EXTREME Cell junior
Lv5000 full boost limit break ★7+ evaluation and data
Cell junior
The main ability recovers the vanishing gauge, and if you organize with "Tag: Android" or "Tag: Minion" or "Episode: Z Cell" at the start of the battle, the damage dealt will increase and the shooting cost will decrease.It is characterized by increasing the damage dealt according to the battle progress count and erasing the enemy's ability enhancement when it comes into play.
PvP checkpoint
If your opponent is using Cell Junior in PvP, please keep the following points in mind.
- Discard the enemy's hand with special arts, invalidate the special cover
- Main ability: Vanishing full recovery, special draw
- Increases non-erasable damage dealt after battle count passes, increases damage dealt to allies after 30 counts
- The first hit/shooting arts will reduce the enemy's energy by 40 and discard their hand.
User rating | Please rate |
STRIKE ATK 513st | ★☆☆☆☆ |
BLAST ATK #204 | ★ ★ ★ ★☆ |
CRITICAL 118th | ★ ★ ★ ★ ★ |
Physical strength 374th | ★★☆☆☆ |
44th defense | ★ ★ ★ ★ ★ |
rise type | A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count |
Buff erase | Effects that erase ability enhancements such as increased damage dealt to enemies, effects that are different from status changes, and effects that cannot be erased cannot be erased. |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable special cover change | Disable special cover changes that cut combos |
Team formation sample
Character basic information
character | Cell junior |
Rarity | EXTREME |
number | DBL61-04E |
attribute | RED |
Battle style | Shooting type |
episode | Z cell |
Character tag | Artificial human-minion |
Possessing Arts | Shooting / shooting *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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blue devil | Draw a Special Arts card next Restores 15% HP and 50 HP 100% recovery of own burnishing gauge Gives all enemies a "Arts Card Draw Speed Down One Step" ability-decreasing effect (1 counts)Terms of use: After 15 counts |
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Deadly range | Manuki Mitsukatsu | |||||||||
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Causes piercing damage to enemies. 30% increase in own death damage when activated (5 counts) When hit, activate the following effects on the enemy ・Gives a 20% increase in damage taken to reduce ability (15 counts) ・ Gives strong bleeding with 100% probabilityCost: 50 |
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- | Releasing Qi: Form of rapid fire | |||||||||
Randomly discard one card from your hand and draw a hitting/shooting arts card next. Restores 30 morale Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (5 counts) Gives all enemies a 20% increased damage damage reduction effect (15 counts) Ability reduction effect of "KI RESTORE 50% down" is given to all enemies (10 counts)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Sneaky Provocation | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 80% (cannot be erased) ・70% damage reduction (cannot be erased) ・Up 80% of KI RESTORE (cannot be erased) In addition, the following effects will be activated for each battle member "Tag: Android" or "Tag: Minion" or "Episode: Z Cell Edition". ・Increases damage dealt by 20% (cannot be erased) ・Reduce shooting arts cost by 5 (cannot be erased) Depending on the battle progress count, activate the following effects After 10 counts: Increases own damage by 10% (cannot be erased) After 20 counts: Increases own damage by 20% (cannot be erased) After 30 counts have passed: Increase damage dealt to allies by 30% (cannot be erased) & increase HP recovery of allies by 15% (cannot be erased) * This effect will be activated even if you cannot fight. After 40 counts have passed: Recover 15% of allies' physical strength * This effect will be activated even if you cannot fight. |
Measures to Arouse Anger | When using your own hitting/shooting arts, activate the following effects on the enemy: ・ Reduces energy by 40 (1 activation) ・Randomly discard 2 cards from your hand (2 activations) ・Gives a 15% increase in damage taken to reduce ability (15 counts) When replaced, this trigger count is reset When in play, activate the following effects. ・Recover 10% of your physical strength ・ Increase your own arts card draw speed by one level (cannot be duplicated) ・Erase ability enhancement effect of the enemy (3 times activation) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
REDCell junior | Android, minion, Z cell |
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ZI (100~) Yellow★0~2 |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: Android" or "Tag: Minions" or "Episode: Z Cell" by 20% during battle |
ZII (700~) Yellow★3~5 |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: Android" or "Tag: Minions" or "Episode: Z Cell" by 24% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: Android" or "Tag: Minion" or "Episode: Z Cell" by 28% & Basic BLAST ATK of "Episode: Z Cell" by 15% during battle up |
Ⅳ (9999) Red 7+ |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: Android" or "Tag: Minion" or "Episode: Z Cell" by 32% & Basic BLAST ATK of "Episode: Z Cell" by 18% during battle up |
Strengthening with ZENKAI abilities
You can strengthen "Cell Junior:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Manuki Light Artillery (Desperate) | ・ Causes great damage to enemies |
At the start of the battle / self |
・Increases damage dealt by 60% (cannot be erased) ・15% damage reduction (cannot be erased) ・ KI RESTORE increased by 80 (cannot be erased) ・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration 1 times" |
At the beginning of the turn / self |
・ Cuts the next damage received by 10% (1 activation) This effect is erased when attacked by an enemy ・ KI RESTORE increased by 20 |
Depending on the battle progress turn / self |
・ Turn 1: Increases shooting damage by 15% ・ Turn 2: Increases shooting damage by 15% ・ Turn 3: Recovers 3% of health and increases damage dealt by 30% |