SPARKING Super vegeta
Lv5000 full boost limit break ★7+ evaluation and data
Super vegeta
When you are in play, your unique gauge increases rapidly, and when it reaches its maximum value, you will be able to nullify your own elemental compatibility disadvantages and nullify the enemy's special cover changes! Furthermore, while the Unique Gauge is at its maximum value, it will increase the damage dealt to itself and increase the draw speed!
Legendary finish
PvP checkpoint
If your opponent is using Super Vegeta in PvP, please keep the following points in mind.
- When the unique gauge is at its maximum, you can nullify unfavorable attribute compatibility, recover 100% of Vanishing, and seal Rising Rush and main abilities.
- The unique gauge increases just by being in play, and also by main abilities and special arts.
- When it becomes the last one, the unique gauge will be increased by 1%.
- When returning to standby, he recovers, increases his energy, and increases the damage dealt to allies.
- Main abilities include vanishing recovery, nullification of special cover, and reduction of Dragon Balls.
- The power of special arts changes depending on the number of cards discarded.
- Discard 2 cards from the enemy's hand with special arts.
- Enemy's energy decreases when hitting or shooting arts hits, and there is shooting armor.
User rating | Please rate |
STRIKE ATK 46st | ★ ★ ★ ★ ★ |
BLAST ATK #333 | ★★★☆ ☆ |
CRITICAL 80th | ★ ★ ★ ★ ★ |
Physical strength 318th | ★★★☆ ☆ |
29th defense | ★ ★ ★ ★ ★ |
Boost character | Winter Snow Duel (2024-2-21) |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Own a unique game | Various effects appear when the gauge reaches 100% |
Prohibit use of main ability | Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Vegeta Clan Party
-
LL Mixed Blood Saiyan / Super Saiyan / Future / Vegeta Clan Super Future Trunks Hope Sword Blue Super Saiyan Trunks: Adolescence
1669588
2745493
405341
289883
238634
269783
4954
2345
347612
254209
-
LL Vegeta Clan/Saiyan/Super Saiyan Z Cell Edition Red Super Vegeta
1579951
2445558
372022
263856
264109
223367
5078
2390
317939
243738
-
LL Saiyan/God's Qi/Space Representative/Vegeta Clan/Son Clan/Super Saiyan God SS Super Space Survival Edition Tag Green Super Saiyan God SS Evolution Vegeta & Kaioken Son Goku
1572045
2579935
305366
381046
249659
185184
4954
2439
343206
217422
-
SP Vegeta Clan/Mixed Race Saiyan/GT/Girls/Saiyan GT Super Baby Edition Purple Bra: Vegeta (Assist)
1532218
2445681
259482
293196
247786
256669
4789
2374
276339
252228
-
LL Vegeta Clan/Future/Saiyan/Super Saiyan God SS/Mixed Race Saiyan/Super Saiyan 2/God's Qi Super Future Trunks Edition Tag Yellow Trunks & Vegeta
1474743
2592089
242171
355152
199661
238198
4917
2295
298662
218930
-
SP Saiyan / Vegeta Clan / Rising Battle / Movie Dragon Ball Super: Broly / Event Limited Movie Version Event Distribution in Rising Battle Red Winter Wear Vegeta
1399774
2861472
231922
249262
147025
151795
4860
2356
240592
149410
Saiyan party
-
LL Warriors of the Otherworld, Saiyans, Super Saiyans, Combined Warriors, Fusion, Fusion of the Dragon Ball Z Movie Revival!! Goku and Vegeta Movie Edition Resurrection Super Gogeta Green Paikuhan
1631300
2607555
276474
285040
270950
270493
5071
2413
280757
270722
-
SP Saiyan/God's Qi/Super Saiyan God SS Game Original Super Saiyan God SS Silver/Silver/White Shallot
1609969
3031539
282146
279522
195581
191652
4995
2270
280834
193617
-
UL Son Family/God's Qi/Space Representative/Saiyan Super Space Survival Edition "Trillion" Son Goku - The Secret of Yolk Selfishness
1591436
2524530
260879
400117
187267
270178
5098
2373
330498
228723
-
LL Vegeta Clan/Saiyan/Super Saiyan Z Cell Edition Red Super Vegeta
1579951
2445558
372022
263856
264109
223367
5078
2390
317939
243738
-
LL Saiyan/Son Clan/Bardock Team Game Original Parent-Child Tag Blue Son Goku & Bardock
1573101
2575625
367100
256731
260273
187395
5074
2391
311916
223834
-
UL Saiyan/Combined Warrior/Fusion/Kami no Ki/Super Saiyan God SS/Movie Dragon Ball Super Broly Movie Version Purple Super Saiyan God SS Gogeta
1503413
2629312
376587
241896
244236
166631
5090
2558
309242
205434
Character basic information
character | Super vegeta |
Rarity | SPARKING |
number | DBL68-01S |
attribute | RED |
Battle style | Blow type |
episode | Z cell |
Character tag | Vegeta clan-Saiyan-Super saiya-jin |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Me alone is enough | Draw the ultimate arts card “Final Destruction” next Restores 25% HP and 50 HP Increase your unique gauge by 50% 100% recovery of own burnishing gauge Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts) Reduce 1 enemy Dragon BallsTerms of use: After 25 counts |
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Deadly range | rage strike | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, gives the ability reduction effect of "physical strength recovery amount reduced by 70%" to all enemies (10 counts) When activated, discard all of your hand. Activate the following effects on yourself according to the number of discarded arts cards: 0: Increases deadly damage by 30% (3 counts) 1 piece: Increases special damage by 40% (3 counts) & recovers 30 energy 2 or more: Increases special damage by 60% (3 counts) & recovers 50 energy * Shooting armor when chargingCost: 50 |
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Ultimate range | final destruction | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects on itself. ・Increased ultimate damage by 40% (3 counts) ・When attacking, nullifies the enemy's effect of "recovering physical strength when physical strength reaches 0" (3 counts) [When used when the Unique Gauge is at maximum] When activated, activates the following effects on itself. ・Increased ultimate damage by 30% (3 counts) Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts)Cost: 20 |
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- | The feeling of expanding endlessly | |||||||||
Draw one card randomly Restores 50 morale Increase your unique gauge by 20% Increases own damage by 15% (15 counts) Increases your health recovery by 15% (15 counts) Reduces the cost of your next deadly arts by 15 (cannot be duplicated) Randomly discard 2 arts card from the enemy's handCost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
Reduces enemy's morale by 30 when hit *Rush armorCost: 20 | ||||||||||
On hit, reduces enemy's energy by 30Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique gauges and effects
Unique gauge | When the Unique Gauge reaches its maximum value, the following effects will be activated. ・Recover 100% of your own burnishing gauge (3 triggers) ・ Disables own attribute compatibility disadvantage (15 counts) (cannot be erased) -Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) ・Release own ability deterioration/status ailment ・Nullify the occurrence of own ability deterioration/status abnormality (10 counts) ・Seal the enemy's special, ultimate, and awakening arts. Sealed arts cannot be used for a certain count (5 counts) ・ Seal the enemy's rising rush (5 counts) ・ Prohibit the use of main abilities for all enemies (5 counts) In addition, while the unique gauge is at its maximum value, the following effects will be activated on yourself: ・Increases damage dealt by 30% (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) |
Unique gauge | [When used when the ultimate arts unique gauge is at maximum] When activated, activates the following effects on itself. ・Increased ultimate damage by 30% (3 counts) Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts) |
gauge increase | Main ability increases unique gauge by 50% Increase unique gauge by 20% with special arts Increase unique gauge by 30% at the start of battle If there are two battle members who are unable to fight, the unique gauge will be increased by 2%. When you are in play, your unique gauge increases rapidly. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | Increase arts card draw speed by 1 level at the start of battle (cannot be erased) Increases draw speed by 1 level while unique gauge is at maximum (cannot be erased) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "BLU” can be increased and the damage received can be reduced.
Disadvantage nullification | When the unique gauge reaches its maximum value, the attribute compatibility disadvantage is nullified (15 counts) (cannot be erased) |
Unique ability
Unique ability | Effective under conditions |
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The pinnacle of the Saiyan beyond legend | At the beginning of the battle, activate the following effects on yourself ・Increase Unique Gauge by 30% ・Increases damage dealt by 100% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) When in play, activate the following effects. ・Draw the batting arts card next ・Recovers 20 of your own energy ・ Increases own damage dealt by 60% (cannot be erased) (1 activations) ・Increase the damage dealt by your next hitting arts by 50% (non-overlapping) ・ Give 2 standby counts to all enemies Furthermore, if there are two battle members who are unable to fight, the following effects will be activated on yourself. ・Recover 20% physical strength ・Increase Unique Gauge by 50% Activates the following effects every 3 counts after entering the field: ・Recover 3% of your physical strength and 20 energy ・ Increases damage dealt by 20% (up to 60%) When replaced, this effect will be reset ・Gives a 10% increase in damage taken to enemies' ability reduction effect (10 counts) ・ Gives the enemy the ability reduction effect of "total arts cost 3 up" (10 counts) Activates the following effects when the enemy changes while you are on the battlefield: ・Increase own damage by 15% (10 counts) ・ Reduced the standby count of allies by 2 (5 activations) ・Reduces enemy's energy by 20 ・Gives all enemies a "10% reduction in hitting/shooting arts power" ability reduction effect (10 counts) ・Gives all enemies the ability-decreasing effect of "Special/Ultimate/Awakening Arts Power 30% Down" (10 counts) |
A talent that is second to none | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts When you are in play, your unique gauge increases rapidly. When the Unique Gauge reaches its maximum value, the following effects will be activated. ・Recover 100% of your own burnishing gauge (3 triggers) ・ Disables own attribute compatibility disadvantage (15 counts) (cannot be erased) -Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) ・Release own ability deterioration/status ailment ・Nullify the occurrence of own ability deterioration/status abnormality (10 counts) ・Seal the enemy's special, ultimate, and awakening arts. Sealed arts cannot be used for a certain count (5 counts) ・ Seal the enemy's rising rush (5 counts) ・ Prohibit the use of main abilities for all enemies (5 counts) In addition, while the unique gauge is at its maximum value, the following effects will be activated on yourself: ・Increases damage dealt by 30% (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) When you return to standby, consume all of your own unique gauge and activate the following effects. ・Recover 10% of your physical strength ・Recovers 20 allies' energy ・Increases damage dealt by allies by 20% (15 counts) Furthermore, if your own unique gauge is at its maximum value, the following effects will be activated on yourself: ・Recover 10% physical strength ・Reduce the waiting count by 4 |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
REDSuper vegeta | Vegeta Clan/Saiyan/Super Saiyan/Z Cell Edition |
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ZI (100~) Yellow★0~2 |
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" by 22% |
ZII (700~) Yellow★3~5 |
During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" or "Episode: Z Cell Edition" by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" or "Episode: Z Cell Edition" or "Tag: Saiyan" by 30% & increase the basic BLAST DEF of "Tag: Vegeta Clan" by 15% up |
Ⅳ (9999) Red 7+ |
During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Vegeta Clan" or "Episode: Z Cell Edition" or "Tag: Saiyan" by 38% & increase the basic BLAST DEF of "Tag: Vegeta Clan" by 18% up |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can strengthen "Super Vegeta:" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.