Date published: 2024 May 02

SPARKING Super vegeta
Lv5000 full boost limit break ★7+ evaluation and data

Super vegeta

When you are in play, your unique gauge increases rapidly, and when it reaches its maximum value, you will be able to nullify your own elemental compatibility disadvantages and nullify the enemy's special cover changes! Furthermore, while the Unique Gauge is at its maximum value, it will increase the damage dealt to itself and increase the draw speed!

Legendary finish

PvP checkpoint

If your opponent is using Super Vegeta in PvP, please keep the following points in mind.

  • When the unique gauge is at its maximum, you can nullify unfavorable attribute compatibility, recover 100% of Vanishing, and seal Rising Rush and main abilities.
  • The unique gauge increases just by being in play, and also by main abilities and special arts.
  • When it becomes the last one, the unique gauge will be increased by 1%.
  • When returning to standby, he recovers, increases his energy, and increases the damage dealt to allies.
  • Main abilities include vanishing recovery, nullification of special cover, and reduction of Dragon Balls.
  • The power of special arts changes depending on the number of cards discarded.
  • Discard 2 cards from the enemy's hand with special arts.
  • Enemy's energy decreases when hitting or shooting arts hits, and there is shooting armor.
User rating Please rate
STRIKE ATK 46st ★ ★ ★ ★ ★
BLAST ATK #333 ★★★☆ ☆
CRITICAL 80th ★ ★ ★ ★ ★
Physical strength 318th ★★★☆ ☆
29th defense ★ ★ ★ ★ ★
Boost character Winter Snow Duel (2024-2-21)
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
Prohibit use of main ability Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
LL / LF A special effect when the battle ends with an ultimate or special move
Super Vegeta Recommended Fragment

Available Gasha & Emission Period

Team formation sample

Super Vegeta sample formation

Character basic information

character Super vegeta
Rarity SPARKING
number DBL68-01S
attribute RED
Battle style Blow type
episode Z cell
Character tag Vegeta clan-Saiyan-Super saiya-jin
Possessing Arts Blow / Shoot

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
Me alone is enough Draw the ultimate arts card “Final Destruction” next
Restores 25% HP and 50 HP
Increase your unique gauge by 50%
100% recovery of own burnishing gauge
Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts)
Reduce 1 enemy Dragon BallsTerms of use: After 25 counts
Deadly range rage strike
Causes extraordinary shock damage to the enemy.
When activated, gives the ability reduction effect of "physical strength recovery amount reduced by 70%" to all enemies (10 counts)
When activated, discard all of your hand.
Activate the following effects on yourself according to the number of discarded arts cards:

0: Increases deadly damage by 30% (3 counts)
1 piece: Increases special damage by 40% (3 counts) & recovers 30 energy
2 or more: Increases special damage by 60% (3 counts) & recovers 50 energy
* Shooting armor when chargingCost: 50
Ultimate range final destruction
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects on itself.
・Increased ultimate damage by 40% (3 counts)
・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts)

[When used when the Unique Gauge is at maximum]
When activated, activates the following effects on itself.
・Increased ultimate damage by 30% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)Cost: 20
- The feeling of expanding endlessly
Draw one card randomly
Restores 50 morale
Increase your unique gauge by 20%
Increases own damage by 15% (15 counts)
Increases your health recovery by 15% (15 counts)
Reduces the cost of your next deadly arts by 15 (cannot be duplicated)
Randomly discard 2 arts card from the enemy's handCost: 15
- Impact of shooting/shooting arts
Reduces enemy's morale by 30 when hit *Rush armorCost: 20
On hit, reduces enemy's energy by 30Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen the Unique Gauge reaches its maximum value, the following effects will be activated.
・Recover 100% of your own burnishing gauge (3 triggers)
・ Disables own attribute compatibility disadvantage (15 counts) (cannot be erased)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)
・Release own ability deterioration/status ailment
・Nullify the occurrence of own ability deterioration/status abnormality (10 counts)
・Seal the enemy's special, ultimate, and awakening arts.
Sealed arts cannot be used for a certain count (5 counts)
・ Seal the enemy's rising rush (5 counts)
・ Prohibit the use of main abilities for all enemies (5 counts)

In addition, while the unique gauge is at its maximum value, the following effects will be activated on yourself:
・Increases damage dealt by 30% (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
Unique gauge[When used when the ultimate arts unique gauge is at maximum]
When activated, activates the following effects on itself.
・Increased ultimate damage by 30% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)
gauge increaseMain ability increases unique gauge by 50%
Increase unique gauge by 20% with special arts
Increase unique gauge by 30% at the start of battle
If there are two battle members who are unable to fight, the unique gauge will be increased by 2%.
When you are in play, your unique gauge increases rapidly.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedIncrease arts card draw speed by 1 level at the start of battle (cannot be erased)
Increases draw speed by 1 level while unique gauge is at maximum (cannot be erased)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "BLU” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen the unique gauge reaches its maximum value, the attribute compatibility disadvantage is nullified (15 counts) (cannot be erased)

Unique ability

Unique ability Effective under conditions
The pinnacle of the Saiyan beyond legend At the beginning of the battle, activate the following effects on yourself
・Increase Unique Gauge by 30%
・Increases damage dealt by 100% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)

When in play, activate the following effects.
・Draw the batting arts card next
・Recovers 20 of your own energy
・ Increases own damage dealt by 60% (cannot be erased) (1 activations)
・Increase the damage dealt by your next hitting arts by 50% (non-overlapping)
・ Give 2 standby counts to all enemies

Furthermore, if there are two battle members who are unable to fight, the following effects will be activated on yourself.
・Recover 20% physical strength
・Increase Unique Gauge by 50%

Activates the following effects every 3 counts after entering the field:
・Recover 3% of your physical strength and 20 energy
・ Increases damage dealt by 20% (up to 60%)
When replaced, this effect will be reset
・Gives a 10% increase in damage taken to enemies' ability reduction effect (10 counts)
・ Gives the enemy the ability reduction effect of "total arts cost 3 up" (10 counts)

Activates the following effects when the enemy changes while you are on the battlefield:
・Increase own damage by 15% (10 counts)
・ Reduced the standby count of allies by 2 (5 activations)
・Reduces enemy's energy by 20
・Gives all enemies a "10% reduction in hitting/shooting arts power" ability reduction effect (10 counts)
・Gives all enemies the ability-decreasing effect of "Special/Ultimate/Awakening Arts Power 30% Down" (10 counts)
A talent that is second to none Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you are in play, your unique gauge increases rapidly.
When the Unique Gauge reaches its maximum value, the following effects will be activated.
・Recover 100% of your own burnishing gauge (3 triggers)
・ Disables own attribute compatibility disadvantage (15 counts) (cannot be erased)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)
・Release own ability deterioration/status ailment
・Nullify the occurrence of own ability deterioration/status abnormality (10 counts)
・Seal the enemy's special, ultimate, and awakening arts.
Sealed arts cannot be used for a certain count (5 counts)
・ Seal the enemy's rising rush (5 counts)
・ Prohibit the use of main abilities for all enemies (5 counts)

In addition, while the unique gauge is at its maximum value, the following effects will be activated on yourself:
・Increases damage dealt by 30% (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)

When you return to standby, consume all of your own unique gauge and activate the following effects.
・Recover 10% of your physical strength
・Recovers 20 allies' energy
・Increases damage dealt by allies by 20% (15 counts)

Furthermore, if your own unique gauge is at its maximum value, the following effects will be activated on yourself:
・Recover 10% physical strength
・Reduce the waiting count by 4

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

REDZ-ability summary that can strengthen super vegeta
REDSuper vegeta Vegeta Clan/Saiyan/Super Saiyan/Z Cell Edition
ZI (100~)
Yellow★0~2
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" by 22%
ZII (700~)
Yellow★3~5
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" or "Episode: Z Cell Edition" by 26%
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" or "Episode: Z Cell Edition" or "Tag: Saiyan" by 30% & increase the basic BLAST DEF of "Tag: Vegeta Clan" by 15% up
Ⅳ (9999)
Red 7+
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" or "Episode: Z Cell Edition" or "Tag: Saiyan" by 38% & increase the basic BLAST DEF of "Tag: Vegeta Clan" by 18% up

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Super Vegeta:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:REDAnd "Tag: Vegeta Clan" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) Increase the basic BLAST ATK of "Tag: Saiyan" by 26% during battle, and increase the damage caused by self-destruction to allies by 26%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 20%
・Basic BLAST ATK increased by 20%
・Basic STRIKE DEF increased by 15%
・Basic BLAST DEF increased by 15%
(Ⅲ) During battle, increase the maximum basic physical strength of "Character: Son Goku" by 18%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Vegeta Clan" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: GT" or "Tag: Vegeta Clan" by 35%
(Ⅳ) During battle, “Attribute:REDAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Saiyan" by 24%
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