Date published: 2023 May 06

SPARKING Orange Piccolo Resurrection Transformation
Lv5000 full boost limit break ★7+ evaluation and data

Orange Piccolo Resurrection Transformation

When his physical strength reaches 0, he will revive and transform into "Orange Piccolo"!After transforming, when the Unique Gauge reaches its maximum value after receiving an enemy's arts, it activates effects such as strengthening itself and blocking enemy attacks! (1 activation)

Legendary finish

PvP checkpoint

If your opponent is using Orange Piccolo in PvP, please keep the following points in mind.

  • Revives with 0 health and transforms into Orange Piccolo
  • Invalidate the deadly after transformation
  • Special after transformation is a hit counter that can be followed up
  • Disable special cover change with main ability after transformation
  • Indestructible paralysis after transformation
  • Nullifies the disadvantageous attribute compatibility of the damage received when the enemy attacks
  • Special cover change for hitting arts, deadly follow-up possible
  • Unique Gauge maximum nullifies attribute affinity disadvantage, discards all enemy cards, reduces morale, reduces one dragon ball, seals main ability

Unique fragment

Introducing Unique Fragments that can be equipped by your character.You can expect a significant enhancement over normal Unique Fragments.

フ ラ グ メ ン ト Effect *Only the maximum value is shown

Piccolo & DBL60-02S
[The Strongest Fragment Collection]
Piccolo's Awakening (1) Basic STRIKE ATK35%(1) Basic BLAST ATK35% (2) Basic STRIKE DEF30%(2) Basic BLAST DEF30%(2) Own blow when transforming. BLAST DEF15% (3) When transforming, the following effects apply to you:Trigger(3) Damage done20%(3) Physical strength10%(3) Batting/shooting arts cost5 down
Cellulan highest ranking 1st place (Hong Kong)
User rating ★ ★ ★ ★ ★
STRIKE ATK 18st ★ ★ ★ ★ ★
BLAST ATK #125 ★ ★ ★ ★
CRITICAL 26th ★ ★ ★ ★ ★
Physical strength 278th ★★★☆ ☆
104th defense ★ ★ ★ ★ ★
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
Prohibit use of main ability Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws.
counter Counterattack if you use the specified arts at the right time.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Resurrection / stepping Restores or revives physical strength when the physical strength gauge reaches 0
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
LL / LF A special effect when the battle ends with an ultimate or special move
orange piccolo recommended fragment

Available Gasha & Emission Period

  • '24 / 1/17

Team formation sample

orange piccolo sample formation

Character basic information

character Orange Piccolo Resurrection Transformation
Rarity SPARKING
number DBL60-02S
attribute GRN
Battle style Blow type
episode Movie version
Character tag regeneration-融合-Super warrior-Namek Alien-Transformation warrior-Movie Dragon Ball Super Super Hero-Anniversary-5 anniversary
Possessing Arts Blow / Blow

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
Shit... that's a big deal...! Draw a special arts card next
Restores 50 morale
Increases own damage by 30% (20 counts)
Restores 15% of the health of all allies except yourself
Increases the damage dealt by "Episode: Theatrical Edition" or "Tag: Playback" or "Tag: Super Warrior" for allies other than yourself by 15% (cannot be erased)Terms of use: After 10 counts
From here on, the real fight begins...!! (Transformation) Draw a Special Arts card next
Restores 25% HP and 50 HP
Give yourself the ability-enhancing effect of ``waiting count is reduced by 2 counts'' (cannot be erased)
Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts)Usable: after 10 counts
Deadly range Explosive magic wave
Causes explosive damage to enemies.
20% increase in own death damage when activated (3 counts)
On hit, draw special arts card next
* Shooting armor when chargingCost: 50
Deadly range Magou Triple Kick (Transformation)
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased deadly damage by 30% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)
* Shooting armor when chargingCost: 50
- unleash inner power
unleash inner power
Restores 30 morale
Increases own damage by 20% (10 counts)
Increases own special damage by 30% (cannot be erased) (1 activations)
Increases your arts card draw speed by one level (1 counts)
Give yourself the ability-enhancing effect of ``Reduce the standby count by 3 counts'' (10 counts) (no duplication)Cost: 15
- Magou Explosive Fist (Transformation)
When activated, activates the following effects on itself.
・Recovers 50 energy
・Increase damage dealt by 20% (20 counts)

When ready, a counter is activated for a short time against the opponent's hitting tap action and hitting arts.
When the counter is activated, it activates the following effects on itself
・Draw the batting arts card next
・ Adds a state enhancement effect that nullifies the effect of "discard hand" activated by the enemy (10 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly ArtsCost: 15
- Impact of shooting/shooting arts
NoneCost: 20
When hit, gives the enemy a "10% increase in damage taken" ability reduction effect (10 counts) * Shooting armor when charging(When transforming)Cost: 20
NoneCost: 30
When hit, gives the enemy an ability-degrading effect of "hit damage 10% up" (10 counts)(When transforming)Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gauge[When transforming] When the unique gauge reaches its maximum value, the following effects will be activated (activated once)
・Recover 20% of your physical strength
・ Increases own special damage by 30% (cannot be erased)
・Reduces own special arts cost by 15 (cannot be erased)
・ Disables own attribute compatibility disadvantage (15 counts)
・Release own status ailment
・Discard all enemy hands
・Reduces enemy's energy by 50
・Reduce 1 enemy dragon balls
・ Prohibit the use of main abilities for all enemies (10 counts)
gauge increase[When transforming] 50% increase
[When transforming] Increases each time you are attacked by an enemy's arts while you are in play.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedWhen special arts are activated, increase the draw speed by 1 step (5 counts)
Increases draw speed by 1 step (60 counts) from the start of battle until transformation (cannot be erased)
[When transforming] Increase draw speed by 1 step (cannot be erased)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "PUR” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen the unique gauge reaches its maximum value, invalidate your own attribute compatibility disadvantage (15 counts)

Unique ability

Unique ability Effective under conditions
New Power and Polished Skills When his physical strength reaches 0, he revives with 100% physical strength and transforms into "Orange Piccolo".
* When your physical strength becomes 0 due to an enemy's self-destruct attack, you cannot revive.

At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 80% (cannot be erased)
・50% damage reduction (cannot be erased)
・All arts cost reduced by 5 (cannot be erased)
・Up 50% of KI RESTORE (cannot be erased)

When in play, activates the following effects on yourself.
・Recovers 25 energy
・Striking damage increased by 30% (20 counts)

After the enemy's attack ends, cancels your own ability deterioration (activates 5 times)
Shenron's guy was a big bonus... (transformation) Disable "Abnormal condition: Paralysis" (cannot be erased)

When transforming, activates the following effects on yourself.
・Increase Unique Gauge by 50%
・Increases damage dealt by 80% (cannot be erased)
・15% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
-Gives an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased)
・ Cancel the abnormal condition

When in play, activates the following effects on yourself.
・Recovers 35 energy
・ Increases hit damage by 30% (cannot be duplicated)

When you are on the battlefield, if the enemy uses hitting, shooting, deadly, awakening, or ultimate arts, nullify the attribute compatibility disadvantage of the damage you receive (5 counts) (1 activation)
When changing, this effect and the number of activations will be reset

After the enemy's attack ends, cancels your own ability deterioration (activates 5 times)
solid tactics Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

At the time of cover change, activate the following effects on the enemy
・ Gives the ability reduction effect of "Arts card draw speed 2 step down" (5 counts)
・ Gives the ability reduction effect of "10% reduction in hitting/shooting arts power" (5 counts)
・Gives the ability-decreasing effect of "special/ultimate/awakening arts power 20% down" (5 counts)

Activates the following effects on himself from the start of battle until transforming
・Increases damage dealt by 40% (cannot be erased)
・ Cuts damage taken by 10% (60 counts) (cannot be erased)
・ Arts card draw speed increased by 1 step (60 counts) (cannot be erased)

Reduces own wait count by 5 when enemies activate Rising Rush
Unleashed super power (transformation) Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

At the time of cover change, activate the following effects on the enemy
・ Gives the ability reduction effect of "Arts card draw speed 2 step down" (5 counts)
・ Gives the ability reduction effect of "15% reduction in hitting/shooting arts power" (5 counts)
・Gives the ability-decreasing effect of "special/ultimate/awakening arts power 25% down" (5 counts)

When you are in play, your unique gauge increases each time you are attacked by enemy arts.
When the unique gauge reaches the maximum value, the following effects will be activated (1 activation count).
・Recover 20% of your physical strength
・ Increases own special damage by 30% (cannot be erased)
・Reduces own special arts cost by 15 (cannot be erased)
・ Disables own attribute compatibility disadvantage (15 counts)
・Release own status ailment
・Discard all enemy hands
・Reduces enemy's energy by 50
・Reduce 1 enemy dragon balls
・ Prohibit the use of main abilities for all enemies (10 counts)

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

GRNSummary of Z abilities that can strengthen orange piccolo resurrection transformation
GRNOrange piccolo
Regeneration/Fusion/Super Warrior/Namek Alien/Transformation Warrior/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary/Theatrical Edition
ZI (100~)
Yellow★0~2
Increases the basic STRIKE ATK and basic STRIKE DEF of "Episode: Theatrical Edition" by 22% during battle
ZII (700~)
Yellow★3~5
Increases the basic STRIKE ATK and basic STRIKE DEF of "Episode: Theatrical Edition", "Tag: Playback", or "Tag: Super Warrior" by 26% during battle.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase basic STRIKE ATK/basic STRIKE DEF of "Episode: Movie Edition" or "Tag: Playback" or "Tag: Super Warrior" by 30% & Increase basic BLAST ATK of "Tag: Playback" by 15%
Ⅳ (9999)
Red 7+
During battle, increase basic STRIKE ATK/basic STRIKE DEF of "Episode: Movie Edition" or "Tag: Playback" or "Tag: Super Warrior" by 38% & Increase basic BLAST ATK of "Tag: Playback" by 18%

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can enhance "Orange Piccolo: Resurrection Transformation" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Combined Warrior" or "Episode: Movie version" by 35%
(Ⅳ) During battle, “Attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) At the time of battle, "Episode: Movie Version" or "Attribute:GRN"Basic BLAST DEF increased by 33%
(Ⅳ) During battle, “Attribute:GRNAnd the following statuses of "Tag: Playback" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, “Attribute:GRNOr "Tag: Playback" basic STRIKE DEF increased by 30%
(Ⅳ) During battle, “AttributeGRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE DEF and basic BLAST DEF of “Episode: Movie version” by 23%
(Ⅳ) During battle, “Attribute:GRNAnd the following statuses of "Tag: Playback" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: Regeneration" by 26%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Explosive magic wave (deadly) ・ Causes extraordinary damage to enemies
At the start of the battle / self ・Increases damage dealt by 80% (cannot be erased)
・10% damage reduction (cannot be erased)
・Up 15% of KI RESTORE (cannot be erased)
When your health becomes 0 / Transform with 100% health / Self ・Increases damage dealt by 20% (cannot be erased)
・15% damage reduction (cannot be erased)
・ Increased Special Move Gauge acquisition amount by 25% (2 turns) (cannot be erased)
・ Adds a state strengthening effect that "recovers 10% of the damage received" (up to 10% of your physical strength) *When revived, the state after resurrection is inherited even after the battle ends *Enemy's self-destruction You cannot revive when your physical strength becomes 0 due to an attack by
Immediately before being attacked by hitting arts / If the remaining health is 30% or less / Allies within range ・ Change the cover and invalidate the attack (1 activation)
When attacking with hitting arts / self ・ Increases damage dealt by 15% (1 turn)
Increases deadly damage by 5% (cannot be erased)
Immediately before being attacked by hitting arts / if you are transformed / yourself ・ Activate a special action to invalidate the attack (once activated)
After activating a special action / multiple ・ Increases own damage by 10% (cannot be erased)
・Increase the damage dealt by your next hitting arts and special arts by 20%
・Gives enemies a 15% increase in damage taken, reducing their ability
・Gives the enemy a "KI RESTORE 5% Down" ability reduction effect.
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8 comments

  1. I don't need this guy's UniFla to recover his physical strength, right?
    It was originally 100% revived, so why is it attached?
    Resurrection inhibition doesn't happen often.

    Rating: 4
  2. Even if it's a little more durable
    I thought about it, but the selfishness of the resurrection is also gradually being evaluated
    It doesn't feel very good to use, but I think it lasts a long time.
    legends is too complicated

    Rating: 5

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