SPARKING Piccolo Great Demon King
Lv5000 full boost limit break ★7+ evaluation and data
Piccolo Great Demon King
A character with a new tag "Tag: DB"!When you are on the battlefield, if the enemy takes a specific action such as a change or cover change, effects such as debuffing the enemy and shortening the standby count of allies will be activated!
User rating | Please rate |
STRIKE ATK 403st | ★★☆☆☆ |
BLAST ATK #326 | ★★★☆ ☆ |
CRITICAL 255th | ★★★☆ ☆ |
Physical strength 285th | ★★★☆ ☆ |
21th defense | ★ ★ ★ ★ ★ |
Event limited | Characters distributed free of charge at events, etc. |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Get Dragon Ball | Increase the number of Dragon Balls and shorten the time until Rising Rush |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Available Events & Duration
The event may differ depending on the acquisition of characters and acquisition of training materials
Team formation sample
Character basic information
character | Piccolo Great Demon King |
Rarity | SPARKING |
number | DBL-EVT-73S |
attribute | GRN |
Battle style | Shooting type |
episode | Dragon ball |
Character tag | regeneration-Namek Alien-Mighty enemy-DB-Event limited |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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overflowing vitality | Restores 30% HP and 30 HP Increases own damage by 20% (50 counts) 100% recovery of own burnishing gauge Reduces your own striking and shooting arts cost by 10 (50 counts) Increase your own dragon ball by oneTerms of use: After 15 counts |
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Deadly range | Explosive magic wave | |||||||||
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Causes explosive damage to enemies. 15% increase in own death damage when activated (3 counts) On hit, reduces enemy's energy by 50Cost: 50 |
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- | Releasing Qi: Shape of Life | |||||||||
Restores 10% health to allies Restores 40 morale Increases your shooting damage by 20% (15 counts) Increases your physical strength recovery amount by 20% (non-duplicate)Cost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Beginning of world domination | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・65% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Up 50% of KI RESTORE (cannot be erased) When in play, activates the following effects on yourself. ・Draw the shooting arts card next ・Recovers 30 energy ・ Increases damage dealt by 70% (cannot be erased) (cannot be duplicated) If you are in play after the attack of your allies, the following effects will be activated. ・If you have 3 or less cards in your hand, draw up to 2 cards at random (4 activations) ・ Recovers 30 of your own energy (4 activations) ・ Reduced the standby count of allies by 2 (2 activations) ・Increase the damage dealt by allies' special, ultimate, and awakening by 10% (cannot be erased) (2 activations) ・Increase damage dealt by ally "Tag: DB" or "Tag: Regeneration" or "Tag: Event Limited" by 10% (cannot be erased) (2 activations) |
terrifying sign | Own standby count is always reduced by 2 counts Activates the following effects when the enemy changes while you are on the battlefield: ・Recover 5% of your physical strength -Nullify the attribute compatibility disadvantage of the damage received by yourself (5 counts) (7 activations) ・Reduces enemy's energy by 15 ・ Gives the enemy the ability reduction effect of "total arts cost 10 up" (10 counts) ・Gives a 15% increase in damage damage to all enemies (15 counts) When you are on the battlefield, the following effects will be activated when the enemy changes cover. ・Recovers 30 of your own energy ・ If you have 3 or less cards in your hand, draw up to 2 cards at random. ・ Reduced the standby count of allies by 2 (3 activations) When you are on the battlefield, the following effects are activated each time the enemy uses a deadly or special arts card. ・ Give yourself the ability-enhancing effect of "Reduce the standby count by 3 counts" (non-overlapping) When replaced, this effect will be reset ・ Reduce the enemy's dragon ball by 1 (2 activations) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNPiccolo Great Demon King | Regeneration/Namek Alien/Mighty Enemy/DB/Event Limited/Dragon Ball Edition |
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ZI (100~) Yellow★0~2 |
Increase basic BLAST DEF of "Tag: DB" by 19% during battle |
ZII (700~) Yellow★3~5 |
Increase basic BLAST DEF of "Tag: DB" or "Tag: Event Limited" by 22% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: DB" or "Tag: Event Limited" or "Tag: Regeneration" by 29% during battle |
Ⅳ (9999) Red 7+ |
Increases basic STRIKE DEF and basic BLAST DEF of "Tag: DB" or "Tag: Event Limited" or "Tag: Regeneration" by 33% during battle |
Strengthening with ZENKAI abilities
You can strengthen "Piccolo Daimaou:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.