn / Special action activation / Self] |
・Increases damage dealt by 70% (cannot be erased) ・Striking damage increased by 20% (cannot be erased) ・30% damage reduction (cannot be erased) ・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration 1 times" ・Provide the effect of "Invalid occurrence of abnormal status twice" |
[Depending on the battle progress turn / multiple] |
・ Turn 1: Increases damage dealt to allies within range by 15% (2 turns) ・ Turn 2: Increase your CRITICAL rate by 40% ・ Turn 3: Restores 2% of health of allies within range ・ Turn 4: Increase your Special Move gauge by 50% |