SPARKING Super Saiyan Trunks: Adolescents
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan Trunks: Adolescents
At the start of the battle, a character that is easy to continue combos such as increasing the draw speed!Also, only during the first cover change, you can switch without taking damage, and when the enemy activates Rising Rush, your own standby count will be reduced by 10 counts!
PvP checkpoint
If your opponent is using Super Saiyan Trunks: Adolescence in PvP, please keep the following points in mind:
- Invalidate the deadly stick (3 counts)
- Disable special cover change for special arts (10 counts), recover 50% vanishing gauge
- There is a rescue cover change (1 time) Use count + 1 with main ability (total of 2 rescues)
- Kami no Ki Special Attack 25%
- Special draw after the first hit and shooting arts hit
- Strike/shooting arts hit increases damage taken debuff, hinders physical recovery
- Recovers 25% health and reduces standby count by 10 when enemy uses Rising Rush
User rating | Please rate |
STRIKE ATK 121st | ★ ★ ★ ★☆ |
BLAST ATK #117 | ★ ★ ★ ★ ★ |
CRITICAL 293th | ★★★☆ ☆ |
Physical strength 288th | ★★★☆ ☆ |
484th defense | ★☆☆☆☆ |
Strengthened by continuous combo | Ability enhancement using hitting/shooting arts cards |
Firepower Z-Ability | It is especially useful in events such as battle member's hitting & BLAST ATK Z ability, advanced joint fighting etc. |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
rescue | Switch without taking damage by teleportation etc.A type of special cover change that is affected by invalidation |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Special forces | Damage up to "Array".Increases damage to specific tags and characters |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Super Saiyan Trunks: Adolescents |
Rarity | SPARKING |
number | DBL57-02S |
attribute | PUR |
Battle style | Blow type |
episode | Super Future Trunks |
Character tag | Vegeta clan-Mixed race saiyan-Super saiya-jin-future |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Don't insult humans! | Draw the ultimate arts card "Final Flash" next Restores 30% HP and 40 HP Increases own damage by 20% (cannot be erased) Reduces own hit / shooting arts cost by 5 (cannot be erased) Increase the number of times you use your own special cover change by 1.Terms of use: After 25 counts |
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Deadly range | skewer sword | |||||||||
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Causes extraordinary piercing damage to enemies. When activated, activates the following effects on itself. ・Increased deadly damage by 30% (3 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) When hit, give the enemy extreme bleeding with a 100% chance. * Shooting armor when chargingCost: 50 |
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Ultimate range | Final Flash | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects on itself. ・Discard all cards in your hand and draw 4 cards at random. ・Recovers 50 energy ・Increased ultimate damage by 50% (3 counts) * Shooting armor when chargingCost: 20 |
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- | Resentment against two evil pillars | |||||||||
Restores 50 morale 50% recovery of own burnishing gauge Releases one's own ability deterioration/status abnormality Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
When hit, reduce your special arts cost by 5 (15 counts)Cost: 20 | ||||||||||
When hit, reduce your special arts cost by 5 (15 counts)Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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A light of hope that returns to the future | Increases damage dealt to "Tag: God's Qi" by 25% (cannot be erased) At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 80% (cannot be erased) ・Increase the next deadly damage by 100% (cannot be erased) ・65% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・ Arts card draw speed increased by 1 step (20 counts) (cannot be erased) ・Up 50% of KI RESTORE (cannot be erased) When in play, activate the following effects. ・Recovers 20 of your own energy ・Increases damage dealt to allies by 15% (non-overlapping) ・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts) ・Gives a 20% increase in damage damage to all enemies (10 counts) |
heart burning with humiliation | Only at the time of the first cover change, it will be replaced without receiving damage from the opponent (can be activated at the time of assist action) When the player hits or shoots the arts, activates the following effects. ・Draw a Special Arts card next (1 activation) ・Recovers 10 of your own energy ・ Increases own damage dealt by 5% (cannot be erased) (6 activations) ・ Adds an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 5% (cannot be erased) (activated 6 times) ・Gives a 15% increase in damage taken to enemies' ability reduction effect (10 counts) ・Gives the enemy a "20% reduction in HP recovery" ability reduction effect (10 counts) When the enemy activates Rising Rush, it activates the following effects on itself. ・Recovers 25% physical strength (1 activations) ・Reduce the waiting count by 10 When you enter the battlefield, if there are battle members who are unable to fight, the following effects will be applied to yourself. ・Recovers 20% physical strength (3 activations) ・Recovers 20 energy |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
PURSuper Saiyan Trunks: Adolescents | Vegeta Clan/Mixed-Blood Saiyan/Super Saiyan/Future/Super Future Trunks Edition |
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ZI (100~) Yellow★0~2 |
Increases the basic STRIKE ATK and basic BLAST ATK of "Tag: Mirai" or "Tag: Vegeta Clan" by 22% during battle |
ZII (700~) Yellow★3~5 |
Increases the basic STRIKE ATK and basic BLAST ATK of "Tag: Mirai" or "Tag: Vegeta Clan" by 26% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, "Tag: Mirai" special damage is increased by 2% & "Tag: Mirai" or "Tag: Vegeta Clan" or "Tag: Mixed Race Saiyan" Basic STRIKE ATK / Basic BLAST ATK is increased by 30% |
Ⅳ (9999) Red 7+ |
During battle, "Tag: Mirai" special damage is increased by 3% & "Tag: Mirai" or "Tag: Vegeta Clan" or "Tag: Mixed Race Saiyan" Basic STRIKE ATK / Basic BLAST ATK is increased by 35% |
Strengthening with ZENKAI abilities
You can enhance "Super Saiyan Trunks: Youth:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Skewer Sword (Deadly) | ・ Causes extraordinary damage to enemies |
Final Flash (Ultimate) | ・ Causes extraordinary damage to enemies |
At the start of the battle / self |
・Increases damage dealt by 70% (cannot be erased) ・ Increases damage dealt by 15% (2 turns) (cannot be erased) ・20% damage reduction (cannot be erased) ・Up 20% of KI RESTORE (cannot be erased) |
At the start of the turn/If the enemy has "Tag: God's Qi"/Self |
・ Increases damage dealt by 10% (1 turn) ・ Increased Special Move gauge by 5% |
Hit Arts Hit / Enemy |
・ 25% chance to follow up with hitting arts * Effect is limited to once per turn |
Immediately before being attacked by hitting, shooting, or deadly arts / when remaining physical strength is 30% or less / allies within range |
・ Change the cover and invalidate the attack (1 activation) |
At the beginning of the second turn / Activate special action / Self |
Increases deadly damage by 30% (cannot be erased) ・Increases ultimate damage by 30% (cannot be erased) ・ Increased Special Move gauge by 25% |
When Special Arts is activated / Enemy |
・ Gives the ability reduction effect of "damage taken 15% up" (1 turn) |
When Ultimate Arts is activated / Enemy |
・ Gives the ability reduction effect of "damage taken 25% up" (1 turn) |