EXTREME Super Saiyan Kale: Runaway
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan Kale: Runaway
Each time you use shooting arts, you strengthen yourself, recover your physical strength, and give the enemy the effect of reducing costs and increasing shooting damage.Recovers allies' physical strength and increases damage dealt when incapacitated.
PvP checkpoint
If your opponent is using Super Saiyan Kale: Rampage in PvP, please keep the following points in mind:
- Greatly increases shooting damage when physical strength is 50% or less
- Recover physical strength, energy, and vanishing gauge by using shooting arts
- Recovers allies' physical strength and increases damage dealt when incapacitated
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 575st | ★☆☆☆☆ |
BLAST ATK #35 | ★ ★ ★ ★ ★ |
CRITICAL 56th | ★ ★ ★ ★ ★ |
Physical strength 382th | ★★☆☆☆ |
358th defense | ★★☆☆☆ |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Falling buffs and debuffs | By becoming incapacitated, "advantageous effect on allies" or "unfavorable effect on enemies" will be activated. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
No replacement | Restricts the enemy's character change to a certain count |
Team formation sample
Character basic information
character | Super Saiyan Kale: Runaway |
Rarity | EXTREME |
number | DBL56-03E |
attribute | BLU |
Battle style | Shooting type |
episode | Super Space Survival |
Character tag | Saiyan-Super saiya-jin-Girls-6th universe-Rival universe-space representative |
Possessing Arts | Shooting / shooting *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Rampage Berserker | Discard all of your hand and draw 4 cards randomly. Restores 40 morale Increases your arts card draw speed by one level (1 counts) Gives 3 standby count to all enemiesTerms of use: After 5 counts |
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Deadly range | Gigantic impact | |||||||||
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Causes large amount of explosive damage to enemies. 50% increase in own death damage when activated (3 counts)Cost: 50 |
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- | Releasing Qi: Form of Attack | |||||||||
Draw the shooting arts card next Restores 50 morale Increases own damage by 30% (10 counts)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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legendary power | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 80% (cannot be erased) ・Shoot damage increased by 20% (30 counts) ・60% damage reduction (cannot be erased) ・Up 100% of KI RESTORE (cannot be erased) Recovers 30 of your energy when it comes into play In addition, if your remaining physical strength is 50% or more, increase your shooting damage by 100% (cannot be erased) When replaced, this effect will be reset After the enemy's attack is over, give a ban on replacement to all enemies (3 counts) |
irrepressible urge | Each time you use a shooting arts card, activate the following effects on yourself ・Recover 3% physical strength ・Recovers 10 energy ・ 10% recovery of vanishing gauge ・Shoot damage increased by 10% (15 counts) Activates the following effects when hitting your own shooting arts ・ Reduce your shooting arts cost by 5 (15 counts) ・ Gives the enemy the ability reduction effect of "shooting damage increased by 15%" (10 counts) When you become incapable of battle, activate the following effects on allies. ・Recovers 25% of physical strength ・Increases damage dealt by 25% (cannot be erased) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
BLUSuper Saiyan Kale: Runaway | Saiyan, Super Saiyan, Girls, Universe 6, Rival Universe, Space Representative, Super Universe Survival Edition |
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ZI (100~) Yellow★0~2 |
Increases basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" or "Tag: Rival Space" or "Tag: Girls" by 20% during battle. |
ZII (700~) Yellow★3~5 |
Increases basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" or "Tag: Rival Space" or "Tag: Girls" by 24% during battle. |
ZⅢ (2400~) Black★6~Red★6+ |
Increases basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" or "Tag: Rival Universe" or "Tag: Girls" by 28% & Increases basic BLAST ATK of "Tag: Girls" by 15% during battle. |
Ⅳ (9999) Red 7+ |
Increases basic BLAST ATK and basic BLAST DEF of "Tag: Space Representative" or "Tag: Rival Universe" or "Tag: Girls" by 32% & Increases basic BLAST ATK of "Tag: Girls" by 18% during battle. |
Strengthening with ZENKAI abilities
You can enhance "Super Saiyan Kale: Runaway:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Gigantic Impact (Special) | ・ Causes great damage to enemies |
At the start of the battle / self |
・Increases damage dealt by 50% (cannot be erased) ・10% damage reduction (cannot be erased) ・ KI RESTORE increased by 100 (cannot be erased) |
At the start of turn / Own physical strength is 40% or more / Own |
・ Increases shooting damage by 30% (1 turn) |
At the end of the turn / own health is 60% or less / own |
・Recovers 3% physical strength (1 activations) ・ Cuts the damage taken next by 10% (1 activation) When attacked by an enemy, this effect is erased. |
When attacking with shooting arts / multiple |
・ Increases own shooting damage by 15% (1 turn) ・ Gives the enemy the ability reduction effect of "10% increase in shooting damage" (1 turn) |
The strongest shooting firepower If you shoot one shot via the perfect spasa, the physical strength (shooting armor) of the same perfect convex Urgogiburu will be reduced by about 320 million with CRITICAL.Only one shot