SPARKING Son Goku Super Saiyan 3
Lv5000 full boost limit break ★7+ evaluation and data
Son Goku Super Saiyan 3
A character active for a certain amount of time from the start of the battle, the damage increase effect, KI RESTORE improvement, cost reduction of batting shooting arts, and early haste. Once you get used to it, you can continue playing arts, so even beginners will feel refreshed. Even before you can use the main ability to further increase the damage, special arts can recover energy and increase deadly damage, so I would like to use it well in combination. Z abilityREDSince it has the effect of improving the hitting and shooting attack of, it will be useful in difficult events.
User rating | ★ ★ ★ ★☆ |
STRIKE ATK 243st | ★★★☆ ☆ |
BLAST ATK #140 | ★ ★ ★ ★☆ |
CRITICAL 40th | ★ ★ ★ ★ ★ |
Physical strength 576th | ★☆☆☆☆ |
642th defense | ★☆☆☆☆ |
rise type | A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count |
Firepower Z-Ability | It is especially useful in events such as battle member's hitting & BLAST ATK Z ability, advanced joint fighting etc. |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Son Goku Super Saiyan 3 |
Rarity | SPARKING |
number | DBL10-01S |
attribute | RED |
Battle style | Shooting type |
episode | Z Majin Buu |
Character tag | Saiyan-Super saiyan 3-Grandson family-Son Goku |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Extreme power | Adds the following effects to yourself (30 counts)-Increases 10% damage to yourself when hit by hitting arts (10 counts)-Increases 10% damage to yourself when shooting arts hits (10 counts)Terms of use: After 5 counts | |||||||||
Deadly range | Super Kamehameha | |||||||||
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Causes enormous damage of impact to the enemy. Increases own death damage by 20% when activated (15 counts)Cost: 50 | |||||||||
- | Convergence of energy | |||||||||
Restores 30 power of self and increases deadly damage by 20% (20 counts)Cost: 15 | ||||||||||
- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Hana to fully open | Increases your damage by 45% and KI RESTORE by 40% for 30 counts from the start of battle.After 45 counts from the start of battle, reduces your KI RESTORE by 50% (15 counts). |
Let's try it! | When on the battlefield, activates the following effects:-Self strike/shooting arts cost is reduced by 5 (10 counts)-Own arts card draw speed is increased by 1 stage (10 counts) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
REDSon Goku |
Saiyan, Super Saiyan 3, Son Clan, Son Goku, Z Majin Buu |
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ZI (100~) Yellow★0~2 |
At the time of battle, "attribute:RED"Basic STRIKE ATK/Basic BLAST ATK increased by 19% |
ZII (700~) Yellow★3~5 |
At the time of battle, "attribute:RED"Basic STRIKE ATK/Basic BLAST ATK increased by 22% |
ZⅢ (2400~) Black★6~Red★6+ |
At the time of battle, "attribute:RED"Basic STRIKE ATK/Basic BLAST ATK increased by 30% |
Ⅳ (9999) Red 7+ |
At the time of battle, "attribute:RED"Basic STRIKE ATK/Basic BLAST ATK increased by 33% |
Strengthening with ZENKAI abilities
You can strengthen "Son Goku: Super Saiyan 3" with the ZENKAI abilities of the following characters. Please consider not only the ZENKAI ability but also the compatibility of the Z ability and the party.
Arts & Abilities for Tournament of Power
Hyper Drill Smash (Special) | ・ Causes great damage to enemies |
At the start of the turn / multiple |
・ Increases own hit damage by 40% (1 turn) ・ Increases the hit damage of allies within the range by 15% (1 turn) |
At the end of the turn / self |
・Recovers 2% of physical strength |
At the start of the battle / self |
・Provide the effect of "Invalid occurrence of abnormal status twice" |
Hit Arts Hit / Enemy |
・ Gives the ability reduction effect of "20% reduction in health recovery amount" (1 turn) ・ Gives strong bleeding (1 turn) |
A quick attack type character feels good even when operating