SPARKING Goku Black Super Saiyan Rose
Lv5000 full boost limit break ★7+ evaluation and data
Goku Black Super Saiyan Rose
When the enemy changes cover by releasing UniAbi, the effect of discarding 2 cards from the hand and reducing morale by 50 is activated!In addition, after the enemy's attack ends, it has a performance that makes it easier to counterattack, such as recovering 20% of the damage received!
PvP checkpoint
If your opponent is using Goku Black in PvP, please keep the following points in mind.
- Always nullifies the enemy's "Recover health when health reaches 0" effect (cannot be erased)
- When it comes into play, it reduces the enemy's energy by 15.
- Chance to reduce the enemy's Dragon Balls by 1 when Hitting Arts hit.
- When the enemy changes cover, reduces morale by 50 and discards 2 cards from hand.
- 100% less damage cut effect with main ability
- The power of ultimate arts increases as the number of enemies decreases.
- Special cover change for hitting arts, deadly follow-up possible
- Disable attribute compatibility disadvantage (3 count) when special arts is activated
- Deadly draw with special arts
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 35st | ★ ★ ★ ★ ★ |
BLAST ATK #165 | ★ ★ ★ ★☆ |
CRITICAL 26th | ★ ★ ★ ★ ★ |
Physical strength 54th | ★ ★ ★ ★ ★ |
145th defense | ★ ★ ★ ★☆ |
ZENKAI Awakened | Enhanced old characters, enhancements are now free |
Legends Battle Royal | PvP where only the tag “God’s Spirit” can participate (January 1th) |
Awakening is possible with space-time rush | You can get Awakening Z Power at the ZENKAI Super Dimension Rush exchange |
LEGENDS ticket exchange | Characters that can be exchanged with LEGENDS tickets that can be obtained in Gasha |
Invalidate damage cut | Effect that can reduce the effect of received damage by 100% |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Penetration | Deal damage not only to opposing enemy characters but also to all enemies including reserves |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
God's Qi Party
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LL Saiyan / God's Spirit / Mighty Enemy / Future / Super Saiyan Rose Super Future Trunks Super Saiyan Rose Purple Goku Black
1586700
2808807
379151
317795
245370
178976
5343
2563
348473
212173
-
LL Saiyan, Vegeta Clan, God's Qi, Super Saiyan God SS, Space Representative Super Space Survival Kirabegi Yellow Super Saiyan God SS: Evolution Vegeta
1585584
2794759
272323
373691
244237
182770
5195
2514
323007
213504
-
LL Saiyan, Son Clan, God's Qi, Super Saiyan God SS, Space Representative Super Space Survival Edition Resurrection Transformation: Selfish Secret "Trillion" Green Super Saiyan God SS Son Goku
1550190
2386680
379237
381931
168079
201343
5379
2637
380584
184711
-
LL Saiyan, Son Clan, God's Qi, Space Representative, Anniversary, 4th Anniversary Super Space Survival Edition Son Goku
1487484
2508378
360869
354839
165482
163699
5002
2447
357854
164591
-
SP God's Qi/Regeneration/Future/Mighty Enemy Super Future Trunks Ao Zamasu
1440964
2578950
242587
326960
231149
197691
4670
2240
284774
214420
-
SP Saiyan, Son Clan, God's Ki, Super Saiyan God, Son Goku, Year-end and New Year Super Destruction God Bills Edition God's Gas Power Up Red Son Goku: Super Saiyan God
1309978
2888908
222821
215402
142435
146407
5343
2227
219112
144421
Saiyan
Character basic information
character | Goku Black Super Saiyan Rose |
Rarity | SPARKING |
number | DBL33-02S |
attribute | PUR |
Battle style | Blow type |
episode | Super Future Trunks |
Character tag | Saiyan-God's mind-Mighty enemy-future-Super Saiyan Rose |
Possessing Arts | Blow [Damage increase] / Blow *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
ZENKAI awakening
- | ZENKAI Ability |
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I | At the time of battle, "attribute:PURAnd the following statuses of "Tag: Future" have been updated. ・Basic STRIKE ATK increased by 20% ・Basic BLAST ATK increased by 15% ・Basic STRIKE DEF increased by 15% ・Basic BLAST DEF increased by 20% |
Ⅱ | At the time of battle, "attribute:PURAnd the following statuses of "Tag: Future" have been updated. ・Basic STRIKE ATK increased by 25% ・Basic BLAST ATK increased by 20% ・Basic STRIKE DEF increased by 20% ・Basic BLAST DEF increased by 25% |
Ⅲ | At the time of battle, "attribute:PURAnd the following statuses of "Tag: Future" have been updated. ・Basic STRIKE ATK increased by 35% ・Basic BLAST ATK increased by 30% ・Basic STRIKE DEF increased by 30% ・Basic BLAST DEF increased by 35% |
Ⅳ | At the time of battle, "attribute:PURAnd the following statuses of "Tag: Future" have been updated. ・Basic STRIKE ATK increased by 40% ・Basic BLAST ATK increased by 35% ・Basic STRIKE DEF increased by 35% ・Basic BLAST DEF increased by 40% |
- | Unique ability addition/change |
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Anger sanctions | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 60% (cannot be erased) ・40% damage reduction (cannot be erased) When it comes into play, it reduces the enemy's energy by 15. In addition, for each enemy battle member, increase the damage dealt by 1% (cannot be erased). When replaced, this effect will be reset After the enemy's attack ends, give the enemy the ability reduction effect of "total arts cost 10 up" (3 counts)*Open with Novice |
Purge blade | When attacking yourself, nullify the effect of "Recovering physical strength when the physical strength reaches 0" of the enemy Each time you face an enemy, activate the following effects on yourself. ・Draw the batting arts card next ・Recovers 20 energy When hitting your own hit arts, there is a 15% chance to reduce the enemy's dragon ball by 1. Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts*Open with Novice |
ruiner | When the enemy changes cover while you are on the battlefield, the following effects will be applied to the enemy. ・ Randomly discard 2 card from your hand ・Reduces energy by 50 If you are in play after the attack of your allies, the following effects will be activated. ・Recovers 20 of your own energy ・Increase your arts card draw speed by one level (1 counts) ・Gives a 20% reduction in HP recovery to all enemies (15 counts)*Open with Adept |
God's wrath | When in play, activates the following effects on yourself. ・Striking damage increased by 15% (15 counts) ・15% cut damage (15 counts) ・30% increase in KI RESTORE (15 counts) After the enemy's attack ends, activates the following effects on yourself. ・Recover 20% of the damage received (up to 20% of your physical strength) ・ Increases the damage dealt by the next batter arts by 30% (cannot be duplicated)*Powerful and open |
- | Main Ability/Ultimate Arts |
Engrave in that body ... !! | Draw the ultimate arts card "Super Shinki Ranbu" next time Recover 30% of your physical strength and recover 50 morale Give yourself an ability-enhancing effect that reduces the effect of "damage cut" that the enemy activates by 100% (30 counts) After 25 counts have elapsed |
Super God Ranbu | Inflicts a large amount of explosive damage on the enemy.When activated, depending on the number of enemy battle members, activate the following effects on yourself 3 people: Increase ultimate damage by 40% (3 counts) 2 people: Increase ultimate damage by 60% (3 counts) 1 person : Increases ultimate damage by 90% (3 counts) * Shooting armor when charging |
- | Special Moves / Each Arts |
Kaori Kanzaki Black Kamehameha | Causes extraordinary explosive damage to enemies.When activated, negate the disadvantage of own attribute compatibility (3 counts) When hit, inflict a part of the damage done to the enemy's reserve member (the reserve member does not become incapacitated) |
Gekijin gun | When activated, activate the following effects on yourself-Draw a special arts card next time (1 activation)-Recover 50 energy-Increase damage dealt by 20% (15 counts)-Bleeding and heavy bleeding given to the enemy・ Gives an ability-enhancing effect that extends the effect time of extreme bleeding by 40% (cannot be duplicated) When hit, erases the enemy's state-enhancing effect [Pursuitable arts]-Blowing arts, shooting arts, special arts, deadly arts, ultimate Arts |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Engrave in that body ... !! | Next draw the ultimate arts card "Super God Ranbu" Restores 30% HP and 50 HP Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 100% (30 counts) Releases one's own ability deterioration/status abnormalityTerms of use: After 25 counts |
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Deadly range | Kaori Kanzaki Black Kamehameha | |||||||||
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Causes explosive damage to enemies. When activated, invalidate your attribute compatibility disadvantage (3 counts) On hit, some damage done is also given to the enemy's backup member (the backup member does not become incapable)Cost: 50 |
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Ultimate range | Super God Ranbu | |||||||||
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Causes explosive damage to enemies. When activated, activates the following effects according to the number of enemy battle members. 3 people: Increase ultimate damage by 30% (3 counts) 2 people: Increase ultimate damage by 60% (3 counts) 1 people: Increase ultimate damage by 90% (3 counts) * Shooting armor when chargingCost: 20 |
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Special range | Gekijin gun | |||||||||
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When activated, activates the following effects on itself. ・Draw a Special Arts card next (1 activation) ・Recovers 50 energy ・Increase damage dealt by 20% (15 counts) ・ Gives the ability-enhancing effect to extend the effect time of bleeding, strong bleeding, and extreme bleeding given to the enemy by 30% (cannot be duplicated) When hit, erase the enemy's state enhancement effect [Arts that can be pursued] ・Striking Arts ・Shooting Arts ・Special arts ・ Deadly Arts ・Ultimate ArtsCost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
When hit, it gives the enemy extreme bleeding with a 100% chance.Cost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | If you are on the field after your ally's attack ends, increase your draw speed by 1 step (5 counts) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "YEL” can be increased and the damage received can be reduced.
Disadvantage nullification | When special arts are activated, nullify own attribute compatibility disadvantage (3 counts) |
Unique ability
Unique ability | Effective under conditions |
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Anger sanctions | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 60% (cannot be erased) ・35% damage reduction (cannot be erased) When it comes into play, it reduces the enemy's energy by 10. In addition, for each enemy battle member, increase the damage dealt by 1% (cannot be erased). When replaced, this effect will be reset After the enemy's attack ends, give the enemy the ability reduction effect of "total arts cost 10 up" (3 counts) |
Purge blade | When attacking yourself, nullify the effect of "Recovering physical strength when the physical strength reaches 0" of the enemy Each time you face an enemy, draw the next hit arts card When hitting your own hit arts, there is a 15% chance to reduce the enemy's dragon ball by 1. Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
PURGoku black |
Saiyan / God's Spirit / Mighty Enemy / Future / Super Saiyan Rose / Super Future Trunks |
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ZI (100~) Yellow★0~2 |
At the time of battle, the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" are increased by 22%. |
ZII (700~) Yellow★3~5 |
In battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" or "Tag: Mighty Enemy" by 28%. |
ZⅢ (2400~) Black★6~Red★6+ |
At the time of battle, the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" or "Tag: mighty enemy" are increased by 32% & "Tag: God's spirit" and "Tag: mighty enemy" basic BLAST ATK is increased by 15 %up |
Ⅳ (9999) Red 7+ |
At the time of battle, the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" or "Tag: mighty enemy" are increased by 37% & "Tag: God's spirit" and "Tag: mighty enemy" basic BLAST ATK is increased by 18 %up |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can strengthen "Goku Black: Super Saiyan Rose" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Kaori Kanzaki Black Kamehameha (Desperate) | ・ Causes extraordinary damage to enemies |
Super God Ranbu (Ultimate) | ・ Causes extraordinary damage to enemies |
At the start of the battle / self |
・Increases damage dealt by 50% (cannot be erased) ・25% cut damage (cannot be erased) |
At the start of the battle / per enemy / self |
・ Increases damage dealt by 10% (cannot be erased) ・ KI RESTORE is increased by 10 (cannot be erased) |
At the start of the turn/If the number of enemies is 4 or less/Self |
・ 10% increase in Special Move gauge (1 activation) |
Immediately before being attacked by hitting arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
When attacking by hitting / shooting arts / self |
・ Increased CRITICAL incidence by 50% (1 turn) ・ Increases CRITICAL damage by 50% (1 turn) |
Hit Arts Hit / Enemy |
・ Gives extreme bleeding (1 turn) |
Immediately after being attacked / own health is 50% or less / own |
・ Strengthen Special Arts (1 activation) |
Take my blade! !
Engrave it into yourself!
Mamushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi mushi
Firepower is sharp
I got it and tried using it, but...
I really like this Goku Black.
It's strong and above all, it's cool
Both are truly Goku Black!!!
It is interesting that there is an attribute disadvantage invalidity in the special arts Kaori Kanzaki Black Kamehameha.You can chase with special arts with a special cover chain in hitting arts.