Date published: 2023 May 06
SPARKING Shallot Super Saiyan God SS
SPARKING Shallot Super Saiyan God SS
Lv5000 full boost limit break ★7+ evaluation and data
Shallot Super Saiyan God SS
2023-06-28 In Chapter 14 of Part 5 of the main story, Shallot finally became Super Saiyan Blue (Super Saiyan God SS).After clearing, it can be used as a character.You can also get 1000 Z powers, so it will be a 7 + 2 red 2 convex.
PvP checkpoint
If your opponent is using Shallot in PvP, keep in mind the following points:
- Special arts reduce the standby count of allies and grant it to enemies
- Transform into "Super Saiyan God SS" with main ability and recover physical strength
- Increases non-erasable CRITICAL rate after main ability after transformation
- Unique Gauge 100% special draw, disable special cover change
- Strike before transformation, special cover change for shooting after transformation, special follow-up attack possible
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 317st | ★★★☆ ☆ |
BLAST ATK #281 | ★★★☆ ☆ |
CRITICAL 120th | ★ ★ ★ ★☆ |
Physical strength 16th | ★ ★ ★ ★ ★ |
258th defense | ★★★☆ ☆ |
Game original character | Can be obtained through story progression, events, etc. |
Z-ability to increase physical strength | Increases physical strength and endurance of "Saiyan / Game Original" |
Own a unique game | Various effects appear when the gauge reaches 100% |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Allies are incapacitated and strengthened | A character that becomes stronger when an ally becomes incapacitated |
Available Gasha & Emission Period
Team formation sample
Saiyan party
-
LL Warriors of the Otherworld, Saiyans, Super Saiyans, Combined Warriors, Fusion, Fusion of the Dragon Ball Z Movie Revival!! Goku and Vegeta Movie Edition Resurrection Super Gogeta Green Paikuhan
1631300
2607555
276474
285040
270950
270493
5071
2413
280757
270722
-
SP Saiyan/God's Qi/Super Saiyan God SS Game Original Super Saiyan God SS Silver/Silver/White Shallot
1609969
3031539
282146
279522
195581
191652
4995
2270
280834
193617
-
UL Son Family/God's Qi/Space Representative/Saiyan Super Space Survival Edition "Trillion" Son Goku - The Secret of Yolk Selfishness
1591436
2524530
260879
400117
187267
270178
5098
2373
330498
228723
-
LL Vegeta Clan/Saiyan/Super Saiyan Z Cell Edition Red Super Vegeta
1579951
2445558
372022
263856
264109
223367
5078
2390
317939
243738
-
LL Saiyan/Son Clan/Bardock Team Game Original Parent-Child Tag Blue Son Goku & Bardock
1573101
2575625
367100
256731
260273
187395
5074
2391
311916
223834
-
UL Saiyan/Combined Warrior/Fusion/Kami no Ki/Super Saiyan God SS/Movie Dragon Ball Super Broly Movie Version Purple Super Saiyan God SS Gogeta
1503413
2629312
376587
241896
244236
166631
5090
2558
309242
205434
Character basic information
character | Shallot Super Saiyan God SS |
Rarity | SPARKING |
number | dbl00-01_6sp |
attribute | LGT |
Battle style | Blow type |
episode | Game original |
Character tag | Saiyan-God's mind-Super Saiyan God SS |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Blood of the fighting people | Transform into "Super Saiyan God SS" Restores 20% HP and 30 HPTerms of use: After 10 counts |
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Beyond the Super Saiyan God (Transformation) | Draw a special arts card next Restores 25% HP and 50 HP Increases own damage by 30% (15 counts) Increases own CRITICAL occurrence rate by 20% (cannot be erased)Usable: after 10 counts |
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Deadly range | Wild cannon | |||||||||
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Causes a large amount of impact damage to the enemyCost: 50 | |||||||||
- | Releasing Qi: Form of Attack | |||||||||
Draw batting arts card next Restores 30 morale Releases one's own ability deterioration/status abnormality Increases your own damage by 20% (20 counts)Cost: 15 |
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- | Release of Ki: Form of attack (transformation) | |||||||||
Draw the shooting arts card next Restores 10% HP and 30 HP Releases one's own ability deterioration/status abnormality Reduced the waiting count of allies by 2 Gives 2 wait counts to all enemies (2 activation)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 | ||||||||||
Increases shooting damage to enemy armor by 150%(When transforming)Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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Power of Instinct | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 80% (cannot be erased) ・60% damage reduction (cannot be erased) When in play, activates the following effects on yourself. ・ If you have 3 or less cards in your hand, draw 1 card at random. ・Recovers 20 energy Increase hit damage by 20% (15 counts) In addition, if there is a battle member who cannot fight, the following effects will be activated for himself. ・Recover 15% physical strength ・Increase damage dealt by 70% ・70% increase in KI RESTORE This effect is reset when changing or transforming |
The power to grasp the future (transformation) | When transforming, activates the following effects on yourself. ・Increases damage dealt by 70% (cannot be erased) ・Shooting Arts cost reduced by 10 (cannot be erased) ・Reduce deadly arts cost by 10 (cannot be erased) When in play, activates the following effects on yourself. ・Draw the shooting arts card next ・50% increase in KI RESTORE (15 counts) ・CRITICAL incidence increased by 20% (15 counts) When one ally becomes incapacitated, activates the following effects on itself. ・Up 50% of KI RESTORE (cannot be erased) ・Increase Unique Gauge by 100% |
heart of faith | After 3 counts have passed since you entered the battlefield, activate the following effects on yourself. ・Recover 30 energy ・Increase damage dealt by 60% This effect is reset when changing or transforming If you change the cover against a hitting arts attack, blow away the enemy to a long distance (assist action can be activated) [Arts that can be pursued] ・ Special arts except some such as area attacks Activates the following effects when changing cover ・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation) ・ Cuts your damage by 10% until the opponent's attack ends. ・ Recovers 5% of the physical strength of allies' "Episode: Game Original" (activates 4 times) Recovers 40% of the damage received when changing cover |
Accumulated growth (transformation) | When you are in play, each time you use an arts card, your unique gauge increases. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・ Draw the Special Arts Card next ・Recovers 25% physical strength and 100 stamina ・Increases damage dealt by 40% (cannot be erased) Increases deadly damage by 40% (cannot be erased) ・Resolved ability deterioration and abnormal status ・Arts card draw speed increased by one level (cannot be erased) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (15 counts) When you are in play, every time you draw a shooting arts card, activate the following effects on yourself. ・Increase shooting damage by 20% (10 counts) ・CRITICAL incidence increased by 10% (10 counts) If the cover is changed for the attack of shooting arts, the enemy is blown away to a long distance (can be activated during assist action) [Arts that can be pursued] ・ Special arts except some such as area attacks |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
LGT shallot |
Saiyan, God's Qi, Super Saiyan God SS, Game Original |
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ZI (100~) Yellow★0~2 |
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ZII (700~) Yellow★3~5 |
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ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the maximum basic physical strength of "Tag: Saiyan" or "Episode: Game Original" by 18% |
Ⅳ (9999) Red 7+ |
During battle, increase the maximum basic physical strength of "Tag: Saiyan" or "Episode: Game Original" by 20% |
Strengthening with ZENKAI abilities
Arts & Abilities for Tournament of Power
Wild Cannon (Deadly) | ・ Causes great damage to enemies |
At the start of the battle / self |
・Increases damage dealt by 85% (cannot be erased) ・20% damage reduction (cannot be erased) ・Up 10% of KI RESTORE (cannot be erased) ・ Increased the amount of Special Move Gauge acquired by 20% (cannot be erased) |
At the beginning of the second turn / transformation / self |
・Increases damage dealt by 20% (cannot be erased) ・Increase damage dealt by 15% (cannot be erased) (2 turns) ・ KI RESTORE increased by 90 (cannot be erased) ・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration 2 times" |
When attacking by hitting / shooting arts / self |
・ Increases damage dealt by 20% (1 turn) ・Increase Special Gauge by 5% |
Immediately before being attacked by shooting arts / If the remaining health is 30% or less / Allies within range |
・ Cover change and nullify the attack (1 activation) |
At the end of the 2nd turn/multiple |
・Recover 3% of your physical strength ・ Increases damage dealt to allies within range by 15% |
Feel free to ask questions of beginners, requests to the site, chatting to kill time.Anonymous is also welcome! !
My shallot is now a god, but already
It's become a hassle.
keep it up!
I'm a Got too, so I know how hard it is!
Unigame is seriously too strong