SPARKING Combined Zamas
Lv5000 full boost limit break ★7+ evaluation and data
Combined Zamas
Increases damage dealt and KI RESTORE and reduces all arts costs for each ally or enemy that cannot fight when on the battlefield!In addition, the damage dealt by the main ability will be increased!A character specializing in hitting that gets stronger as the number of battle members decreases!
User rating | Please rate |
STRIKE ATK 394st | ★★☆☆☆ |
BLAST ATK #450 | ★★☆☆☆ |
CRITICAL 193th | ★ ★ ★ ★☆ |
Physical strength 284th | ★★★☆ ☆ |
85th defense | ★ ★ ★ ★ ★ |
Full Power Fierce Fighting Exchange | Event limited characters available at the Full Power Fierce Battle Exchange |
Event limited | Characters distributed free of charge at events, etc. |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Allies are incapacitated and strengthened | A character that becomes stronger when an ally becomes incapacitated |
Special forces | Increases damage to "Kami no Ki".Increases damage to specific tags and characters |
Available Events & Duration
The event may differ depending on the acquisition of characters and acquisition of training materials
Team formation sample
Character basic information
character | Combined Zamas |
Rarity | SPARKING |
number | DBL-EVT-60S |
attribute | GRN |
Battle style | Blow type |
episode | Super Future Trunks |
Character tag | future-regeneration-Potala-Coalition warrior-God's mind-Mighty enemy-Event limited-Full Power Fierce Fighting Exchange |
Possessing Arts | Hit/Shoot [Increase HP recovery amount] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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noble immortal god | Draw batting arts card next Restores 25% HP and 40 HP Increases own blow damage by 40% (cannot be erased) Releases one's own ability deterioration/status abnormalityTerms of use: After 15 counts |
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Deadly range | Holy reverse scales | |||||||||
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Causes large amount of explosive damage to enemies. When activated, it gives the enemy a "20% increase in damage" ability reduction effect (20 counts).Cost: 50 |
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- | Releasing Qi: Form of Attack | |||||||||
Restores 30 morale Increases own blow damage by 20% (15 count) Increases own deadly damage by 20% (15 counts) 50% recovery of own burnishing gaugeCost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
On hit, give the enemy bleeding with a 50% chanceCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Supreme Judgment to Correct Mistakes | 25% increase in damage dealt to "Tag: God's Qi" (cannot be erased) At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 80% (cannot be erased) ・50% damage reduction (cannot be erased) ・Striking damage increased by 20% (cannot be erased) ・Striking Arts cost reduced by 5 (cannot be erased) After the enemy's attack ends, activate the following effects ・Recover 30% of the damage received (up to 30% of your physical strength) ・ Increases own special damage by 20% (20 counts) ・Increase your arts card draw speed by one level (1 counts) ・Gives a 30% increase in damage damage to all enemies (20 counts) |
absolute justice | When in play, activates the following effects on yourself. ・Draw the batting arts card next ・Recover 10% physical strength ・Recovers 20 energy ・15% cut damage (10 counts) In addition, for each ally or enemy battle member who is unable to fight, activate the following effects on yourself: ・Increases damage dealt by 25% (cannot be erased) ・Decrease all arts costs by 2 (cannot be erased) ・Increase KI RESTORE by 20% (cannot be erased) When replaced, this effect will be reset |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNCombined Zamas | Future/Regeneration/Potala/Combined Warrior/God's Qi/Mighty Enemy/Event Limited/Full Power Fierce Fighting Exchange/Super Future Trunks Edition |
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ZI (100~) Yellow★0~2 |
Increases the basic BLAST DEF of "Tag: Mirai" by 19% during battle |
ZII (700~) Yellow★3~5 |
Increases basic BLAST DEF of "Tag: Future" or "Tag: Event Limited" by 22% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: Mirai" or "Tag: Event Limited" or "Tag: Mighty Enemy" by 29% during battle |
Ⅳ (9999) Red 7+ |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: Mirai" or "Tag: Event Limited" or "Tag: Mighty Enemy" by 33% during battle |
Strengthening with ZENKAI abilities
You can strengthen "Fusion Zamasu:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Holy reverse scale (deadly) | ・ Causes great damage to enemies |
At the start of the battle / self |
・Increases damage dealt by 70% (cannot be erased) ・20% damage reduction (cannot be erased) ・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration 2 times" |
Hit Arts Hit / Enemy |
・ Gives strong bleeding (1 turn) |
At the beginning of the turn / all enemies |
・ Gives the ability reduction effect of "damage taken 10% up" (1 turn) ・Inflicts ability reduction effect of ``5% reduction in special move gauge acquisition'' (1 turn) |
At the start of turn/depending on the number of enemies/multiple |
・ 5 or more: Gives all enemies a "5% increase in damage taken" ability reduction effect (1 turn) ・ 4 or less: Increases own damage dealt by 30% (1 turn) (cannot be erased) 4 or less: Increases own damage dealt by 30% (1 turn) (cannot be erased) |