Date published: 2023 May 08

SPARKING Super Saiyan Son Goku Idiot!
Lv5000 full boost limit break ★7+ evaluation and data

Super Saiyan Son Goku Idiot!

Your Unique Gauge will increase at a very high speed according to the time of energy charge!When the Unique Gauge reaches its maximum value, effects such as boosting your own attack performance will be activated!In addition, the performance of special, deadly, and ultimate arts is greatly enhanced!

Legendary finish

PvP checkpoint

If your opponent is using Super Saiyan Goku in PvP, please keep the following points in mind.

  • Special Moves reduce the number of Dragon Balls and recover physical strength
  • Completely recovers burnishing and removes enemy buffs when using main ability
  • Ultimate arts is unique gauge maximum, sticking disabled, replacement prohibited, damage cut disabled
  • Disable special cover with special arts
  • Shooting armor for hitting arts
  • Special attack on the lineage of evil
  • Vanishing recovery by using hitting/shooting arts
  • Special cover for hitting arts, deadly follow-up possible
  • Strengthen yourself about 3 times with maximum unique gauge that cannot be erased
User rating ★ ★ ★ ★ ★
STRIKE ATK 36st ★ ★ ★ ★ ★
BLAST ATK #162 ★ ★ ★ ★
CRITICAL 300th ★★★☆ ☆
Physical strength 415th ★★☆☆☆
67th defense ★ ★ ★ ★ ★
Invalidate damage cut Effect that can reduce the effect of received damage by 100%
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
Own a unique game Various effects appear when the gauge reaches 100%
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
No replacement Restricts the enemy's character change to a certain count
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Allies are incapacitated and strengthened A character that becomes stronger when an ally becomes incapacitated
Special forces Damage up to "Array".Increases damage to specific tags and characters
LL / LF A special effect when the battle ends with an ultimate or special move
Super Saiyan Son Goku Recommended Fragment

Available Gasha & Emission Period

  • '24 / 1/3

Team formation sample

Super Saiyan Son Goku sample organization

Character basic information

character Super Saiyan Son Goku Idiot!
Rarity SPARKING
number DBL62-04S
attribute BLU
Battle style Blow type
episode Z Frieza
Character tag Grandson family-Saiyan-Super saiya-jin
Possessing Arts Blow / Shoot

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
awakened by anger Randomly discard one card from your hand and draw the ultimate arts card "Consecutive Super Kamehameha" next.
100% recovery of own burnishing gauge
Recovers 30% of your health and 50 of your energy
Eliminate enemy ability enhancement & state enhancement

Additionally, if your Unique Gauge reaches its maximum value more than once, increase your Unique Gauge by 1%.Terms of use: After 25 counts
Deadly range Rage Super Dragon Bullet
Causes extraordinary shock damage to the enemy.
* Shooting armor when charging

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects:
・Recover 15% of your physical strength
・ Increases own special damage by 50% (3 counts)
・Reduces enemy's energy by 100
・Reduce 1 enemy dragon balls

Increases unique gauge by 50% when there is a battle member who cannot fight when hit.

[When used when the unique gauge is less than 100%]
When activated, activates the following effects
・ Increases own special damage by 30% (3 counts)
・Reduces enemy's energy by 30Cost: 50
Ultimate range Consecutive Super Kamehameha
Causes extraordinary shock damage to the enemy.
* Shooting armor when charging

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects:
・Increase your ultimate damage by 40% (3 count)
-Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 100% (3 counts).
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
・Add prohibition to all enemies (3 counts)

Increases unique gauge by 50% when there is a battle member who cannot fight when hit.

[When used when the unique gauge is less than 100%]
When activated, activates the following effects on itself.
・Increased ultimate damage by 30% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 50% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)Cost: 20
Special range Giant swing
Giant swing
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・Special arts
・ Deadly Arts
・Ultimate Arts
* Shooting armor when charging

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects on yourself.
・Recovers 50 energy
・Increase damage dealt by 30% (15 counts)

When hit, activate the following effects on yourself
・Draw the batting arts card next (1 activations)
・Arts card draw speed increased by 1 step (10 counts)
・ Increases the damage dealt by the next batter arts by 100% (cannot be duplicated)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

In addition, if there is a battle member who cannot fight, increase your own unique gauge by 50%

[When used when the unique gauge is less than 100%]
When activated, activates the following effects on itself.
・Recovers 30 energy
・Increase damage dealt by 20% (15 counts)

When hit, activate the following effects on yourself
・Arts card draw speed increased by 1 step (5 counts)
・ Increases the damage dealt by the next batter arts by 30% (cannot be duplicated)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)Cost: 20
- Impact of shooting/shooting arts
Shooting Armor Character StrikeCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen a special art is activated when the unique gauge is at maximum, all of your own unique gauge is consumed and the following effects are activated.
・Recover 15% of your physical strength
・ Increases own special damage by 50% (3 counts)
・Reduces enemy's energy by 100
・Reduce 1 enemy dragon balls
Increases unique gauge by 50% when there is a battle member who cannot fight when hit.
Unique gaugeWhen the unique gauge is at maximum and the ultimate art is activated, all of your own unique gauge is consumed and the following effects are activated.
・Increase your ultimate damage by 40% (3 count)
-Gives an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 100% (3 counts).
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
・Add prohibition to all enemies (3 counts)

Increases unique gauge by 50% when there is a battle member who cannot fight when hit.
Unique gaugeWhen a special art is activated when the unique gauge is at maximum, all of your own unique gauge is consumed and the following effects are activated on yourself.
・Recovers 50 energy
・Increase damage dealt by 30% (15 counts)

When hit, activate the following effects on yourself
・Draw the batting arts card next (1 activations)
・Arts card draw speed increased by 1 step (10 counts)
・ Increases the damage dealt by the next batter arts by 100% (cannot be duplicated)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

In addition, if there is a battle member who cannot fight, increase your own unique gauge by 50%
Unique gaugeWhen the unique gauge reaches the maximum value, the following effects will be applied to yourself.
・Draw a special arts card next (1 activation)
If one ally becomes incapacitated, this activation count is reset only once.
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Recovers 15% physical strength (5 activations)
・Recovers 40 energy
・ Increases damage dealt by 15% (cannot be erased) (3 activations)
・ Increases deadly damage by 10% (cannot be erased) (3 activation count)
・Increase ultimate damage by 10% (cannot be erased) (activated 3 times)
・ KI RESTORE increased by 20% (cannot be erased) (3 activations)
・Removes status ailments and ability declines
gauge increaseWhen using the main ability, if your unique gauge has reached its maximum value more than once, increase your unique gauge by 1%.
When the unique gauge is at maximum and a special art hits, if there is a battle member who is unable to fight, your own unique gauge will be increased by 50%.
If the unique gauge is at maximum and there is a battle member who is unable to fight when the ultimate art hits, your own unique gauge will be increased by 50%.
When using special arts when the unique gauge is at maximum, if there is a battle member who is unable to fight, your own unique gauge will be increased by 50%.
At the start of battle, increase unique gauge by 50%
When you are in play, your unique gauge increases at a super high speed according to the time you charge your energy.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedWhen the unique gauge is at maximum, when special arts hit, increase the draw speed by 1 step (10 counts)
When the unique gauge is less than 100% and special arts hit, increase the draw speed by 1 step (5 counts)
At the start of battle, increase draw speed by 1 level (cannot be erased)

Unique ability

Unique ability Effective under conditions
The dawn of the legend Increases own damage dealt to "Tag: Evil Genealogy" by 20% (cannot be erased)

At the beginning of the battle, activate the following effects on yourself
・Increase Unique Gauge by 50%
・Increases damage dealt by 90% (cannot be erased)
・70% damage reduction (cannot be erased)
・Up 60% of KI RESTORE (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)

When in play, activates the following effects on yourself.
・ Increases damage dealt by 70% (cannot be erased) (cannot be duplicated)
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Blowing arts cost reduced by 5 (cannot be erased) (cannot be duplicated)
・Reduce shooting arts cost by 10 (cannot be erased) (cannot be duplicated)

When the player hits or shoots at the arts, activates the following effects on himself.
・ Recover 40 energy (1 activations)
When replaced, this trigger count is reset
・Increase damage dealt by 10% (10 counts)
・ 10% recovery of vanishing gauge
・Reduced deadly arts cost by 5 (10 counts)
golden awakening Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you are in play, your unique gauge will increase at super-fast speeds depending on the time of your energy charge.
When the unique gauge reaches the maximum value, the following effects will be applied to yourself.
・Draw a special arts card next (1 activation)
If one ally becomes incapacitated, this activation count is reset only once.
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Recovers 15% physical strength (5 activations)
・Recovers 40 energy
・ Increases damage dealt by 15% (cannot be erased) (3 activations)
・ Increases deadly damage by 10% (cannot be erased) (3 activation count)
・Increase ultimate damage by 10% (cannot be erased) (activated 3 times)
・ KI RESTORE increased by 20% (cannot be erased) (3 activations)
・Removes status ailments and ability declines

Activates the following effects when attacked by enemy arts while on the battlefield:
・Increase own damage by 20% (10 counts)
・ Recovers 5% of your physical strength (5 activations)
If one ally becomes incapacitated, this activation count is reset only once.
・Reduces enemy's morale by 20 (activates 5 times)
If one ally becomes incapacitated, this activation count is reset only once.

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

BLUSuper Saiyan Son Goku Idiot!Summary of Z abilities that can strengthen
BLUSuper Saiyan Goku
Grandson Family/Saiyan/Super Saiyan/Z Frieza Edition
ZI (100~)
Yellow★0~2
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" by 22% during battle
ZII (700~)
Yellow★3~5
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Z Freeza" by 26%.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Z Frieza" or "Tag: Son Ichizoku" by 30% & increase the basic BLAST ATK of "Episode: Z Frieza" by 15 %up
Ⅳ (9999)
Red 7+
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Saiyan" or "Episode: Z Frieza" or "Tag: Son Ichizoku" by 38% & increase the basic BLAST ATK of "Episode: Z Frieza" by 18 %up

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Super Saiyan Son Goku: Baka Yarou!" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Girls" or "Tag: Son Family" by 24%
(Ⅳ) During battle, “Attribute:BLUAnd "Tag: Super Saiyan" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE DEF of "Tag: Son Clan" or "Tag: Mixed Race Saiyan" by 33%
(Ⅳ) During battle, “Attribute:BLUAnd the following status of "Episode: Z Freeza" has been improved.
・Basic STRIKE ATK increased by 15%
・Basic BLAST ATK increased by 15%
・Basic STRIKE DEF increased by 20%
・Basic BLAST DEF increased by 20%
(Ⅲ) During battle, increase the basic STRIKE DEF of "Tag: Saiyan" or "Tag: Event limited" by 24%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Saiyan" or "Tag: Super Saiyan" by 30%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Super Saiyan" by 23%
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1 comments

  1. His reception is timid, but his attack is quite strong.
    Anyway, a character that sticks to the current vegetable environment.
    I'm a little worried that the ultimate is strong, but the special is weak.

    Rating: 5

Team ranking (latest 2)

Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.