SPARKING Ultimate Son Gohan
Lv5000 full boost limit break ★7+ evaluation and data
Ultimate Son Gohan
The effect of increasing the ultimate damage and deducting the enemy's damage cut has been added to the ultimate technique!When the enemy activates Rising Rush by opening all Uniabi, increase the dragon ball of allies by 1 & decrease the waiting count of yourself!The cover change made it easier to rescue!
PvP checkpoint
If your opponent is using Ultimate Gohan in PvP, please keep the following points in mind.
- Draw special arts after avoiding burnishing (2 times)
- There is a rescue cover change, the number of times +1 in the main ability (2 times in total)
- Dragon Ball +1 when enemy uses Rising Rush
- Unique fragment effect recovers 50% vanishing gauge after special arts
Unique fragment
Introducing Unique Fragments that can be equipped by your character.You can expect a significant enhancement over normal Unique Fragments.
User rating | ★ ★ ★ ★☆ |
STRIKE ATK 303st | ★★★☆ ☆ |
BLAST ATK #66 | ★ ★ ★ ★ ★ |
CRITICAL 330th | ★★★☆ ☆ |
Physical strength 169th | ★ ★ ★ ★☆ |
424th defense | ★★☆☆☆ |
ZENKAI Awakened | Enhanced old characters, enhancements are now free |
Get Dragon Ball | Increase the number of Dragon Balls and shorten the time until Rising Rush |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
rescue | Switch without taking damage by teleportation etc.A type of special cover change that is affected by invalidation |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Ultimate Son Gohan |
Rarity | SPARKING |
number | DBL10-02S |
attribute | GRN |
Battle style | Blow type |
episode | Z Majin Buu |
Character tag | Mixed race saiyan-Grandson family |
Possessing Arts | Blow / Blow *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
ZENKAI awakening
- | ZENKAI Ability |
---|---|
I | At the time of battle, "attribute:GRN"And the following status of "Tag: Mixed Race Saiyan" has been updated. ・Basic STRIKE ATK increased by 20% ・Basic BLAST ATK increased by 15% ・Basic STRIKE DEF increased by 20% ・Basic BLAST DEF increased by 15% |
Ⅱ | At the time of battle, "attribute:GRN"And the following status of "Tag: Mixed Race Saiyan" has been updated. ・Basic STRIKE ATK increased by 25% ・Basic BLAST ATK increased by 20% ・Basic STRIKE DEF increased by 25% ・Basic BLAST DEF increased by 20% |
Ⅲ | At the time of battle, "attribute:GRN"And the following status of "Tag: Mixed Race Saiyan" has been updated. ・Basic STRIKE ATK increased by 35% ・Basic BLAST ATK increased by 30% ・Basic STRIKE DEF increased by 35% ・Basic BLAST DEF increased by 30% |
Ⅳ | At the time of battle, "attribute:GRN"And the following status of "Tag: Mixed Race Saiyan" has been updated. ・Basic STRIKE ATK increased by 40% ・Basic BLAST ATK increased by 35% ・Basic STRIKE DEF increased by 40% ・Basic BLAST DEF increased by 35% |
- | Unique ability addition/change |
---|---|
This is Usunoro... | When avoiding an enemy attack in the burnishing step, activate the following effects on yourself. ・Draw a special arts card next (2 activation) ・Recovers 30 energy ・Increase damage dealt by 20% (10 counts) ・ Arts card draw speed increased by 1 level (20 counts) (cannot be duplicated)*Open with Novice |
Cover: rescue | Only at the time of the first cover change, it will be replaced without receiving damage from the opponent (can be activated at the time of assist action) After the effect is activated, increase the damage done by yourself by 20% (15 count)*Open with Novice |
Hope rushed | When the enemy activates Rising Rush, it activates the following effects on itself. ・ Increase 1 dragon balls ・Reduce the waiting count by 5*Open with Adept |
Power-ups without a line | When in play, activates the following effects on yourself. ・Draw a special arts card next (1 activation) ・Recovers 20 energy ・Increase damage dealt by 70% (non-overlapping) ・30% cut damage (non-overlapping)*Powerful and open |
- | Main Ability/Ultimate Arts |
You won't win ... | Draw the ultimate arts card "Explosion Rush" next. Recover 20% of your own health & recover 50 energy. Increase the number of times you use "Cover: Rescue" by 1. After 25 counts. |
Explosion rush | Causes extraordinary impact damage to enemies.When activated, activates the following effects on itself ・ Increases the ultimate damage dealt by 30% (3 counts) ・ Gives the ability enhancement effect that reduces the effect of the "damage cut" activated by the enemy by 30% (3 counts) When hit, reduce enemy energy by 50 |
- | Special Moves / Each Arts |
Super Kamehameha | Causes a large amount of impact damage to enemies.When hit, gives the enemy a "20% increase in damage" ability reduction effect (20 counts) |
Release potential | 特殊アーツカード「潜在能力解放」を使用した回数に応じて、自身に以下の効果を発動する 1回目:打撃与ダメージを40%アップ(消去不可)&KI RESTOREを30%アップ(消去不可) 2回目:射撃与ダメージを40%アップ(消去不可)&必殺与ダメージを30%アップ(消去不可) 3回以上:気力を50回復&能力低下を解除&与ダメージを20%アップ(15カウント) |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
You won't... | Draw the ultimate arts card "Blast Rush" next time Increase the number of times "Cover: Rescue" is usedTerms of use: After 25 counts | |||||||||
Deadly range | Super Kamehameha | |||||||||
|
Causes enormous damage of impact to the enemy. When hit, gives the enemy an ability-degrading effect of "hit damage 20% up" (20 counts)Cost: 50 | |||||||||
Ultimate range | Explosion rush | |||||||||
|
Causes extraordinary shock damage to the enemy. On hit, reduces enemy's energy by 50.Cost: 20 | |||||||||
- | Release potential | |||||||||
The following effects will be activated depending on the number of times you use the Special Arts Card "Potential Release". 1st time: Increases your own damage damage by 40% 2nd time: Increases your own KI RESTORE by 30% 3rd time: Increases your own shooting damage damage by 40% & increases deadly damage damage by 30% 4th time: Own energy Recover 50 & cancel ability declineCost: 15 | ||||||||||
- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
---|---|
This is Usunoro... | When the enemy's attack is avoided in the burnishing step, the following effects will be activated:-Draw a special arts card next (2 activations)-Increase your damage by 20% (10 counts) |
Cover: rescue | Only at the first cover change, it will be replaced without receiving damage from the opponent. After the effect is activated, your own hit damage will be increased by 20% (15 counts) & the standby count will be extended by 5 counts. |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNUltimate Son Gohan | Mixed-Blood Saiyan, Grandson Clan, Z Majin Buu |
---|---|
ZI (100~) Yellow★0~2 |
At the time of battle, increase the basic BLAST ATK of "Tag: Mixed Race Saiyan" by 24% |
ZII (700~) Yellow★3~5 |
At the time of battle, increase the basic BLAST ATK of "Tag: Mixed Race Saiyan" by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
At the time of battle, increase the basic BLAST ATK of "Tag: Mixed Race Saiyan" or "Tag: Son Ichizoku" by 33% |
Ⅳ (9999) Red 7+ |
At the time of battle, increase the basic BLAST ATK of "Tag: Mixed Race Saiyan" or "Tag: Son Ichizoku" by 35% |
Strengthening with ZENKAI abilities
You can strengthen "Ultimate Son Gohan" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Super Kamehameha (Special) | ・ Causes great damage to enemies |
Explosion Rush (Ultimate) | ・ Causes extraordinary damage to enemies |
At the beginning of the turn / self |
・ Increases hit damage by 50% (1 turn) ・ Cuts damage taken by 15% (1 turn) |
At the end of the second turn / Activate special action / Self |
・Increases damage dealt by 25% (cannot be erased) ・ KI RESTORE increased by 40 (cannot be erased) ・ Increased the amount of Special Move Gauge acquired by 10% (cannot be erased) |
Immediately before being attacked by hitting, shooting, or deadly arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
At the beginning of the turn / own health is 50% or less / own |
・Recovers 3% physical strength (1 activations) ・ Increases damage dealt by 15% (1 activation) ・ Strengthen Special Arts (1 activation) |
It seems to be strong for advanced users... complicated and difficult