SPARKING Super Saiyan Son Goku GT
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan Son Goku GT
GRNOf valuable haste typeShooting type.. It is possible to use continuous arts by increasing the arts card draw speed with the main ability. 60 counts from the start of the battle increases shooting damage by 40%-Reduces own shooting arts cost by 15-Because of the effect of cutting own damage by 20%, it is strong at the beginning. It is simple enough for beginners to use.
User rating | Please rate |
STRIKE ATK 587st | ★☆☆☆☆ |
BLAST ATK #420 | ★★☆☆☆ |
CRITICAL 344th | ★★★☆ ☆ |
Physical strength 575th | ★☆☆☆☆ |
513th defense | ★☆☆☆☆ |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Super Saiyan Son Goku GT |
Rarity | SPARKING |
number | DBL11-01S |
attribute | GRN |
Battle style | Shooting type |
episode | GT Ultimate Dragonball Search Edition |
Character tag | Saiyan-Grandson family-Super saiya-jin-GT-Eur-lex.europa.eu eur-lex.europa.eu-Son Goku |
Possessing Arts | Shooting / Shooting [Card Discard] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Immeasurable speed | Increases own damage by 20% (15 counts) Increases arts card draw speed by 1 level (5 counts) Increases arts card draw speed by 1 level (15 counts)Terms of use: After 5 counts | |||||||||
Deadly range | Kamehameha | |||||||||
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Causes enormous damage of impact to the enemy. Increases self-fire damage by 20% when activated (15 counts)Cost: 50 | |||||||||
- | Releasing Qi: Form of Attack | |||||||||
Increases your own fire damage by 20% (15 counts) Increases your own fire damage by 1% for each 10 Fire Arts card in your hand (15 counts). Converts Striking Arts cards in your hand to Fire Arts cards.Cost: 15 | ||||||||||
- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Saiya power fully open | Activates the following effects for 60 counts from the start of battle: Increases self-fire damage by 40%-Reduces own shooting arts cost by 15-Cuts own damage taken by 20% |
I'm excited! | Increases damage dealt by 15% each time you draw a shooting arts card while you are in play (15 counts) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNSuper Saiyan Goku |
Saiyan, Son Clan, Super Saiyan, GT, Kids, Son Goku, GT Ultimate Dragonball Exploration |
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ZI (100~) Yellow★0~2 |
Increases the basic STRIKE DEF of "Tag: Saiyan" by 17% during battle |
ZII (700~) Yellow★3~5 |
Increases the basic STRIKE DEF of "Tag: Saiyan" by 20% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
Increases the basic STRIKE DEF of "Tag: Saiyan" by 22% during battle |
Ⅳ (9999) Red 7+ |
Increases the basic STRIKE DEF of "Tag: Saiyan" by 23% during battle |
Strengthening with ZENKAI abilities
You can strengthen "Super Saiyan Son Goku: GT" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Kamehameha (Special) | ・ Causes great damage to enemies |
At the start of the battle / self |
・Increases damage dealt by 10% (cannot be erased) ・10% cut damage (cannot be erased) |
At the end of the second turn / self |
・ Increase KI RESTORE by 20 (1 turn) ・ Release ability decline |
At the start of the battle / per ally "tag: GT" / yourself |
・ Increases shooting damage by 10% (2 turns) ・ Increase KI RESTORE by 10 (2 turn) |